mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-14 20:59:06 +00:00
afd463be16
Co-authored-by: papa <papa>
4702 lines
130 KiB
C
4702 lines
130 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2012-2015 - Michael Lelli
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Middle of the road OpenGL 2.x driver.
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*
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* Minimum version (desktop): OpenGL 2.0+ (2004)
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* Minimum version (mobile) : OpenGLES 2.0+ (2007)
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*/
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#ifdef _MSC_VER
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#if defined(HAVE_OPENGLES)
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#pragma comment(lib, "libGLESv2")
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#else
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#pragma comment(lib, "opengl32")
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#endif
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#endif
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#include <stdint.h>
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#include <math.h>
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include <compat/strl.h>
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#include <gfx/scaler/scaler.h>
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#include <gfx/math/matrix_4x4.h>
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#include <formats/image.h>
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#include <retro_inline.h>
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#include <retro_miscellaneous.h>
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#include <retro_math.h>
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#include <string/stdstring.h>
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#include <libretro.h>
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#include <gfx/gl_capabilities.h>
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#include <gfx/video_frame.h>
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#include <glsym/glsym.h>
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#include "../../configuration.h"
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#include "../../dynamic.h"
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#include "../../retroarch.h"
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#include "../../record/record_driver.h"
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#include "../../verbosity.h"
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#include "../common/gl2_common.h"
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#ifdef HAVE_THREADS
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#include "../video_thread_wrapper.h"
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#endif
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#include "../font_driver.h"
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#ifdef HAVE_GLSL
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#include "../drivers_shader/shader_glsl.h"
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#endif
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#ifdef GL_DEBUG
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#include <lists/string_list.h>
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#if defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES3) || defined(HAVE_OPENGLES_3_1) || defined(HAVE_OPENGLES_3_2)
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#define HAVE_GL_DEBUG_ES
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#endif
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#endif
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#ifdef HAVE_MENU
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#include "../../menu/menu_driver.h"
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#endif
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#ifdef HAVE_GFX_WIDGETS
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#include "../gfx_widgets.h"
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#endif
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#ifndef GL_UNSIGNED_INT_8_8_8_8_REV
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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#endif
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#define SET_TEXTURE_COORDS(coords, xamt, yamt) \
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coords[2] = xamt; \
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coords[6] = xamt; \
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coords[5] = yamt; \
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coords[7] = yamt
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static const shader_backend_t *gl2_shader_ctx_drivers[] = {
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#ifdef HAVE_GLSL
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&gl_glsl_backend,
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#endif
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#ifdef HAVE_CG
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&gl_cg_backend,
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#endif
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NULL
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};
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static struct video_ortho default_ortho = {0, 1, 0, 1, -1, 1};
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/* Used for the last pass when rendering to the back buffer. */
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static const GLfloat vertexes_flipped[] = {
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0, 1,
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1, 1,
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0, 0,
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1, 0
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};
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/* Used when rendering to an FBO.
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* Texture coords have to be aligned
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* with vertex coordinates. */
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static const GLfloat vertexes[] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1
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};
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static const GLfloat tex_coords[] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1
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};
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static const GLfloat white_color[] = {
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1, 1, 1, 1,
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1, 1, 1, 1,
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1, 1, 1, 1,
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1, 1, 1, 1,
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};
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#define gl2_context_bind_hw_render(gl, enable) \
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if (gl->shared_context_use) \
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gl->ctx_driver->bind_hw_render(gl->ctx_data, enable)
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#define MAX_FENCES 4
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#if !defined(HAVE_PSGL)
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#ifndef HAVE_GL_SYNC
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#define HAVE_GL_SYNC
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#endif
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#endif
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#ifdef HAVE_GL_SYNC
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#if defined(HAVE_OPENGLES2)
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typedef struct __GLsync *GLsync;
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#endif
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#endif
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typedef struct gl2_renderchain_data
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{
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int fbo_pass;
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#ifdef HAVE_GL_SYNC
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GLsync fences[MAX_FENCES];
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#endif
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GLuint vao;
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GLuint fbo[GFX_MAX_SHADERS];
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GLuint fbo_texture[GFX_MAX_SHADERS];
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GLuint hw_render_depth[GFX_MAX_TEXTURES];
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unsigned fence_count;
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struct gfx_fbo_scale fbo_scale[GFX_MAX_SHADERS];
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bool egl_images;
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bool has_fp_fbo;
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bool has_srgb_fbo_gles3;
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bool has_srgb_fbo;
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bool hw_render_depth_init;
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} gl2_renderchain_data_t;
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#if (!defined(HAVE_OPENGLES) || defined(HAVE_OPENGLES3))
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#ifdef GL_PIXEL_PACK_BUFFER
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#define HAVE_GL_ASYNC_READBACK
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#endif
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#endif
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#if defined(HAVE_PSGL)
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#define gl2_fb_texture_2d(a, b, c, d, e) glFramebufferTexture2DOES(a, b, c, d, e)
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#define gl2_check_fb_status(target) glCheckFramebufferStatusOES(target)
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#define gl2_gen_fb(n, ids) glGenFramebuffersOES(n, ids)
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#define gl2_delete_fb(n, fb) glDeleteFramebuffersOES(n, fb)
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#define gl2_bind_fb(id) glBindFramebufferOES(RARCH_GL_FRAMEBUFFER, id)
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#define gl2_gen_rb glGenRenderbuffersOES
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#define gl2_bind_rb glBindRenderbufferOES
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#define gl2_fb_rb glFramebufferRenderbufferOES
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#define gl2_rb_storage glRenderbufferStorageOES
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#define gl2_delete_rb glDeleteRenderbuffersOES
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#elif (defined(__MACH__) && defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED < 101200))
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#define gl2_fb_texture_2d(a, b, c, d, e) glFramebufferTexture2DEXT(a, b, c, d, e)
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#define gl2_check_fb_status(target) glCheckFramebufferStatusEXT(target)
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#define gl2_gen_fb(n, ids) glGenFramebuffersEXT(n, ids)
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#define gl2_delete_fb(n, fb) glDeleteFramebuffersEXT(n, fb)
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#define gl2_bind_fb(id) glBindFramebufferEXT(RARCH_GL_FRAMEBUFFER, id)
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#define gl2_gen_rb glGenRenderbuffersEXT
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#define gl2_bind_rb glBindRenderbufferEXT
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#define gl2_fb_rb glFramebufferRenderbufferEXT
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#define gl2_rb_storage glRenderbufferStorageEXT
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#define gl2_delete_rb glDeleteRenderbuffersEXT
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#else
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#define gl2_fb_texture_2d(a, b, c, d, e) glFramebufferTexture2D(a, b, c, d, e)
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#define gl2_check_fb_status(target) glCheckFramebufferStatus(target)
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#define gl2_gen_fb(n, ids) glGenFramebuffers(n, ids)
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#define gl2_delete_fb(n, fb) glDeleteFramebuffers(n, fb)
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#define gl2_bind_fb(id) glBindFramebuffer(RARCH_GL_FRAMEBUFFER, id)
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#define gl2_gen_rb glGenRenderbuffers
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#define gl2_bind_rb glBindRenderbuffer
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#define gl2_fb_rb glFramebufferRenderbuffer
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#define gl2_rb_storage glRenderbufferStorage
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#define gl2_delete_rb glDeleteRenderbuffers
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#endif
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#ifndef GL_SYNC_GPU_COMMANDS_COMPLETE
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#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
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#endif
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#ifndef GL_SYNC_FLUSH_COMMANDS_BIT
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#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
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#endif
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/* Prototypes */
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#ifdef IOS
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/* There is no default frame buffer on iOS. */
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void glkitview_bind_fbo(void);
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#define gl2_renderchain_bind_backbuffer() glkitview_bind_fbo()
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#else
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#define gl2_renderchain_bind_backbuffer() gl2_bind_fb(0)
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#endif
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static unsigned gl2_get_alignment(unsigned pitch)
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{
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if (pitch & 1)
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return 1;
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if (pitch & 2)
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return 2;
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if (pitch & 4)
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return 4;
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return 8;
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}
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static bool gl2_shader_info(gl2_t *gl,
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video_shader_ctx_info_t *shader_info)
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{
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if (!shader_info)
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return false;
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shader_info->num = gl->shader->num_shaders(gl->shader_data);
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return true;
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}
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static bool gl2_shader_scale(gl2_t *gl,
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video_shader_ctx_scale_t *scaler)
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{
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if (!scaler || !scaler->scale)
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return false;
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scaler->scale->valid = false;
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gl->shader->shader_scale(gl->shader_data,
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scaler->idx, scaler->scale);
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return true;
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}
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static void gl2_size_format(GLint* internalFormat)
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{
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#ifndef HAVE_PSGL
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switch (*internalFormat)
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{
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case GL_RGB:
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/* FIXME: PS3 does not support this, neither does it have GL_RGB565_OES. */
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*internalFormat = GL_RGB565;
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break;
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case GL_RGBA:
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#ifdef HAVE_OPENGLES2
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*internalFormat = GL_RGBA8_OES;
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#else
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*internalFormat = GL_RGBA8;
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#endif
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break;
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}
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#endif
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}
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/* This function should only be used without mipmaps
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and when data == NULL */
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static void gl2_load_texture_image(GLenum target,
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GLint level,
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GLint internalFormat,
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GLsizei width,
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GLsizei height,
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GLint border,
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GLenum format,
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GLenum type,
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const GLvoid * data)
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{
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#if !defined(HAVE_PSGL) && !defined(ORBIS) && !defined(VITA)
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#ifdef HAVE_OPENGLES2
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enum gl_capability_enum cap = GL_CAPS_TEX_STORAGE_EXT;
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#else
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enum gl_capability_enum cap = GL_CAPS_TEX_STORAGE;
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#endif
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if (gl_check_capability(cap) && internalFormat != GL_BGRA_EXT)
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{
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gl2_size_format(&internalFormat);
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#ifdef HAVE_OPENGLES2
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glTexStorage2DEXT(target, 1, internalFormat, width, height);
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#else
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glTexStorage2D (target, 1, internalFormat, width, height);
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#endif
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}
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else
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#endif
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{
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#ifdef HAVE_OPENGLES
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if (gl_check_capability(GL_CAPS_GLES3_SUPPORTED))
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#endif
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gl2_size_format(&internalFormat);
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glTexImage2D(target, level, internalFormat, width,
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height, border, format, type, data);
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}
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}
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static bool gl2_recreate_fbo(
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struct video_fbo_rect *fbo_rect,
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GLuint fbo,
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GLuint* texture
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)
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{
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gl2_bind_fb(fbo);
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glDeleteTextures(1, texture);
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glGenTextures(1, texture);
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glBindTexture(GL_TEXTURE_2D, *texture);
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gl2_load_texture_image(GL_TEXTURE_2D,
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0, RARCH_GL_INTERNAL_FORMAT32,
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fbo_rect->width,
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fbo_rect->height,
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0, RARCH_GL_TEXTURE_TYPE32,
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RARCH_GL_FORMAT32, NULL);
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gl2_fb_texture_2d(RARCH_GL_FRAMEBUFFER,
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RARCH_GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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*texture, 0);
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if (gl2_check_fb_status(RARCH_GL_FRAMEBUFFER)
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== RARCH_GL_FRAMEBUFFER_COMPLETE)
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return true;
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RARCH_WARN("[GL]: Failed to reinitialize FBO texture.\n");
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return false;
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}
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static void gl2_set_projection(gl2_t *gl,
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struct video_ortho *ortho, bool allow_rotate)
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{
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static math_matrix_4x4 rot = {
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{ 0.0f, 0.0f, 0.0f, 0.0f ,
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0.0f, 0.0f, 0.0f, 0.0f ,
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0.0f, 0.0f, 0.0f, 0.0f ,
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0.0f, 0.0f, 0.0f, 1.0f }
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};
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float radians, cosine, sine;
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/* Calculate projection. */
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matrix_4x4_ortho(gl->mvp_no_rot, ortho->left, ortho->right,
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ortho->bottom, ortho->top, ortho->znear, ortho->zfar);
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if (!allow_rotate)
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{
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gl->mvp = gl->mvp_no_rot;
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return;
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}
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radians = M_PI * gl->rotation / 180.0f;
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cosine = cosf(radians);
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sine = sinf(radians);
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MAT_ELEM_4X4(rot, 0, 0) = cosine;
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MAT_ELEM_4X4(rot, 0, 1) = -sine;
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MAT_ELEM_4X4(rot, 1, 0) = sine;
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MAT_ELEM_4X4(rot, 1, 1) = cosine;
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matrix_4x4_multiply(gl->mvp, rot, gl->mvp_no_rot);
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}
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static void gl2_set_viewport(gl2_t *gl,
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unsigned viewport_width,
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unsigned viewport_height,
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bool force_full, bool allow_rotate)
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{
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settings_t *settings = config_get_ptr();
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unsigned height = gl->video_height;
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int x = 0;
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int y = 0;
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float device_aspect = (float)viewport_width / viewport_height;
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if (gl->ctx_driver->translate_aspect)
