RetroArch/gfx/include/d3d9/d3dx9anim.h
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2019-01-08 11:04:58 -08:00

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C

/*
*
* Copyright (C) Microsoft Corporation. All Rights Reserved.
*
* File: d3dx9anim.h
* Content: D3DX mesh types and functions
*/
#ifndef __D3DX9ANIM_H__
#define __D3DX9ANIM_H__
/* {698CFB3F-9289-4d95-9A57-33A94B5A65F9} */
DEFINE_GUID(IID_ID3DXAnimationSet,
0x698cfb3f, 0x9289, 0x4d95, 0x9a, 0x57, 0x33, 0xa9, 0x4b, 0x5a, 0x65, 0xf9);
/* {FA4E8E3A-9786-407d-8B4C-5995893764AF} */
DEFINE_GUID(IID_ID3DXKeyframedAnimationSet,
0xfa4e8e3a, 0x9786, 0x407d, 0x8b, 0x4c, 0x59, 0x95, 0x89, 0x37, 0x64, 0xaf);
/* {6CC2480D-3808-4739-9F88-DE49FACD8D4C} */
DEFINE_GUID(IID_ID3DXCompressedAnimationSet,
0x6cc2480d, 0x3808, 0x4739, 0x9f, 0x88, 0xde, 0x49, 0xfa, 0xcd, 0x8d, 0x4c);
/* {AC8948EC-F86D-43e2-96DE-31FC35F96D9E} */
DEFINE_GUID(IID_ID3DXAnimationController,
0xac8948ec, 0xf86d, 0x43e2, 0x96, 0xde, 0x31, 0xfc, 0x35, 0xf9, 0x6d, 0x9e);
typedef enum _D3DXMESHDATATYPE
{
D3DXMESHTYPE_MESH = 0x001, /* Normal ID3DXMesh data */
D3DXMESHTYPE_PMESH = 0x002, /* Progressive Mesh - ID3DXPMesh */
D3DXMESHTYPE_PATCHMESH = 0x003, /* Patch Mesh - ID3DXPatchMesh */
D3DXMESHTYPE_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
} D3DXMESHDATATYPE;
typedef struct _D3DXMESHDATA
{
D3DXMESHDATATYPE Type;
/* current mesh data interface */
union
{
LPD3DXMESH pMesh;
LPD3DXPMESH pPMesh;
LPD3DXPATCHMESH pPatchMesh;
};
} D3DXMESHDATA, *LPD3DXMESHDATA;
typedef struct _D3DXMESHCONTAINER
{
LPSTR Name;
D3DXMESHDATA MeshData;
LPD3DXMATERIAL pMaterials;
LPD3DXEFFECTINSTANCE pEffects;
DWORD NumMaterials;
DWORD *pAdjacency;
LPD3DXSKININFO pSkinInfo;
struct _D3DXMESHCONTAINER *pNextMeshContainer;
} D3DXMESHCONTAINER, *LPD3DXMESHCONTAINER;
typedef struct _D3DXFRAME
{
LPSTR Name;
D3DXMATRIX TransformationMatrix;
LPD3DXMESHCONTAINER pMeshContainer;
struct _D3DXFRAME *pFrameSibling;
struct _D3DXFRAME *pFrameFirstChild;
} D3DXFRAME, *LPD3DXFRAME;
typedef interface ID3DXAllocateHierarchy ID3DXAllocateHierarchy;
typedef interface ID3DXAllocateHierarchy *LPD3DXALLOCATEHIERARCHY;
#undef INTERFACE
#define INTERFACE ID3DXAllocateHierarchy
DECLARE_INTERFACE(ID3DXAllocateHierarchy)
{
STDMETHOD(CreateFrame)(THIS_ LPCSTR Name,
LPD3DXFRAME *ppNewFrame) PURE;
STDMETHOD(CreateMeshContainer)(THIS_
LPCSTR Name,
CONST D3DXMESHDATA *pMeshData,
CONST D3DXMATERIAL *pMaterials,
CONST D3DXEFFECTINSTANCE *pEffectInstances,
DWORD NumMaterials,
CONST DWORD *pAdjacency,
LPD3DXSKININFO pSkinInfo,
LPD3DXMESHCONTAINER *ppNewMeshContainer) PURE;
STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME pFrameToFree) PURE;
STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER pMeshContainerToFree) PURE;
};
typedef interface ID3DXLoadUserData ID3DXLoadUserData;
typedef interface ID3DXLoadUserData *LPD3DXLOADUSERDATA;
#undef INTERFACE
#define INTERFACE ID3DXLoadUserData
DECLARE_INTERFACE(ID3DXLoadUserData)
{
STDMETHOD(LoadTopLevelData)(LPD3DXFILEDATA pXofChildData) PURE;
STDMETHOD(LoadFrameChildData)(LPD3DXFRAME pFrame,
LPD3DXFILEDATA pXofChildData) PURE;
STDMETHOD(LoadMeshChildData)(LPD3DXMESHCONTAINER pMeshContainer,
LPD3DXFILEDATA pXofChildData) PURE;
};
typedef interface ID3DXSaveUserData ID3DXSaveUserData;
typedef interface ID3DXSaveUserData *LPD3DXSAVEUSERDATA;
#undef INTERFACE
#define INTERFACE ID3DXSaveUserData
DECLARE_INTERFACE(ID3DXSaveUserData)
{
STDMETHOD(AddFrameChildData)(CONST D3DXFRAME *pFrame,
LPD3DXFILESAVEOBJECT pXofSave,
