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context
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C++ build fixes
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2014-09-06 22:14:09 -03:00 |
d3d9
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Merge pull request #942 from lioncash/unused
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2014-09-06 03:40:56 +02:00 |
filters
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(SoftFilters) Options in blargg NTSC SNES .filt files work now
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2014-08-19 19:49:18 +02:00 |
fonts
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Make some functions static
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2014-09-06 00:10:52 -04:00 |
glsym
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(glsym) OSX/iOS don't define these - have them in for copy/paste purposes
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2014-07-13 23:07:53 +02:00 |
gx
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Refactor Soft Filter menu option for Wii/Xbox 1
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2014-08-31 03:38:21 +02:00 |
image
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Fix texture_image_load/free.
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2014-06-17 17:44:48 +02:00 |
inc/Cg
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(OSX) OSX version now requires that you have Cg toolkit installed.
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2014-08-16 08:42:51 +02:00 |
math
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matrix: Fix a misnamed function prototype
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2014-09-06 00:21:40 -04:00 |
psp
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Remove some unused variables.
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2014-09-05 19:27:46 -04:00 |
py_state
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Start getting rid of driver_funcs.h macros
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2014-08-14 19:54:22 +02:00 |
rpng
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[GX] overlays appear, still some bugs left
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2014-02-20 17:58:06 -05:00 |
scaler
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(gfx/scaler) Get rid of some unnecessary ifs
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2014-09-03 06:18:19 +02:00 |
exynos_gfx.c
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Fix some printf specifiers to the correct signed-ness
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2014-09-05 19:43:32 -04:00 |
filter.c
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Make some functions static
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2014-09-06 00:10:52 -04:00 |
filter.h
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(DSP Filters) Add code for HAVE_BUILTIN_FILTERS
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2014-04-29 21:56:50 +02:00 |
gfx_common.c
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Fix some printf specifiers to the correct signed-ness
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2014-09-05 19:43:32 -04:00 |
gfx_common.h
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Just expose all aspect ratios - some users want these weird ratios
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2014-07-18 04:10:22 +02:00 |
gfx_context.c
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Don't use SDL GL contexts with OpenGL disabled.
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2014-08-21 12:54:20 +02:00 |
gfx_context.h
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(Wayland) Adding preliminary work by maister - input hookup still
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2014-08-09 21:35:27 +02:00 |
gl_common.h
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(Recording) Bake in HAVE_RECORD implicitly
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2014-08-12 05:28:43 +02:00 |
gl.c
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Avoid flicker during BFI and slow-motion or pause
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2014-08-31 11:05:09 +01:00 |
nullgfx.c
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Add null drivers
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2014-08-14 03:05:44 +02:00 |
omap_gfx.c
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Merge pull request #942 from lioncash/unused
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2014-09-06 03:40:56 +02:00 |
sdl2_gfx.c
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(SDL2) Do not restrict the user to the SDL2 input driver
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2014-09-04 12:51:35 -03:00 |
sdl_gfx.c
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Remove some unused variables.
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2014-09-05 19:27:46 -04:00 |
shader_cg.c
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Cleanup extraneous elses
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2014-08-27 03:28:22 +02:00 |
shader_cg.h
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(PS3 Cg) Fixed crash at game start - Cg state was never properly
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2014-05-29 01:36:41 +02:00 |
shader_common.c
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(gfx) Cleanups
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2014-08-03 02:16:02 +02:00 |
shader_common.h
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Move DEFAULT_SHADER_TYPE from driver.h to gfx/shader_common.h
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2014-08-26 19:48:56 +02:00 |
shader_glsl.c
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Cleanup extraneous elses
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2014-08-27 03:28:22 +02:00 |
shader_glsl.h
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shader_hlsl.c
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Cleanup extraneous elses
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2014-08-27 03:28:22 +02:00 |
shader_hlsl.h
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shader_parse.c
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shader_parse.c - cleanups
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2014-09-05 21:06:41 +02:00 |
shader_parse.h
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Get rid of gfx_filter_type which is being problematic
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2014-08-17 19:02:03 +02:00 |
state_tracker.c
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Start getting rid of driver_funcs.h macros
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2014-08-14 19:54:22 +02:00 |
state_tracker.h
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Allow unix-like build under mingw
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2014-08-29 16:40:25 -03:00 |
thread_wrapper.h
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vg.c
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make the vg backend compile without freetype
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2014-06-15 21:46:45 +02:00 |
video_thread_wrapper.c
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video_thread_wrapper.c - make code safer - prevent more null pointer
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2014-08-14 16:39:35 +02:00 |
xenon360_gfx.c
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(Xenon) xenon360_gfx.c - cleanup
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2014-08-15 21:32:36 +02:00 |
xvideo.c
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Fix Xvideo build.
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2014-06-08 14:08:26 +02:00 |