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device_aspect = gl->ctx_driver->translate_aspect(
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gl->ctx_data, viewport_width, viewport_height);
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if (settings->bools.video_scale_integer && !force_full)
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{
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video_viewport_get_scaled_integer(&gl->vp,
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viewport_width, viewport_height,
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video_driver_get_aspect_ratio(), gl->keep_aspect);
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viewport_width = gl->vp.width;
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viewport_height = gl->vp.height;
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}
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else if (gl->keep_aspect && !force_full)
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{
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float desired_aspect = video_driver_get_aspect_ratio();
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#if defined(HAVE_MENU)
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if (settings->uints.video_aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
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{
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const struct video_viewport *custom = video_viewport_get_custom();
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/* GL has bottom-left origin viewport. */
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x = custom->x;
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y = height - custom->y - custom->height;
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viewport_width = custom->width;
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viewport_height = custom->height;
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}
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else
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#endif
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{
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float delta;
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if (fabsf(device_aspect - desired_aspect) < 0.0001f)
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{
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/* If the aspect ratios of screen and desired aspect
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* ratio are sufficiently equal (floating point stuff),
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* assume they are actually equal.
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*/
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}
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else if (device_aspect > desired_aspect)
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{
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delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f;
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x = (int)roundf(viewport_width * (0.5f - delta));
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viewport_width = (unsigned)roundf(2.0f * viewport_width * delta);
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}
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else
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{
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delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f;
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y = (int)roundf(viewport_height * (0.5f - delta));
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viewport_height = (unsigned)roundf(2.0f * viewport_height * delta);
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}
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}
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gl->vp.x = x;
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gl->vp.y = y;
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gl->vp.width = viewport_width;
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gl->vp.height = viewport_height;
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}
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else
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{
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gl->vp.x = gl->vp.y = 0;
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gl->vp.width = viewport_width;
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gl->vp.height = viewport_height;
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}
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#if defined(RARCH_MOBILE)
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/* In portrait mode, we want viewport to gravitate to top of screen. */
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if (device_aspect < 1.0f)
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gl->vp.y *= 2;
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#endif
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glViewport(gl->vp.x, gl->vp.y, gl->vp.width, gl->vp.height);
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gl2_set_projection(gl, &default_ortho, allow_rotate);
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/* Set last backbuffer viewport. */
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if (!force_full)
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{
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gl->vp_out_width = viewport_width;
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gl->vp_out_height = viewport_height;
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}
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#if 0
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RARCH_LOG("Setting viewport @ %ux%u\n", viewport_width, viewport_height);
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#endif
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}
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static void gl2_renderchain_render(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
uint64_t frame_count,
|
|
const struct video_tex_info *tex_info,
|
|
const struct video_tex_info *feedback_info)
|
|
{
|
|
int i;
|
|
video_shader_ctx_params_t params;
|
|
static GLfloat fbo_tex_coords[8] = {0.0f};
|
|
struct video_tex_info fbo_tex_info[GFX_MAX_SHADERS];
|
|
struct video_tex_info *fbo_info = NULL;
|
|
const struct video_fbo_rect *prev_rect = NULL;
|
|
GLfloat xamt = 0.0f;
|
|
GLfloat yamt = 0.0f;
|
|
unsigned mip_level = 0;
|
|
unsigned fbo_tex_info_cnt = 0;
|
|
unsigned width = gl->video_width;
|
|
unsigned height = gl->video_height;
|
|
|
|
/* Render the rest of our passes. */
|
|
gl->coords.tex_coord = fbo_tex_coords;
|
|
|
|
/* Calculate viewports, texture coordinates etc,
|
|
* and render all passes from FBOs, to another FBO. */
|
|
for (i = 1; i < chain->fbo_pass; i++)
|
|
{
|
|
const struct video_fbo_rect *rect = &gl->fbo_rect[i];
|
|
|
|
prev_rect = &gl->fbo_rect[i - 1];
|
|
fbo_info = &fbo_tex_info[i - 1];
|
|
|
|
xamt = (GLfloat)prev_rect->img_width / prev_rect->width;
|
|
yamt = (GLfloat)prev_rect->img_height / prev_rect->height;
|
|
|
|
SET_TEXTURE_COORDS(fbo_tex_coords, xamt, yamt);
|
|
|
|
fbo_info->tex = chain->fbo_texture[i - 1];
|
|
fbo_info->input_size[0] = prev_rect->img_width;
|
|
fbo_info->input_size[1] = prev_rect->img_height;
|
|
fbo_info->tex_size[0] = prev_rect->width;
|
|
fbo_info->tex_size[1] = prev_rect->height;
|
|
memcpy(fbo_info->coord, fbo_tex_coords, sizeof(fbo_tex_coords));
|
|
fbo_tex_info_cnt++;
|
|
|
|
gl2_bind_fb(chain->fbo[i]);
|
|
|
|
gl->shader->use(gl, gl->shader_data,
|
|
i + 1, true);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, chain->fbo_texture[i - 1]);
|
|
|
|
mip_level = i + 1;
|
|
|
|
if (gl->shader->mipmap_input(gl->shader_data, mip_level)
|
|
&& gl->have_mipmap)
|
|
glGenerateMipmap(GL_TEXTURE_2D);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
/* Render to FBO with certain size. */
|
|
gl2_set_viewport(gl,
|
|
rect->img_width, rect->img_height, true, false);
|
|
|
|
params.data = gl;
|
|
params.width = prev_rect->img_width;
|
|
params.height = prev_rect->img_height;
|
|
params.tex_width = prev_rect->width;
|
|
params.tex_height = prev_rect->height;
|
|
params.out_width = gl->vp.width;
|
|
params.out_height = gl->vp.height;
|
|
params.frame_counter = (unsigned int)frame_count;
|
|
params.info = tex_info;
|
|
params.prev_info = gl->prev_info;
|
|
params.feedback_info = feedback_info;
|
|
params.fbo_info = fbo_tex_info;
|
|
params.fbo_info_cnt = fbo_tex_info_cnt;
|
|
|
|
gl->shader->set_params(¶ms, gl->shader_data);
|
|
|
|
gl->coords.vertices = 4;
|
|
|
|
gl->shader->set_coords(gl->shader_data, &gl->coords);
|
|
gl->shader->set_mvp(gl->shader_data, &gl->mvp);
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
|
|
#if defined(GL_FRAMEBUFFER_SRGB) && !defined(HAVE_OPENGLES)
|
|
if (chain->has_srgb_fbo)
|
|
glDisable(GL_FRAMEBUFFER_SRGB);
|
|
#endif
|
|
|
|
/* Render our last FBO texture directly to screen. */
|
|
prev_rect = &gl->fbo_rect[chain->fbo_pass - 1];
|
|
xamt = (GLfloat)prev_rect->img_width / prev_rect->width;
|
|
yamt = (GLfloat)prev_rect->img_height / prev_rect->height;
|
|
|
|
SET_TEXTURE_COORDS(fbo_tex_coords, xamt, yamt);
|
|
|
|
/* Push final FBO to list. */
|
|
fbo_info = &fbo_tex_info[chain->fbo_pass - 1];
|
|
|
|
fbo_info->tex = chain->fbo_texture[chain->fbo_pass - 1];
|
|
fbo_info->input_size[0] = prev_rect->img_width;
|
|
fbo_info->input_size[1] = prev_rect->img_height;
|
|
fbo_info->tex_size[0] = prev_rect->width;
|
|
fbo_info->tex_size[1] = prev_rect->height;
|
|
memcpy(fbo_info->coord, fbo_tex_coords, sizeof(fbo_tex_coords));
|
|
fbo_tex_info_cnt++;
|
|
|
|
/* Render our FBO texture to back buffer. */
|
|
gl2_renderchain_bind_backbuffer();
|
|
|
|
gl->shader->use(gl, gl->shader_data,
|
|
chain->fbo_pass + 1, true);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, chain->fbo_texture[chain->fbo_pass - 1]);
|
|
|
|
mip_level = chain->fbo_pass + 1;
|
|
|
|
if (
|
|
gl->shader->mipmap_input(gl->shader_data, mip_level) &&
|
|
gl->have_mipmap)
|
|
glGenerateMipmap(GL_TEXTURE_2D);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
gl2_set_viewport(gl,
|
|
width, height, false, true);
|
|
|
|
params.data = gl;
|
|
params.width = prev_rect->img_width;
|
|
params.height = prev_rect->img_height;
|
|
params.tex_width = prev_rect->width;
|
|
params.tex_height = prev_rect->height;
|
|
params.out_width = gl->vp.width;
|
|
params.out_height = gl->vp.height;
|
|
params.frame_counter = (unsigned int)frame_count;
|
|
params.info = tex_info;
|
|
params.prev_info = gl->prev_info;
|
|
params.feedback_info = feedback_info;
|
|
params.fbo_info = fbo_tex_info;
|
|
params.fbo_info_cnt = fbo_tex_info_cnt;
|
|
|
|
gl->shader->set_params(¶ms, gl->shader_data);
|
|
|
|
gl->coords.vertex = gl->vertex_ptr;
|
|
|
|
gl->coords.vertices = 4;
|
|
|
|
gl->shader->set_coords(gl->shader_data, &gl->coords);
|
|
gl->shader->set_mvp(gl->shader_data, &gl->mvp);
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
gl->coords.tex_coord = gl->tex_info.coord;
|
|
}
|
|
|
|
static void gl2_renderchain_deinit_fbo(gl2_t *gl,
|
|
gl2_renderchain_data_t *chain)
|
|
{
|
|
if (gl)
|
|
{
|
|
if (gl->fbo_feedback)
|
|
gl2_delete_fb(1, &gl->fbo_feedback);
|
|
if (gl->fbo_feedback_texture)
|
|
glDeleteTextures(1, &gl->fbo_feedback_texture);
|
|
|
|
gl->fbo_inited = false;
|
|
gl->fbo_feedback_enable = false;
|
|
gl->fbo_feedback_pass = 0;
|
|
gl->fbo_feedback_texture = 0;
|
|
gl->fbo_feedback = 0;
|
|
}
|
|
|
|
if (chain)
|
|
{
|
|
gl2_delete_fb(chain->fbo_pass, chain->fbo);
|
|
glDeleteTextures(chain->fbo_pass, chain->fbo_texture);
|
|
|
|
memset(chain->fbo_texture, 0, sizeof(chain->fbo_texture));
|
|
memset(chain->fbo, 0, sizeof(chain->fbo));
|
|
|
|
chain->fbo_pass = 0;
|
|
}
|
|
}
|
|
|
|
static void gl2_renderchain_deinit_hw_render(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain)
|
|
{
|
|
if (!gl)
|
|
return;
|
|
|
|
gl2_context_bind_hw_render(gl, true);
|
|
|
|
if (gl->hw_render_fbo_init)
|
|
gl2_delete_fb(gl->textures, gl->hw_render_fbo);
|
|
if (chain->hw_render_depth_init)
|
|
gl2_delete_rb(gl->textures, chain->hw_render_depth);
|
|
gl->hw_render_fbo_init = false;
|
|
|
|
gl2_context_bind_hw_render(gl, false);
|
|
}
|
|
|
|
static bool gl2_create_fbo_targets(gl2_t *gl, gl2_renderchain_data_t *chain)
|
|
{
|
|
unsigned i;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
gl2_gen_fb(chain->fbo_pass, chain->fbo);
|
|
|
|
for (i = 0; i < (unsigned)chain->fbo_pass; i++)
|
|
{
|
|
GLenum status;
|
|
|
|
gl2_bind_fb(chain->fbo[i]);
|
|
gl2_fb_texture_2d(RARCH_GL_FRAMEBUFFER,
|
|
RARCH_GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, chain->fbo_texture[i], 0);
|
|
|
|
status = gl2_check_fb_status(RARCH_GL_FRAMEBUFFER);
|
|
if (status != RARCH_GL_FRAMEBUFFER_COMPLETE)
|
|
goto error;
|
|
}
|
|
|
|
if (gl->fbo_feedback_texture)
|
|
{
|
|
GLenum status;
|
|
|
|
gl2_gen_fb(1, &gl->fbo_feedback);
|
|
gl2_bind_fb(gl->fbo_feedback);
|
|
gl2_fb_texture_2d(RARCH_GL_FRAMEBUFFER,
|
|
RARCH_GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
|
|
gl->fbo_feedback_texture, 0);
|
|
|
|
status = gl2_check_fb_status(RARCH_GL_FRAMEBUFFER);
|
|
if (status != RARCH_GL_FRAMEBUFFER_COMPLETE)
|
|
goto error;
|
|
|
|
/* Make sure the feedback textures are cleared
|
|
* so we don't feedback noise. */
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
|
|
return true;
|
|
|
|
error:
|
|
gl2_delete_fb(chain->fbo_pass, chain->fbo);
|
|
if (gl->fbo_feedback)
|
|
gl2_delete_fb(1, &gl->fbo_feedback);
|
|
RARCH_ERR("[GL]: Failed to set up frame buffer objects. Multi-pass shading will not work.\n");
|
|
return false;
|
|
}
|
|
|
|
static unsigned gl2_wrap_type_to_enum(enum gfx_wrap_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
#ifndef HAVE_OPENGLES
|
|
case RARCH_WRAP_BORDER: /* GL_CLAMP_TO_BORDER: Available since GL 1.3 */
|
|
return GL_CLAMP_TO_BORDER;
|
|
#else
|
|
case RARCH_WRAP_BORDER:
|
|
#endif
|
|
case RARCH_WRAP_EDGE:
|
|
return GL_CLAMP_TO_EDGE;
|
|
case RARCH_WRAP_REPEAT:
|
|
return GL_REPEAT;
|
|
case RARCH_WRAP_MIRRORED_REPEAT:
|
|
return GL_MIRRORED_REPEAT;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static GLenum gl2_min_filter_to_mag(GLenum type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case GL_LINEAR_MIPMAP_LINEAR:
|
|
return GL_LINEAR;
|
|
case GL_NEAREST_MIPMAP_NEAREST:
|
|
return GL_NEAREST;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return type;
|
|
}
|
|
|
|
static void gl2_create_fbo_texture(gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
unsigned i, GLuint texture)
|
|
{
|
|
GLenum mag_filter, wrap_enum;
|
|
enum gfx_wrap_type wrap_type;
|
|
bool fp_fbo = false;
|
|
bool smooth = false;
|
|
settings_t *settings = config_get_ptr();
|
|
bool video_smooth = settings->bools.video_smooth;
|
|
#if HAVE_ODROIDGO2
|
|
bool video_ctx_scaling = settings->bools.video_ctx_scaling;
|
|
if (video_ctx_scaling)
|
|
video_smooth = false;
|
|
#endif
|
|
#ifndef HAVE_OPENGLES
|
|
bool force_srgb_disable = settings->bools.video_force_srgb_disable;
|
|
#endif
|
|
GLuint base_filt = video_smooth ? GL_LINEAR : GL_NEAREST;
|
|
GLuint base_mip_filt = video_smooth ?
|
|
GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST;
|
|
unsigned mip_level = i + 2;
|
|
bool mipmapped = gl->shader->mipmap_input(gl->shader_data, mip_level);
|
|
GLenum min_filter = mipmapped ? base_mip_filt : base_filt;
|
|
|
|
if (gl->shader->filter_type(gl->shader_data,
|
|
i + 2, &smooth))
|
|
{
|
|
min_filter = mipmapped ? (smooth ?
|
|
GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
|
|
: (smooth ? GL_LINEAR : GL_NEAREST);
|
|
}
|
|
|
|
mag_filter = gl2_min_filter_to_mag(min_filter);
|
|
|
|
wrap_type = gl->shader->wrap_type(gl->shader_data, i + 2);
|
|
|
|
wrap_enum = gl2_wrap_type_to_enum(wrap_type);
|
|
|
|
GL2_BIND_TEXTURE(texture, wrap_enum, mag_filter, min_filter);
|
|
|
|
fp_fbo = chain->fbo_scale[i].fp_fbo;
|
|
|
|
if (fp_fbo)
|
|
{
|
|
if (!chain->has_fp_fbo)
|
|
RARCH_ERR("[GL]: Floating-point FBO was requested, but is not supported. Falling back to UNORM. Result may band/clip/etc.!\n");
|
|
}
|
|
|
|
#if !defined(HAVE_OPENGLES2)
|
|
if (fp_fbo && chain->has_fp_fbo)
|
|
{
|
|
RARCH_LOG("[GL]: FBO pass #%d is floating-point.\n", i);
|
|
gl2_load_texture_image(GL_TEXTURE_2D, 0, GL_RGBA32F,
|
|
gl->fbo_rect[i].width, gl->fbo_rect[i].height,
|
|
0, GL_RGBA, GL_FLOAT, NULL);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
#ifndef HAVE_OPENGLES
|
|
bool srgb_fbo = chain->fbo_scale[i].srgb_fbo;
|
|
|
|
if (!fp_fbo && srgb_fbo)
|
|
{
|
|
if (!chain->has_srgb_fbo)
|
|
RARCH_ERR("[GL]: sRGB FBO was requested, but it is not supported. Falling back to UNORM. Result may have banding!\n");
|
|
}
|
|
|
|
if (force_srgb_disable)
|
|
srgb_fbo = false;
|
|
|
|
if (srgb_fbo && chain->has_srgb_fbo)
|
|
{
|
|
RARCH_LOG("[GL]: FBO pass #%d is sRGB.\n", i);
|
|
#ifdef HAVE_OPENGLES2
|
|
/* EXT defines are same as core GLES3 defines,
|
|
* but GLES3 variant requires different arguments. */
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0, GL_SRGB_ALPHA_EXT,
|
|
gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0,
|
|
chain->has_srgb_fbo_gles3 ? GL_RGBA : GL_SRGB_ALPHA_EXT,
|
|
GL_UNSIGNED_BYTE, NULL);
|
|
#else
|
|
gl2_load_texture_image(GL_TEXTURE_2D,
|
|
0, GL_SRGB8_ALPHA8,
|
|
gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
#endif
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
#if defined(HAVE_OPENGLES2)
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0, GL_RGBA,
|
|
gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
|
#elif defined(HAVE_PSGL)
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0, GL_ARGB_SCE,
|
|
gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0,
|
|
GL_ARGB_SCE, GL_UNSIGNED_BYTE, NULL);
|
|
#else
|
|
/* Avoid potential performance
|
|
* reductions on particular platforms. */
|
|
gl2_load_texture_image(GL_TEXTURE_2D,
|
|
0, RARCH_GL_INTERNAL_FORMAT32,
|
|
gl->fbo_rect[i].width, gl->fbo_rect[i].height, 0,
|
|
RARCH_GL_TEXTURE_TYPE32, RARCH_GL_FORMAT32, NULL);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
static void gl2_create_fbo_textures(gl2_t *gl,
|
|
gl2_renderchain_data_t *chain)
|
|
{
|
|
int i;
|
|
|
|
glGenTextures(chain->fbo_pass, chain->fbo_texture);
|
|
|
|
for (i = 0; i < chain->fbo_pass; i++)
|
|
gl2_create_fbo_texture(gl,
|
|
(gl2_renderchain_data_t*)gl->renderchain_data,
|
|
i, chain->fbo_texture[i]);
|
|
|
|
if (gl->fbo_feedback_enable)
|
|
{
|
|
glGenTextures(1, &gl->fbo_feedback_texture);
|
|
gl2_create_fbo_texture(gl,
|
|
(gl2_renderchain_data_t*)gl->renderchain_data,
|
|
gl->fbo_feedback_pass, gl->fbo_feedback_texture);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
/* Compute FBO geometry.
|
|
* When width/height changes or window sizes change,
|
|
* we have to recalculate geometry of our FBO. */
|
|
|
|
static void gl2_renderchain_recompute_pass_sizes(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
unsigned width, unsigned height,
|
|
unsigned vp_width, unsigned vp_height)
|
|
{
|
|
unsigned i;
|
|
bool size_modified = false;
|
|
GLint max_size = 0;
|
|
unsigned last_width = width;
|
|
unsigned last_height = height;
|
|
unsigned last_max_width = gl->tex_w;
|
|
unsigned last_max_height = gl->tex_h;
|
|
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_size);
|
|
|
|
/* Calculate viewports for FBOs. */
|
|
for (i = 0; i < (unsigned)chain->fbo_pass; i++)
|
|
{
|
|
struct video_fbo_rect *fbo_rect = &gl->fbo_rect[i];
|
|
struct gfx_fbo_scale *fbo_scale = &chain->fbo_scale[i];
|
|
|
|
switch (fbo_scale->type_x)
|
|
{
|
|
case RARCH_SCALE_INPUT:
|
|
fbo_rect->img_width = fbo_scale->scale_x * last_width;
|
|
fbo_rect->max_img_width = last_max_width * fbo_scale->scale_x;
|
|
break;
|
|
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
fbo_rect->img_width = fbo_rect->max_img_width =
|
|
fbo_scale->abs_x;
|
|
break;
|
|
|
|
case RARCH_SCALE_VIEWPORT:
|
|
if (gl->rotation % 180 == 90)
|
|
{
|
|
fbo_rect->img_width = fbo_rect->max_img_width =
|
|
fbo_scale->scale_x * vp_height;
|
|
} else {
|
|
fbo_rect->img_width = fbo_rect->max_img_width =
|
|
fbo_scale->scale_x * vp_width;
|
|
}
|
|
break;
|
|
}
|
|
|
|
switch (fbo_scale->type_y)
|
|
{
|
|
case RARCH_SCALE_INPUT:
|
|
fbo_rect->img_height = last_height * fbo_scale->scale_y;
|
|
fbo_rect->max_img_height = last_max_height * fbo_scale->scale_y;
|
|
break;
|
|
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
fbo_rect->img_height = fbo_scale->abs_y;
|
|
fbo_rect->max_img_height = fbo_scale->abs_y;
|
|
break;
|
|
|
|
case RARCH_SCALE_VIEWPORT:
|
|
if (gl->rotation % 180 == 90)
|
|
{
|
|
fbo_rect->img_height = fbo_rect->max_img_height =
|
|
fbo_scale->scale_y * vp_width;
|
|
} else {
|
|
fbo_rect->img_height = fbo_rect->max_img_height =
|
|
fbo_scale->scale_y * vp_height;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (fbo_rect->img_width > (unsigned)max_size)
|
|
{
|
|
size_modified = true;
|
|
fbo_rect->img_width = max_size;
|
|
}
|
|
|
|
if (fbo_rect->img_height > (unsigned)max_size)
|
|
{
|
|
size_modified = true;
|
|
fbo_rect->img_height = max_size;
|
|
}
|
|
|
|
if (fbo_rect->max_img_width > (unsigned)max_size)
|
|
{
|
|
size_modified = true;
|
|
fbo_rect->max_img_width = max_size;
|
|
}
|
|
|
|
if (fbo_rect->max_img_height > (unsigned)max_size)
|
|
{
|
|
size_modified = true;
|
|
fbo_rect->max_img_height = max_size;
|
|
}
|
|
|
|
if (size_modified)
|
|
RARCH_WARN("[GL]: FBO textures exceeded maximum size of GPU (%dx%d). Resizing to fit.\n", max_size, max_size);
|
|
|
|
last_width = fbo_rect->img_width;
|
|
last_height = fbo_rect->img_height;
|
|
last_max_width = fbo_rect->max_img_width;
|
|
last_max_height = fbo_rect->max_img_height;
|
|
}
|
|
}
|
|
|
|
static void gl2_renderchain_start_render(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain)
|
|
{
|
|
/* Used when rendering to an FBO.
|
|
* Texture coords have to be aligned
|
|
* with vertex coordinates. */
|
|
static const GLfloat fbo_vertexes[] = {
|
|
0, 0,
|
|
1, 0,
|
|
0, 1,
|
|
1, 1
|
|
};
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
gl2_bind_fb(chain->fbo[0]);
|
|
|
|
gl2_set_viewport(gl,
|
|
gl->fbo_rect[0].img_width,
|
|
gl->fbo_rect[0].img_height, true, false);
|
|
|
|
/* Need to preserve the "flipped" state when in FBO
|
|
* as well to have consistent texture coordinates.
|
|
*
|
|
* We will "flip" it in place on last pass. */
|
|
gl->coords.vertex = fbo_vertexes;
|
|
|
|
#if defined(GL_FRAMEBUFFER_SRGB) && !defined(HAVE_OPENGLES)
|
|
if (chain->has_srgb_fbo)
|
|
glEnable(GL_FRAMEBUFFER_SRGB);
|
|
#endif
|
|
}
|
|
|
|
/* Set up render to texture. */
|
|
static void gl2_renderchain_init(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
unsigned fbo_width, unsigned fbo_height)
|
|
{
|
|
int i;
|
|
unsigned width, height;
|
|
video_shader_ctx_scale_t scaler;
|
|
video_shader_ctx_info_t shader_info;
|
|
struct gfx_fbo_scale scale, scale_last;
|
|
|
|
if (!gl2_shader_info(gl, &shader_info))
|
|
return;
|
|
|
|
if (!gl || shader_info.num == 0)
|
|
return;
|
|
|
|
width = gl->video_width;
|
|
height = gl->video_height;
|
|
|
|
scaler.idx = 1;
|
|
scaler.scale = &scale;
|
|
|
|
gl2_shader_scale(gl, &scaler);
|
|
|
|
scaler.idx = shader_info.num;
|
|
scaler.scale = &scale_last;
|
|
|
|
gl2_shader_scale(gl, &scaler);
|
|
|
|
/* we always want FBO to be at least initialized on startup for consoles */
|
|
if (shader_info.num == 1 && !scale.valid)
|
|
return;
|
|
|
|
if (!gl->has_fbo)
|
|
{
|
|
RARCH_ERR("[GL]: Failed to locate FBO functions. Won't be able to use render-to-texture.\n");
|
|
return;
|
|
}
|
|
|
|
chain->fbo_pass = shader_info.num - 1;
|
|
if (scale_last.valid)
|
|
chain->fbo_pass++;
|
|
|
|
if (!scale.valid)
|
|
{
|
|
scale.scale_x = 1.0f;
|
|
scale.scale_y = 1.0f;
|
|
scale.type_x = scale.type_y = RARCH_SCALE_INPUT;
|
|
scale.valid = true;
|
|
}
|
|
|
|
chain->fbo_scale[0] = scale;
|
|
|
|
for (i = 1; i < chain->fbo_pass; i++)
|
|
{
|
|
scaler.idx = i + 1;
|
|
scaler.scale = &chain->fbo_scale[i];
|
|
|
|
gl2_shader_scale(gl, &scaler);
|
|
|
|
if (!chain->fbo_scale[i].valid)
|
|
{
|
|
chain->fbo_scale[i].scale_x = chain->fbo_scale[i].scale_y = 1.0f;
|
|
chain->fbo_scale[i].type_x = chain->fbo_scale[i].type_y =
|
|
RARCH_SCALE_INPUT;
|
|
chain->fbo_scale[i].valid = true;
|
|
}
|
|
}
|
|
|
|
gl2_renderchain_recompute_pass_sizes(gl,
|
|
chain, fbo_width, fbo_height, width, height);
|
|
|
|
for (i = 0; i < chain->fbo_pass; i++)
|
|
{
|
|
gl->fbo_rect[i].width = next_pow2(gl->fbo_rect[i].img_width);
|
|
gl->fbo_rect[i].height = next_pow2(gl->fbo_rect[i].img_height);
|
|
RARCH_LOG("[GL]: Creating FBO %d @ %ux%u.\n", i,
|
|
gl->fbo_rect[i].width, gl->fbo_rect[i].height);
|
|
}
|
|
|
|
gl->fbo_feedback_enable = gl->shader->get_feedback_pass(gl->shader_data,
|
|
&gl->fbo_feedback_pass);
|
|
|
|
if (gl->fbo_feedback_enable && gl->fbo_feedback_pass
|
|
< (unsigned)chain->fbo_pass)
|
|
{
|
|
RARCH_LOG("[GL]: Creating feedback FBO %d @ %ux%u.\n", i,
|
|
gl->fbo_rect[gl->fbo_feedback_pass].width,
|
|
gl->fbo_rect[gl->fbo_feedback_pass].height);
|
|
}
|
|
else if (gl->fbo_feedback_enable)
|
|
{
|
|
RARCH_WARN("[GL]: Tried to create feedback FBO of pass #%u, but there are only %d FBO passes. Will use input texture as feedback texture.\n",
|
|
gl->fbo_feedback_pass, chain->fbo_pass);
|
|
gl->fbo_feedback_enable = false;
|
|
}
|
|
|
|
gl2_create_fbo_textures(gl, chain);
|
|
if (!gl || !gl2_create_fbo_targets(gl, chain))
|
|
{
|
|
glDeleteTextures(chain->fbo_pass, chain->fbo_texture);
|
|
RARCH_ERR("[GL]: Failed to create FBO targets. Will continue without FBO.\n");
|
|
return;
|
|
}
|
|
|
|
gl->fbo_inited = true;
|
|
}
|
|
|
|
static bool gl2_renderchain_init_hw_render(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
unsigned width, unsigned height)
|
|
{
|
|
GLenum status;
|
|
unsigned i;
|
|
bool depth = false;
|
|
bool stencil = false;
|
|
GLint max_fbo_size = 0;
|
|
GLint max_renderbuffer_size = 0;
|
|
struct retro_hw_render_callback *hwr =
|
|
video_driver_get_hw_context();
|
|
|
|
/* We can only share texture objects through contexts.