LPD3DXFILESAVEDATA pXofFrameData) PURE;
STDMETHOD(AddMeshChildData)(CONST D3DXMESHCONTAINER *pMeshContainer,
LPD3DXFILESAVEOBJECT pXofSave,
LPD3DXFILESAVEDATA pXofMeshData) PURE;
/* NOTE: this is called once per Save. All top level objects should be added using the
* provided interface. One call adds objects before the frame hierarchy, the other after */
STDMETHOD(AddTopLevelDataObjectsPre)(LPD3DXFILESAVEOBJECT pXofSave) PURE;
STDMETHOD(AddTopLevelDataObjectsPost)(LPD3DXFILESAVEOBJECT pXofSave) PURE;
/* callbacks for the user to register and then save templates to the XFile */
STDMETHOD(RegisterTemplates)(LPD3DXFILE pXFileApi) PURE;
STDMETHOD(SaveTemplates)(LPD3DXFILESAVEOBJECT pXofSave) PURE;
};
typedef enum _D3DXCALLBACK_SEARCH_FLAGS
{
D3DXCALLBACK_SEARCH_EXCLUDING_INITIAL_POSITION = 0x01, /* exclude callbacks at the initial position from the search */
D3DXCALLBACK_SEARCH_BEHIND_INITIAL_POSITION = 0x02, /* reverse the callback search direction */
D3DXCALLBACK_SEARCH_FORCE_DWORD = 0x7fffffff
} D3DXCALLBACK_SEARCH_FLAGS;
typedef interface ID3DXAnimationSet ID3DXAnimationSet;
typedef interface ID3DXAnimationSet *LPD3DXANIMATIONSET;
#undef INTERFACE
#define INTERFACE ID3DXAnimationSet
DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown)
{
/* IUnknown */
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/* Name */
STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
/* Period */
STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; /* Maps position into animation period */
/* Animation names */
STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE;
STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE;
/* SRT */
STDMETHOD(GetSRT)(THIS_
DOUBLE PeriodicPosition, /* Position mapped to period (use GetPeriodicPosition) */
UINT Animation, /* Animation index */
D3DXVECTOR3 *pScale, /* Returns the scale */
D3DXQUATERNION *pRotation, /* Returns the rotation as a quaternion */
D3DXVECTOR3 *pTranslation) PURE; /* Returns the translation */
/* Callbacks */
STDMETHOD(GetCallback)(THIS_
DOUBLE Position, /* Position from which to find callbacks */
DWORD Flags, /* Callback search flags */
DOUBLE *pCallbackPosition, /* Returns the position of the callback */
LPVOID *ppCallbackData) PURE; /* Returns the callback data pointer */
};
typedef enum _D3DXPLAYBACK_TYPE
{
D3DXPLAY_LOOP = 0,
D3DXPLAY_ONCE = 1,
D3DXPLAY_PINGPONG = 2,
D3DXPLAY_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
} D3DXPLAYBACK_TYPE;
typedef struct _D3DXKEY_VECTOR3
{
FLOAT Time;
D3DXVECTOR3 Value;
} D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3;
typedef struct _D3DXKEY_QUATERNION
{
FLOAT Time;
D3DXQUATERNION Value;
} D3DXKEY_QUATERNION, *LPD3DXKEY_QUATERNION;
typedef struct _D3DXKEY_CALLBACK
{
FLOAT Time;
LPVOID pCallbackData;
} D3DXKEY_CALLBACK, *LPD3DXKEY_CALLBACK;
typedef enum _D3DXCOMPRESSION_FLAGS
{
D3DXCOMPRESS_DEFAULT = 0x00,
D3DXCOMPRESS_FORCE_DWORD = 0x7fffffff
} D3DXCOMPRESSION_FLAGS;
typedef interface ID3DXKeyframedAnimationSet ID3DXKeyframedAnimationSet;
typedef interface ID3DXKeyframedAnimationSet *LPD3DXKEYFRAMEDANIMATIONSET;
#undef INTERFACE
#define INTERFACE ID3DXKeyframedAnimationSet
DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet)
{
/* ID3DXAnimationSet */
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/* Name */
STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
/* Period */
STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; /* Maps position into animation period */
/* Animation names */
STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE;
STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE;
/* SRT */
STDMETHOD(GetSRT)(THIS_
DOUBLE PeriodicPosition, /* Position mapped to period (use GetPeriodicPosition) */
UINT Animation, /* Animation index */
D3DXVECTOR3 *pScale, /* Returns the scale */
D3DXQUATERNION *pRotation, /* Returns the rotation as a quaternion */
D3DXVECTOR3 *pTranslation) PURE; /* Returns the translation */
/* Callbacks */
STDMETHOD(GetCallback)(THIS_
DOUBLE Position, /* Position from which to find callbacks */
DWORD Flags, /* Callback search flags */
DOUBLE *pCallbackPosition, /* Returns the position of the callback */
LPVOID *ppCallbackData) PURE; /* Returns the callback data pointer */
/* Playback */
STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
/* Scale keys */
STDMETHOD_(UINT, GetNumScaleKeys)(THIS_ UINT Animation) PURE;
STDMETHOD(GetScaleKeys)(THIS_ UINT Animation, LPD3DXKEY_VECTOR3 pScaleKeys) PURE;
STDMETHOD(GetScaleKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pScaleKey) PURE;
STDMETHOD(SetScaleKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pScaleKey) PURE;
/* Rotation keys */
STDMETHOD_(UINT, GetNumRotationKeys)(THIS_ UINT Animation) PURE;
STDMETHOD(GetRotationKeys)(THIS_ UINT Animation, LPD3DXKEY_QUATERNION pRotationKeys) PURE;
STDMETHOD(GetRotationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_QUATERNION pRotationKey) PURE;
STDMETHOD(SetRotationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_QUATERNION pRotationKey) PURE;
/* Translation keys */
STDMETHOD_(UINT, GetNumTranslationKeys)(THIS_ UINT Animation) PURE;
STDMETHOD(GetTranslationKeys)(THIS_ UINT Animation, LPD3DXKEY_VECTOR3 pTranslationKeys) PURE;
STDMETHOD(GetTranslationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pTranslationKey) PURE;
STDMETHOD(SetTranslationKey)(THIS_ UINT Animation, UINT Key, LPD3DXKEY_VECTOR3 pTranslationKey) PURE;
/* Callback keys */
STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK pCallbackKeys) PURE;
STDMETHOD(GetCallbackKey)(THIS_ UINT Key, LPD3DXKEY_CALLBACK pCallbackKey) PURE;
STDMETHOD(SetCallbackKey)(THIS_ UINT Key, LPD3DXKEY_CALLBACK pCallbackKey) PURE;
/* Key removal methods. These are slow, and should not be used once the animation starts playing */
STDMETHOD(UnregisterScaleKey)(THIS_ UINT Animation, UINT Key) PURE;
STDMETHOD(UnregisterRotationKey)(THIS_ UINT Animation, UINT Key) PURE;
STDMETHOD(UnregisterTranslationKey)(THIS_ UINT Animation, UINT Key) PURE;
/* One-time animaton SRT keyframe registration */
STDMETHOD(RegisterAnimationSRTKeys)(THIS_
LPCSTR pName, /* Animation name */
UINT NumScaleKeys, /* Number of scale keys */
UINT NumRotationKeys, /* Number of rotation keys */
UINT NumTranslationKeys, /* Number of translation keys */
CONST D3DXKEY_VECTOR3 *pScaleKeys, /* Array of scale keys */
CONST D3DXKEY_QUATERNION *pRotationKeys, /* Array of rotation keys */
CONST D3DXKEY_VECTOR3 *pTranslationKeys, /* Array of translation keys */
DWORD *pAnimationIndex) PURE; /* Returns the animation index */
/* Compression */
STDMETHOD(Compress)(THIS_
DWORD Flags, /* Compression flags (use D3DXCOMPRESS_STRONG for better results) */
FLOAT Lossiness, /* Compression loss ratio in the [0, 1] range */
LPD3DXFRAME pHierarchy, /* Frame hierarchy (optional) */
LPD3DXBUFFER *ppCompressedData) PURE; /* Returns the compressed animation set */
STDMETHOD(UnregisterAnimation)(THIS_ UINT Index) PURE;
};
/*
* ID3DXCompressedAnimationSet:
* ----------------------------
* This interface implements a compressed keyframed animation set.
