mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-12 10:57:16 +00:00
547 lines
16 KiB
C
547 lines
16 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <string/stdstring.h>
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#include "shader_hlsl.h"
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#include "../video_shader_parse.h"
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#include "../d3d/d3d.h"
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#include "../../rewind.h"
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#include "../drivers/d3d_shaders/opaque.hlsl.d3d9.h"
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struct shader_program_hlsl_data
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{
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LPDIRECT3DVERTEXSHADER vprg;
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LPDIRECT3DPIXELSHADER fprg;
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D3DXHANDLE vid_size_f;
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D3DXHANDLE tex_size_f;
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D3DXHANDLE out_size_f;
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D3DXHANDLE frame_cnt_f;
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D3DXHANDLE frame_dir_f;
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D3DXHANDLE vid_size_v;
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D3DXHANDLE tex_size_v;
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D3DXHANDLE out_size_v;
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D3DXHANDLE frame_cnt_v;
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D3DXHANDLE frame_dir_v;
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D3DXHANDLE mvp;
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LPD3DXCONSTANTTABLE v_ctable;
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LPD3DXCONSTANTTABLE f_ctable;
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XMMATRIX mvp_val; /* TODO: Move to D3DXMATRIX here */
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};
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typedef struct hlsl_shader_data hlsl_shader_data_t;
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struct hlsl_shader_data
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{
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d3d_video_t *d3d;
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struct shader_program_hlsl_data prg[RARCH_HLSL_MAX_SHADERS];
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unsigned active_idx;
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struct video_shader *cg_shader;
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};
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void hlsl_set_proj_matrix(void *data, XMMATRIX rotation_value)
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{
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hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)data;
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if (hlsl_data)
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hlsl_data->prg[hlsl_data->active_idx].mvp_val = rotation_value;
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}
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static void hlsl_set_uniform_parameter(
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void *data,
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struct uniform_info *param,
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void *uniform_data)
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{
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hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)data;
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(void)hlsl;
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if (!param || !param->enabled)
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return;
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switch (param->type)
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{
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case UNIFORM_1F:
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/* Unimplemented */
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break;
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case UNIFORM_2F:
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/* Unimplemented */
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break;
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case UNIFORM_3F:
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/* Unimplemented */
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break;
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case UNIFORM_4F:
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/* Unimplemented */
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break;
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case UNIFORM_1FV:
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/* Unimplemented */
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break;
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case UNIFORM_2FV:
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/* Unimplemented */
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break;
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case UNIFORM_3FV:
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/* Unimplemented */
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break;
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case UNIFORM_4FV:
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/* Unimplemented */
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break;
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case UNIFORM_1I:
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/* Unimplemented - Cg limitation */
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break;
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}
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}
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#define set_param_2f(param, xy, constanttable) \
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if (param) constanttable->SetFloatArray(d3d_device_ptr, param, xy, 2)
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#define set_param_1f(param, x, constanttable) \
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if (param) constanttable->SetFloat(d3d_device_ptr, param, x)