|
|
* FBOs are "abstract" objects and are not shared. */
|
|
gl2_context_bind_hw_render(gl, true);
|
|
|
|
RARCH_LOG("[GL]: Initializing HW render (%ux%u).\n", width, height);
|
|
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_fbo_size);
|
|
glGetIntegerv(RARCH_GL_MAX_RENDERBUFFER_SIZE, &max_renderbuffer_size);
|
|
RARCH_LOG("[GL]: Max texture size: %d px, renderbuffer size: %d px.\n",
|
|
max_fbo_size, max_renderbuffer_size);
|
|
|
|
if (!gl->has_fbo)
|
|
return false;
|
|
|
|
RARCH_LOG("[GL]: Supports FBO (render-to-texture).\n");
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
gl2_gen_fb(gl->textures, gl->hw_render_fbo);
|
|
|
|
depth = hwr->depth;
|
|
stencil = hwr->stencil;
|
|
|
|
if (depth)
|
|
{
|
|
gl2_gen_rb(gl->textures, chain->hw_render_depth);
|
|
chain->hw_render_depth_init = true;
|
|
}
|
|
|
|
for (i = 0; i < gl->textures; i++)
|
|
{
|
|
gl2_bind_fb(gl->hw_render_fbo[i]);
|
|
gl2_fb_texture_2d(RARCH_GL_FRAMEBUFFER,
|
|
RARCH_GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, gl->texture[i], 0);
|
|
|
|
if (depth)
|
|
{
|
|
gl2_bind_rb(RARCH_GL_RENDERBUFFER, chain->hw_render_depth[i]);
|
|
gl2_rb_storage(RARCH_GL_RENDERBUFFER,
|
|
stencil ? RARCH_GL_DEPTH24_STENCIL8 : GL_DEPTH_COMPONENT16,
|
|
width, height);
|
|
gl2_bind_rb(RARCH_GL_RENDERBUFFER, 0);
|
|
|
|
if (stencil)
|
|
{
|
|
#if defined(HAVE_OPENGLES2) || defined(HAVE_OPENGLES1) || (defined(__MACH__) && defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED < 101200))
|
|
/* GLES2 is a bit weird, as always.
|
|
* There's no GL_DEPTH_STENCIL_ATTACHMENT like in desktop GL. */
|
|
gl2_fb_rb(RARCH_GL_FRAMEBUFFER,
|
|
RARCH_GL_DEPTH_ATTACHMENT,
|
|
RARCH_GL_RENDERBUFFER,
|
|
chain->hw_render_depth[i]);
|
|
gl2_fb_rb(RARCH_GL_FRAMEBUFFER,
|
|
RARCH_GL_STENCIL_ATTACHMENT,
|
|
RARCH_GL_RENDERBUFFER,
|
|
chain->hw_render_depth[i]);
|
|
#else
|
|
/* We use ARB FBO extensions, no need to check. */
|
|
gl2_fb_rb(RARCH_GL_FRAMEBUFFER,
|
|
GL_DEPTH_STENCIL_ATTACHMENT,
|
|
RARCH_GL_RENDERBUFFER,
|
|
chain->hw_render_depth[i]);
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
gl2_fb_rb(RARCH_GL_FRAMEBUFFER,
|
|
RARCH_GL_DEPTH_ATTACHMENT,
|
|
RARCH_GL_RENDERBUFFER,
|
|
chain->hw_render_depth[i]);
|
|
}
|
|
}
|
|
|
|
status = gl2_check_fb_status(RARCH_GL_FRAMEBUFFER);
|
|
if (status != RARCH_GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
RARCH_ERR("[GL]: Failed to create HW render FBO #%u, error: 0x%04x.\n",
|
|
i, status);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
gl2_renderchain_bind_backbuffer();
|
|
gl->hw_render_fbo_init = true;
|
|
|
|
gl2_context_bind_hw_render(gl, false);
|
|
return true;
|
|
}
|
|
|
|
static void gl2_renderchain_bind_prev_texture(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
const struct video_tex_info *tex_info)
|
|
{
|
|
memmove(gl->prev_info + 1, gl->prev_info,
|
|
sizeof(*tex_info) * (gl->textures - 1));
|
|
memcpy(&gl->prev_info[0], tex_info,
|
|
sizeof(*tex_info));
|
|
|
|
/* Implement feedback by swapping out FBO/textures
|
|
* for FBO pass #N and feedbacks. */
|
|
if (gl->fbo_feedback_enable)
|
|
{
|
|
GLuint tmp_fbo = gl->fbo_feedback;
|
|
GLuint tmp_tex = gl->fbo_feedback_texture;
|
|
gl->fbo_feedback = chain->fbo[gl->fbo_feedback_pass];
|
|
gl->fbo_feedback_texture = chain->fbo_texture[gl->fbo_feedback_pass];
|
|
chain->fbo[gl->fbo_feedback_pass] = tmp_fbo;
|
|
chain->fbo_texture[gl->fbo_feedback_pass] = tmp_tex;
|
|
}
|
|
}
|
|
|
|
static bool gl2_renderchain_read_viewport(
|
|
gl2_t *gl,
|
|
uint8_t *buffer, bool is_idle)
|
|
{
|
|
unsigned num_pixels = 0;
|
|
|
|
gl2_context_bind_hw_render(gl, false);
|
|
|
|
num_pixels = gl->vp.width * gl->vp.height;
|
|
|
|
#ifdef HAVE_GL_ASYNC_READBACK
|
|
if (gl->pbo_readback_enable)
|
|
{
|
|
const uint8_t *ptr = NULL;
|
|
|
|
/* Don't readback if we're in menu mode.
|
|
* We haven't buffered up enough frames yet, come back later. */
|
|
if (!gl->pbo_readback_valid[gl->pbo_readback_index])
|
|
goto error;
|
|
|
|
gl->pbo_readback_valid[gl->pbo_readback_index] = false;
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER,
|
|
gl->pbo_readback[gl->pbo_readback_index]);
|
|
|
|
#ifdef HAVE_OPENGLES3
|
|
/* Slower path, but should work on all implementations at least. */
|
|
ptr = (const uint8_t*)glMapBufferRange(GL_PIXEL_PACK_BUFFER,
|
|
0, num_pixels * sizeof(uint32_t), GL_MAP_READ_BIT);
|
|
|
|
if (ptr)
|
|
{
|
|
unsigned y;
|
|
for (y = 0; y < gl->vp.height; y++)
|
|
{
|
|
video_frame_convert_rgba_to_bgr(
|
|
(const void*)ptr,
|
|
buffer,
|
|
gl->vp.width);
|
|
}
|
|
}
|
|
#else
|
|
ptr = (const uint8_t*)glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
|
|
if (ptr)
|
|
{
|
|
struct scaler_ctx *ctx = &gl->pbo_readback_scaler;
|
|
scaler_ctx_scale_direct(ctx, buffer, ptr);
|
|
}
|
|
#endif
|
|
|
|
if (!ptr)
|
|
{
|
|
RARCH_ERR("[GL]: Failed to map pixel unpack buffer.\n");
|
|
goto error;
|
|
}
|
|
|
|
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
/* Use slow synchronous readbacks. Use this with plain screenshots
|
|
as we don't really care about performance in this case. */
|
|
|
|
/* GLES2 only guarantees GL_RGBA/GL_UNSIGNED_BYTE
|
|
* readbacks so do just that.
|
|
* GLES2 also doesn't support reading back data
|
|
* from front buffer, so render a cached frame
|
|
* and have gl_frame() do the readback while it's
|
|
* in the back buffer.
|
|
*
|
|
* Keep codepath similar for GLES and desktop GL.
|
|
*/
|
|
gl->readback_buffer_screenshot = malloc(num_pixels * sizeof(uint32_t));
|
|
|
|
if (!gl->readback_buffer_screenshot)
|
|
goto error;
|
|
|
|
if (!is_idle)
|
|
video_driver_cached_frame();
|
|
|
|
video_frame_convert_rgba_to_bgr(
|
|
(const void*)gl->readback_buffer_screenshot,
|
|
buffer,
|
|
num_pixels);
|
|
|
|
free(gl->readback_buffer_screenshot);
|
|
gl->readback_buffer_screenshot = NULL;
|
|
}
|
|
|
|
gl2_context_bind_hw_render(gl, true);
|
|
return true;
|
|
|
|
error:
|
|
gl2_context_bind_hw_render(gl, true);
|
|
|
|
return false;
|
|
}
|
|
|
|
#ifdef HAVE_OPENGLES
|
|
#define gl2_renderchain_restore_default_state(gl) \
|
|
glDisable(GL_DEPTH_TEST); \
|
|
glDisable(GL_CULL_FACE); \
|
|
glDisable(GL_DITHER)
|
|
#else
|
|
#define gl2_renderchain_restore_default_state(gl) \
|
|
if (!gl->core_context_in_use) \
|
|
glEnable(GL_TEXTURE_2D); \
|
|
glDisable(GL_DEPTH_TEST); \
|
|
glDisable(GL_CULL_FACE); \
|
|
glDisable(GL_DITHER)
|
|
#endif
|
|
|
|
static void gl2_renderchain_copy_frame(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
bool use_rgba,
|
|
const void *frame,
|
|
unsigned width, unsigned height, unsigned pitch)
|
|
{
|
|
#if defined(HAVE_PSGL)
|
|
{
|
|
unsigned h;
|
|
size_t buffer_addr = gl->tex_w * gl->tex_h *
|
|
gl->tex_index * gl->base_size;
|
|
size_t buffer_stride = gl->tex_w * gl->base_size;
|
|
const uint8_t *frame_copy = frame;
|
|
size_t frame_copy_size = width * gl->base_size;
|
|
uint8_t *buffer = (uint8_t*)glMapBuffer(
|
|
GL_TEXTURE_REFERENCE_BUFFER_SCE, GL_READ_WRITE) + buffer_addr;
|
|
for (h = 0; h < height; h++, buffer += buffer_stride, frame_copy += pitch)
|
|
memcpy(buffer, frame_copy, frame_copy_size);
|
|
|
|
glUnmapBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE);
|
|
}
|
|
#elif defined(HAVE_OPENGLES)
|
|
#if defined(HAVE_EGL)
|
|
if (chain->egl_images)
|
|
{
|
|
bool new_egl = false;
|
|
EGLImageKHR img = 0;
|
|
|
|
if (gl->ctx_driver->image_buffer_write)
|
|
new_egl = gl->ctx_driver->image_buffer_write(
|
|
gl->ctx_data,
|
|
frame, width, height, pitch,
|
|
(gl->base_size == 4),
|
|
gl->tex_index,
|
|
&img);
|
|
|
|
if (img == EGL_NO_IMAGE_KHR)
|
|
{
|
|
RARCH_ERR("[GL]: Failed to create EGL image.\n");
|
|
return;
|
|
}
|
|
|
|
if (new_egl)
|
|
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)img);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT,
|
|
gl2_get_alignment(width * gl->base_size));
|
|
|
|
/* Fallback for GLES devices without GL_BGRA_EXT. */
|
|
if (gl->base_size == 4 && use_rgba)
|
|
{
|
|
video_frame_convert_argb8888_to_abgr8888(
|
|
&gl->scaler,
|
|
gl->conv_buffer,
|
|
frame, width, height, pitch);
|
|
glTexSubImage2D(GL_TEXTURE_2D,
|
|
0, 0, 0, width, height, gl->texture_type,
|
|
gl->texture_fmt, gl->conv_buffer);
|
|
}
|
|
else if (gl->support_unpack_row_length)
|
|
{
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / gl->base_size);
|
|
glTexSubImage2D(GL_TEXTURE_2D,
|
|
0, 0, 0, width, height, gl->texture_type,
|
|
gl->texture_fmt, frame);
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
}
|
|
else
|
|
{
|
|
/* No GL_UNPACK_ROW_LENGTH. */
|
|
|
|
const GLvoid *data_buf = frame;
|
|
unsigned pitch_width = pitch / gl->base_size;
|
|
|
|
if (width != pitch_width)
|
|
{
|
|
/* Slow path - conv_buffer is preallocated
|
|
* just in case we hit this path. */
|
|
|
|
unsigned h;
|
|
const unsigned line_bytes = width * gl->base_size;
|
|
uint8_t *dst = (uint8_t*)gl->conv_buffer;
|
|
const uint8_t *src = (const uint8_t*)frame;
|
|
|
|
for (h = 0; h < height; h++, src += pitch, dst += line_bytes)
|
|
memcpy(dst, src, line_bytes);
|
|
|
|
data_buf = gl->conv_buffer;
|
|
}
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D,
|
|
0, 0, 0, width, height, gl->texture_type,
|
|
gl->texture_fmt, data_buf);
|
|
}
|
|
}
|
|
#else
|
|
{
|
|
const GLvoid *data_buf = frame;
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, gl2_get_alignment(pitch));
|
|
|
|
if (gl->base_size == 2 && !gl->have_es2_compat)
|
|
{
|
|
/* Convert to 32-bit textures on desktop GL.
