Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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android/phoenix (Android frontend) audio_latency is now set in native activity instead of Android 2014-06-12 19:07:27 +02:00
apple (Apple) Another nit 2014-06-11 12:52:41 +02:00
audio (Xbox 1) Take out unnecessary audio DSP effect option 2014-06-11 00:55:14 +02:00
blackberry-qnx (QNX) Input - cleanup pt. 1 2014-06-10 21:08:09 +02:00
camera (Android) Input - Move files around 2014-06-10 22:15:23 +02:00
compat Make font rendering more robust. 2014-06-08 14:08:26 +02:00
conf Some Android fixes. 2014-06-11 15:48:15 +02:00
deps/rzlib (BB10) Build fixes 2014-05-17 22:16:25 +02:00
dist-scripts (PSP) update dist-script 2014-06-06 04:14:02 +01:00
docs (Menu) Replace some more RGUI strings 2014-06-10 02:44:19 +02:00
driver-contexts Cleanup global_init_drivers/global_uninit_drivers 2014-05-28 18:40:03 +02:00
emscripten Include boolean.h instead of stdbool.h 2014-02-11 07:49:15 +01:00
frontend (Android) Set default out latency based on Android model 2014-06-12 18:59:55 +02:00
gfx Change d3d9.hpp to d3d.hpp 2014-06-11 00:49:18 +02:00
griffin (Android) Shield - Start adding autoconf for Android - currently only binds to auto the two analog 2014-06-10 23:24:09 +02:00
gx (Menu) Replace more rgui_ references to menu_ 2014-06-10 02:15:29 +02:00
input (Android) Add JXD devices to autonconf 2014-06-12 04:23:32 +02:00
libretro-test Add missing MOUSE_MIDDLE. 2014-04-25 23:44:53 +02:00
libretro-test-gl Add EXTRA_GL_LIBS to libretro-test-gl. 2014-06-05 14:30:45 +02:00
location (Android) Input - Move files around 2014-06-10 22:15:23 +02:00
logger Move netlogger code around 2014-06-01 16:09:12 +02:00
media (Lakka) Add duplicate icons for arcade, snes and gba cores 2014-06-11 12:57:01 +02:00
msvc (360) Update solution 2014-06-09 18:28:56 +02:00
ngc (Griffin) Take out ifndef HW_RVL out of ngc/ssaram.c - already guarded against 2013-07-28 20:15:26 +02:00
pandora List all special keys in sample configuration file. 2014-01-08 21:11:09 -08:00
performance (Logger) Some changes 2013-11-27 23:36:46 +01:00
ps3 (GCMGL) Rewrite cgGLDisableClientState 2014-05-28 19:17:35 +02:00
psp (Input) Move console input drivers to input/ directory - should start getting rid of 2014-05-13 17:01:27 +02:00
psp1 (Menu) Replace more rgui_ references 2014-06-10 02:21:49 +02:00
qb Check for libudev as plain lib as well. 2014-06-05 14:21:17 +02:00
record Create abstract interface for FFemu. 2014-05-04 11:48:20 +02:00
tests Rename console/test to tests/test_reentrancy.c 2014-06-01 16:11:09 +02:00
thread (GX) Use more generic thread naming 2014-06-07 03:12:58 +02:00
tools Fix off-by-one error with PASSPREV. 2014-05-16 16:17:02 +02:00
wii (GX) Make input driver more generic 2014-06-04 06:22:29 +02:00
xdk (Menu) Replace more rgui_ references 2014-06-10 02:21:49 +02:00
xenon (Xenon) Remove set_keybinds from input driver 2014-06-10 01:30:25 +02:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore ignore xcode workspaces 2013-12-05 00:45:38 -05:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
AUTHORS (Authors) Add Lakka author to credits 2014-05-09 17:55:39 +02:00
autosave.c Initial take on subsystems support. 2014-04-04 14:58:42 +02:00
