RetroArch/gfx/drivers/gl_shaders
2017-06-27 06:31:18 +02:00
..
core_alpha_blend.glsl.frag.h
core_alpha_blend.glsl.vert.h
core_opaque.glsl.frag.h
core_opaque.glsl.vert.h
core_pipeline_xmb_ribbon.glsl.frag.h Try implementing core context version of XMB ribbon 2017-06-27 06:31:18 +02:00
legacy_opaque.glsl.frag.h
legacy_opaque.glsl.vert.h
legacy_pipeline_snow.glsl.vert.h Simplify vertex snow shaders 2016-11-18 09:54:19 +01:00
legacy_pipeline_xmb_ribbon_simple.glsl.vert.h Make shader names consistent, step 3 2016-11-19 00:27:54 +01:00
legacy_pipeline_xmb_ribbon.glsl.vert.h Make shader names consistent, step 2 2016-11-19 00:23:07 +01:00
modern_alpha_blend.glsl.frag.h
modern_alpha_blend.glsl.vert.h
modern_opaque.glsl.frag.h
modern_opaque.glsl.vert.h
modern_pipeline_snow.glsl.vert.h Make shader names consistent, step 1 2016-11-19 00:20:52 +01:00
modern_pipeline_xmb_ribbon_simple.glsl.vert.h
modern_pipeline_xmb_ribbon.glsl.vert.h Make shader names consistent, step 2 2016-11-19 00:23:07 +01:00
opaque.cg.h
pipeline_bokeh.glsl.frag.h FIx shader 2017-01-14 22:48:02 +01:00
pipeline_nuklear.cg.h
pipeline_nuklear.glsl.frag.h
pipeline_nuklear.glsl.vert.h
pipeline_snow_simple.glsl.frag.h replace simple snow with fancy snow code with different parameters 2016-12-11 13:00:12 -05:00
pipeline_snow.cg.h Added snow shader hooks - doesn't work yet though - shader driver 2016-11-17 20:54:29 +01:00
pipeline_snow.glsl.frag.h replace the glsl snow shader with a more lightweight version. 2016-12-11 15:52:32 +01:00
pipeline_xmb_ribbon_simple.cg.h update Cg menu ribbon for additive blending 2017-05-30 20:13:58 -05:00
pipeline_xmb_ribbon_simple.glsl.frag.h Use additive blending for the ribbon in GL and Vulkan 2017-05-22 01:29:56 +02:00
pipeline_xmb_ribbon.glsl.frag.h Use additive blending for the ribbon in GL and Vulkan 2017-05-22 01:29:56 +02:00
shaders_common.h enable standard derivatives extension for GLES, adds support for complex XMB ribbon 2016-12-06 21:04:12 -05:00