|
|
*
|
|
* It is *much* faster (order of magnitude on my setup)
|
|
* to use a custom SIMD-optimized conversion routine
|
|
* than letting GL do it. */
|
|
video_frame_convert_rgb16_to_rgb32(
|
|
&gl->scaler,
|
|
gl->conv_buffer,
|
|
frame,
|
|
width,
|
|
height,
|
|
pitch);
|
|
data_buf = gl->conv_buffer;
|
|
}
|
|
else
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, pitch / gl->base_size);
|
|
|
|
glTexSubImage2D(GL_TEXTURE_2D,
|
|
0, 0, 0, width, height, gl->texture_type,
|
|
gl->texture_fmt, data_buf);
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if !defined(HAVE_OPENGLES2) && !defined(HAVE_PSGL)
|
|
#define gl2_renderchain_bind_pbo(idx) glBindBuffer(GL_PIXEL_PACK_BUFFER, (GLuint)idx)
|
|
#define gl2_renderchain_unbind_pbo() glBindBuffer(GL_PIXEL_PACK_BUFFER, 0)
|
|
#define gl2_renderchain_init_pbo(size, data) glBufferData(GL_PIXEL_PACK_BUFFER, size, (const GLvoid*)data, GL_STREAM_READ)
|
|
#else
|
|
#define gl2_renderchain_bind_pbo(idx)
|
|
#define gl2_renderchain_unbind_pbo()
|
|
#define gl2_renderchain_init_pbo(size, data)
|
|
#endif
|
|
|
|
static void gl2_renderchain_readback(
|
|
gl2_t *gl,
|
|
void *chain_data,
|
|
unsigned alignment,
|
|
unsigned fmt, unsigned type,
|
|
void *src)
|
|
{
|
|
glPixelStorei(GL_PACK_ALIGNMENT, alignment);
|
|
#ifndef HAVE_OPENGLES
|
|
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
|
glReadBuffer(GL_BACK);
|
|
#endif
|
|
|
|
glReadPixels(gl->vp.x, gl->vp.y,
|
|
gl->vp.width, gl->vp.height,
|
|
(GLenum)fmt, (GLenum)type, (GLvoid*)src);
|
|
}
|
|
|
|
static void gl2_renderchain_fence_iterate(
|
|
void *data,
|
|
gl2_renderchain_data_t *chain,
|
|
unsigned hard_sync_frames)
|
|
{
|
|
#ifndef HAVE_OPENGLES
|
|
#ifdef HAVE_GL_SYNC
|
|
chain->fences[chain->fence_count++] =
|
|
glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
|
|
|
while (chain->fence_count > hard_sync_frames)
|
|
{
|
|
glClientWaitSync(chain->fences[0],
|
|
GL_SYNC_FLUSH_COMMANDS_BIT, 1000000000);
|
|
glDeleteSync(chain->fences[0]);
|
|
|
|
chain->fence_count--;
|
|
memmove(chain->fences, chain->fences + 1,
|
|
chain->fence_count * sizeof(void*));
|
|
}
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
static void gl2_renderchain_fence_free(void *data,
|
|
gl2_renderchain_data_t *chain)
|
|
{
|
|
#ifndef HAVE_OPENGLES
|
|
#ifdef HAVE_GL_SYNC
|
|
unsigned i;
|
|
|
|
for (i = 0; i < chain->fence_count; i++)
|
|
{
|
|
glClientWaitSync(chain->fences[i],
|
|
GL_SYNC_FLUSH_COMMANDS_BIT, 1000000000);
|
|
glDeleteSync(chain->fences[i]);
|
|
}
|
|
chain->fence_count = 0;
|
|
#endif
|
|
#endif
|
|
}
|
|
|
|
static void gl2_renderchain_init_texture_reference(
|
|
gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
unsigned i,
|
|
unsigned internal_fmt, unsigned texture_fmt,
|
|
unsigned texture_type)
|
|
{
|
|
#ifdef HAVE_PSGL
|
|
glTextureReferenceSCE(GL_TEXTURE_2D, 1,
|
|
gl->tex_w, gl->tex_h, 0,
|
|
(GLenum)internal_fmt,
|
|
gl->tex_w * gl->base_size,
|
|
gl->tex_w * gl->tex_h * i * gl->base_size);
|
|
#else
|
|
if (chain->egl_images)
|
|
return;
|
|
|
|
gl2_load_texture_image(GL_TEXTURE_2D,
|
|
0,
|
|
(GLenum)internal_fmt,
|
|
gl->tex_w, gl->tex_h, 0,
|
|
(GLenum)texture_type,
|
|
(GLenum)texture_fmt,
|
|
gl->empty_buf ? gl->empty_buf : NULL);
|
|
#endif
|
|
}
|
|
|
|
static void gl2_renderchain_resolve_extensions(gl2_t *gl,
|
|
gl2_renderchain_data_t *chain,
|
|
const char *context_ident,
|
|
const video_info_t *video)
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
bool force_srgb_disable = settings->bools.video_force_srgb_disable;
|
|
|
|
if (!chain)
|
|
return;
|
|
|
|
chain->has_srgb_fbo = false;
|
|
chain->has_fp_fbo = gl_check_capability(GL_CAPS_FP_FBO);
|
|
/* GLES3 has unpack_subimage and sRGB in core. */
|
|
chain->has_srgb_fbo_gles3 = gl_check_capability(GL_CAPS_SRGB_FBO_ES3);
|
|
|
|
if (!force_srgb_disable)
|
|
chain->has_srgb_fbo = gl_check_capability(GL_CAPS_SRGB_FBO);
|
|
|
|
/* Use regular textures if we use HW render. */
|
|
chain->egl_images = !gl->hw_render_use
|
|
&& gl_check_capability(GL_CAPS_EGLIMAGE)
|
|
&& gl->ctx_driver->image_buffer_init
|
|
&& gl->ctx_driver->image_buffer_init(gl->ctx_data, video);
|
|
}
|
|
|
|
static void gl_load_texture_data(
|
|
GLuint id,
|
|
enum gfx_wrap_type wrap_type,
|
|
enum texture_filter_type filter_type,
|
|
unsigned alignment,
|
|
unsigned width, unsigned height,
|
|
const void *frame, unsigned base_size)
|
|
{
|
|
GLint mag_filter, min_filter;
|
|
bool want_mipmap = false;
|
|
bool use_rgba = video_driver_supports_rgba();
|
|
bool rgb32 = (base_size == (sizeof(uint32_t)));
|
|
GLenum wrap = gl2_wrap_type_to_enum(wrap_type);
|
|
bool have_mipmap = gl_check_capability(GL_CAPS_MIPMAP);
|
|
|
|
if (!have_mipmap)
|
|
{
|
|
/* Assume no mipmapping support. */
|
|
switch (filter_type)
|
|
{
|
|
case TEXTURE_FILTER_MIPMAP_LINEAR:
|
|
filter_type = TEXTURE_FILTER_LINEAR;
|
|
break;
|
|
case TEXTURE_FILTER_MIPMAP_NEAREST:
|
|
filter_type = TEXTURE_FILTER_NEAREST;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (filter_type)
|
|
{
|
|
case TEXTURE_FILTER_MIPMAP_LINEAR:
|
|
min_filter = GL_LINEAR_MIPMAP_NEAREST;
|
|
mag_filter = GL_LINEAR;
|
|
want_mipmap = true;
|
|
break;
|
|
case TEXTURE_FILTER_MIPMAP_NEAREST:
|
|
min_filter = GL_NEAREST_MIPMAP_NEAREST;
|
|
mag_filter = GL_NEAREST;
|
|
want_mipmap = true;
|
|
break;
|
|
case TEXTURE_FILTER_NEAREST:
|
|
min_filter = GL_NEAREST;
|
|
mag_filter = GL_NEAREST;
|
|
break;
|
|
case TEXTURE_FILTER_LINEAR:
|
|
default:
|
|
min_filter = GL_LINEAR;
|
|
mag_filter = GL_LINEAR;
|
|
break;
|
|
}
|
|
|
|
GL2_BIND_TEXTURE(id, wrap, mag_filter, min_filter);
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
(use_rgba || !rgb32) ? GL_RGBA : RARCH_GL_INTERNAL_FORMAT32,
|
|
width, height, 0,
|
|
(use_rgba || !rgb32) ? GL_RGBA : RARCH_GL_TEXTURE_TYPE32,
|
|
(rgb32) ? RARCH_GL_FORMAT32 : GL_UNSIGNED_SHORT_4_4_4_4, frame);
|
|
|
|
if (want_mipmap && have_mipmap)
|
|
glGenerateMipmap(GL_TEXTURE_2D);
|
|
}
|
|
|
|
static bool gl2_add_lut(
|
|
const char *lut_path,
|
|
bool lut_mipmap,
|
|
unsigned lut_filter,
|
|
enum gfx_wrap_type lut_wrap_type,
|
|
unsigned i, GLuint *textures_lut)
|
|
{
|
|
struct texture_image img;
|
|
enum texture_filter_type filter_type = TEXTURE_FILTER_LINEAR;
|
|
|
|
img.width = 0;
|
|
img.height = 0;
|
|
img.pixels = NULL;
|
|
img.supports_rgba = video_driver_supports_rgba();
|
|
|
|
if (!image_texture_load(&img, lut_path))
|
|
{
|
|
RARCH_ERR("[GL]: Failed to load texture image from: \"%s\".\n",
|
|
lut_path);
|
|
return false;
|
|
}
|
|
|
|
RARCH_LOG("[GL]: Loaded texture image from: \"%s\" ...\n",
|
|
lut_path);
|
|
|
|
if (lut_filter == RARCH_FILTER_NEAREST)
|
|
filter_type = TEXTURE_FILTER_NEAREST;
|
|
|
|
if (lut_mipmap)
|
|
{
|
|
if (filter_type == TEXTURE_FILTER_NEAREST)
|
|
filter_type = TEXTURE_FILTER_MIPMAP_NEAREST;
|
|
else
|
|
filter_type = TEXTURE_FILTER_MIPMAP_LINEAR;
|
|
}
|
|
|
|
gl_load_texture_data(
|
|
textures_lut[i],
|
|
lut_wrap_type,
|
|
filter_type, 4,
|
|
img.width, img.height,
|
|
img.pixels, sizeof(uint32_t));
|
|
image_texture_free(&img);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool gl2_load_luts(
|
|
const void *shader_data,
|
|
GLuint *textures_lut)
|
|
{
|
|
unsigned i;
|
|
const struct video_shader *shader =
|
|
(const struct video_shader*)shader_data;
|
|
unsigned num_luts = MIN(shader->luts, GFX_MAX_TEXTURES);
|
|
|
|
if (!shader->luts)
|
|
return true;
|
|
|
|
glGenTextures(num_luts, textures_lut);
|
|
|
|
for (i = 0; i < num_luts; i++)
|
|
{
|
|
if (!gl2_add_lut(
|
|
shader->lut[i].path,
|
|
shader->lut[i].mipmap,
|
|
shader->lut[i].filter,
|
|
shader->lut[i].wrap,
|
|
i, textures_lut))
|
|
return false;
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
return true;
|
|
}
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
static void gl2_free_overlay(gl2_t *gl)
|
|
{
|
|
glDeleteTextures(gl->overlays, gl->overlay_tex);
|
|
|
|
free(gl->overlay_tex);
|
|
free(gl->overlay_vertex_coord);
|
|
free(gl->overlay_tex_coord);
|
|
free(gl->overlay_color_coord);
|
|
gl->overlay_tex = NULL;
|
|
gl->overlay_vertex_coord = NULL;
|
|
gl->overlay_tex_coord = NULL;
|
|
gl->overlay_color_coord = NULL;
|
|
gl->overlays = 0;
|
|
}
|
|
|
|
static void gl2_overlay_vertex_geom(void *data,
|
|
unsigned image,
|
|
float x, float y,
|
|
float w, float h)
|
|
{
|
|
GLfloat *vertex = NULL;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return;
|
|
|
|
if (image > gl->overlays)
|
|
{
|
|
RARCH_ERR("[GL]: Invalid overlay id: %u\n", image);
|
|
return;
|
|
}
|
|
|
|
vertex = (GLfloat*)&gl->overlay_vertex_coord[image * 8];
|
|
|
|
/* Flipped, so we preserve top-down semantics. */
|
|
y = 1.0f - y;
|
|
h = -h;
|
|
|
|
vertex[0] = x;
|
|
vertex[1] = y;
|
|
vertex[2] = x + w;
|
|
vertex[3] = y;
|
|
vertex[4] = x;
|
|
vertex[5] = y + h;
|
|
vertex[6] = x + w;
|
|
vertex[7] = y + h;
|
|
}
|
|
|
|
static void gl2_overlay_tex_geom(void *data,
|
|
unsigned image,
|
|
GLfloat x, GLfloat y,
|
|
GLfloat w, GLfloat h)
|
|
{
|
|
GLfloat *tex = NULL;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return;
|
|
|
|
tex = (GLfloat*)&gl->overlay_tex_coord[image * 8];
|
|
|
|
tex[0] = x;
|
|
tex[1] = y;
|
|
tex[2] = x + w;
|
|
tex[3] = y;
|
|
tex[4] = x;
|
|
tex[5] = y + h;
|
|
tex[6] = x + w;
|
|
tex[7] = y + h;
|
|
}
|
|
|
|
static void gl2_render_overlay(gl2_t *gl)
|
|
{
|
|
unsigned i;
|
|
unsigned width = gl->video_width;
|
|
unsigned height = gl->video_height;
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
if (gl->overlay_full_screen)
|
|
glViewport(0, 0, width, height);
|
|
|
|
/* Ensure that we reset the attrib array. */
|
|
gl->shader->use(gl, gl->shader_data,
|
|
VIDEO_SHADER_STOCK_BLEND, true);
|
|
|
|
gl->coords.vertex = gl->overlay_vertex_coord;
|
|
gl->coords.tex_coord = gl->overlay_tex_coord;
|
|
gl->coords.color = gl->overlay_color_coord;
|
|
gl->coords.vertices = 4 * gl->overlays;
|
|
|
|
gl->shader->set_coords(gl->shader_data, &gl->coords);
|
|
gl->shader->set_mvp(gl->shader_data, &gl->mvp_no_rot);
|
|
|
|
for (i = 0; i < gl->overlays; i++)
|
|
{
|
|
glBindTexture(GL_TEXTURE_2D, gl->overlay_tex[i]);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 4 * i, 4);
|
|
}
|
|
|
|
glDisable(GL_BLEND);
|
|
gl->coords.vertex = gl->vertex_ptr;
|
|
gl->coords.tex_coord = gl->tex_info.coord;
|
|
gl->coords.color = gl->white_color_ptr;
|
|
gl->coords.vertices = 4;
|
|
if (gl->overlay_full_screen)
|
|
glViewport(gl->vp.x, gl->vp.y, gl->vp.width, gl->vp.height);
|
|
}
|
|
#endif
|
|
|
|
static void gl2_set_viewport_wrapper(void *data, unsigned viewport_width,
|
|
unsigned viewport_height, bool force_full, bool allow_rotate)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
gl2_set_viewport(gl,
|
|
viewport_width, viewport_height, force_full, allow_rotate);
|
|
}
|
|
|
|
/* Shaders */
|
|
|
|
/**
|
|
* gl2_get_fallback_shader_type:
|
|
* @type : shader type which should be used if possible
|
|
*
|
|
* Returns a supported fallback shader type in case the given one is not supported.
|
|
* For gl2, shader support is completely defined by the context driver shader flags.
|
|
*
|
|
* gl2_get_fallback_shader_type(RARCH_SHADER_NONE) returns a default shader type.
|
|
* if gl2_get_fallback_shader_type(type) != type, type was not supported.
|
|
*
|
|
* Returns: A supported shader type.
|
|
* If RARCH_SHADER_NONE is returned, no shader backend is supported.
|
|
**/
|
|
static enum rarch_shader_type gl2_get_fallback_shader_type(enum rarch_shader_type type)
|
|
{
|
|
#if defined(HAVE_GLSL) || defined(HAVE_CG)
|
|
unsigned i;
|
|
|
|
if (type != RARCH_SHADER_CG && type != RARCH_SHADER_GLSL)
|
|
{
|
|
type = DEFAULT_SHADER_TYPE;
|
|
|
|
if (type != RARCH_SHADER_CG && type != RARCH_SHADER_GLSL)
|
|
type = RARCH_SHADER_GLSL;
|
|
}
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_SHADER_CG:
|
|
#ifdef HAVE_CG
|
|
if (video_shader_is_supported(type))
|
|
return type;
|
|
#endif
|
|
type = RARCH_SHADER_GLSL;
|
|
break;
|
|
|
|
case RARCH_SHADER_GLSL:
|
|
#ifdef HAVE_GLSL
|
|
if (video_shader_is_supported(type))
|
|
return type;
|
|
#endif
|
|
type = RARCH_SHADER_CG;
|
|
break;
|
|
|
|
default:
|
|
return RARCH_SHADER_NONE;
|
|
}
|
|
}
|
|
#endif
|
|
return RARCH_SHADER_NONE;
|
|
}
|
|
|
|
static const shader_backend_t *gl_shader_driver_set_backend(
|
|
enum rarch_shader_type type)
|
|
{
|
|
enum rarch_shader_type fallback = gl2_get_fallback_shader_type(type);
|
|
if (fallback != type)
|
|
RARCH_ERR("[Shader driver]: Shader backend %d not supported, falling back to %d.\n", type, fallback);
|
|
|
|
switch (fallback)
|
|
{
|
|
#ifdef HAVE_CG
|
|
case RARCH_SHADER_CG:
|
|
RARCH_LOG("[Shader driver]: Using Cg shader backend.\n");
|
|
return &gl_cg_backend;
|
|
#endif
|
|
#ifdef HAVE_GLSL
|
|
case RARCH_SHADER_GLSL:
|
|
RARCH_LOG("[Shader driver]: Using GLSL shader backend.\n");
|
|
return &gl_glsl_backend;
|
|
#endif
|
|
default:
|
|
RARCH_LOG("[Shader driver]: No supported shader backend.\n");
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static bool gl_shader_driver_init(video_shader_ctx_init_t *init)
|
|
{
|
|
void *tmp = NULL;
|
|
settings_t *settings = config_get_ptr();
|
|
|
|
if (!init->shader || !init->shader->init)
|
|
{
|
|
init->shader = gl_shader_driver_set_backend(init->shader_type);
|
|
|
|
if (!init->shader)
|
|
return false;
|
|
}
|
|
|
|
tmp = init->shader->init(init->data, init->path);
|
|
|
|
if (!tmp)
|
|
return false;
|
|
|
|
if (string_is_equal(settings->arrays.menu_driver, "xmb")
|
|
&& init->shader->init_menu_shaders)
|
|
{
|
|
RARCH_LOG("Setting up menu pipeline shaders for XMB ...\n");
|
|
init->shader->init_menu_shaders(tmp);
|
|
}
|
|
|
|
init->shader_data = tmp;
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool gl2_shader_init(gl2_t *gl, const gfx_ctx_driver_t *ctx_driver,
|
|
struct retro_hw_render_callback *hwr
|
|
)
|
|
{
|
|
video_shader_ctx_init_t init_data;
|
|
bool ret = false;
|
|
const char *shader_path = retroarch_get_shader_preset();
|
|
enum rarch_shader_type parse_type = video_shader_parse_type(shader_path);
|
|
enum rarch_shader_type type;
|
|
|
|
type = gl2_get_fallback_shader_type(parse_type);
|
|
|
|
if (type == RARCH_SHADER_NONE)
|
|
{
|
|
RARCH_ERR("[GL]: Couldn't find any supported shader backend! Continuing without shaders.\n");
|
|
return true;
|
|
}
|
|
|
|
if (type != parse_type)
|
|
{
|
|
if (!string_is_empty(shader_path))
|
|
RARCH_WARN("[GL]: Shader preset %s is using unsupported shader type %s, falling back to stock %s.\n",
|
|
shader_path, video_shader_type_to_str(parse_type), video_shader_type_to_str(type));
|
|
|
|
shader_path = NULL;
|
|
}
|
|
|
|
#ifdef HAVE_GLSL
|
|
if (type == RARCH_SHADER_GLSL)
|
|
gl_glsl_set_context_type(gl->core_context_in_use,
|
|
hwr->version_major, hwr->version_minor);
|
|
#endif
|
|
|
|
init_data.gl.core_context_enabled = gl->core_context_in_use;
|
|
init_data.shader_type = type;
|
|
init_data.shader = NULL;
|
|
init_data.shader_data = NULL;
|
|
init_data.data = gl;
|
|
init_data.path = shader_path;
|
|
|
|
if (gl_shader_driver_init(&init_data))
|
|
{
|
|
gl->shader = init_data.shader;
|
|
gl->shader_data = init_data.shader_data;
|
|
return true;
|
|
}
|
|
|
|
RARCH_ERR("[GL]: Failed to initialize shader, falling back to stock.\n");
|
|
|
|
init_data.shader = NULL;
|
|
init_data.shader_data = NULL;
|
|
init_data.path = NULL;
|
|
|
|
ret = gl_shader_driver_init(&init_data);
|
|
|
|
gl->shader = init_data.shader;
|
|
gl->shader_data = init_data.shader_data;
|
|
|
|
return ret;
|
|
}
|
|
|
|
static uintptr_t gl2_get_current_framebuffer(void *data)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (!gl || !gl->has_fbo)
|
|
return 0;
|
|
return gl->hw_render_fbo[(gl->tex_index + 1) % gl->textures];
|
|
}
|
|
|
|
static void gl2_set_rotation(void *data, unsigned rotation)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return;
|
|
|
|
gl->rotation = 90 * rotation;
|
|
gl2_set_projection(gl, &default_ortho, true);
|
|
}
|
|
|
|
static void gl2_set_video_mode(void *data, unsigned width, unsigned height,
|
|
bool fullscreen)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (gl->ctx_driver->set_video_mode)
|
|
gl->ctx_driver->set_video_mode(gl->ctx_data,
|
|
width, height, fullscreen);
|
|
}
|
|
|
|
static void gl2_update_input_size(gl2_t *gl, unsigned width,
|
|
unsigned height, unsigned pitch, bool clear)
|
|
{
|
|
float xamt, yamt;
|
|
|
|
if ((width != gl->last_width[gl->tex_index] ||
|
|
height != gl->last_height[gl->tex_index]) && gl->empty_buf)
|
|
{
|
|
/* Resolution change. Need to clear out texture. */
|
|
|
|
gl->last_width[gl->tex_index] = width;
|
|
gl->last_height[gl->tex_index] = height;
|
|
|
|
if (clear)
|
|
{
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT,
|
|
gl2_get_alignment(width * sizeof(uint32_t)));
|
|
#if defined(HAVE_PSGL)
|
|
glBufferSubData(GL_TEXTURE_REFERENCE_BUFFER_SCE,
|
|
gl->tex_w * gl->tex_h * gl->tex_index * gl->base_size,
|
|
gl->tex_w * gl->tex_h * gl->base_size,
|
|
gl->empty_buf);
|
|
#else
|
|
glTexSubImage2D(GL_TEXTURE_2D,
|
|
0, 0, 0, gl->tex_w, gl->tex_h, gl->texture_type,
|
|
gl->texture_fmt, gl->empty_buf);
|
|
#endif
|
|
}
|
|
}
|
|
/* We might have used different texture coordinates
|
|
* last frame. Edge case if resolution changes very rapidly. */
|
|
else if ((width !=
|
|
gl->last_width[(gl->tex_index + gl->textures - 1) % gl->textures]) ||
|
|
(height !=
|
|
gl->last_height[(gl->tex_index + gl->textures - 1) % gl->textures])) { }
|
|
else
|
|
return;
|
|
|
|
xamt = (float)width / gl->tex_w;
|
|
yamt = (float)height / gl->tex_h;
|
|
SET_TEXTURE_COORDS(gl->tex_info.coord, xamt, yamt);
|
|
}
|
|
|
|
static void gl2_init_textures_data(gl2_t *gl)
|
|
{
|
|
unsigned i;
|
|
|
|
for (i = 0; i < gl->textures; i++)
|
|
{
|
|
gl->last_width[i] = gl->tex_w;
|
|
gl->last_height[i] = gl->tex_h;
|
|
}
|
|
|
|
for (i = 0; i < gl->textures; i++)
|
|
{
|
|
gl->prev_info[i].tex = gl->texture[0];
|
|
gl->prev_info[i].input_size[0] = gl->tex_w;
|
|
gl->prev_info[i].tex_size[0] = gl->tex_w;
|
|
gl->prev_info[i].input_size[1] = gl->tex_h;
|
|
gl->prev_info[i].tex_size[1] = gl->tex_h;
|
|
memcpy(gl->prev_info[i].coord, tex_coords, sizeof(tex_coords));
|
|
}
|
|
}
|
|
|
|
static void gl2_init_textures(gl2_t *gl)
|
|
{
|
|
unsigned i;
|
|
GLenum internal_fmt = gl->internal_fmt;
|
|
GLenum texture_type = gl->texture_type;
|
|
GLenum texture_fmt = gl->texture_fmt;
|
|
|
|
#ifdef HAVE_PSGL
|
|
if (!gl->pbo)
|
|
glGenBuffers(1, &gl->pbo);
|
|
|
|
glBindBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE, gl->pbo);
|
|
glBufferData(GL_TEXTURE_REFERENCE_BUFFER_SCE,
|
|
gl->tex_w * gl->tex_h * gl->base_size * gl->textures,
|
|
NULL, GL_STREAM_DRAW);
|
|
#endif
|
|
|
|
#if defined(HAVE_OPENGLES) && !defined(HAVE_PSGL)
|
|
/* GLES is picky about which format we use here.