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static void hlsl_set_params(void *data, void *shader_data,
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unsigned width, unsigned height,
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unsigned tex_width, unsigned tex_height,
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unsigned out_width, unsigned out_height,
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unsigned frame_counter,
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const void *_info,
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const void *_prev_info,
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const void *_feedback_info,
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const void *_fbo_info, unsigned fbo_info_cnt)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3d_device_ptr = (LPDIRECT3DDEVICE)d3d->dev;
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const struct gfx_tex_info *info = (const struct gfx_tex_info*)_info;
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const struct gfx_tex_info *prev_info = (const struct gfx_tex_info*)_prev_info;
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(void)_feedback_info;
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const struct gfx_tex_info *fbo_info = (const struct gfx_tex_info*)_fbo_info;
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hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)shader_data;
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if (!hlsl)
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return;
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const float ori_size[2] = { (float)width, (float)height };
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const float tex_size[2] = { (float)tex_width, (float)tex_height };
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const float out_size[2] = { (float)out_width, (float)out_height };
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float frame_cnt = frame_counter;
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hlsl->prg[hlsl->active_idx].f_ctable->SetDefaults(d3d_device_ptr);
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hlsl->prg[hlsl->active_idx].v_ctable->SetDefaults(d3d_device_ptr);
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set_param_2f(hlsl->prg[hlsl->active_idx].vid_size_f, ori_size, hlsl->prg[hlsl->active_idx].f_ctable);
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set_param_2f(hlsl->prg[hlsl->active_idx].tex_size_f, tex_size, hlsl->prg[hlsl->active_idx].f_ctable);
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set_param_2f(hlsl->prg[hlsl->active_idx].out_size_f, out_size, hlsl->prg[hlsl->active_idx].f_ctable);
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set_param_1f(hlsl->prg[hlsl->active_idx].frame_cnt_f, frame_cnt, hlsl->prg[hlsl->active_idx].f_ctable);
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set_param_1f(hlsl->prg[hlsl->active_idx].frame_dir_f, state_manager_frame_is_reversed() ? -1.0 : 1.0, hlsl->prg[hlsl->active_idx].f_ctable);
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set_param_2f(hlsl->prg[hlsl->active_idx].vid_size_v, ori_size, hlsl->prg[hlsl->active_idx].v_ctable);
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set_param_2f(hlsl->prg[hlsl->active_idx].tex_size_v, tex_size, hlsl->prg[hlsl->active_idx].v_ctable);
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set_param_2f(hlsl->prg[hlsl->active_idx].out_size_v, out_size, hlsl->prg[hlsl->active_idx].v_ctable);
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set_param_1f(hlsl->prg[hlsl->active_idx].frame_cnt_v, frame_cnt, hlsl->prg[hlsl->active_idx].v_ctable);
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set_param_1f(hlsl->prg[hlsl->active_idx].frame_dir_v, state_manager_frame_is_reversed() ? -1.0 : 1.0, hlsl->prg[hlsl->active_idx].v_ctable);
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/* TODO - set lookup textures/FBO textures/state parameters/etc */
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}
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static bool hlsl_compile_program(
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void *data,
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unsigned idx,
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void *program_data,
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struct shader_program_info *program_info)
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{
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hlsl_shader_data_t *hlsl = (hlsl_shader_data_t*)data;
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d3d_video_t *d3d = (d3d_video_t*)hlsl->d3d;
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struct shader_program_hlsl_data *program = (struct shader_program_hlsl_data*)program_data;
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LPDIRECT3DDEVICE d3d_device_ptr = (LPDIRECT3DDEVICE)d3d->dev;
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HRESULT ret, ret_fp, ret_vp;
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ID3DXBuffer *listing_f = NULL;
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ID3DXBuffer *listing_v = NULL;
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ID3DXBuffer *code_f = NULL;
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ID3DXBuffer *code_v = NULL;
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if (!program)
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program = &hlsl->prg[idx];
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if (program_info->is_file)
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{
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ret_fp = D3DXCompileShaderFromFile(program_info->combined, NULL, NULL,
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"main_fragment", "ps_3_0", 0, &code_f, &listing_f, &program->f_ctable);
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ret_vp = D3DXCompileShaderFromFile(program_info->combined, NULL, NULL,
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"main_vertex", "vs_3_0", 0, &code_v, &listing_v, &program->v_ctable);
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}
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else
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{
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/* TODO - crashes currently - to do with 'end of line' of stock shader */
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ret_fp = D3DXCompileShader(program_info->combined, strlen(program_info->combined), NULL, NULL,
