.. | ||
samples | ||
shaders | ||
source | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
format.bat | ||
LICENSE.txt | ||
Makefile | ||
README.md |
vitaGL
vitaGL is a wrapper between openGL and sceGxm. It allows to use a subset of openGL functions with fully hardware acceleration by translating the code to sceGxm equivalent.
Samples
You can find samples in the samples folder in this repository.
Help and Troubleshooting
If you plan to use vitaGL for one of your projects, you can find an official channel to get help with it on Vita Nuova discord server: https://discord.gg/PyCaBx9
Projects actually using vitaGL
Here you can find a list of projects using vitaGL:
Direct OpenGL Usage:
vitaQuake - Port of Quake I and mission packs
vitaQuakeII -Port of Quake II and mission packs
vitaQuakeIII - Port of ioquake3 (Quake III: Arena, Quake III: Team Arena, OpenArena)
vitaRTCW - Port of iortcw (Return to Castle Wolfenstein)
vitaHexenII - Port of Hexen II
vitaXash3D - Port of Xash3D (Half Life, Counter Strike 1.6)
Fade to Black - Port of Fade to Black
vitaVoyager - Port of lilium-voyager (Star Trek Voyager: Elite Force)
Libraries:
sdl12_gl - SDL 1.2 Vita port adapted to work with vitaGL as renderer
imgui_vita - Port of dear imGui
sdl12_gl Apps:
SuperMarioWar - Port of Super Mario War
ZeldaOLB - Port of Zelda: Oni Link Begins
ZeldaROTH - Port of Zelda: Return of the Hylian
Zelda3T - Port of Zelda: Time to Triumph
ZeldaNSQ - Port of Zelda: Navi's Quest
vitaWolfen - Port of Wolf4SDL
meritous - Port of meritous