|
|
* Without extensions, we can *only* render to 16-bit FBOs. */
|
|
|
|
if (gl->hw_render_use && gl->base_size == sizeof(uint32_t))
|
|
{
|
|
if (gl_check_capability(GL_CAPS_ARGB8))
|
|
{
|
|
internal_fmt = GL_RGBA;
|
|
texture_type = GL_RGBA;
|
|
texture_fmt = GL_UNSIGNED_BYTE;
|
|
}
|
|
else
|
|
{
|
|
RARCH_WARN("[GL]: 32-bit FBO not supported. Falling back to 16-bit.\n");
|
|
internal_fmt = GL_RGB;
|
|
texture_type = GL_RGB;
|
|
texture_fmt = GL_UNSIGNED_SHORT_5_6_5;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
glGenTextures(gl->textures, gl->texture);
|
|
|
|
for (i = 0; i < gl->textures; i++)
|
|
{
|
|
GL2_BIND_TEXTURE(gl->texture[i], gl->wrap_mode, gl->tex_mag_filter,
|
|
gl->tex_min_filter);
|
|
|
|
gl2_renderchain_init_texture_reference(
|
|
gl, (gl2_renderchain_data_t*)gl->renderchain_data,
|
|
i, internal_fmt,
|
|
texture_fmt, texture_type);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
}
|
|
|
|
static INLINE void gl2_set_shader_viewports(gl2_t *gl)
|
|
{
|
|
unsigned i;
|
|
unsigned width = gl->video_width;
|
|
unsigned height = gl->video_height;
|
|
|
|
for (i = 0; i < 2; i++)
|
|
{
|
|
gl->shader->use(gl, gl->shader_data, i, true);
|
|
gl2_set_viewport(gl, width, height, false, true);
|
|
}
|
|
}
|
|
|
|
static void gl2_set_texture_frame(void *data,
|
|
const void *frame, bool rgb32, unsigned width, unsigned height,
|
|
float alpha)
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
enum texture_filter_type
|
|
menu_filter = settings->bools.menu_linear_filter
|
|
? TEXTURE_FILTER_LINEAR
|
|
: TEXTURE_FILTER_NEAREST;
|
|
unsigned base_size = rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (!gl)
|
|
return;
|
|
|
|
gl2_context_bind_hw_render(gl, false);
|
|
|
|
if (!gl->menu_texture)
|
|
glGenTextures(1, &gl->menu_texture);
|
|
|
|
gl_load_texture_data(gl->menu_texture,
|
|
RARCH_WRAP_EDGE, menu_filter,
|
|
gl2_get_alignment(width * base_size),
|
|
width, height, frame,
|
|
base_size);
|
|
|
|
gl->menu_texture_alpha = alpha;
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
|
|
gl2_context_bind_hw_render(gl, true);
|
|
}
|
|
|
|
static void gl2_set_texture_enable(void *data, bool state, bool full_screen)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return;
|
|
|
|
gl->menu_texture_enable = state;
|
|
gl->menu_texture_full_screen = full_screen;
|
|
}
|
|
|
|
static void gl2_render_osd_background(gl2_t *gl, const char *msg)
|
|
{
|
|
video_coords_t coords;
|
|
struct uniform_info uniform_param;
|
|
float colors[4];
|
|
const unsigned
|
|
vertices_total = 6;
|
|
float *dummy = (float*)calloc(4 * vertices_total, sizeof(float));
|
|
float *verts = (float*)malloc(2 * vertices_total * sizeof(float));
|
|
settings_t *settings = config_get_ptr();
|
|
float video_font_size = settings->floats.video_font_size;
|
|
int msg_width =
|
|
font_driver_get_message_width(NULL, msg, (unsigned)strlen(msg), 1.0f);
|
|
|
|
/* shader driver expects vertex coords as 0..1 */
|
|
float x = settings->floats.video_msg_pos_x;
|
|
float y = settings->floats.video_msg_pos_y;
|
|
float width = msg_width / (float)gl->video_width;
|
|
float height = video_font_size / (float)gl->video_height;
|
|
float x2 = 0.005f; /* extend background around text */
|
|
float y2 = 0.005f;
|
|
|
|
x -= x2;
|
|
y -= y2;
|
|
width += x2;
|
|
height += y2;
|
|
|
|
colors[0] = settings->uints.video_msg_bgcolor_red / 255.0f;
|
|
colors[1] = settings->uints.video_msg_bgcolor_green / 255.0f;
|
|
colors[2] = settings->uints.video_msg_bgcolor_blue / 255.0f;
|
|
colors[3] = settings->floats.video_msg_bgcolor_opacity;
|
|
|
|
/* triangle 1 */
|
|
verts[0] = x;
|
|
verts[1] = y; /* bottom-left */
|
|
|
|
verts[2] = x;
|
|
verts[3] = y + height; /* top-left */
|
|
|
|
verts[4] = x + width;
|
|
verts[5] = y + height; /* top-right */
|
|
|
|
/* triangle 2 */
|
|
verts[6] = x;
|
|
verts[7] = y; /* bottom-left */
|
|
|
|
verts[8] = x + width;
|
|
verts[9] = y + height; /* top-right */
|
|
|
|
verts[10] = x + width;
|
|
verts[11] = y; /* bottom-right */
|
|
|
|
coords.color = dummy;
|
|
coords.vertex = verts;
|
|
coords.tex_coord = dummy;
|
|
coords.lut_tex_coord = dummy;
|
|
coords.vertices = vertices_total;
|
|
|
|
gl2_set_viewport(gl,
|
|
gl->video_width,
|
|
gl->video_height, true, false);
|
|
|
|
gl->shader->use(gl, gl->shader_data,
|
|
VIDEO_SHADER_STOCK_BLEND, true);
|
|
|
|
gl->shader->set_coords(gl->shader_data, &coords);
|
|
|
|
glEnable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glBlendEquation(GL_FUNC_ADD);
|
|
|
|
gl->shader->set_mvp(gl->shader_data, &gl->mvp_no_rot);
|
|
|
|
uniform_param.type = UNIFORM_4F;
|
|
uniform_param.enabled = true;
|
|
uniform_param.location = 0;
|
|
uniform_param.count = 0;
|
|
|
|
uniform_param.lookup.type = SHADER_PROGRAM_FRAGMENT;
|
|
uniform_param.lookup.ident = "bgcolor";
|
|
uniform_param.lookup.idx = VIDEO_SHADER_STOCK_BLEND;
|
|
uniform_param.lookup.add_prefix = true;
|
|
uniform_param.lookup.enable = true;
|
|
|
|
uniform_param.result.f.v0 = colors[0];
|
|
uniform_param.result.f.v1 = colors[1];
|
|
uniform_param.result.f.v2 = colors[2];
|
|
uniform_param.result.f.v3 = colors[3];
|
|
|
|
gl->shader->set_uniform_parameter(gl->shader_data,
|
|
&uniform_param, NULL);
|
|
|
|
glDrawArrays(GL_TRIANGLES, 0, coords.vertices);
|
|
|
|
/* reset uniform back to zero so it is not used for anything else */
|
|
uniform_param.result.f.v0 = 0.0f;
|
|
uniform_param.result.f.v1 = 0.0f;
|
|
uniform_param.result.f.v2 = 0.0f;
|
|
uniform_param.result.f.v3 = 0.0f;
|
|
|
|
gl->shader->set_uniform_parameter(gl->shader_data,
|
|
&uniform_param, NULL);
|
|
|
|
free(dummy);
|
|
free(verts);
|
|
|
|
gl2_set_viewport(gl,
|
|
gl->video_width,
|
|
gl->video_height, false, true);
|
|
}
|
|
|
|
static void gl2_show_mouse(void *data, bool state)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (gl && gl->ctx_driver->show_mouse)
|
|
gl->ctx_driver->show_mouse(gl->ctx_data, state);
|
|
}
|
|
|
|
static struct video_shader *gl2_get_current_shader(void *data)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return NULL;
|
|
|
|
return gl->shader->get_current_shader(gl->shader_data);
|
|
}
|
|
|
|
#if defined(HAVE_MENU)
|
|
static INLINE void gl2_draw_texture(gl2_t *gl)
|
|
{
|
|
GLfloat color[16];
|
|
unsigned width = gl->video_width;
|
|
unsigned height = gl->video_height;
|
|
|
|
color[ 0] = 1.0f;
|
|
color[ 1] = 1.0f;
|
|
color[ 2] = 1.0f;
|
|
color[ 3] = gl->menu_texture_alpha;
|
|
color[ 4] = 1.0f;
|
|
color[ 5] = 1.0f;
|
|
color[ 6] = 1.0f;
|
|
color[ 7] = gl->menu_texture_alpha;
|
|
color[ 8] = 1.0f;
|
|
color[ 9] = 1.0f;
|
|
color[10] = 1.0f;
|
|
color[11] = gl->menu_texture_alpha;
|
|
color[12] = 1.0f;
|
|
color[13] = 1.0f;
|
|
color[14] = 1.0f;
|
|
color[15] = gl->menu_texture_alpha;
|
|
|
|
gl->coords.vertex = vertexes_flipped;
|
|
gl->coords.tex_coord = tex_coords;
|
|
gl->coords.color = color;
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gl->menu_texture);
|
|
|
|
gl->shader->use(gl,
|
|
gl->shader_data, VIDEO_SHADER_STOCK_BLEND, true);
|
|
|
|
gl->coords.vertices = 4;
|
|
|
|
gl->shader->set_coords(gl->shader_data, &gl->coords);
|
|
gl->shader->set_mvp(gl->shader_data, &gl->mvp_no_rot);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
if (gl->menu_texture_full_screen)
|
|
{
|
|
glViewport(0, 0, width, height);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
glViewport(gl->vp.x, gl->vp.y, gl->vp.width, gl->vp.height);
|
|
}
|
|
else
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
gl->coords.vertex = gl->vertex_ptr;
|
|
gl->coords.tex_coord = gl->tex_info.coord;
|
|
gl->coords.color = gl->white_color_ptr;
|
|
}
|
|
#endif
|
|
|
|
static void gl2_pbo_async_readback(gl2_t *gl)
|
|
{
|
|
#ifdef HAVE_OPENGLES
|
|
GLenum fmt = GL_RGBA;
|
|
GLenum type = GL_UNSIGNED_BYTE;
|
|
#else
|
|
GLenum fmt = GL_BGRA;
|
|
GLenum type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
#endif
|
|
|
|
gl2_renderchain_bind_pbo(
|
|
gl->pbo_readback[gl->pbo_readback_index++]);
|
|
gl->pbo_readback_index &= 3;
|
|
|
|
/* 4 frames back, we can readback. */
|
|
gl->pbo_readback_valid[gl->pbo_readback_index] = true;
|
|
|
|
gl2_renderchain_readback(gl, gl->renderchain_data,
|
|
gl2_get_alignment(gl->vp.width * sizeof(uint32_t)),
|
|
fmt, type, NULL);
|
|
gl2_renderchain_unbind_pbo();
|
|
}
|
|
|
|
#ifdef HAVE_VIDEO_LAYOUT
|
|
static float video_layout_layer_tex_coord[] = {
|
|
0.0f, 1.0f,
|
|
1.0f, 1.0f,
|
|
0.0f, 0.0f,
|
|
1.0f, 0.0f,
|
|
};
|
|
|
|
static void gl2_video_layout_fbo_init(gl2_t *gl, unsigned width, unsigned height)
|
|
{
|
|
glGenTextures(1, &gl->video_layout_fbo_texture);
|
|
glBindTexture(GL_TEXTURE_2D, gl->video_layout_fbo_texture);
|
|
|
|
gl2_load_texture_image(GL_TEXTURE_2D, 0, RARCH_GL_INTERNAL_FORMAT32,
|
|
width, height, 0, GL_RGBA, GL_FLOAT, NULL);
|
|
|
|
gl2_gen_fb(1, &gl->video_layout_fbo);
|
|
gl2_bind_fb(gl->video_layout_fbo);
|
|
|
|
gl2_fb_texture_2d(RARCH_GL_FRAMEBUFFER, RARCH_GL_COLOR_ATTACHMENT0,
|
|
GL_TEXTURE_2D, gl->video_layout_fbo_texture, 0);
|
|
|
|
if (gl2_check_fb_status(RARCH_GL_FRAMEBUFFER) !=
|
|
RARCH_GL_FRAMEBUFFER_COMPLETE)
|
|
RARCH_ERR("[GL]: Unable to create FBO for video_layout.\n");
|
|
|
|
gl2_bind_fb(0);
|
|
}
|
|
|
|
static void gl2_video_layout_fbo_free(gl2_t *gl)
|
|
{
|
|
if (gl->video_layout_fbo)
|
|
{
|
|
gl2_delete_fb(1, &gl->video_layout_fbo);
|
|
gl->video_layout_fbo = 0;
|
|
}
|
|
|
|
if (gl->video_layout_fbo_texture)
|
|
{
|
|
glDeleteTextures(1, &gl->video_layout_fbo_texture);
|
|
gl->video_layout_fbo_texture = 0;
|
|
}
|
|
}
|
|
|
|
static void gl2_video_layout_viewport(gl2_t *gl)
|
|
{
|
|
if (!video_layout_valid())
|
|
return;
|
|
|
|
if (gl->video_layout_resize)
|
|
{
|
|
if (gl->video_layout_fbo)
|
|
gl2_video_layout_fbo_free(gl);
|
|
|
|
gl2_video_layout_fbo_init(gl, gl->video_width, gl->video_height);
|
|
|
|
video_layout_view_change();
|
|
|
|
gl->video_layout_resize = false;
|
|
}
|
|
|
|
if (video_layout_view_on_change())
|
|
{
|
|
video_layout_bounds_t b;
|
|
b.x = 0.0f;
|
|
b.y = 0.0f;
|
|
b.w = (float)gl->video_width;
|
|
b.h = (float)gl->video_height;
|
|
video_layout_view_fit_bounds(b);
|
|
}
|
|
|
|
if (video_layout_screen_count())
|
|
{
|
|
const video_layout_bounds_t *bounds;
|
|
bounds = video_layout_screen(0);
|
|
|
|
glViewport(
|
|
bounds->x, gl->video_height - bounds->y - bounds->h,
|
|
bounds->w, bounds->h
|
|
);
|
|
}
|
|
}
|
|
|
|
static void gl2_video_layout_render(gl2_t *gl)
|
|
{
|
|
int i;
|
|
|
|
if (!video_layout_valid())
|
|
return;
|
|
|
|
glViewport(0, 0, gl->video_width, gl->video_height);
|
|
glEnable(GL_BLEND);
|
|
|
|
for (i = 0; i < video_layout_layer_count(); ++i)
|
|
video_layout_layer_render(i);
|
|
|
|
glDisable(GL_BLEND);
|
|
}
|
|
|
|
static void gl2_video_layout_init(gl2_t *gl)
|
|
{
|
|
uint32_t px;
|
|
|
|
gl->video_layout_resize = true;
|
|
|
|
/* white 1px texture for drawing solid colors */
|
|
px = 0xFFFFFFFF;
|
|
|
|
glGenTextures(1, &gl->video_layout_white_texture);
|
|
gl_load_texture_data(gl->video_layout_white_texture,
|
|
RARCH_WRAP_EDGE, TEXTURE_FILTER_NEAREST,
|
|
sizeof(uint32_t), 1, 1, &px, sizeof(uint32_t));
|
|
}
|
|
|
|
static void gl2_video_layout_free(gl2_t *gl)
|
|
{
|
|
gl2_video_layout_fbo_free(gl);
|
|
|
|
if (gl->video_layout_white_texture)
|
|
{
|
|
glDeleteTextures(1, &gl->video_layout_white_texture);
|
|
gl->video_layout_white_texture = 0;
|
|
}
|
|
}
|
|
|
|
static void *gl2_video_layout_take_image(void *video_driver_data, struct texture_image image)
|
|
{
|
|
GLuint tex = 0;
|
|
unsigned alignment = gl2_get_alignment(image.width * sizeof(uint32_t));
|
|
|
|
glGenTextures(1, &tex);
|
|
|
|
gl_load_texture_data(tex,
|
|
RARCH_WRAP_EDGE, TEXTURE_FILTER_MIPMAP_LINEAR,
|
|
alignment, image.width, image.height, image.pixels, sizeof(uint32_t));
|
|
|
|
free(image.pixels);
|
|
|
|
return (void*)(uintptr_t)tex;
|
|
}
|
|
|
|
static void gl2_video_layout_free_image(void *video_driver_data, void *image)
|
|
{
|
|
GLuint tex;
|
|
tex = (GLuint)(uintptr_t)image;
|
|
glDeleteTextures(1, &tex);
|
|
}
|
|
|
|
static void gl2_video_layout_layer_begin(const video_layout_render_info_t *info)
|
|
{
|
|
gl2_t *gl;
|
|
gl = (gl2_t*)info->video_driver_data;
|
|
|
|
gl2_bind_fb(gl->video_layout_fbo);
|
|
|
|
glClearColor(0, 0, 0, 0);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
gl->shader->use(gl, gl->shader_data,
|
|
VIDEO_SHADER_STOCK_BLEND, true);
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
}
|
|
|
|
static void gl2_video_layout_image(
|
|
const video_layout_render_info_t *info,
|
|
void *image_handle, void *alpha_handle)
|
|
{
|
|
/* TODO alpha_handle */
|
|
int i;
|
|
float coord[8];
|
|
float color[16];
|
|
gl2_t *gl = (gl2_t*)info->video_driver_data;
|
|
video_layout_bounds_t b = info->bounds;
|
|
|
|
b.x /= gl->video_width;
|
|
b.y /= gl->video_height;
|
|
b.w /= gl->video_width;
|
|
b.h /= gl->video_height;
|
|
|
|
coord[0] = b.x;
|
|
coord[1] = 1.f - b.y;
|
|
coord[2] = b.x + b.w;
|
|
coord[3] = 1.f - b.y;
|
|
coord[4] = b.x;
|
|
coord[5] = 1.f - (b.y + b.h);
|
|
coord[6] = b.x + b.w;
|
|
coord[7] = 1.f - (b.y + b.h);
|
|
|
|
i = 0;
|
|
while (i < 16)
|
|
{
|
|
color[i++] = info->color.r;
|
|
color[i++] = info->color.g;
|
|
color[i++] = info->color.b;
|
|
color[i++] = info->color.a;
|
|
}
|
|
|
|
gl->coords.vertex = coord;
|
|
gl->coords.tex_coord = tex_coords;
|
|
gl->coords.color = color;
|
|
gl->coords.vertices = 4;
|
|
|
|
gl->shader->set_coords(gl->shader_data, &gl->coords);
|
|
gl->shader->set_mvp(gl->shader_data, &gl->mvp_no_rot);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, (GLuint)(uintptr_t)image_handle);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
}
|
|
|
|
static void gl2_video_layout_text(const video_layout_render_info_t *info, const char *str)
|
|
{
|
|
/* TODO */
|
|
}
|
|
|
|
static void gl2_video_layout_counter(const video_layout_render_info_t *info, int value)
|
|
{
|
|
/* TODO */
|
|
}
|
|
|
|
static void gl2_video_layout_rect(const video_layout_render_info_t *info)
|
|
{
|
|
gl2_t *gl;
|
|
gl = (gl2_t*)info->video_driver_data;
|
|
|
|
gl2_video_layout_image(info, (void*)(uintptr_t)gl->video_layout_white_texture, NULL);
|
|
}
|
|
|
|
static void gl2_video_layout_screen(const video_layout_render_info_t *info, int screen_index)
|
|
{
|
|
gl2_video_layout_rect(info);
|
|
}
|
|
|
|
static void gl2_video_layout_ellipse(const video_layout_render_info_t *info)
|
|
{
|
|
/* TODO */
|
|
}
|
|
|
|
static void gl2_video_layout_led_dot(const video_layout_render_info_t *info, int dot_count, int dot_mask)
|
|
{
|
|
/* TODO */
|
|
}
|
|
|
|
static void gl2_video_layout_led_seg(const video_layout_render_info_t *info, video_layout_led_t seg_layout, int seg_mask)
|
|
{
|
|
/* TODO */
|
|
}
|
|
|
|
static void gl2_video_layout_layer_end(const video_layout_render_info_t *info, video_layout_blend_t blend_type)
|
|
{
|
|
