Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
2017-01-19 14:31:57 +01:00
.github add more fields 2017-01-14 15:16:59 -05:00
audio Apply xerpi diff 2017-01-17 18:12:23 +01:00
bootstrap Apply xerpi diff 2017-01-17 18:12:23 +01:00
camera Revert "Rename runloop_msg_queue_push to video_driver_msg_queue_push" 2016-12-22 23:36:11 +01:00
cores C89_BUILD fixes 2017-01-09 01:55:38 +01:00
ctr
defines
deps (VITA) Use .c shaders 2017-01-17 20:58:51 +01:00
dist-scripts (WiiU) disc script: no need to delete icons. 2017-01-16 18:53:35 +01:00
docs
emscripten
frontend Windows 98 buildfix 2017-01-18 02:02:32 -05:00
gfx Rewrite video_context_driver_set_resize 2017-01-19 14:31:57 +01:00
griffin Win2000 buildfixes 2017-01-16 20:41:08 -05:00
input Use input_config_set_device 2017-01-17 19:59:33 +01:00
intl Silence warnings 2017-01-18 14:17:09 +01:00
libretro-common (libretro-common) Style nits 2017-01-17 19:20:15 +01:00
libretro-db Try to fix Coverity warning 'uninitialized scalar variable' 2017-01-17 14:21:41 +01:00
location Revert "Rename runloop_msg_queue_push to video_driver_msg_queue_push" 2016-12-22 23:36:11 +01:00
managers Remove configuration.h header dependencies 2017-01-17 19:39:12 +01:00
media disable shader dialog until video_threaded issues are fixed 2017-01-16 19:26:28 -05:00
memory
menu Cleanup mui_draw_scrollbar 2017-01-19 11:20:02 +01:00
network Style nit 2017-01-17 19:05:33 +01:00
pkg vc2005 version fix 2017-01-18 02:08:04 -05:00
qb only disable glui/xmb/zarch if GL/ES/Vulkan AND libcaca is not enabled 2017-01-16 20:41:09 -05:00
record (record_driver.c) Update 2017-01-18 15:09:47 +01:00
tasks remove dependence on configuration.h inside task_database.c 2017-01-18 01:23:24 +01:00
tools
ui (ui) Style nits 2017-01-17 19:04:42 +01:00
wifi Revert "Rename runloop_msg_queue_push to video_driver_msg_queue_push" 2016-12-22 23:36:11 +01:00
wii/app_booter
wiiu (WiiU) add support for bluetooth controllers (Wiimote, nunchuk, classic 2017-01-16 18:52:39 +01:00
.editorconfig
.gitignore Updated .gitignore 2017-01-17 18:02:41 +01:00
.project
.travis.yml (Travis CI) Use freeglut3-dev 2016-12-16 14:39:11 +01:00
autosave.h
cheevos.c warning: comparison between signed and unsigned integer expressions 2017-01-02 02:23:30 +01:00
cheevos.h
command.c Remove configuration.h header dependencies 2017-01-17 19:39:12 +01:00
command.h Server prompt when connecting to netplay host 2016-12-27 16:41:27 -05:00
config.def.h initial GDI driver skeleton 2017-01-16 20:41:04 -05:00
config.def.keybinds.h Add QNX-specific settings to config.def.h, refactor default keybinds into a separate file for cleaner per-platform setup 2017-01-09 20:26:09 +00:00
config.features.h
configuration.c initial GDI driver skeleton 2017-01-16 20:41:04 -05:00
configuration.h Add option to allow or prevent removal of playlist entries 2016-12-27 13:20:41 +01:00
configure
content.h
CONTRIBUTING.md
COPYING
core_impl.c (core_impl.c) Remove some header includes 2017-01-09 02:04:47 +01:00
core_info.c Prevent another memory leak 2017-01-13 18:35:20 +01:00
core_info.h
core_type.h
core.h When we disconnect netplay, fully deinit it 2016-12-17 23:08:59 -05:00
database_info.c (database_info.c) Only do strdup if val_string is not empty 2017-01-10 23:15:26 +01:00
database_info.h (database_info.c) Don't use non-enum function 2016-12-20 21:40:41 +01:00
defaults.h
diff2.diff Revert "Update diff2.diff" 2017-01-18 13:53:29 +01:00
diff.diff update diff.diff 2017-01-17 17:13:42 +01:00
dirs.c Revert "Rename runloop_msg_queue_push to video_driver_msg_queue_push" 2016-12-22 23:36:11 +01:00
dirs.h
driver.c Create drivers_init 2017-01-16 22:04:57 +01:00
driver.h Create drivers_init 2017-01-16 22:04:57 +01:00
dynamic.c Add block_frames member to audio driver init function; 2017-01-11 07:25:42 +01:00
dynamic.h
fetch-submodules.sh
file_path_special.c Win2000 buildfixes 2017-01-16 20:41:08 -05:00
file_path_special.h Revert "Remove HAVE_COMPRESSION ifdefs in file_path.c" 2016-12-17 12:55:38 +01:00
file_path_str.c
lakka.h
list_special.c Move audio resampler drivers (Sinc/nearest) to libretro-common; maister gave permission to relicense to MIT 2016-12-12 13:02:29 +01:00
list_special.h
Makefile Add HAVE_CC_RESAMPLER to more Makefiles 2016-12-12 12:48:04 +01:00
