mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-23 16:09:47 +00:00
116 lines
2.8 KiB
C
116 lines
2.8 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdlib.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include <pad.h>
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#include <boolean.h>
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#include <libretro.h>
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#include <retro_miscellaneous.h>
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#include "../input_driver.h"
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/* TODO/FIXME -
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* fix game focus toggle */
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typedef struct ps4_input
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{
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void *empty;
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} ps4_input_t;
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static int16_t ps4_input_state(
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void *data,
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const input_device_driver_t *joypad,
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const input_device_driver_t *sec_joypad,
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rarch_joypad_info_t *joypad_info,
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const struct retro_keybind **binds,
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unsigned port, unsigned device,
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unsigned idx, unsigned id)
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{
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ps4_input_t *ps4 = (ps4_input_t*)data;
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switch (device)
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{
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case RETRO_DEVICE_JOYPAD:
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if (id == RETRO_DEVICE_ID_JOYPAD_MASK)
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return joypad->state(
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joypad_info, binds[port], port);
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if (binds[port][id].valid)
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if (
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button_is_pressed(joypad, joypad_info, binds[port],
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port, id))
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return 1;
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break;
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case RETRO_DEVICE_ANALOG:
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break;
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}
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return 0;
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}
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static void ps4_input_free_input(void *data)
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{
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free(data);
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}
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static void* ps4_input_initialize(const char *joypad_driver)
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{
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ps4_input_t *ps4 = (ps4_input_t*)calloc(1, sizeof(*ps4));
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if (!ps4)
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return NULL;
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return ps4;
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}
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static uint64_t ps4_input_get_capabilities(void *data)
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{
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return (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG);
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}
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static bool ps4_input_set_rumble(
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const input_device_driver_t *joypad,
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const input_device_driver_t *sec_joypad,
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unsigned port,
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enum retro_rumble_effect effect, uint16_t strength)
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{
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if (joypad)
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return input_joypad_set_rumble(joypad,
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port, effect, strength);
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return false;
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}
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input_driver_t input_ps4 = {
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ps4_input_initialize,
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NULL, /* poll */
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ps4_input_state,
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ps4_input_free_input,
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NULL,
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NULL,
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ps4_input_get_capabilities,
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"ps4",
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NULL, /* grab_mouse */
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NULL,
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ps4_input_set_rumble,
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false
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};
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