*/
typedef interface ID3DXCompressedAnimationSet ID3DXCompressedAnimationSet;
typedef interface ID3DXCompressedAnimationSet *LPD3DXCOMPRESSEDANIMATIONSET;
#undef INTERFACE
#define INTERFACE ID3DXCompressedAnimationSet
DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet)
{
/* ID3DXAnimationSet */
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/* Name */
STDMETHOD_(LPCSTR, GetName)(THIS) PURE;
/* Period */
STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE Position) PURE; /* Maps position into animation period */
/* Animation names */
STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT Index, LPCSTR *ppName) PURE;
STDMETHOD(GetAnimationIndexByName)(THIS_ LPCSTR pName, UINT *pIndex) PURE;
/* SRT */
STDMETHOD(GetSRT)(THIS_
DOUBLE PeriodicPosition, /* Position mapped to period (use GetPeriodicPosition) */
UINT Animation, /* Animation index */
D3DXVECTOR3 *pScale, /* Returns the scale */
D3DXQUATERNION *pRotation, /* Returns the rotation as a quaternion */
D3DXVECTOR3 *pTranslation) PURE; /* Returns the translation */
/* Callbacks */
STDMETHOD(GetCallback)(THIS_
DOUBLE Position, /* Position from which to find callbacks */
DWORD Flags, /* Callback search flags */
DOUBLE *pCallbackPosition, /* Returns the position of the callback */
LPVOID *ppCallbackData) PURE; /* Returns the callback data pointer */
/* Playback */
STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
/* Scale keys */
STDMETHOD(GetCompressedData)(THIS_ LPD3DXBUFFER *ppCompressedData) PURE;
/* Callback keys */
STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK pCallbackKeys) PURE;
};
typedef enum _D3DXPRIORITY_TYPE
{
D3DXPRIORITY_LOW = 0, /* This track should be blended with all low priority tracks before mixed with the high priority result */
D3DXPRIORITY_HIGH = 1, /* This track should be blended with all high priority tracks before mixed with the low priority result */
D3DXPRIORITY_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
} D3DXPRIORITY_TYPE;
typedef struct _D3DXTRACK_DESC
{
D3DXPRIORITY_TYPE Priority;
FLOAT Weight;
FLOAT Speed;
DOUBLE Position;
BOOL Enable;
} D3DXTRACK_DESC, *LPD3DXTRACK_DESC;
typedef enum _D3DXEVENT_TYPE
{
D3DXEVENT_TRACKSPEED = 0,
D3DXEVENT_TRACKWEIGHT = 1,
D3DXEVENT_TRACKPOSITION = 2,
D3DXEVENT_TRACKENABLE = 3,
D3DXEVENT_PRIORITYBLEND = 4,
D3DXEVENT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
} D3DXEVENT_TYPE;
typedef enum _D3DXTRANSITION_TYPE
{
D3DXTRANSITION_LINEAR = 0x000, /* Linear transition from one value to the next */
D3DXTRANSITION_EASEINEASEOUT = 0x001, /* Ease-In Ease-Out spline transition from one value to the next */
D3DXTRANSITION_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */
} D3DXTRANSITION_TYPE;
typedef struct _D3DXEVENT_DESC
{
D3DXEVENT_TYPE Type;
UINT Track;
DOUBLE StartTime;
DOUBLE Duration;
D3DXTRANSITION_TYPE Transition;
union
{
FLOAT Weight;
FLOAT Speed;
DOUBLE Position;
BOOL Enable;
};