autosave.h Update years on all license headers 2014-01-01 01:50:59 +01:00
boolean.h Expand boolean.h 2014-02-11 07:52:10 +01:00
cheats.c (cheats.c) Declare variables at top 2014-05-15 01:00:18 +02:00
cheats.h Update years on all license headers 2014-01-01 01:50:59 +01:00
command.c Remove references to XML shaders. 2014-05-25 23:40:14 +02:00
command.h Check command interface in rarch_input_poll. 2014-03-17 11:34:25 +01:00
config.def.h (QNX) Take out weird QNX default refresh rate 2014-06-11 01:14:06 +02:00
config.features.h Log udev feature. 2013-12-08 16:07:14 +01:00
configure PACKAGE_VERSION is defined now in general.h for all versions 2013-07-19 16:20:14 +02:00
CONTRIBUTING.md Update CONTRIBUTING.md 2012-12-09 10:16:35 +01:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
core_options.c Update years on all license headers 2014-01-01 01:50:59 +01:00
core_options.h Update years on all license headers 2014-01-01 01:50:59 +01:00
driver_funcs.h Small cleanup for HAVE_COMMAND. 2014-01-11 12:16:23 +01:00
driver.c (Menu) More replacement of namespace prefix 'rgui' with 'menu' 2014-06-10 02:06:10 +02:00
driver.h (Menu) Replace some more RGUI strings 2014-06-10 02:44:19 +02:00
dynamic_dummy.c Update years on all license headers 2014-01-01 01:50:59 +01:00
dynamic_dummy.h Update years on all license headers 2014-01-01 01:50:59 +01:00
dynamic.c Reduce amount of includes for rarch_console.h 2014-06-01 03:08:26 +02:00
dynamic.h Begin implementing SET_CONTROLLER_INFO. 2014-04-12 13:22:24 +02:00
fifo_buffer.c Update years on all license headers 2014-01-01 01:50:59 +01:00
fifo_buffer.h Update years on all license headers 2014-01-01 01:50:59 +01:00
file_ext.h (RARCH_CONSOLE) Take out 'DEFAULT_EXE_EXT' 2014-03-05 23:49:12 +01:00
file_extract.c Add support for ZIP extraction to temporary folders. 2014-04-04 17:33:19 +02:00
file_extract.h Add support for ZIP extraction to temporary folders. 2014-04-04 17:33:19 +02:00
file_path.c (QNX) Change __BLACKBERRY_QNX__ define to __QNX__ 2014-05-20 02:48:11 +02:00
file_path.h (Lakka) Lakka now uses assets directory instead of hardcoded 2014-05-10 05:25:50 +02:00
file.c Warning fix. 2014-04-14 12:09:04 +02:00
file.h Initial take on subsystems support. 2014-04-04 14:58:42 +02:00
general.h Rename default_paths to g_defaults 2014-06-12 18:06:29 +02:00
git_version.c Make C++ compiler happy. 2014-02-06 22:52:48 +01:00
git_version.h Make C++ compiler happy. 2014-02-06 22:52:48 +01:00
hash.c Fix some unused function warnings. 2014-01-22 16:39:39 +01:00
hash.h Add rzlib to include dirs to avoid ugly ifdef for WANT_MINIZ 2014-01-10 19:46:31 +01:00
libretro_private.h Update years on all license headers 2014-01-01 01:50:59 +01:00
libretro.h Style nits in libretro.h. 2014-06-06 17:44:14 +02:00
Makefile Make font rendering more robust. 2014-06-08 14:08:26 +02:00
Makefile.emscripten Get rid of PERF_TEST entirely - if Performance Counters setting is 2014-06-01 22:16:22 +02:00
Makefile.griffin (GX) Input rewrite pt. 2 - buggy and error-prone right now 2014-06-09 23:21:48 +02:00
Makefile.openpandora Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
Makefile.pandora (Pandora) planning to use retroarch-zip later 2012-09-18 17:26:16 -04:00
Makefile.ps3 (PS3) Converted PS3 over to autoconf PC-style 2014-06-09 14:32:45 +02:00