Makefile.common Get HAVE_XMB define out of HAVE_RGUI 2017-01-17 23:12:36 +01:00
Makefile.ctr Update Makefiles - audio_filters have been moved to libretro-common 2017-01-09 12:37:01 +01:00
Makefile.ctr.salamander Add compat_strcasestr to Salamander builds 2016-12-17 19:35:51 +01:00
Makefile.emscripten Update Makefiles - audio_filters have been moved to libretro-common 2017-01-09 12:37:01 +01:00
Makefile.griffin Add DEPS_DIR to Makefile.griffin 2017-01-17 20:58:51 +01:00
Makefile.openpandora
Makefile.pandora
Makefile.ps3 Add HAVE_CC_RESAMPLER defines 2016-12-12 12:44:29 +01:00
Makefile.ps3.cobra
Makefile.ps3.salamander Add compat_strcasestr to Salamander builds 2016-12-17 19:35:51 +01:00
Makefile.psl1ght Add HAVE_CC_RESAMPLER defines 2016-12-12 12:44:29 +01:00
Makefile.psp1 Add HAVE_CC_RESAMPLER defines 2016-12-12 12:44:29 +01:00
Makefile.psp1.salamander Add compat_strcasestr to Salamander builds 2016-12-17 19:35:51 +01:00
Makefile.vita Get HAVE_XMB define out of HAVE_RGUI 2017-01-17 23:12:36 +01:00
Makefile.vita.salamander (VITA) Fix salamander 2017-01-17 13:52:29 +01:00
Makefile.wii.salamander Add compat_strcasestr to Salamander builds 2016-12-17 19:35:51 +01:00
Makefile.wiiu Update Makefiles - audio_filters have been moved to libretro-common 2017-01-09 12:37:01 +01:00
Makefile.win Add HAVE_CC_RESAMPLER to more Makefiles 2016-12-12 12:48:04 +01:00
movie.c (movie.c) Be more careful with allocations 2016-12-25 01:57:15 +01:00
movie.h
msg_hash.c Revert "allow serial scanner to match PBP" 2017-01-07 05:52:12 +01:00
msg_hash.h (XMB) Add Bokeh menu pipeline 2017-01-08 03:56:47 +01:00
no-xib.diff
patch.c
patch.h
paths.c Move compression-related code outside of libretro-common file_path.c 2016-12-17 11:54:46 +01:00
paths.h
performance_counters.c (menu_input_bind_dialog.c) Use timer code 2016-12-23 19:17:38 +01:00
performance_counters.h (menu_input_bind_dialog.c) Use timer code 2016-12-23 19:17:38 +01:00
playlist.c Cleanups; header includes 2017-01-09 02:00:27 +01:00
playlist.h
README-exynos.md
README-mali_fbdev_r4p0.md
README-OMAP.md
README.md README.md: Minor Markdown fixes 2016-12-11 17:55:36 -02:00
retroarch-mingw-build.sh
retroarch.c Cleanups 2017-01-17 20:07:41 +01:00
retroarch.cfg add "d3d" to list of retroarch.cfg video options 2016-12-25 15:01:49 -05:00
retroarch.desktop
retroarch.h Goodbye delay_frames! stateless_mode is the new delay_frames=0 2016-12-18 19:28:43 -05:00
runloop.c fix race condition in frame count with video_threaded on 2017-01-17 18:42:58 -05:00
runloop.h Cleanups 2017-01-11 13:18:24 +01:00
setting_list.c Cleanups; header includes 2017-01-09 02:00:27 +01:00
setting_list.h Turn setting_get_type into a macro 2016-12-14 16:19:32 +01:00
verbosity.c
verbosity.h
version_git.c
version_git.h
version.h Bump up to version 1.4.0 2017-01-07 04:45:30 +01:00

Build Status Coverity Scan Build Status

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation 3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Nintendo 3DS
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Linux

  • Prerequisites:
sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeglut3-dev mesa-common-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
  • Compiling:
./configure
make

Mac

  • Prerequisites: XCode, Cg.
  • You can open the project (pkg/apple/RetroArch.xcodeproj) in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. Or you can use the command line...
  • Debug:
# Build
xcodebuild -target RetroArch -configuration Debug -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Debug/RetroArch.app/
  • Release:
# Build
xcodebuild -target RetroArch -configuration Release -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Release/RetroArch.app/

PC

Instructions for compiling on PC can be found in the wiki.

PlayStation 3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

    make -f Makefile.ps3.salamander

  2. Finally, compile RetroArch packed together with the GUI:

    make -f Makefile.ps3

PlayStation 3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

pkg/msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the pkg/msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.griffin platform=wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.