} D3DXEVENT_DESC, *LPD3DXEVENT_DESC;
typedef DWORD D3DXEVENTHANDLE;
typedef D3DXEVENTHANDLE *LPD3DXEVENTHANDLE;
typedef interface ID3DXAnimationCallbackHandler ID3DXAnimationCallbackHandler;
typedef interface ID3DXAnimationCallbackHandler *LPD3DXANIMATIONCALLBACKHANDLER;
#undef INTERFACE
#define INTERFACE ID3DXAnimationCallbackHandler
DECLARE_INTERFACE(ID3DXAnimationCallbackHandler)
{
STDMETHOD(HandleCallback)(THIS_ UINT Track, LPVOID pCallbackData) PURE;
};
typedef interface ID3DXAnimationController ID3DXAnimationController;
typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER;
#undef INTERFACE
#define INTERFACE ID3DXAnimationController
DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown)
{
/* IUnknown */
STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE;
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
STDMETHOD_(ULONG, Release)(THIS) PURE;
/* Max sizes */
STDMETHOD_(UINT, GetMaxNumAnimationOutputs)(THIS) PURE;
STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE;
STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE;
STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE;
/* Animation output registration */
STDMETHOD(RegisterAnimationOutput)(THIS_
LPCSTR pName,
D3DXMATRIX *pMatrix,
D3DXVECTOR3 *pScale,
D3DXQUATERNION *pRotation,
D3DXVECTOR3 *pTranslation) PURE;
/* Animation set registration */
STDMETHOD(RegisterAnimationSet)(THIS_ LPD3DXANIMATIONSET pAnimSet) PURE;
STDMETHOD(UnregisterAnimationSet)(THIS_ LPD3DXANIMATIONSET pAnimSet) PURE;
STDMETHOD_(UINT, GetNumAnimationSets)(THIS) PURE;
STDMETHOD(GetAnimationSet)(THIS_ UINT Index, LPD3DXANIMATIONSET *ppAnimationSet) PURE;
STDMETHOD(GetAnimationSetByName)(THIS_ LPCSTR szName, LPD3DXANIMATIONSET *ppAnimationSet) PURE;
/* Global time */
STDMETHOD(AdvanceTime)(THIS_ DOUBLE TimeDelta, LPD3DXANIMATIONCALLBACKHANDLER pCallbackHandler) PURE;
STDMETHOD(ResetTime)(THIS) PURE;
STDMETHOD_(DOUBLE, GetTime)(THIS) PURE;
/* Tracks */
STDMETHOD(SetTrackAnimationSet)(THIS_ UINT Track, LPD3DXANIMATIONSET pAnimSet) PURE;
STDMETHOD(GetTrackAnimationSet)(THIS_ UINT Track, LPD3DXANIMATIONSET *ppAnimSet) PURE;
STDMETHOD(SetTrackPriority)(THIS_ UINT Track, D3DXPRIORITY_TYPE Priority) PURE;
STDMETHOD(SetTrackSpeed)(THIS_ UINT Track, FLOAT Speed) PURE;
STDMETHOD(SetTrackWeight)(THIS_ UINT Track, FLOAT Weight) PURE;
STDMETHOD(SetTrackPosition)(THIS_ UINT Track, DOUBLE Position) PURE;
STDMETHOD(SetTrackEnable)(THIS_ UINT Track, BOOL Enable) PURE;
STDMETHOD(SetTrackDesc)(THIS_ UINT Track, LPD3DXTRACK_DESC pDesc) PURE;
STDMETHOD(GetTrackDesc)(THIS_ UINT Track, LPD3DXTRACK_DESC pDesc) PURE;
/* Priority blending */
STDMETHOD(SetPriorityBlend)(THIS_ FLOAT BlendWeight) PURE;
STDMETHOD_(FLOAT, GetPriorityBlend)(THIS) PURE;
/* Event keying */
STDMETHOD_(D3DXEVENTHANDLE, KeyTrackSpeed)(THIS_ UINT Track, FLOAT NewSpeed, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE;