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"main_fragment", "ps_3_0", 0, &code_f, &listing_f, &program->f_ctable );
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ret_vp = D3DXCompileShader(program_info->combined, strlen(program_info->combined), NULL, NULL,
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"main_vertex", "vs_3_0", 0, &code_v, &listing_v, &program->v_ctable );
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}
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if (ret_fp < 0 || ret_vp < 0 || listing_v || listing_f)
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{
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RARCH_ERR("Cg/HLSL error:\n");
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if(listing_f)
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RARCH_ERR("Fragment:\n%s\n", (char*)listing_f->GetBufferPointer());
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if(listing_v)
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RARCH_ERR("Vertex:\n%s\n", (char*)listing_v->GetBufferPointer());
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ret = false;
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goto end;
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}
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d3d_device_ptr->CreatePixelShader((const DWORD*)code_f->GetBufferPointer(), &program->fprg);
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d3d_device_ptr->CreateVertexShader((const DWORD*)code_v->GetBufferPointer(), &program->vprg);
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code_f->Release();
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code_v->Release();
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end:
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if (listing_f)
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listing_f->Release();
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if (listing_v)
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listing_v->Release();
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return ret;
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}
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static bool hlsl_load_stock(hlsl_shader_data_t *hlsl, void *data)
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{
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struct shader_program_info program_info;
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program_info.combined = stock_hlsl_program;
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program_info.is_file = false;
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hlsl->d3d = (d3d_video_t*)data;
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if (!hlsl_compile_program(hlsl, 0, &hlsl->prg[0], &program_info))
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{
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RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n");
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return false;
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}
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return true;
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}
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static void hlsl_set_program_attributes(hlsl_shader_data_t *hlsl, unsigned i)
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{
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if (!hlsl)
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return;
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hlsl->prg[i].vid_size_f = hlsl->prg[i].f_ctable->GetConstantByName(NULL, "$IN.video_size");
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hlsl->prg[i].tex_size_f = hlsl->prg[i].f_ctable->GetConstantByName(NULL, "$IN.texture_size");
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hlsl->prg[i].out_size_f = hlsl->prg[i].f_ctable->GetConstantByName(NULL, "$IN.output_size");
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hlsl->prg[i].frame_cnt_f = hlsl->prg[i].f_ctable->GetConstantByName(NULL, "$IN.frame_count");
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hlsl->prg[i].frame_dir_f = hlsl->prg[i].f_ctable->GetConstantByName(NULL, "$IN.frame_direction");
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hlsl->prg[i].vid_size_v = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$IN.video_size");
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hlsl->prg[i].tex_size_v = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$IN.texture_size");
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hlsl->prg[i].out_size_v = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$IN.output_size");
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hlsl->prg[i].frame_cnt_v = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$IN.frame_count");
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hlsl->prg[i].frame_dir_v = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$IN.frame_direction");
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hlsl->prg[i].mvp = hlsl->prg[i].v_ctable->GetConstantByName(NULL, "$modelViewProj");
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hlsl->prg[i].mvp_val = XMMatrixIdentity();
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}
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static bool hlsl_load_shader(hlsl_shader_data_t *hlsl,
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void *data, const char *cgp_path, unsigned i)
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{
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struct shader_program_info program_info;
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char path_buf[PATH_MAX_LENGTH] = {0};
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program_info.combined = path_buf;
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program_info.is_file = true;
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fill_pathname_resolve_relative(path_buf, cgp_path,
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hlsl->cg_shader->pass[i].source.path, sizeof(path_buf));
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RARCH_LOG("Loading Cg/HLSL shader: \"%s\".\n", path_buf);
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hlsl->d3d = (d3d_video_t*)data;
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if (!hlsl_compile_program(hlsl, data, i + 1, &hlsl->prg[i + 1], &program_info))