gl2_t *gl;
|
|
gl = (gl2_t*)info->video_driver_data;
|
|
|
|
switch (blend_type)
|
|
{
|
|
case VIDEO_LAYOUT_BLEND_ALPHA:
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
break;
|
|
case VIDEO_LAYOUT_BLEND_ADD:
|
|
glBlendFunc(GL_ONE, GL_ONE);
|
|
break;
|
|
case VIDEO_LAYOUT_BLEND_MOD:
|
|
glBlendFunc(GL_DST_COLOR, GL_ZERO);
|
|
break;
|
|
}
|
|
|
|
gl2_bind_fb(0);
|
|
|
|
gl->coords.vertex = gl->vertex_ptr;
|
|
gl->coords.tex_coord = video_layout_layer_tex_coord;
|
|
gl->coords.color = gl->white_color_ptr;
|
|
gl->coords.vertices = 4;
|
|
|
|
gl->shader->set_coords(gl->shader_data, &gl->coords);
|
|
gl->shader->set_mvp(gl->shader_data, &gl->mvp_no_rot);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gl->video_layout_fbo_texture);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
gl->coords.tex_coord = gl->tex_info.coord;
|
|
}
|
|
|
|
static video_layout_render_interface_t gl2_video_layout_render_interface =
|
|
{
|
|
gl2_video_layout_take_image,
|
|
gl2_video_layout_free_image,
|
|
gl2_video_layout_layer_begin,
|
|
gl2_video_layout_screen,
|
|
gl2_video_layout_image,
|
|
gl2_video_layout_text,
|
|
gl2_video_layout_counter,
|
|
gl2_video_layout_rect,
|
|
gl2_video_layout_ellipse,
|
|
gl2_video_layout_led_dot,
|
|
gl2_video_layout_led_seg,
|
|
gl2_video_layout_layer_end
|
|
};
|
|
|
|
static const video_layout_render_interface_t *gl2_get_video_layout_render_interface(void *data)
|
|
{
|
|
return &gl2_video_layout_render_interface;
|
|
}
|
|
#endif /* HAVE_VIDEO_LAYOUT */
|
|
|
|
static bool gl2_frame(void *data, const void *frame,
|
|
unsigned frame_width, unsigned frame_height,
|
|
uint64_t frame_count,
|
|
unsigned pitch, const char *msg,
|
|
video_frame_info_t *video_info)
|
|
{
|
|
video_shader_ctx_params_t params;
|
|
struct video_tex_info feedback_info;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
gl2_renderchain_data_t *chain = (gl2_renderchain_data_t*)gl->renderchain_data;
|
|
unsigned width = gl->video_width;
|
|
unsigned height = gl->video_height;
|
|
bool use_rgba = video_info->use_rgba;
|
|
bool statistics_show = video_info->statistics_show;
|
|
bool msg_bgcolor_enable = video_info->msg_bgcolor_enable;
|
|
#ifndef EMSCRIPTEN
|
|
unsigned black_frame_insertion = video_info->black_frame_insertion;
|
|
#endif
|
|
bool input_driver_nonblock_state = video_info->input_driver_nonblock_state;
|
|
bool hard_sync = video_info->hard_sync;
|
|
unsigned hard_sync_frames = video_info->hard_sync_frames;
|
|
struct font_params *osd_params = (struct font_params*)
|
|
&video_info->osd_stat_params;
|
|
const char *stat_text = video_info->stat_text;
|
|
#ifdef HAVE_MENU
|
|
bool menu_is_alive = video_info->menu_is_alive;
|
|
#endif
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
bool widgets_active = video_info->widgets_active;
|
|
#endif
|
|
#ifndef EMSCRIPTEN
|
|
bool runloop_is_slowmotion = video_info->runloop_is_slowmotion;
|
|
bool runloop_is_paused = video_info->runloop_is_paused;
|
|
#endif
|
|
bool overlay_behind_menu = video_info->overlay_behind_menu;
|
|
|
|
if (!gl)
|
|
return false;
|
|
|
|
gl2_context_bind_hw_render(gl, false);
|
|
|
|
#ifndef HAVE_OPENGLES
|
|
if (gl->core_context_in_use)
|
|
glBindVertexArray(chain->vao);
|
|
#endif
|
|
|
|
gl->shader->use(gl, gl->shader_data, 1, true);
|
|
|
|
#ifdef IOS
|
|
/* Apparently the viewport is lost each frame, thanks Apple. */
|
|
gl2_set_viewport(gl, width, height, false, true);
|
|
#endif
|
|
|
|
/* Render to texture in first pass. */
|
|
if (gl->fbo_inited)
|
|
{
|
|
gl2_renderchain_recompute_pass_sizes(
|
|
gl, chain,
|
|
frame_width, frame_height,
|
|
gl->vp_out_width, gl->vp_out_height);
|
|
|
|
gl2_renderchain_start_render(gl, chain);
|
|
}
|
|
|
|
if (gl->should_resize)
|
|
{
|
|
if (gl->ctx_driver->set_resize)
|
|
gl->ctx_driver->set_resize(gl->ctx_data,
|
|
width, height);
|
|
gl->should_resize = false;
|
|
|
|
if (gl->fbo_inited)
|
|
{
|
|
/* On resize, we might have to recreate our FBOs
|
|
* due to "Viewport" scale, and set a new viewport. */
|
|
unsigned i;
|
|
|
|
/* Check if we have to recreate our FBO textures. */
|
|
for (i = 0; i < (unsigned)chain->fbo_pass; i++)
|
|
{
|
|
struct video_fbo_rect *fbo_rect = &gl->fbo_rect[i];
|
|
if (fbo_rect)
|
|
{
|
|
unsigned img_width = fbo_rect->max_img_width;
|
|
unsigned img_height = fbo_rect->max_img_height;
|
|
|
|
if ((img_width > fbo_rect->width) ||
|
|
(img_height > fbo_rect->height))
|
|
{
|
|
/* Check proactively since we might suddently
|
|
* get sizes of tex_w width or tex_h height. */
|
|
unsigned max = img_width > img_height ? img_width : img_height;
|
|
unsigned pow2_size = next_pow2(max);
|
|
bool update_feedback = gl->fbo_feedback_enable
|
|
&& (unsigned)i == gl->fbo_feedback_pass;
|
|
|
|
fbo_rect->width = pow2_size;
|
|
fbo_rect->height = pow2_size;
|
|
|
|
gl2_recreate_fbo(fbo_rect, chain->fbo[i], &chain->fbo_texture[i]);
|
|
|
|
/* Update feedback texture in-place so we avoid having to
|
|
* juggle two different fbo_rect structs since they get updated here. */
|
|
if (update_feedback)
|
|
{
|
|
if (gl2_recreate_fbo(fbo_rect, gl->fbo_feedback,
|
|
&gl->fbo_feedback_texture))
|
|
{
|
|
/* Make sure the feedback textures are cleared
|
|
* so we don't feedback noise. */
|
|
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
}
|
|
}
|
|
|
|
RARCH_LOG("[GL]: Recreating FBO texture #%d: %ux%u.\n",
|
|
i, fbo_rect->width, fbo_rect->height);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Go back to what we're supposed to do,
|
|
* render to FBO #0. */
|
|
gl2_renderchain_start_render(gl, chain);
|
|
}
|
|
else
|
|
gl2_set_viewport(gl, width, height, false, true);
|
|
|
|
#ifdef HAVE_VIDEO_LAYOUT
|
|
gl->video_layout_resize = true;
|
|
#endif
|
|
}
|
|
|
|
#ifdef HAVE_VIDEO_LAYOUT
|
|
gl2_video_layout_viewport(gl);
|
|
#endif
|
|
|
|
if (frame)
|
|
gl->tex_index = ((gl->tex_index + 1) % gl->textures);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
|
|
/* Can be NULL for frame dupe / NULL render. */
|
|
if (frame)
|
|
{
|
|
if (!gl->hw_render_fbo_init)
|
|
{
|
|
gl2_update_input_size(gl, frame_width, frame_height, pitch, true);
|
|
|
|
gl2_renderchain_copy_frame(gl, chain, use_rgba,
|
|
frame, frame_width, frame_height, pitch);
|
|
}
|
|
|
|
/* No point regenerating mipmaps
|
|
* if there are no new frames. */
|
|
if (gl->tex_mipmap && gl->have_mipmap)
|
|
glGenerateMipmap(GL_TEXTURE_2D);
|
|
}
|
|
|
|
/* Have to reset rendering state which libretro core
|
|
* could easily have overridden. */
|
|
if (gl->hw_render_fbo_init)
|
|
{
|
|
gl2_update_input_size(gl, frame_width, frame_height, pitch, false);
|
|
if (!gl->fbo_inited)
|
|
{
|
|
gl2_renderchain_bind_backbuffer();
|
|
gl2_set_viewport(gl, width, height, false, true);
|
|
}
|
|
|
|
gl2_renderchain_restore_default_state(gl);
|
|
|
|
glDisable(GL_STENCIL_TEST);
|
|
glDisable(GL_BLEND);
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glBlendEquation(GL_FUNC_ADD);
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
}
|
|
|
|
gl->tex_info.tex = gl->texture[gl->tex_index];
|
|
gl->tex_info.input_size[0] = frame_width;
|
|
gl->tex_info.input_size[1] = frame_height;
|
|
gl->tex_info.tex_size[0] = gl->tex_w;
|
|
gl->tex_info.tex_size[1] = gl->tex_h;
|
|
|
|
feedback_info = gl->tex_info;
|
|
|
|
if (gl->fbo_feedback_enable)
|
|
{
|
|
const struct video_fbo_rect
|
|
*rect = &gl->fbo_rect[gl->fbo_feedback_pass];
|
|
GLfloat xamt = (GLfloat)rect->img_width / rect->width;
|
|
GLfloat yamt = (GLfloat)rect->img_height / rect->height;
|
|
|
|
feedback_info.tex = gl->fbo_feedback_texture;
|
|
feedback_info.input_size[0] = rect->img_width;
|
|
feedback_info.input_size[1] = rect->img_height;
|
|
feedback_info.tex_size[0] = rect->width;
|
|
feedback_info.tex_size[1] = rect->height;
|
|
|
|
SET_TEXTURE_COORDS(feedback_info.coord, xamt, yamt);
|
|
}
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
params.data = gl;
|
|
params.width = frame_width;
|
|
params.height = frame_height;
|
|
params.tex_width = gl->tex_w;
|
|
params.tex_height = gl->tex_h;
|
|
params.out_width = gl->vp.width;
|
|
params.out_height = gl->vp.height;
|
|
params.frame_counter = (unsigned int)frame_count;
|
|
params.info = &gl->tex_info;
|
|
params.prev_info = gl->prev_info;
|
|
params.feedback_info = &feedback_info;
|
|
params.fbo_info = NULL;
|
|
params.fbo_info_cnt = 0;
|
|
|
|
gl->shader->set_params(¶ms, gl->shader_data);
|
|
|
|
gl->coords.vertices = 4;
|
|
|
|
gl->shader->set_coords(gl->shader_data, &gl->coords);
|
|
gl->shader->set_mvp(gl->shader_data, &gl->mvp);
|
|
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
if (gl->fbo_inited)
|
|
gl2_renderchain_render(gl,
|
|
chain,
|
|
frame_count, &gl->tex_info, &feedback_info);
|
|
|
|
/* Set prev textures. */
|
|
gl2_renderchain_bind_prev_texture(gl,
|
|
chain, &gl->tex_info);
|
|
|
|
#ifdef HAVE_VIDEO_LAYOUT
|
|
gl2_video_layout_render(gl);
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
if (gl->overlay_enable && overlay_behind_menu)
|
|
gl2_render_overlay(gl);
|
|
#endif
|
|
|
|
#if defined(HAVE_MENU)
|
|
if (gl->menu_texture_enable)
|
|
{
|
|
menu_driver_frame(menu_is_alive, video_info);
|
|
|
|
if (gl->menu_texture)
|
|
gl2_draw_texture(gl);
|
|
}
|
|
else if (statistics_show)
|
|
{
|
|
if (osd_params)
|
|
font_driver_render_msg(gl, stat_text,
|
|
(const struct font_params*)osd_params, NULL);
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
if (gl->overlay_enable && !overlay_behind_menu)
|
|
gl2_render_overlay(gl);
|
|
#endif
|
|
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
if (widgets_active)
|
|
gfx_widgets_frame(video_info);
|
|
#endif
|
|
|
|
if (!string_is_empty(msg))
|
|
{
|
|
if (msg_bgcolor_enable)
|
|
gl2_render_osd_background(gl, msg);
|
|
font_driver_render_msg(gl, msg, NULL, NULL);
|
|
}
|
|
|
|
if (gl->ctx_driver->update_window_title)
|
|
gl->ctx_driver->update_window_title(gl->ctx_data);
|
|
|
|
/* Reset state which could easily mess up libretro core. */
|
|
if (gl->hw_render_fbo_init)
|
|
{
|
|
gl->shader->use(gl, gl->shader_data, 0, true);
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
}
|
|
|
|
/* Screenshots. */
|
|
if (gl->readback_buffer_screenshot)
|
|
gl2_renderchain_readback(gl,
|
|
chain,
|
|
4, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
gl->readback_buffer_screenshot);
|
|
|
|
/* Don't readback if we're in menu mode. */
|
|
else if (gl->pbo_readback_enable)
|
|
#ifdef HAVE_MENU
|
|
/* Don't readback if we're in menu mode. */
|
|
if (!gl->menu_texture_enable)
|
|
#endif
|
|
gl2_pbo_async_readback(gl);
|
|
|
|
if (gl->ctx_driver->swap_buffers)
|
|
gl->ctx_driver->swap_buffers(gl->ctx_data);
|
|
|
|
/* Emscripten has to do black frame insertion in its main loop */
|
|
#ifndef EMSCRIPTEN
|
|
/* Disable BFI during fast forward, slow-motion,
|
|
* and pause to prevent flicker. */
|
|
if (
|
|
black_frame_insertion
|
|
&& !input_driver_nonblock_state
|
|
&& !runloop_is_slowmotion
|
|
&& !runloop_is_paused
|
|
&& !gl->menu_texture_enable)
|
|
{
|
|
unsigned n;
|
|
for (n = 0; n < black_frame_insertion; ++n)
|
|
{
|
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
if (gl->ctx_driver->swap_buffers)
|
|
gl->ctx_driver->swap_buffers(gl->ctx_data);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* check if we are fast forwarding or in menu,
|
|
* if we are ignore hard sync */
|
|
if ( gl->have_sync
|
|
&& hard_sync
|
|
&& !input_driver_nonblock_state
|
|
)
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
gl2_renderchain_fence_iterate(gl, chain,
|
|
hard_sync_frames);
|
|
}
|
|
|
|
#ifndef HAVE_OPENGLES
|
|
if (gl->core_context_in_use)
|
|
glBindVertexArray(0);
|
|
#endif
|
|
gl2_context_bind_hw_render(gl, true);
|
|
return true;
|
|
}
|
|
|
|
static void gl2_destroy_resources(gl2_t *gl)
|
|
{
|
|
if (gl)
|
|
{
|
|
if (gl->empty_buf)
|
|
free(gl->empty_buf);
|
|
if (gl->conv_buffer)
|
|
free(gl->conv_buffer);
|
|
free(gl);
|
|
}
|
|
|
|
gl_query_core_context_unset();
|
|
}
|
|
|
|
static void gl2_deinit_chain(gl2_t *gl)
|
|
{
|
|
if (!gl)
|
|
return;
|
|
|
|
if (gl->renderchain_data)
|
|
free(gl->renderchain_data);
|
|
gl->renderchain_data = NULL;
|
|
}
|
|
|
|
static void gl2_free(void *data)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (!gl)
|
|
return;
|
|
|
|
#ifdef HAVE_VIDEO_LAYOUT
|
|
gl2_video_layout_free(gl);
|
|
#endif
|
|
|
|
gl2_context_bind_hw_render(gl, false);
|
|
|
|
if (gl->have_sync)
|
|
gl2_renderchain_fence_free(gl,
|
|
(gl2_renderchain_data_t*)
|
|
gl->renderchain_data);
|
|
|
|
font_driver_free_osd();
|
|
|
|
gl->shader->deinit(gl->shader_data);
|
|
|
|
glDeleteTextures(gl->textures, gl->texture);
|
|
|
|
#if defined(HAVE_MENU)
|
|
if (gl->menu_texture)
|
|
glDeleteTextures(1, &gl->menu_texture);
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
gl2_free_overlay(gl);
|
|
#endif
|
|
|
|
#if defined(HAVE_PSGL)
|
|
glBindBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE, 0);
|
|
glDeleteBuffers(1, &gl->pbo);
|
|
#endif
|
|
|
|
scaler_ctx_gen_reset(&gl->scaler);
|
|
|
|
if (gl->pbo_readback_enable)
|
|
{
|
|
glDeleteBuffers(4, gl->pbo_readback);
|
|
scaler_ctx_gen_reset(&gl->pbo_readback_scaler);
|
|
}
|
|
|
|
#ifndef HAVE_OPENGLES
|
|
if (gl->core_context_in_use)
|
|
{
|
|
gl2_renderchain_data_t *chain = (gl2_renderchain_data_t*)
|
|
gl->renderchain_data;
|
|
|
|
glBindVertexArray(0);
|
|
glDeleteVertexArrays(1, &chain->vao);
|
|
}
|
|
#endif
|
|
|
|
gl2_renderchain_deinit_fbo(gl, (gl2_renderchain_data_t*)gl->renderchain_data);
|
|
gl2_renderchain_deinit_hw_render(gl, (gl2_renderchain_data_t*)gl->renderchain_data);
|
|
gl2_deinit_chain(gl);
|
|
|
|
if (gl->ctx_driver && gl->ctx_driver->destroy)
|
|
gl->ctx_driver->destroy(gl->ctx_data);
|
|
video_context_driver_free();
|
|
|
|
gl2_destroy_resources(gl);
|
|
}
|
|
|
|
static void gl2_set_nonblock_state(
|
|
void *data, bool state,
|
|
bool adaptive_vsync_enabled,
|
|
unsigned swap_interval)
|
|
{
|
|
int interval = 0;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return;
|
|
|
|
gl2_context_bind_hw_render(gl, false);
|
|
|
|
if (!state)
|
|
interval = swap_interval;
|
|
|
|
if (gl->ctx_driver->swap_interval)
|
|
{
|
|
if (adaptive_vsync_enabled && interval == 1)
|
|
interval = -1;
|
|
gl->ctx_driver->swap_interval(gl->ctx_data, interval);
|
|
}
|
|
gl2_context_bind_hw_render(gl, true);
|
|
}
|
|
|
|
static bool gl2_resolve_extensions(gl2_t *gl, const char *context_ident, const video_info_t *video)
|
|
{
|
|
settings_t *settings = config_get_ptr();
|
|
bool video_hard_sync = settings->bools.video_hard_sync;
|
|
|
|
/* have_es2_compat - GL_RGB565 internal format support.
|
|
* Even though ES2 support is claimed, the format
|
|
* is not supported on older ATI catalyst drivers.
|
|
*
|
|
* The speed gain from using GL_RGB565 is worth
|
|
* adding some workarounds for.
|
|
*
|
|
* have_sync - Use ARB_sync to reduce latency.
