RetroArch/xbox1/xdk_d3d8.cpp
twinaphex 96cb6c8f53 (Xbox 1) Fixed crash - was due to BackBufferFormat being set to
erroneous value - device could not be created
2012-07-08 23:36:27 +02:00

402 lines
11 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef _XBOX
#include <xtl.h>
#endif
#include "../driver.h"
#include "xdk_d3d8.h"
#include "./../gfx/gfx_context.h"
#include "../console/retroarch_console.h"
#include "../general.h"
#include "../message.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
static void check_window(xdk_d3d_video_t *d3d)
{
bool quit, resize;
gfx_ctx_check_window(&quit,
&resize, NULL, NULL,
d3d->frame_count);
if (quit)
d3d->quitting = true;
else if (resize)
d3d->should_resize = true;
}
static void xdk_d3d_free(void * data)
{
#ifdef RARCH_CONSOLE
if (driver.video_data)
return;
#endif
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
if (!d3d)
return;
d3d->d3d_render_device->Release();
d3d->d3d_device->Release();
free(d3d);
}
static void xdk_d3d_set_viewport(bool force_full)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
0xff000000, 1.0f, 0);
// FIXME: Hardcoded for Xbox 1 for now
int width = 640;
int height = 480;
int m_viewport_x_temp, m_viewport_y_temp, m_viewport_width_temp, m_viewport_height_temp;
float m_zNear, m_zFar;
m_viewport_x_temp = 0;
m_viewport_y_temp = 0;
m_viewport_width_temp = width;
m_viewport_height_temp = height;
m_zNear = 0.0f;
m_zFar = 1.0f;
if (!force_full)
{
float desired_aspect = g_settings.video.aspect_ratio;
float device_aspect = (float)width / height;
float delta;
// If the aspect ratios of screen and desired aspect ratio are sufficiently equal (floating point stuff),
if(g_console.aspect_ratio_index == ASPECT_RATIO_CUSTOM)
{
delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5;
m_viewport_x_temp = g_console.viewports.custom_vp.x;
m_viewport_y_temp = g_console.viewports.custom_vp.y;
m_viewport_width_temp = g_console.viewports.custom_vp.width;
m_viewport_height_temp = g_console.viewports.custom_vp.height;
}
else if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0) / 2.0 + 0.5;
m_viewport_x_temp = (int)(width * (0.5 - delta));
m_viewport_width_temp = (int)(2.0 * width * delta);
width = (unsigned)(2.0 * width * delta);
}
else
{
delta = (device_aspect / desired_aspect - 1.0) / 2.0 + 0.5;
m_viewport_y_temp = (int)(height * (0.5 - delta));
m_viewport_height_temp = (int)(2.0 * height * delta);
height = (unsigned)(2.0 * height * delta);
}
}
D3DVIEWPORT vp = {0};
vp.Width = m_viewport_width_temp;
vp.Height = m_viewport_height_temp;
vp.X = m_viewport_x_temp;
vp.Y = m_viewport_y_temp;
vp.MinZ = m_zNear;
vp.MaxZ = m_zFar;
d3d->d3d_render_device->SetViewport(&vp);
//if(gl->overscan_enable && !force_full)
//{
// m_left = -gl->overscan_amount/2;
// m_right = 1 + gl->overscan_amount/2;
// m_bottom = -gl->overscan_amount/2;
//}
}
static void xdk_d3d_set_rotation(void * data, unsigned orientation)
{
(void)data;
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
FLOAT angle;
switch(orientation)
{
case ORIENTATION_NORMAL:
angle = M_PI * 0 / 180;
break;
case ORIENTATION_VERTICAL:
angle = M_PI * 270 / 180;
break;
case ORIENTATION_FLIPPED:
angle = M_PI * 180 / 180;
break;
case ORIENTATION_FLIPPED_ROTATED:
angle = M_PI * 90 / 180;
break;
}
d3d->should_resize = TRUE;
}
static void *xdk_d3d_init(const video_info_t *video, const input_driver_t **input, void **input_data)
{
if (driver.video_data)
return driver.video_data;
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)calloc(1, sizeof(xdk_d3d_video_t));
if (!d3d)
{
RARCH_LOG("error #1\n");
return NULL;
}
RARCH_LOG("step 2\n");
d3d->d3d_device = direct3d_create_ctx(D3D_SDK_VERSION);
if (!d3d->d3d_device)
{
RARCH_LOG("error 2\n");
free(d3d);
return NULL;
}
RARCH_LOG("step 3\n");
memset(&d3d->d3dpp, 0, sizeof(d3d->d3dpp));
// no letterboxing in 4:3 mode (if widescreen is
// unsupported
//FIXME: Hardcoded right now
d3d->d3dpp.BackBufferWidth = 640;
d3d->d3dpp.BackBufferHeight = 480;
RARCH_LOG("step 3.1\n");
d3d->d3dpp.FullScreen_PresentationInterval = video->vsync ? D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
d3d->d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
d3d->d3dpp.BackBufferCount = 2;
d3d->d3dpp.EnableAutoDepthStencil = FALSE;
d3d->d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
RARCH_LOG("step 3.2\n");
d3d->d3d_device->CreateDevice(0, D3DDEVTYPE_HAL, NULL, D3DCREATE_HARDWARE_VERTEXPROCESSING,
&d3d->d3dpp, &d3d->d3d_render_device);
RARCH_LOG("step 3.3\n");
d3d->d3d_render_device->CreateTexture(512, 512, 1, 0, D3DFMT_LIN_X1R5G5B5,
0, &d3d->lpTexture);
RARCH_LOG("step 3.4\n");
D3DLOCKED_RECT d3dlr;
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