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return false;
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return true;
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}
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static bool hlsl_load_plain(hlsl_shader_data_t *hlsl, void *data, const char *path)
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{
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if (!hlsl_load_stock(hlsl, data))
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return false;
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hlsl->cg_shader = (struct video_shader*)calloc(1, sizeof(*hlsl->cg_shader));
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if (!hlsl->cg_shader)
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return false;
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hlsl->cg_shader->passes = 1;
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if (!string_is_empty(path))
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{
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struct shader_program_info program_info;
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program_info.combined = path;
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program_info.is_file = true;
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RARCH_LOG("Loading Cg/HLSL file: %s\n", path);
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strlcpy(hlsl->cg_shader->pass[0].source.path,
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path, sizeof(hlsl->cg_shader->pass[0].source.path));
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hlsl->d3d = (d3d_video_t*)data;
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if (!hlsl_compile_program(hlsl, data, 1, &hlsl->prg[1], &progarm_info))
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return false;
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}
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else
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{
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RARCH_LOG("Loading stock Cg/HLSL file.\n");
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hlsl->prg[1] = hlsl->prg[0];
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}
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return true;
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}
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static void hlsl_deinit_progs(hlsl_shader_data_t *hlsl)
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{
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unsigned i;
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for (i = 1; i < RARCH_HLSL_MAX_SHADERS; i++)
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{
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if (hlsl->prg[i].fprg && hlsl->prg[i].fprg != hlsl->prg[0].fprg)
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hlsl->prg[i].fprg->Release();
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if (hlsl->prg[i].vprg && hlsl->prg[i].vprg != hlsl->prg[0].vprg)
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hlsl->prg[i].vprg->Release();
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hlsl->prg[i].fprg = NULL;
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hlsl->prg[i].vprg = NULL;
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}
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if (hlsl->prg[0].fprg)
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hlsl->prg[0].fprg->Release();
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if (hlsl->prg[0].vprg)
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hlsl->prg[0].vprg->Release();
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hlsl->prg[0].fprg = NULL;
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hlsl->prg[0].vprg = NULL;
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}
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static void hlsl_deinit_state(hlsl_shader_data_t *hlsl)
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{
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hlsl_deinit_progs(hlsl);
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memset(hlsl->prg, 0, sizeof(hlsl->prg));
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if (hlsl->cg_shader)
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free(hlsl->cg_shader);
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hlsl->cg_shader = NULL;
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}
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static bool hlsl_load_preset(hlsl_shader_data_t *hlsl, void *data, const char *path)
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{
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unsigned i;
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config_file_t *conf = NULL;
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if (!hlsl_load_stock(hlsl, data))
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return false;
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RARCH_LOG("Loading Cg meta-shader: %s\n", path);
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conf = config_file_new(path);
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if (!conf)
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goto error;
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if (!hlsl->cg_shader)
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hlsl->cg_shader = (struct video_shader*)calloc(1, sizeof(*hlsl->cg_shader));
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if (!hlsl->cg_shader)
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goto error;
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if (!video_shader_read_conf_cgp(conf, hlsl->cg_shader))
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{
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RARCH_ERR("Failed to parse CGP file.\n");
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goto error;
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}
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config_file_free(conf);
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if (hlsl->cg_shader->passes > RARCH_HLSL_MAX_SHADERS - 3)
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{
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RARCH_WARN("Too many shaders ... Capping shader amount to %d.\n", RARCH_HLSL_MAX_SHADERS - 3);