|
|
*/
|
|
gl->have_full_npot_support = gl_check_capability(GL_CAPS_FULL_NPOT_SUPPORT);
|
|
gl->have_mipmap = gl_check_capability(GL_CAPS_MIPMAP);
|
|
gl->have_es2_compat = gl_check_capability(GL_CAPS_ES2_COMPAT);
|
|
gl->support_unpack_row_length = gl_check_capability(GL_CAPS_UNPACK_ROW_LENGTH);
|
|
gl->have_sync = gl_check_capability(GL_CAPS_SYNC);
|
|
|
|
if (gl->have_sync && video_hard_sync)
|
|
RARCH_LOG("[GL]: Using ARB_sync to reduce latency.\n");
|
|
|
|
video_driver_unset_rgba();
|
|
|
|
gl2_renderchain_resolve_extensions(gl,
|
|
(gl2_renderchain_data_t*)gl->renderchain_data,
|
|
context_ident, video);
|
|
|
|
#if defined(HAVE_OPENGLES) && !defined(HAVE_PSGL)
|
|
if (!gl_check_capability(GL_CAPS_BGRA8888))
|
|
{
|
|
video_driver_set_rgba();
|
|
RARCH_WARN("[GL]: GLES implementation does not have BGRA8888 extension.\n"
|
|
"[GL]: 32-bit path will require conversion.\n");
|
|
}
|
|
/* TODO/FIXME - No extensions for float FBO currently. */
|
|
#endif
|
|
|
|
#ifdef GL_DEBUG
|
|
/* Useful for debugging, but kinda obnoxious otherwise. */
|
|
RARCH_LOG("[GL]: Supported extensions:\n");
|
|
|
|
if (gl->core_context_in_use)
|
|
{
|
|
#ifdef GL_NUM_EXTENSIONS
|
|
GLint i;
|
|
GLint exts = 0;
|
|
glGetIntegerv(GL_NUM_EXTENSIONS, &exts);
|
|
for (i = 0; i < exts; i++)
|
|
{
|
|
const char *ext = (const char*)glGetStringi(GL_EXTENSIONS, i);
|
|
if (ext)
|
|
RARCH_LOG("\t%s\n", ext);
|
|
}
|
|
#endif
|
|
}
|
|
else
|
|
{
|
|
const char *ext = (const char*)glGetString(GL_EXTENSIONS);
|
|
|
|
if (ext)
|
|
{
|
|
size_t i;
|
|
struct string_list list = {0};
|
|
|
|
string_list_initialize(&list);
|
|
string_split_noalloc(&list, ext, " ");
|
|
|
|
for (i = 0; i < list.size; i++)
|
|
RARCH_LOG("\t%s\n", list.elems[i].data);
|
|
string_list_deinitialize(&list);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
static INLINE void gl2_set_texture_fmts(gl2_t *gl, bool rgb32)
|
|
{
|
|
gl->internal_fmt = RARCH_GL_INTERNAL_FORMAT16;
|
|
gl->texture_type = RARCH_GL_TEXTURE_TYPE16;
|
|
gl->texture_fmt = RARCH_GL_FORMAT16;
|
|
gl->base_size = sizeof(uint16_t);
|
|
|
|
if (rgb32)
|
|
{
|
|
bool use_rgba = video_driver_supports_rgba();
|
|
|
|
gl->internal_fmt = RARCH_GL_INTERNAL_FORMAT32;
|
|
gl->texture_type = RARCH_GL_TEXTURE_TYPE32;
|
|
gl->texture_fmt = RARCH_GL_FORMAT32;
|
|
gl->base_size = sizeof(uint32_t);
|
|
|
|
if (use_rgba)
|
|
{
|
|
gl->internal_fmt = GL_RGBA;
|
|
gl->texture_type = GL_RGBA;
|
|
}
|
|
}
|
|
#ifndef HAVE_OPENGLES
|
|
else if (gl->have_es2_compat)
|
|
{
|
|
RARCH_LOG("[GL]: Using GL_RGB565 for texture uploads.\n");
|
|
gl->internal_fmt = RARCH_GL_INTERNAL_FORMAT16_565;
|
|
gl->texture_type = RARCH_GL_TEXTURE_TYPE16_565;
|
|
gl->texture_fmt = RARCH_GL_FORMAT16_565;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static bool gl2_init_pbo_readback(gl2_t *gl)
|
|
{
|
|
#if !defined(HAVE_OPENGLES2) && !defined(HAVE_PSGL)
|
|
unsigned i;
|
|
|
|
glGenBuffers(4, gl->pbo_readback);
|
|
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
gl2_renderchain_bind_pbo(gl->pbo_readback[i]);
|
|
gl2_renderchain_init_pbo(gl->vp.width *
|
|
gl->vp.height * sizeof(uint32_t), NULL);
|
|
}
|
|
gl2_renderchain_unbind_pbo();
|
|
|
|
#ifndef HAVE_OPENGLES3
|
|
{
|
|
struct scaler_ctx *scaler = &gl->pbo_readback_scaler;
|
|
scaler->in_width = gl->vp.width;
|
|
scaler->in_height = gl->vp.height;
|
|
scaler->out_width = gl->vp.width;
|
|
scaler->out_height = gl->vp.height;
|
|
scaler->in_stride = gl->vp.width * sizeof(uint32_t);
|
|
scaler->out_stride = gl->vp.width * 3;
|
|
scaler->in_fmt = SCALER_FMT_ARGB8888;
|
|
scaler->out_fmt = SCALER_FMT_BGR24;
|
|
scaler->scaler_type = SCALER_TYPE_POINT;
|
|
|
|
if (!scaler_ctx_gen_filter(scaler))
|
|
{
|
|
gl->pbo_readback_enable = false;
|
|
RARCH_ERR("[GL]: Failed to initialize pixel conversion for PBO.\n");
|
|
glDeleteBuffers(4, gl->pbo_readback);
|
|
return false;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return true;
|
|
#else
|
|
/* If none of these are bound, we have to assume
|
|
* we are not going to use PBOs */
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
static const gfx_ctx_driver_t *gl2_get_context(gl2_t *gl)
|
|
{
|
|
const gfx_ctx_driver_t *gfx_ctx = NULL;
|
|
void *ctx_data = NULL;
|
|
settings_t *settings = config_get_ptr();
|
|
struct retro_hw_render_callback *hwr = video_driver_get_hw_context();
|
|
unsigned major = hwr->version_major;
|
|
unsigned minor = hwr->version_minor;
|
|
bool video_shared_context = settings->bools.video_shared_context;
|
|
#ifdef HAVE_OPENGLES
|
|
enum gfx_ctx_api api = GFX_CTX_OPENGL_ES_API;
|
|
if (hwr->context_type == RETRO_HW_CONTEXT_OPENGLES3)
|
|
{
|
|
major = 3;
|
|
minor = 0;
|
|
}
|
|
#else
|
|
enum gfx_ctx_api api = GFX_CTX_OPENGL_API;
|
|
#endif
|
|
gl->shared_context_use = video_shared_context
|
|
&& hwr->context_type != RETRO_HW_CONTEXT_NONE;
|
|
|
|
if ( (libretro_get_shared_context())
|
|
&& (hwr->context_type != RETRO_HW_CONTEXT_NONE))
|
|
gl->shared_context_use = true;
|
|
|
|
gfx_ctx = video_context_driver_init_first(gl,
|
|
settings->arrays.video_context_driver,
|
|
api, major, minor, gl->shared_context_use, &ctx_data);
|
|
|
|
if (ctx_data)
|
|
gl->ctx_data = ctx_data;
|
|
|
|
return gfx_ctx;
|
|
}
|
|
|
|
#ifdef GL_DEBUG
|
|
#ifdef HAVE_GL_DEBUG_ES
|
|
#define DEBUG_CALLBACK_TYPE GL_APIENTRY
|
|
|
|
#define GL_DEBUG_SOURCE_API GL_DEBUG_SOURCE_API_KHR
|
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR
|
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER GL_DEBUG_SOURCE_SHADER_COMPILER_KHR
|
|
#define GL_DEBUG_SOURCE_THIRD_PARTY GL_DEBUG_SOURCE_THIRD_PARTY_KHR
|
|
#define GL_DEBUG_SOURCE_APPLICATION GL_DEBUG_SOURCE_APPLICATION_KHR
|
|
#define GL_DEBUG_SOURCE_OTHER GL_DEBUG_SOURCE_OTHER_KHR
|
|
#define GL_DEBUG_TYPE_ERROR GL_DEBUG_TYPE_ERROR_KHR
|
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR
|
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR
|
|
#define GL_DEBUG_TYPE_PORTABILITY GL_DEBUG_TYPE_PORTABILITY_KHR
|
|
#define GL_DEBUG_TYPE_PERFORMANCE GL_DEBUG_TYPE_PERFORMANCE_KHR
|
|
#define GL_DEBUG_TYPE_MARKER GL_DEBUG_TYPE_MARKER_KHR
|
|
#define GL_DEBUG_TYPE_PUSH_GROUP GL_DEBUG_TYPE_PUSH_GROUP_KHR
|
|
#define GL_DEBUG_TYPE_POP_GROUP GL_DEBUG_TYPE_POP_GROUP_KHR
|
|
#define GL_DEBUG_TYPE_OTHER GL_DEBUG_TYPE_OTHER_KHR
|
|
#define GL_DEBUG_SEVERITY_HIGH GL_DEBUG_SEVERITY_HIGH_KHR
|
|
#define GL_DEBUG_SEVERITY_MEDIUM GL_DEBUG_SEVERITY_MEDIUM_KHR
|
|
#define GL_DEBUG_SEVERITY_LOW GL_DEBUG_SEVERITY_LOW_KHR
|
|
#else
|
|
#define DEBUG_CALLBACK_TYPE APIENTRY
|
|
#endif
|
|
|
|
static void DEBUG_CALLBACK_TYPE gl2_debug_cb(GLenum source, GLenum type,
|
|
GLuint id, GLenum severity, GLsizei length,
|
|
const GLchar *message, void *userParam)
|
|
{
|
|
const char *src = NULL;
|
|
const char *typestr = NULL;
|
|
|
|
switch (source)
|
|
{
|
|
case GL_DEBUG_SOURCE_API:
|
|
src = "API";
|
|
break;
|
|
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
|
|
src = "Window system";
|
|
break;
|
|
case GL_DEBUG_SOURCE_SHADER_COMPILER:
|
|
src = "Shader compiler";
|
|
break;
|
|
case GL_DEBUG_SOURCE_THIRD_PARTY:
|
|
src = "3rd party";
|
|
break;
|
|
case GL_DEBUG_SOURCE_APPLICATION:
|
|
src = "Application";
|
|
break;
|
|
case GL_DEBUG_SOURCE_OTHER:
|
|
src = "Other";
|
|
break;
|
|
default:
|
|
src = "Unknown";
|
|
break;
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case GL_DEBUG_TYPE_ERROR:
|
|
typestr = "Error";
|
|
break;
|
|
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
|
|
typestr = "Deprecated behavior";
|
|
break;
|
|
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
|
|
typestr = "Undefined behavior";
|
|
break;
|
|
case GL_DEBUG_TYPE_PORTABILITY:
|
|
typestr = "Portability";
|
|
break;
|
|
case GL_DEBUG_TYPE_PERFORMANCE:
|
|
typestr = "Performance";
|
|
break;
|
|
case GL_DEBUG_TYPE_MARKER:
|
|
typestr = "Marker";
|
|
break;
|
|
case GL_DEBUG_TYPE_PUSH_GROUP:
|
|
typestr = "Push group";
|
|
break;
|
|
case GL_DEBUG_TYPE_POP_GROUP:
|
|
typestr = "Pop group";
|
|
break;
|
|
case GL_DEBUG_TYPE_OTHER:
|
|
typestr = "Other";
|
|
break;
|
|
default:
|
|
typestr = "Unknown";
|
|
break;
|
|
}
|
|
|
|
switch (severity)
|
|
{
|
|
case GL_DEBUG_SEVERITY_HIGH:
|
|
RARCH_ERR("[GL debug (High, %s, %s)]: %s\n", src, typestr, message);
|
|
break;
|
|
case GL_DEBUG_SEVERITY_MEDIUM:
|
|
RARCH_WARN("[GL debug (Medium, %s, %s)]: %s\n", src, typestr, message);
|
|
break;
|
|
case GL_DEBUG_SEVERITY_LOW:
|
|
RARCH_LOG("[GL debug (Low, %s, %s)]: %s\n", src, typestr, message);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void gl2_begin_debug(gl2_t *gl)
|
|
{
|
|
if (gl_check_capability(GL_CAPS_DEBUG))
|
|
{
|
|
#ifdef HAVE_GL_DEBUG_ES
|
|
glDebugMessageCallbackKHR(gl2_debug_cb, gl);
|
|
glDebugMessageControlKHR(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
|
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
|
|
#else
|
|
glDebugMessageCallback(gl2_debug_cb, gl);
|
|
glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
|
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
|
#endif
|
|
}
|
|
else
|
|
RARCH_ERR("[GL]: Neither GL_KHR_debug nor GL_ARB_debug_output are implemented. Cannot start GL debugging.\n");
|
|
}
|
|
#endif
|
|
|
|
static bool renderchain_gl2_init_first(void **renderchain_handle)
|
|
{
|
|
gl2_renderchain_data_t *data = (gl2_renderchain_data_t *)calloc(1, sizeof(*data));
|
|
|
|
if (!data)
|
|
return false;
|
|
|
|
*renderchain_handle = data;
|
|
return true;
|
|
}
|
|
|
|
static void *gl2_init(const video_info_t *video,
|
|
input_driver_t **input, void **input_data)
|
|
{
|
|
enum gfx_wrap_type wrap_type;
|
|
unsigned full_x, full_y;
|
|
video_shader_ctx_info_t shader_info;
|
|
settings_t *settings = config_get_ptr();
|
|
bool video_gpu_record = settings->bools.video_gpu_record;
|
|
int interval = 0;
|
|
unsigned mip_level = 0;
|
|
unsigned mode_width = 0;
|
|
unsigned mode_height = 0;
|
|
unsigned win_width = 0;
|
|
unsigned win_height = 0;
|
|
unsigned temp_width = 0;
|
|
unsigned temp_height = 0;
|
|
bool force_smooth = false;
|
|
const char *vendor = NULL;
|
|
const char *renderer = NULL;
|
|
const char *version = NULL;
|
|
struct retro_hw_render_callback *hwr = NULL;
|
|
char *error_string = NULL;
|
|
recording_state_t *recording_st = recording_state_get_ptr();
|
|
gl2_t *gl = (gl2_t*)calloc(1, sizeof(gl2_t));
|
|
const gfx_ctx_driver_t *ctx_driver = gl2_get_context(gl);
|
|
|
|
if (!gl || !ctx_driver)
|
|
goto error;
|
|
|
|
video_context_driver_set((const gfx_ctx_driver_t*)ctx_driver);
|
|
|
|
gl->ctx_driver = ctx_driver;
|
|
gl->video_info = *video;
|
|
|
|
RARCH_LOG("[GL]: Found GL context: \"%s\".\n", ctx_driver->ident);
|
|
|
|
if (gl->ctx_driver->get_video_size)
|
|
gl->ctx_driver->get_video_size(gl->ctx_data,
|
|
&mode_width, &mode_height);
|
|
|
|
#if defined(DINGUX)
|
|
mode_width = 320;
|
|
mode_height = 240;
|
|
#endif
|
|
full_x = mode_width;
|
|
full_y = mode_height;
|
|
interval = 0;
|
|
|
|
RARCH_LOG("[GL]: Detecting screen resolution: %ux%u.\n", full_x, full_y);
|
|
|
|
if (video->vsync)
|
|
interval = video->swap_interval;
|
|
|
|
if (gl->ctx_driver->swap_interval)
|
|
{
|
|
bool adaptive_vsync_enabled = video_driver_test_all_flags(
|
|
GFX_CTX_FLAGS_ADAPTIVE_VSYNC) && video->adaptive_vsync;
|
|
if (adaptive_vsync_enabled && interval == 1)
|
|
interval = -1;
|
|
gl->ctx_driver->swap_interval(gl->ctx_data, interval);
|
|
}
|
|
|
|
win_width = video->width;
|
|
win_height = video->height;
|
|
|
|
if (video->fullscreen && (win_width == 0) && (win_height == 0))
|
|
{
|
|
win_width = full_x;
|
|
win_height = full_y;
|
|
}
|
|
|
|
if ( !gl->ctx_driver->set_video_mode
|
|
|| !gl->ctx_driver->set_video_mode(gl->ctx_data,
|
|
win_width, win_height, video->fullscreen))
|
|
goto error;
|
|
#if defined(__APPLE__) && !defined(IOS)
|
|
/* This is a hack for now to work around a very annoying
|
|
* issue that currently eludes us. */
|
|
if ( !gl->ctx_driver->set_video_mode
|
|
|| !gl->ctx_driver->set_video_mode(gl->ctx_data,
|
|
win_width, win_height, video->fullscreen))
|
|
goto error;
|
|
#endif
|
|
|
|
#if !defined(RARCH_CONSOLE) || defined(HAVE_LIBNX)
|
|
rglgen_resolve_symbols(ctx_driver->get_proc_address);
|
|
#endif
|
|
|
|
/* Clear out potential error flags in case we use cached context. */
|
|
glGetError();
|
|
|
|
vendor = (const char*)glGetString(GL_VENDOR);
|
|
renderer = (const char*)glGetString(GL_RENDERER);
|
|
version = (const char*)glGetString(GL_VERSION);
|
|
|
|
RARCH_LOG("[GL]: Vendor: %s, Renderer: %s.\n", vendor, renderer);
|
|
RARCH_LOG("[GL]: Version: %s.\n", version);
|
|
|
|
if (string_is_equal(ctx_driver->ident, "null"))
|
|
goto error;
|
|
|
|
if (!string_is_empty(version))
|
|
sscanf(version, "%d.%d", &gl->version_major, &gl->version_minor);
|
|
|
|
{
|
|
char device_str[128];
|
|
|
|
device_str[0] = '\0';
|
|
|
|
if (!string_is_empty(vendor))
|
|
{
|
|
strlcpy(device_str, vendor, sizeof(device_str));
|
|
strlcat(device_str, " ", sizeof(device_str));
|
|
}
|
|
|
|
if (!string_is_empty(renderer))
|
|
strlcat(device_str, renderer, sizeof(device_str));
|
|
|
|
video_driver_set_gpu_device_string(device_str);
|
|
|
|
if (!string_is_empty(version))
|
|
video_driver_set_gpu_api_version_string(version);
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
if ( string_is_equal(vendor, "Microsoft Corporation"))
|
|
if (string_is_equal(renderer, "GDI Generic"))
|
|
#ifdef HAVE_OPENGL1
|
|
video_driver_force_fallback("gl1");
|
|
#else
|
|
video_driver_force_fallback("gdi");
|
|
#endif
|
|
#endif
|
|
#if defined(__APPLE__) && defined(__ppc__)
|
|
if (gl->version_major == 1)
|
|
video_driver_force_fallback("gl1");
|
|
#endif
|
|
|
|
hwr = video_driver_get_hw_context();
|
|
|
|
if (hwr->context_type == RETRO_HW_CONTEXT_OPENGL_CORE)
|
|
{
|
|
gl_query_core_context_set(true);
|
|
gl->core_context_in_use = true;
|
|
|
|
if (hwr->context_type == RETRO_HW_CONTEXT_OPENGL_CORE)
|
|
{
|
|
/* Ensure that the rest of the frontend knows we have a core context */
|
|
gfx_ctx_flags_t flags;
|
|
flags.flags = 0;
|
|
BIT32_SET(flags.flags, GFX_CTX_FLAGS_GL_CORE_CONTEXT);
|
|
|
|
video_context_driver_set_flags(&flags);
|
|
}
|
|
|
|
RARCH_LOG("[GL]: Using Core GL context, setting up VAO...\n");
|
|
if (!gl_check_capability(GL_CAPS_VAO))
|
|
{
|
|
RARCH_ERR("[GL]: Failed to initialize VAOs.\n");
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
if (!renderchain_gl2_init_first(&gl->renderchain_data))
|
|
{
|
|
RARCH_ERR("[GL]: Renderchain could not be initialized.\n");
|
|
goto error;
|
|
}
|
|
|
|
gl2_renderchain_restore_default_state(gl);
|
|
|
|
#ifndef HAVE_OPENGLES
|
|
if (hwr->context_type == RETRO_HW_CONTEXT_OPENGL_CORE)
|
|
{
|
|
gl2_renderchain_data_t *chain = (gl2_renderchain_data_t*)
|
|
gl->renderchain_data;
|
|
|
|
glGenVertexArrays(1, &chain->vao);
|
|
}
|
|
#endif
|
|
|
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
glBlendEquation(GL_FUNC_ADD);
|
|
|
|
gl->hw_render_use = false;
|
|
gl->has_fbo = gl_check_capability(GL_CAPS_FBO);
|
|
|
|
if (gl->has_fbo && hwr->context_type != RETRO_HW_CONTEXT_NONE)
|
|
gl->hw_render_use = true;
|
|
|
|
if (!gl2_resolve_extensions(gl, ctx_driver->ident, video))
|
|
goto error;
|
|
|
|
#ifdef GL_DEBUG
|
|
gl2_begin_debug(gl);
|
|
#endif
|
|
|
|
gl->vsync = video->vsync;
|
|
gl->fullscreen = video->fullscreen;
|
|
|
|
mode_width = 0;
|
|
mode_height = 0;
|
|
|
|
if (gl->ctx_driver->get_video_size)
|
|
gl->ctx_driver->get_video_size(gl->ctx_data,
|
|
&mode_width, &mode_height);
|
|
|
|
#if defined(DINGUX)
|
|
mode_width = 320;
|
|
mode_height = 240;
|
|
#endif
|
|
temp_width = mode_width;
|
|
temp_height = mode_height;
|
|
|
|
/* Get real known video size, which might have been altered by context. */
|
|
|
|
if (temp_width != 0 && temp_height != 0)
|
|
video_driver_set_size(temp_width, temp_height);
|
|
|
|
video_driver_get_size(&temp_width, &temp_height);
|
|
gl->video_width = temp_width;
|
|
gl->video_height = temp_height;
|
|
|
|
RARCH_LOG("[GL]: Using resolution %ux%u.\n", temp_width, temp_height);
|
|
|
|
gl->vertex_ptr = hwr->bottom_left_origin
|
|
? vertexes : vertexes_flipped;
|
|
|
|
/* Better pipelining with GPU due to synchronous glSubTexImage.
