mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-04 22:46:46 +00:00
979b7e6479
can now return from Settings menu to main menu
197 lines
5.0 KiB
C++
197 lines
5.0 KiB
C++
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <crtdefs.h>
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#include <tchar.h>
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#include <xtl.h>
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#include "xdk360_video.h"
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#include "menu.h"
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#include "shared.h"
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#include "../general.h"
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CSSNES app;
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HXUIOBJ hMainScene;
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HXUIOBJ hSSNESSettings;
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/* Register custom classes */
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HRESULT CSSNES::RegisterXuiClasses (void)
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{
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CSSNESMain::Register();
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CSSNESSettings::Register();
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return S_OK;
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}
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/* Unregister custom classes */
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HRESULT CSSNES::UnregisterXuiClasses (void)
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{
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CSSNESMain::Unregister();
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CSSNESSettings::Unregister();
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return S_OK;
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}
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HRESULT CSSNESSettings::OnInit(XUIMessageInit * pInitData, BOOL& bHandled)
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{
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GetChildById(L"XuiBtnRewind", &m_rewind);
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GetChildById(L"XuiCheckbox1", &m_rewind_cb);
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GetChildById(L"XuiBackButton1", &m_back);
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return S_OK;
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}
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HRESULT CSSNESMain::OnInit(XUIMessageInit * pInitData, BOOL& bHandled)
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{
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GetChildById(L"XuiBtnRomBrowser", &m_filebrowser);
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GetChildById(L"XuiBtnSettings", &m_settings);
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GetChildById(L"XuiBtnQuit", &m_quit);
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GetChildById(L"XuiTxtTitle", &m_title);
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GetChildById(L"XuiTxtCoreText", &m_core);
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const char * core_text = snes_library_id();
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char package_version[32];
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sprintf(package_version, "SSNES %s", PACKAGE_VERSION);
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DWORD dwNum = MultiByteToWideChar(CP_ACP, 0, core_text, -1, NULL, 0);
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DWORD dwNum_package = MultiByteToWideChar(CP_ACP, 0, package_version, -1, NULL, 0);
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wchar_t * core_text_utf = new wchar_t[dwNum];
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wchar_t * package_version_utf = new wchar_t[dwNum_package];
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MultiByteToWideChar(CP_ACP, 0, core_text, -1, core_text_utf, dwNum);
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MultiByteToWideChar(CP_ACP, 0, package_version, -1, package_version_utf, dwNum_package);
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m_core.SetText(core_text_utf);
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m_title.SetText(package_version_utf);
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delete []core_text_utf;
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delete []package_version_utf;
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return S_OK;
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}
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HRESULT CSSNESSettings::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled )
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{
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if ( hObjPressed == m_rewind)
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{
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g_settings.rewind_enable = !g_settings.rewind_enable;
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m_rewind_cb.SetCheck(g_settings.rewind_enable);
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}
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else if ( hObjPressed == m_back )
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{
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HRESULT hr = XuiSceneNavigateBack(hSSNESSettings, hMainScene, XUSER_INDEX_FOCUS);
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if (FAILED(hr))
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{
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SSNES_ERR("Failed to load scene.\n");
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}
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NavigateBack(hMainScene);
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}
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bHandled = TRUE;
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return S_OK;
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}
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HRESULT CSSNESMain::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled )
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{
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HRESULT hr;
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if ( hObjPressed == m_filebrowser )
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{
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g_console.menu_enable = false;
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g_console.mode_switch = MODE_EMULATION;
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init_ssnes = 1;
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}
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else if ( hObjPressed == m_settings )
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{
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hr = XuiSceneCreate(L"file://game:/media/", L"ssnes_settings.xur", NULL, &hSSNESSettings);
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if (FAILED(hr))
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{
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SSNES_ERR("Failed to load scene.\n");
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}
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NavigateForward(hSSNESSettings);
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}
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else if ( hObjPressed == m_quit )
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{
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g_console.menu_enable = false;
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g_console.mode_switch = MODE_EXIT;
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init_ssnes = 0;
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}
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bHandled = TRUE;
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return S_OK;
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}
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int menu_init (void)
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{
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HRESULT hr;
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xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
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hr = app.InitShared(vid->xdk360_render_device, &vid->d3dpp, XuiPNGTextureLoader);
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if (FAILED(hr))
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{
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SSNES_ERR("Failed initializing XUI application.\n");
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return 1;
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}
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/* Register font */
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hr = app.RegisterDefaultTypeface(L"Arial Unicode MS", L"file://game:/media/ssnes.ttf" );
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if (FAILED(hr))
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{
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SSNES_ERR("Failed to register default typeface.\n");
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return 1;
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}
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hr = app.LoadSkin( L"file://game:/media/ssnes_scene_skin.xur");
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if (FAILED(hr))
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{
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SSNES_ERR("Failed to load skin.\n");
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return 1;
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}
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hr = XuiSceneCreate(L"file://game:/media/", L"ssnes_main.xur", NULL, &hMainScene);
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if (FAILED(hr))
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{
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SSNES_ERR("Failed to create scene 'ssnes_main.xur'.\n");
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return 1;
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}
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XuiSceneNavigateFirst(app.GetRootObj(), hMainScene, XUSER_INDEX_FOCUS);
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return 0;
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}
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void menu_loop(void)
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{
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g_console.menu_enable = true;
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HRESULT hr;
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xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
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do
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{
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vid->xdk360_render_device->Clear(0, NULL,
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D3DCLEAR_TARGET | D3DCLEAR_STENCIL | D3DCLEAR_ZBUFFER,
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D3DCOLOR_ARGB(255, 32, 32, 64), 1.0, 0);
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app.RunFrame(); /* Update XUI */
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hr = app.Render(); /* Render XUI */
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hr = XuiTimersRun(); /* Update XUI timers */
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/* Present the frame */
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vid->xdk360_render_device->Present(NULL, NULL, NULL, NULL);
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}while(g_console.menu_enable);
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}
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