RetroArch/input
Nathan Strong 9846ebb171 enable GCA adapter, minor cleanup
== DETAILS

I'm going to need to re-implement the abstraction between HID device
and gamepad; the changes here lay down some foundation for that work.

- reduce logging priority of some statements I modified while debugging
- factor out the pad driver lookup into its own method
- fix so the pad driver list isn't re-initialized every invocation
- add the button() method for the GCA driver
2021-10-05 09:23:08 -07:00
..
common Unify the HID driver architecture 2021-10-05 09:23:08 -07:00
connect enable GCA adapter, minor cleanup 2021-10-05 09:23:08 -07:00
drivers Create consistent naming conventions - use retroarch_ instead 2021-09-28 12:56:10 +02:00
drivers_hid Unify the HID driver architecture 2021-10-05 09:23:08 -07:00
drivers_joypad Unify the HID driver architecture 2021-10-05 09:23:08 -07:00
drivers_keyboard Remove keyboard_event_apple.c 2020-08-31 20:53:17 +02:00
include Unify the HID driver architecture 2021-10-05 09:23:08 -07:00
input_autodetect_builtin.c enable GCA adapter, minor cleanup 2021-10-05 09:23:08 -07:00
input_defines.h New feature: Use gamepad combo to quit Retroarch (#13017) 2021-09-24 18:30:46 +02:00
input_driver.c Unify the HID driver architecture 2021-10-05 09:23:08 -07:00
input_driver.h Unify the HID driver architecture 2021-10-05 09:23:08 -07:00
input_keymaps.c (WINRAW) Change legacy virtual keys to scan codes 2021-08-04 19:23:56 +03:00
input_keymaps.h C89 buildfix 2021-08-24 22:32:47 +03:00
input_osk_utf8_pages.h Rename menu_osk.c to input_osk.c 2020-02-26 05:49:23 +01:00
input_osk.h Get rid of input_event_get_osk_ptr/get_osk_grid 2021-10-01 07:37:33 +02:00
input_overlay.h move input_poll_overlay to input_driver.c 2021-09-30 21:29:35 +02:00
input_remapping.h Get rid of input_mouse_grabbed - move retroarch types to 2021-09-30 23:22:50 +02:00
input_types.h Unify the HID driver architecture 2021-10-05 09:23:08 -07:00