STDMETHOD_(D3DXEVENTHANDLE, KeyTrackWeight)(THIS_ UINT Track, FLOAT NewWeight, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE;
STDMETHOD_(D3DXEVENTHANDLE, KeyTrackPosition)(THIS_ UINT Track, DOUBLE NewPosition, DOUBLE StartTime) PURE;
STDMETHOD_(D3DXEVENTHANDLE, KeyTrackEnable)(THIS_ UINT Track, BOOL NewEnable, DOUBLE StartTime) PURE;
STDMETHOD_(D3DXEVENTHANDLE, KeyPriorityBlend)(THIS_ FLOAT NewBlendWeight, DOUBLE StartTime, DOUBLE Duration, D3DXTRANSITION_TYPE Transition) PURE;
/* Event unkeying */
STDMETHOD(UnkeyEvent)(THIS_ D3DXEVENTHANDLE hEvent) PURE;
STDMETHOD(UnkeyAllTrackEvents)(THIS_ UINT Track) PURE;
STDMETHOD(UnkeyAllPriorityBlends)(THIS) PURE;
/* Event enumeration */
STDMETHOD_(D3DXEVENTHANDLE, GetCurrentTrackEvent)(THIS_ UINT Track, D3DXEVENT_TYPE EventType) PURE;
STDMETHOD_(D3DXEVENTHANDLE, GetCurrentPriorityBlend)(THIS) PURE;
STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingTrackEvent)(THIS_ UINT Track, D3DXEVENTHANDLE hEvent) PURE;
STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingPriorityBlend)(THIS_ D3DXEVENTHANDLE hEvent) PURE;
STDMETHOD(ValidateEvent)(THIS_ D3DXEVENTHANDLE hEvent) PURE;
STDMETHOD(GetEventDesc)(THIS_ D3DXEVENTHANDLE hEvent, LPD3DXEVENT_DESC pDesc) PURE;
/* Cloning */
STDMETHOD(CloneAnimationController)(THIS_
UINT MaxNumAnimationOutputs,
UINT MaxNumAnimationSets,
UINT MaxNumTracks,
UINT MaxNumEvents,
LPD3DXANIMATIONCONTROLLER *ppAnimController) PURE;
};
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
HRESULT WINAPI
D3DXLoadMeshHierarchyFromXA
(
LPCSTR Filename,
DWORD MeshOptions,
LPDIRECT3DDEVICE9 pD3DDevice,
LPD3DXALLOCATEHIERARCHY pAlloc,
LPD3DXLOADUSERDATA pUserDataLoader,
LPD3DXFRAME *ppFrameHierarchy,
LPD3DXANIMATIONCONTROLLER *ppAnimController
);
HRESULT WINAPI
D3DXLoadMeshHierarchyFromXW
(
LPCWSTR Filename,
DWORD MeshOptions,
LPDIRECT3DDEVICE9 pD3DDevice,
LPD3DXALLOCATEHIERARCHY pAlloc,
LPD3DXLOADUSERDATA pUserDataLoader,
LPD3DXFRAME *ppFrameHierarchy,
LPD3DXANIMATIONCONTROLLER *ppAnimController
);
#ifdef UNICODE
#define D3DXLoadMeshHierarchyFromX D3DXLoadMeshHierarchyFromXW
#else
#define D3DXLoadMeshHierarchyFromX D3DXLoadMeshHierarchyFromXA
#endif
HRESULT WINAPI
D3DXLoadMeshHierarchyFromXInMemory
(
LPCVOID Memory,
DWORD SizeOfMemory,
DWORD MeshOptions,
LPDIRECT3DDEVICE9 pD3DDevice,
LPD3DXALLOCATEHIERARCHY pAlloc,
LPD3DXLOADUSERDATA pUserDataLoader,
LPD3DXFRAME *ppFrameHierarchy,
LPD3DXANIMATIONCONTROLLER *ppAnimController
);
HRESULT WINAPI
D3DXSaveMeshHierarchyToFileA
(
LPCSTR Filename,
DWORD XFormat,
CONST D3DXFRAME *pFrameRoot,
LPD3DXANIMATIONCONTROLLER pAnimcontroller,
LPD3DXSAVEUSERDATA pUserDataSaver
);
HRESULT WINAPI
D3DXSaveMeshHierarchyToFileW
(
LPCWSTR Filename,
DWORD XFormat,
CONST D3DXFRAME *pFrameRoot,
LPD3DXANIMATIONCONTROLLER pAnimController,
LPD3DXSAVEUSERDATA pUserDataSaver
);
#ifdef UNICODE
#define D3DXSaveMeshHierarchyToFile D3DXSaveMeshHierarchyToFileW
#else
#define D3DXSaveMeshHierarchyToFile D3DXSaveMeshHierarchyToFileA
#endif