Makefile.ps3.cobra Get rid of PERF_TEST entirely - if Performance Counters setting is 2014-06-01 22:16:22 +02:00
Makefile.ps3.rgl (PS3) Change HAVE_RGL to HAVE_GCMGL 2014-02-25 22:01:46 +01:00
Makefile.ps3.salamander Cleanup frontend/frontend_salamander.c 2014-06-06 23:15:46 +02:00
Makefile.psl1ght Move netlogger code around 2014-06-01 16:09:12 +02:00
Makefile.psp1 (PSP) Define HAVE_BUILTIN_CONFIG 2014-06-09 18:58:19 +02:00
Makefile.psp1.salamander Cleanup frontend/frontend_salamander.c 2014-06-06 23:15:46 +02:00
Makefile.wii.salamander Cleanup frontend/frontend_salamander.c 2014-06-06 23:15:46 +02:00
Makefile.win Get rid of PERF_TEST entirely - if Performance Counters setting is 2014-06-01 22:16:22 +02:00
Makefile.xenon Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
message_queue.c Update years on all license headers 2014-01-01 01:50:59 +01:00
message_queue.h Update years on all license headers 2014-01-01 01:50:59 +01:00
miscellaneous.h Also include msvc_compat.h in misc.h. 2014-03-27 21:47:19 +01:00
movie.c Update years on all license headers 2014-01-01 01:50:59 +01:00
movie.h Update years on all license headers 2014-01-01 01:50:59 +01:00
netplay_compat.h (360) netplay_compat - 360 build fixes 2014-02-11 13:19:18 +01:00
netplay.c (Style nit) Rename 'init' to 'initialize' in comments 2014-05-30 18:23:32 +02:00
netplay.h Update years on all license headers 2014-01-01 01:50:59 +01:00
patch.c Update years on all license headers 2014-01-01 01:50:59 +01:00
patch.h Update years on all license headers 2014-01-01 01:50:59 +01:00
performance.c (Win32/Xbox) Performance counters were broken on Win32/Xbox before, 2014-06-03 21:51:14 +02:00
performance.h (Performance counters) Add performance counters to regular build 2014-06-01 22:07:39 +02:00
README-lima.md video_lima: be more explicit about limare dependencies in the docs 2014-03-06 16:04:47 +01:00
README-OMAP.md video_omap: more docu fixes 2014-01-14 16:39:24 -06:00
README.md (Menu) Replace some more RGUI strings 2014-06-10 02:44:19 +02:00
retroarch_logger.h Split up Android logging code to separate header file 2014-06-01 15:53:48 +02:00
retroarch-mingw-build.sh Disable SSE in 32-bit Win32 Mingw build. 2013-09-27 00:11:32 +02:00
retroarch.c Take out duplicate freeing of log_file 2014-06-10 19:39:46 +02:00
retroarch.cfg (Menu) Replace some more RGUI strings 2014-06-10 02:44:19 +02:00
rewind.c Nit in comment. 2014-02-23 11:13:05 +01:00
rewind.h Declare this one constant. Altering it will make further pulls yield garbage. 2014-02-21 21:51:58 +01:00
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settings_data.c Add g_defaults.settings.out_latency 2014-06-12 18:30:41 +02:00
settings_data.h (Apple/General_) Turn setting_data into general code - this code 2014-05-03 18:38:29 +02:00
settings.c Add g_defaults.settings.out_latency 2014-06-12 18:30:41 +02:00
thread.c win32: prevent lost wakeups 2014-05-29 16:27:12 +02:00
thread.h Update years on all license headers 2014-01-01 01:50:59 +01:00

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on Themaister's homepage. Builds can also be found on the forum.

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), FFmpeg video recording, etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.