RetroArch/file.h

39 lines
1.3 KiB
C

/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_FILE_H
#define __SSNES_FILE_H
#include <stdbool.h>
#include <stdio.h>
#include <stdint.h>
#include <stddef.h>
#include <sys/types.h>
#include "general.h"
ssize_t read_file(FILE *file, void **buf);
void load_state(const char* path, uint8_t* data, size_t size);
void write_file(const char* path, uint8_t* data, size_t size);
void load_save_file(const char* path, int type);
void save_file(const char* path, int type);
bool init_rom_file(enum ssnes_game_type type);
#endif