RetroArch/gfx
Higor Eurípedes 1833467c2c C++ build fixes
2014-09-06 22:14:09 -03:00
..
context C++ build fixes 2014-09-06 22:14:09 -03:00
d3d9 Merge pull request #942 from lioncash/unused 2014-09-06 03:40:56 +02:00
filters (SoftFilters) Options in blargg NTSC SNES .filt files work now 2014-08-19 19:49:18 +02:00
fonts Make some functions static 2014-09-06 00:10:52 -04:00
glsym (glsym) OSX/iOS don't define these - have them in for copy/paste purposes 2014-07-13 23:07:53 +02:00
gx Refactor Soft Filter menu option for Wii/Xbox 1 2014-08-31 03:38:21 +02:00
image Fix texture_image_load/free. 2014-06-17 17:44:48 +02:00
inc/Cg (OSX) OSX version now requires that you have Cg toolkit installed. 2014-08-16 08:42:51 +02:00
math matrix: Fix a misnamed function prototype 2014-09-06 00:21:40 -04:00
psp Remove some unused variables. 2014-09-05 19:27:46 -04:00
py_state Start getting rid of driver_funcs.h macros 2014-08-14 19:54:22 +02:00
rpng [GX] overlays appear, still some bugs left 2014-02-20 17:58:06 -05:00
scaler (gfx/scaler) Get rid of some unnecessary ifs 2014-09-03 06:18:19 +02:00
exynos_gfx.c Fix some printf specifiers to the correct signed-ness 2014-09-05 19:43:32 -04:00
filter.c Make some functions static 2014-09-06 00:10:52 -04:00
filter.h (DSP Filters) Add code for HAVE_BUILTIN_FILTERS 2014-04-29 21:56:50 +02:00
gfx_common.c Fix some printf specifiers to the correct signed-ness 2014-09-05 19:43:32 -04:00
gfx_common.h Just expose all aspect ratios - some users want these weird ratios 2014-07-18 04:10:22 +02:00
gfx_context.c Don't use SDL GL contexts with OpenGL disabled. 2014-08-21 12:54:20 +02:00
gfx_context.h (Wayland) Adding preliminary work by maister - input hookup still 2014-08-09 21:35:27 +02:00
gl_common.h (Recording) Bake in HAVE_RECORD implicitly 2014-08-12 05:28:43 +02:00
gl.c Avoid flicker during BFI and slow-motion or pause 2014-08-31 11:05:09 +01:00
nullgfx.c Add null drivers 2014-08-14 03:05:44 +02:00
omap_gfx.c Merge pull request #942 from lioncash/unused 2014-09-06 03:40:56 +02:00
sdl2_gfx.c (SDL2) Do not restrict the user to the SDL2 input driver 2014-09-04 12:51:35 -03:00
sdl_gfx.c Remove some unused variables. 2014-09-05 19:27:46 -04:00
shader_cg.c Cleanup extraneous elses 2014-08-27 03:28:22 +02:00
shader_cg.h (PS3 Cg) Fixed crash at game start - Cg state was never properly 2014-05-29 01:36:41 +02:00
shader_common.c (gfx) Cleanups 2014-08-03 02:16:02 +02:00
shader_common.h Move DEFAULT_SHADER_TYPE from driver.h to gfx/shader_common.h 2014-08-26 19:48:56 +02:00
shader_glsl.c Cleanup extraneous elses 2014-08-27 03:28:22 +02:00
shader_glsl.h
shader_hlsl.c Cleanup extraneous elses 2014-08-27 03:28:22 +02:00
shader_hlsl.h
shader_parse.c shader_parse.c - cleanups 2014-09-05 21:06:41 +02:00
shader_parse.h Get rid of gfx_filter_type which is being problematic 2014-08-17 19:02:03 +02:00
state_tracker.c Start getting rid of driver_funcs.h macros 2014-08-14 19:54:22 +02:00
state_tracker.h Allow unix-like build under mingw 2014-08-29 16:40:25 -03:00
thread_wrapper.h
vg.c make the vg backend compile without freetype 2014-06-15 21:46:45 +02:00
video_thread_wrapper.c video_thread_wrapper.c - make code safer - prevent more null pointer 2014-08-14 16:39:35 +02:00
xenon360_gfx.c (Xenon) xenon360_gfx.c - cleanup 2014-08-15 21:32:36 +02:00
xvideo.c Fix Xvideo build. 2014-06-08 14:08:26 +02:00