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hlsl->cg_shader->passes = RARCH_HLSL_MAX_SHADERS - 3;
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}
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for (i = 0; i < hlsl->cg_shader->passes; i++)
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{
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if (!hlsl_load_shader(hlsl, data, path, i))
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goto error;
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}
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/* TODO - textures / imports */
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return true;
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error:
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RARCH_ERR("Failed to load preset.\n");
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if (conf)
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config_file_free(conf);
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conf = NULL;
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return false;
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}
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static void *hlsl_init(void *data, const char *path)
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{
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unsigned i;
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d3d_video_t *d3d = (d3d_video_t*)data;
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hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)
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calloc(1, sizeof(hlsl_shader_data_t));
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if (!hlsl_data)
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return NULL;
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if (path && string_is_equal(path_get_extension(path), ".cgp"))
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{
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if (!hlsl_load_preset(hlsl_data, d3d, path))
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goto error;
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}
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else
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{
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if (!hlsl_load_plain(hlsl_data, d3d, path))
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goto error;
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}
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for(i = 1; i <= hlsl_data->cg_shader->passes; i++)
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hlsl_set_program_attributes(hlsl_data, i);
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d3d_set_vertex_shader(d3d->dev, 1, hlsl_data->prg[1].vprg);
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d3d->dev->SetPixelShader(hlsl_data->prg[1].fprg);
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return hlsl_data;
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error:
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if (hlsl_data)
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free(hlsl_data);
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return NULL;
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}
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static void hlsl_deinit(void *data)
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{
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hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)data;
|
|
|
|
hlsl_deinit_state(hlsl_data);
|
|
|
|
if (hlsl_data)
|
|
free(hlsl_data);
|
|
}
|
|
|
|
static void hlsl_use(void *data, void *shader_data, unsigned idx, bool set_active)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)shader_data;
|
|
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
|
|
|
|
if (hlsl_data && hlsl_data->prg[idx].vprg && hlsl_data->prg[idx].fprg)
|
|
{
|
|
if (set_active)
|
|
{
|
|
hlsl_data->active_idx = idx;
|
|
}
|
|
|
|
d3d_set_vertex_shader(d3dr, idx, hlsl_data->prg[idx].vprg);
|
|
#ifdef _XBOX
|
|
D3DDevice_SetPixelShader(d3dr, hlsl_data->prg[idx].fprg);
|
|
#else
|
|
d3dr->SetPixelShader(hlsl_data->prg[idx].fprg);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
static unsigned hlsl_num(void *data)
|
|
{
|
|
hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)data;
|
|
if (hlsl_data)
|
|
return hlsl_data->cg_shader->passes;
|
|
return 0;
|
|
}
|
|
|
|
static bool hlsl_filter_type(void *data, unsigned idx, bool *smooth)
|
|
{
|
|
hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)data;
|
|
if (hlsl_data && idx
|
|
&& (hlsl_data->cg_shader->pass[idx - 1].filter != RARCH_FILTER_UNSPEC))
|
|
{
|
|
*smooth = hlsl_data->cg_shader->pass[idx - 1].filter = RARCH_FILTER_LINEAR;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static void hlsl_shader_scale(void *data, unsigned idx, struct gfx_fbo_scale *scale)
|
|
{
|
|
hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)data;
|
|
if (hlsl_data && idx)
|
|
*scale = hlsl_data->cg_shader->pass[idx - 1].fbo;
|
|
else
|
|
scale->valid = false;
|
|
}
|
|
|
|
static bool hlsl_set_mvp(void *data, void *shader_data, const math_matrix_4x4 *mat)
|
|
{
|
|
d3d_video_t *d3d = (d3d_video_t*)data;
|
|
LPDIRECT3DDEVICE d3d_device_ptr = (LPDIRECT3DDEVICE)d3d->dev;
|
|
hlsl_shader_data_t *hlsl_data = (hlsl_shader_data_t*)shader_data;
|
|
|
|
if(hlsl_data && hlsl_data->prg[hlsl_data->active_idx].mvp)
|
|
{
|
|
hlsl_data->prg[hlsl_data->active_idx].v_ctable->SetMatrix(d3d_device_ptr,
|
|
hlsl_data->prg[hlsl_data->active_idx].mvp,
|
|
(D3DXMATRIX*)&hlsl_data->prg[hlsl_data->active_idx].mvp_val);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool hlsl_mipmap_input(void *data, unsigned idx)
|
|
{
|
|
(void)idx;
|
|
return false;
|
|
}
|
|
|
|
static bool hlsl_get_feedback_pass(void *data, unsigned *idx)
|
|
{
|
|
(void)idx;
|
|
return false;
|
|
}
|
|
|
|
static struct video_shader *hlsl_get_current_shader(void *data)
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
const shader_backend_t hlsl_backend = {
|
|
hlsl_init,
|
|
hlsl_deinit,
|
|
hlsl_set_params,
|
|
hlsl_set_uniform_parameter,
|
|
hlsl_use,
|
|
hlsl_num,
|
|
hlsl_filter_type,
|
|
NULL, /* hlsl_wrap_type */
|
|
hlsl_shader_scale,
|
|
NULL, /* hlsl_set_coords */
|
|
hlsl_set_mvp,
|
|
NULL, /* hlsl_get_prev_textures */
|
|
hlsl_get_feedback_pass,
|
|
hlsl_mipmap_input,
|
|
hlsl_get_current_shader,
|
|
|
|
RARCH_SHADER_HLSL,
|
|
"hlsl"
|
|
};
|