HRESULT WINAPI
D3DXFrameDestroy
(
LPD3DXFRAME pFrameRoot,
LPD3DXALLOCATEHIERARCHY pAlloc
);
HRESULT WINAPI
D3DXFrameAppendChild
(
LPD3DXFRAME pFrameParent,
CONST D3DXFRAME *pFrameChild
);
LPD3DXFRAME WINAPI
D3DXFrameFind
(
CONST D3DXFRAME *pFrameRoot,
LPCSTR Name
);
HRESULT WINAPI
D3DXFrameRegisterNamedMatrices
(
LPD3DXFRAME pFrameRoot,
LPD3DXANIMATIONCONTROLLER pAnimController
);
/*
* D3DXFrameNumNamedMatrices:
* --------------------------
* Counts number of frames in a subtree that have non-null names
*
* Parameters:
* pFrameRoot
* Pointer to the root node of the subtree
* Return Value:
* Count of frames
*
*/
UINT WINAPI
D3DXFrameNumNamedMatrices
(
CONST D3DXFRAME *pFrameRoot
);
/*
* D3DXFrameCalculateBoundingSphere:
* ---------------------------------
* Computes the bounding sphere of all the meshes in the frame hierarchy.
*
* Parameters:
* pFrameRoot
* Pointer to the root node
* pObjectCenter
* Returns the center of the bounding sphere
* pObjectRadius
* Returns the radius of the bounding sphere
*
*/
HRESULT WINAPI
D3DXFrameCalculateBoundingSphere
(
CONST D3DXFRAME *pFrameRoot,
LPD3DXVECTOR3 pObjectCenter,
FLOAT *pObjectRadius
);
/*
* D3DXCreateKeyframedAnimationSet:
* --------------------------------
* This function creates a compressable keyframed animations set interface.
*
* Parameters:
* pName
* Name of the animation set
* TicksPerSecond
* Number of keyframe ticks that elapse per second
* Playback
* Playback mode of keyframe looping
* NumAnimations
* Number of SRT animations
* NumCallbackKeys
* Number of callback keys
* pCallbackKeys
* Array of callback keys
* ppAnimationSet
* Returns the animation set interface
*
*/
HRESULT WINAPI
D3DXCreateKeyframedAnimationSet
(
LPCSTR pName,
DOUBLE TicksPerSecond,
D3DXPLAYBACK_TYPE Playback,
UINT NumAnimations,
UINT NumCallbackKeys,
CONST D3DXKEY_CALLBACK *pCallbackKeys,
LPD3DXKEYFRAMEDANIMATIONSET *ppAnimationSet
);
/*
* D3DXCreateCompressedAnimationSet:
* --------------------------------
* This function creates a compressed animations set interface from
* compressed data.
*
* Parameters:
* pName
* Name of the animation set
* TicksPerSecond
* Number of keyframe ticks that elapse per second
* Playback
* Playback mode of keyframe looping
* pCompressedData
* Compressed animation SRT data
* NumCallbackKeys
* Number of callback keys
* pCallbackKeys
* Array of callback keys
* ppAnimationSet
* Returns the animation set interface
*
*/
HRESULT WINAPI
D3DXCreateCompressedAnimationSet
(
LPCSTR pName,
DOUBLE TicksPerSecond,
D3DXPLAYBACK_TYPE Playback,
LPD3DXBUFFER pCompressedData,
UINT NumCallbackKeys,
CONST D3DXKEY_CALLBACK *pCallbackKeys,
LPD3DXCOMPRESSEDANIMATIONSET *ppAnimationSet
);
HRESULT WINAPI
D3DXCreateAnimationController
(
UINT MaxNumMatrices,
UINT MaxNumAnimationSets,
UINT MaxNumTracks,
UINT MaxNumEvents,
LPD3DXANIMATIONCONTROLLER *ppAnimController
);
#ifdef __cplusplus
}
#endif /*__cplusplus */
#endif /*__D3DX9ANIM_H__ */