d3d->lpTexture->UnlockRect(0);
RARCH_LOG("step 3.5\n");
d3d->last_width = 512;
d3d->last_height = 512;
d3d->d3d_render_device->CreateVertexBuffer(4 * sizeof(DrawVerticeFormats),
D3DUSAGE_WRITEONLY, D3DFVF_CUSTOMVERTEX, D3DPOOL_MANAGED, &d3d->vertex_buf);
static const DrawVerticeFormats init_verts[] = {
{ -1.0f, -1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 0.0f },
};
BYTE *verts_ptr;
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
memcpy(verts_ptr, init_verts, sizeof(init_verts));
d3d->vertex_buf->Unlock();
d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
0xff000000, 1.0f, 0);
d3d->d3d_render_device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
d3d->d3d_render_device->SetRenderState(D3DRS_ZENABLE, FALSE);
D3DVIEWPORT vp = {0};
/* FIXME: Xbox 1 - hardcoded */
vp.Width = 640;
vp.Height = 480;
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
d3d->d3d_render_device->SetViewport(&vp);
if(g_console.viewports.custom_vp.width == 0)
g_console.viewports.custom_vp.width = vp.Width;
if(g_console.viewports.custom_vp.height == 0)
g_console.viewports.custom_vp.height = vp.Height;
xdk_d3d_set_rotation(d3d, g_console.screen_orientation);
d3d->vsync = video->vsync;
return d3d;
}
static bool xdk_d3d_frame(void *data, const void *frame,
unsigned width, unsigned height, unsigned pitch, const char *msg)
{
if (!frame)
return true;
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
bool menu_enabled = g_console.menu_enable;
if (d3d->last_width != width || d3d->last_height != height)
{
D3DLOCKED_RECT d3dlr;
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
memset(d3dlr.pBits, 0, 512 * d3dlr.Pitch);
d3d->lpTexture->UnlockRect(0);
float tex_w = width / 512.0f;
float tex_h = height / 512.0f;
DrawVerticeFormats verts[] = {
{ -1.0f, -1.0f, 0.0f, tex_h },
{ 1.0f, -1.0f, tex_w, tex_h },
{ -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, tex_w, 0.0f },
};
// Align texels and vertices (D3D9 quirk).
for (unsigned i = 0; i < 4; i++)
{
verts[i].x -= 0.5f / 512.0f;
verts[i].y += 0.5f / 512.0f;
}
BYTE *verts_ptr;
d3d->vertex_buf->Lock(0, 0, &verts_ptr, 0);
memcpy(verts_ptr, verts, sizeof(verts));
d3d->vertex_buf->Unlock();
d3d->last_width = width;
d3d->last_height = height;
}
if (d3d->should_resize)
xdk_d3d_set_viewport(false);
d3d->d3d_render_device->Clear(0, NULL, D3DCLEAR_TARGET,
0xff000000, 1.0f, 0);
d3d->frame_count++;
d3d->d3d_render_device->SetTexture(0, d3d->lpTexture);
D3DLOCKED_RECT d3dlr;
d3d->lpTexture->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK);
for (unsigned y = 0; y < height; y++)
{
const uint8_t *in = (const uint8_t*)frame + y * pitch;
uint8_t *out = (uint8_t*)d3dlr.pBits + y * d3dlr.Pitch;
memcpy(out, in, width * sizeof(uint16_t));
}
d3d->lpTexture->UnlockRect(0);
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_MINFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_MAGFILTER, g_settings.video.smooth ? D3DTEXF_LINEAR : D3DTEXF_POINT);
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
d3d->d3d_render_device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
d3d->d3d_render_device->SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
d3d->d3d_render_device->SetStreamSource(0, d3d->vertex_buf, sizeof(DrawVerticeFormats));
d3d->d3d_render_device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
if(!d3d->block_swap)
gfx_ctx_swap_buffers();
return true;
}
static void xdk_d3d_set_nonblock_state(void *data, bool state)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
if(d3d->vsync)
{
RARCH_LOG("D3D Vsync => %s\n", state ? "off" : "on");
gfx_ctx_set_swap_interval(state ? 0 : 1, TRUE);
}
}
static bool xdk_d3d_alive(void *data)
{
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)data;
check_window(d3d);
return !d3d->quitting;
}
static bool xdk_d3d_focus(void *data)
{
(void)data;
return gfx_ctx_window_has_focus();
}
static void xdk_d3d_start(void)
{
video_info_t video_info = {0};
video_info.vsync = g_settings.video.vsync;
video_info.force_aspect = false;
video_info.fullscreen = true;
video_info.smooth = g_settings.video.smooth;
video_info.input_scale = 2;
driver.video_data = xdk_d3d_init(&video_info, NULL, NULL);
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
gfx_ctx_set_swap_interval(d3d->vsync ? 1 : 0, false);
}
static void xdk_d3d_restart(void)
{
}
static void xdk_d3d_stop(void)
{
void *data = driver.video_data;
driver.video_data = NULL;
xdk_d3d_free(data);
}
const video_driver_t video_xdk_d3d = {
xdk_d3d_init,
xdk_d3d_frame,
xdk_d3d_set_nonblock_state,
xdk_d3d_alive,
xdk_d3d_focus,
NULL,
xdk_d3d_free,
"xdk_d3d",
xdk_d3d_start,
xdk_d3d_stop,
xdk_d3d_restart,
xdk_d3d_set_rotation,
};