|
|
* Multiple async PBOs would be an alternative,
|
|
* but still need multiple textures with PREV.
|
|
*/
|
|
gl->textures = 4;
|
|
|
|
if (gl->hw_render_use)
|
|
{
|
|
/* All on GPU, no need to excessively
|
|
* create textures. */
|
|
gl->textures = 1;
|
|
#ifdef GL_DEBUG
|
|
gl2_context_bind_hw_render(gl, true);
|
|
gl2_begin_debug(gl);
|
|
gl2_context_bind_hw_render(gl, false);
|
|
#endif
|
|
}
|
|
|
|
gl->white_color_ptr = white_color;
|
|
|
|
gl->shader = (shader_backend_t*)gl2_shader_ctx_drivers[0];
|
|
|
|
if (!gl->shader)
|
|
{
|
|
RARCH_ERR("[GL:]: Shader driver initialization failed.\n");
|
|
goto error;
|
|
}
|
|
|
|
RARCH_LOG("[GL]: Default shader backend found: %s.\n", gl->shader->ident);
|
|
|
|
if (!gl2_shader_init(gl, ctx_driver, hwr))
|
|
{
|
|
RARCH_ERR("[GL]: Shader initialization failed.\n");
|
|
goto error;
|
|
}
|
|
|
|
{
|
|
unsigned texture_info_id = gl->shader->get_prev_textures(gl->shader_data);
|
|
unsigned minimum = texture_info_id;
|
|
gl->textures = MAX(minimum + 1, gl->textures);
|
|
}
|
|
|
|
if (!gl2_shader_info(gl, &shader_info))
|
|
{
|
|
RARCH_ERR("[GL]: Shader driver info check failed.\n");
|
|
goto error;
|
|
}
|
|
|
|
RARCH_LOG("[GL]: Using %u textures.\n", gl->textures);
|
|
RARCH_LOG("[GL]: Loaded %u program(s).\n",
|
|
shader_info.num);
|
|
|
|
gl->tex_w = gl->tex_h = (RARCH_SCALE_BASE * video->input_scale);
|
|
gl->keep_aspect = video->force_aspect;
|
|
|
|
#if defined(HAVE_ODROIDGO2)
|
|
if (settings->bools.video_ctx_scaling)
|
|
gl->keep_aspect = false;
|
|
else
|
|
#endif
|
|
|
|
/* Apparently need to set viewport for passes
|
|
* when we aren't using FBOs. */
|
|
gl2_set_shader_viewports(gl);
|
|
|
|
mip_level = 1;
|
|
gl->tex_mipmap = gl->shader->mipmap_input(gl->shader_data, mip_level);
|
|
|
|
if (gl->shader->filter_type(gl->shader_data,
|
|
1, &force_smooth))
|
|
gl->tex_min_filter = gl->tex_mipmap ? (force_smooth ?
|
|
GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
|
|
: (force_smooth ? GL_LINEAR : GL_NEAREST);
|
|
else
|
|
gl->tex_min_filter = gl->tex_mipmap ?
|
|
(video->smooth ? GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
|
|
: (video->smooth ? GL_LINEAR : GL_NEAREST);
|
|
|
|
gl->tex_mag_filter = gl2_min_filter_to_mag(gl->tex_min_filter);
|
|
|
|
wrap_type = gl->shader->wrap_type(
|
|
gl->shader_data, 1);
|
|
|
|
gl->wrap_mode = gl2_wrap_type_to_enum(wrap_type);
|
|
|
|
gl2_set_texture_fmts(gl, video->rgb32);
|
|
|
|
memcpy(gl->tex_info.coord, tex_coords, sizeof(gl->tex_info.coord));
|
|
gl->coords.vertex = gl->vertex_ptr;
|
|
gl->coords.tex_coord = gl->tex_info.coord;
|
|
gl->coords.color = gl->white_color_ptr;
|
|
gl->coords.lut_tex_coord = tex_coords;
|
|
gl->coords.vertices = 4;
|
|
|
|
/* Empty buffer that we use to clear out
|
|
* the texture with on res change. */
|
|
gl->empty_buf = calloc(sizeof(uint32_t), gl->tex_w * gl->tex_h);
|
|
|
|
gl->conv_buffer = calloc(sizeof(uint32_t), gl->tex_w * gl->tex_h);
|
|
|
|
if (!gl->conv_buffer)
|
|
goto error;
|
|
|
|
gl2_init_textures(gl);
|
|
gl2_init_textures_data(gl);
|
|
|
|
gl2_renderchain_init(gl,
|
|
(gl2_renderchain_data_t*)gl->renderchain_data,
|
|
gl->tex_w, gl->tex_h);
|
|
|
|
if (gl->has_fbo)
|
|
{
|
|
if (gl->hw_render_use &&
|
|
!gl2_renderchain_init_hw_render(gl, (gl2_renderchain_data_t*)gl->renderchain_data, gl->tex_w, gl->tex_h))
|
|
{
|
|
RARCH_ERR("[GL]: Hardware rendering context initialization failed.\n");
|
|
goto error;
|
|
}
|
|
}
|
|
|
|
if (gl->ctx_driver->input_driver)
|
|
{
|
|
const char *joypad_name = settings->arrays.input_joypad_driver;
|
|
gl->ctx_driver->input_driver(
|
|
gl->ctx_data, joypad_name,
|
|
input, input_data);
|
|
}
|
|
|
|
if (video->font_enable)
|
|
font_driver_init_osd(gl, video,
|
|
false,
|
|
video->is_threaded,
|
|
FONT_DRIVER_RENDER_OPENGL_API);
|
|
|
|
/* Only bother with PBO readback if we're doing GPU recording.
|
|
* Check recording_st->enable and not
|
|
* driver.recording_data, because recording is
|
|
* not initialized yet.
|
|
*/
|
|
gl->pbo_readback_enable = video_gpu_record
|
|
&& recording_st->enable;
|
|
|
|
if (gl->pbo_readback_enable && gl2_init_pbo_readback(gl))
|
|
{
|
|
RARCH_LOG("[GL]: Async PBO readback enabled.\n");
|
|
}
|
|
|
|
if (!gl_check_error(&error_string))
|
|
{
|
|
RARCH_ERR("[GL]: %s\n", error_string);
|
|
free(error_string);
|
|
goto error;
|
|
}
|
|
|
|
#ifdef HAVE_VIDEO_LAYOUT
|
|
gl2_video_layout_init(gl);
|
|
#endif
|
|
|
|
gl2_context_bind_hw_render(gl, true);
|
|
|
|
return gl;
|
|
|
|
error:
|
|
video_context_driver_free();
|
|
gl2_destroy_resources(gl);
|
|
return NULL;
|
|
}
|
|
|
|
static bool gl2_alive(void *data)
|
|
{
|
|
bool ret = false;
|
|
bool quit = false;
|
|
bool resize = false;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
unsigned temp_width = gl->video_width;
|
|
unsigned temp_height = gl->video_height;
|
|
|
|
gl->ctx_driver->check_window(gl->ctx_data,
|
|
&quit, &resize, &temp_width, &temp_height);
|
|
|
|
#ifdef __WINRT__
|
|
if (is_running_on_xbox())
|
|
{
|
|
//match the output res to the display res
|
|
temp_width = uwp_get_width();
|
|
temp_height = uwp_get_height();
|
|
}
|
|
#endif
|
|
if (quit)
|
|
gl->quitting = true;
|
|
else if (resize)
|
|
gl->should_resize = true;
|
|
|
|
ret = !gl->quitting;
|
|
|
|
if (temp_width != 0 && temp_height != 0)
|
|
{
|
|
video_driver_set_size(temp_width, temp_height);
|
|
gl->video_width = temp_width;
|
|
gl->video_height = temp_height;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static bool gl2_suppress_screensaver(void *data, bool enable)
|
|
{
|
|
bool enabled = enable;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (gl->ctx_data && gl->ctx_driver->suppress_screensaver)
|
|
return gl->ctx_driver->suppress_screensaver(gl->ctx_data, enabled);
|
|
return false;
|
|
}
|
|
|
|
static void gl2_update_tex_filter_frame(gl2_t *gl)
|
|
{
|
|
unsigned i, mip_level;
|
|
GLenum wrap_mode;
|
|
GLuint new_filt;
|
|
enum gfx_wrap_type wrap_type;
|
|
bool smooth = false;
|
|
settings_t *settings = config_get_ptr();
|
|
bool video_smooth = settings->bools.video_smooth;
|
|
#ifdef HAVE_ODROIDGO2
|
|
bool video_ctx_scaling = settings->bools.video_ctx_scaling;
|
|
if (video_ctx_scaling)
|
|
video_smooth = false;
|
|
#endif
|
|
|
|
gl2_context_bind_hw_render(gl, false);
|
|
|
|
if (!gl->shader->filter_type(gl->shader_data,
|
|
1, &smooth))
|
|
smooth = video_smooth;
|
|
|
|
mip_level = 1;
|
|
wrap_type = gl->shader->wrap_type(gl->shader_data, 1);
|
|
wrap_mode = gl2_wrap_type_to_enum(wrap_type);
|
|
gl->tex_mipmap = gl->shader->mipmap_input(gl->shader_data, mip_level);
|
|
gl->video_info.smooth = smooth;
|
|
new_filt = gl->tex_mipmap ? (smooth ?
|
|
GL_LINEAR_MIPMAP_LINEAR : GL_NEAREST_MIPMAP_NEAREST)
|
|
: (smooth ? GL_LINEAR : GL_NEAREST);
|
|
|
|
if (new_filt == gl->tex_min_filter && wrap_mode == gl->wrap_mode)
|
|
return;
|
|
|
|
gl->tex_min_filter = new_filt;
|
|
gl->tex_mag_filter = gl2_min_filter_to_mag(gl->tex_min_filter);
|
|
gl->wrap_mode = wrap_mode;
|
|
|
|
for (i = 0; i < gl->textures; i++)
|
|
{
|
|
if (!gl->texture[i])
|
|
continue;
|
|
|
|
GL2_BIND_TEXTURE(gl->texture[i], gl->wrap_mode, gl->tex_mag_filter,
|
|
gl->tex_min_filter);
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
gl2_context_bind_hw_render(gl, true);
|
|
}
|
|
|
|
static bool gl2_set_shader(void *data,
|
|
enum rarch_shader_type type, const char *path)
|
|
{
|
|
#if defined(HAVE_GLSL) || defined(HAVE_CG)
|
|
unsigned textures;
|
|
video_shader_ctx_init_t init_data;
|
|
enum rarch_shader_type fallback;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return false;
|
|
|
|
gl2_context_bind_hw_render(gl, false);
|
|
|
|
fallback = gl2_get_fallback_shader_type(type);
|
|
|
|
if (fallback == RARCH_SHADER_NONE)
|
|
{
|
|
RARCH_ERR("[GL]: No supported shader backend found!\n");
|
|
goto error;
|
|
}
|
|
|
|
gl->shader->deinit(gl->shader_data);
|
|
gl->shader_data = NULL;
|
|
|
|
if (type != fallback)
|
|
{
|
|
RARCH_ERR("[GL]: %s shader not supported, falling back to stock %s\n",
|
|
video_shader_type_to_str(type), video_shader_type_to_str(fallback));
|
|
path = NULL;
|
|
}
|
|
|
|
if (gl->fbo_inited)
|
|
{
|
|
gl2_renderchain_deinit_fbo(gl,
|
|
(gl2_renderchain_data_t*)gl->renderchain_data);
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
}
|
|
|
|
init_data.shader_type = fallback;
|
|
init_data.path = path;
|
|
init_data.shader = NULL;
|
|
init_data.data = gl;
|
|
init_data.shader_data = NULL;
|
|
init_data.gl.core_context_enabled = false;
|
|
|
|
if (!gl_shader_driver_init(&init_data))
|
|
{
|
|
init_data.path = NULL;
|
|
|
|
gl_shader_driver_init(&init_data);
|
|
|
|
gl->shader = init_data.shader;
|
|
gl->shader_data = init_data.shader_data;
|
|
|
|
RARCH_WARN("[GL]: Failed to set multipass shader. Falling back to stock.\n");
|
|
|
|
goto error;
|
|
}
|
|
|
|
gl->shader = init_data.shader;
|
|
gl->shader_data = init_data.shader_data;
|
|
|
|
gl2_update_tex_filter_frame(gl);
|
|
|
|
{
|
|
unsigned texture_info_id = gl->shader->get_prev_textures(gl->shader_data);
|
|
textures = texture_info_id + 1;
|
|
}
|
|
|
|
if (textures > gl->textures) /* Have to reinit a bit. */
|
|
{
|
|
if (gl->hw_render_use && gl->fbo_inited)
|
|
gl2_renderchain_deinit_hw_render(gl, (gl2_renderchain_data_t*)
|
|
gl->renderchain_data);
|
|
|
|
glDeleteTextures(gl->textures, gl->texture);
|
|
#if defined(HAVE_PSGL)
|
|
glBindBuffer(GL_TEXTURE_REFERENCE_BUFFER_SCE, 0);
|
|
glDeleteBuffers(1, &gl->pbo);
|
|
#endif
|
|
gl->textures = textures;
|
|
gl->tex_index = 0;
|
|
RARCH_LOG("[GL]: Using %u textures.\n", gl->textures);
|
|
gl2_init_textures(gl);
|
|
gl2_init_textures_data(gl);
|
|
|
|
if (gl->hw_render_use)
|
|
gl2_renderchain_init_hw_render(gl,
|
|
(gl2_renderchain_data_t*)gl->renderchain_data,
|
|
gl->tex_w, gl->tex_h);
|
|
}
|
|
|
|
gl2_renderchain_init(gl,
|
|
(gl2_renderchain_data_t*)gl->renderchain_data,
|
|
gl->tex_w, gl->tex_h);
|
|
|
|
/* Apparently need to set viewport for passes when we aren't using FBOs. */
|
|
gl2_set_shader_viewports(gl);
|
|
gl2_context_bind_hw_render(gl, true);
|
|
|
|
return true;
|
|
|
|
error:
|
|
gl2_context_bind_hw_render(gl, true);
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
static void gl2_viewport_info(void *data, struct video_viewport *vp)
|
|
{
|
|
unsigned top_y, top_dist;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
unsigned width = gl->video_width;
|
|
unsigned height = gl->video_height;
|
|
|
|
*vp = gl->vp;
|
|
vp->full_width = width;
|
|
vp->full_height = height;
|
|
|
|
/* Adjust as GL viewport is bottom-up. */
|
|
top_y = vp->y + vp->height;
|
|
top_dist = height - top_y;
|
|
vp->y = top_dist;
|
|
}
|
|
|
|
static bool gl2_read_viewport(void *data, uint8_t *buffer, bool is_idle)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return false;
|
|
|
|
return gl2_renderchain_read_viewport(gl, buffer, is_idle);
|
|
}
|
|
|
|
#if 0
|
|
#define READ_RAW_GL_FRAME_TEST
|
|
#endif
|
|
|
|
#if defined(READ_RAW_GL_FRAME_TEST)
|
|
static void* gl2_read_frame_raw(void *data, unsigned *width_p,
|
|
unsigned *height_p, size_t *pitch_p)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
unsigned width = gl->last_width[gl->tex_index];
|
|
unsigned height = gl->last_height[gl->tex_index];
|
|
size_t pitch = gl->tex_w * gl->base_size;
|
|
void* buffer = NULL;
|
|
void* buffer_texture = NULL;
|
|
|
|
if (gl->hw_render_use)
|
|
{
|
|
buffer = malloc(pitch * height);
|
|
if (!buffer)
|
|
return NULL;
|
|
}
|
|
|
|
buffer_texture = malloc(pitch * gl->tex_h);
|
|
|
|
if (!buffer_texture)
|
|
{
|
|
if (buffer)
|
|
free(buffer);
|
|
return NULL;
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
glGetTexImage(GL_TEXTURE_2D, 0,
|
|
gl->texture_type, gl->texture_fmt, buffer_texture);
|
|
|
|
*width_p = width;
|
|
*height_p = height;
|
|
*pitch_p = pitch;
|
|
|
|
if (gl->hw_render_use)
|
|
{
|
|
unsigned i;
|
|
|
|
for (i = 0; i < height ; i++)
|
|
memcpy((uint8_t*)buffer + i * pitch,
|
|
(uint8_t*)buffer_texture + (height - 1 - i) * pitch, pitch);
|
|
|
|
free(buffer_texture);
|
|
return buffer;
|
|
}
|
|
|
|
return buffer_texture;
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
static bool gl2_overlay_load(void *data,
|
|
const void *image_data, unsigned num_images)
|
|
{
|
|
unsigned i, j;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
const struct texture_image *images =
|
|
(const struct texture_image*)image_data;
|
|
|
|
if (!gl)
|
|
return false;
|
|
|
|
gl2_context_bind_hw_render(gl, false);
|
|
|
|
gl2_free_overlay(gl);
|
|
gl->overlay_tex = (GLuint*)
|
|
calloc(num_images, sizeof(*gl->overlay_tex));
|
|
|
|
if (!gl->overlay_tex)
|
|
{
|
|
gl2_context_bind_hw_render(gl, true);
|
|
return false;
|
|
}
|
|
|
|
gl->overlay_vertex_coord = (GLfloat*)
|
|
calloc(2 * 4 * num_images, sizeof(GLfloat));
|
|
gl->overlay_tex_coord = (GLfloat*)
|
|
calloc(2 * 4 * num_images, sizeof(GLfloat));
|
|
gl->overlay_color_coord = (GLfloat*)
|
|
calloc(4 * 4 * num_images, sizeof(GLfloat));
|
|
|
|
if ( !gl->overlay_vertex_coord
|
|
|| !gl->overlay_tex_coord
|
|
|| !gl->overlay_color_coord)
|
|
return false;
|
|
|
|
gl->overlays = num_images;
|
|
glGenTextures(num_images, gl->overlay_tex);
|
|
|
|
for (i = 0; i < num_images; i++)
|
|
{
|
|
unsigned alignment = gl2_get_alignment(images[i].width
|
|
* sizeof(uint32_t));
|
|
|
|
gl_load_texture_data(gl->overlay_tex[i],
|
|
RARCH_WRAP_EDGE, TEXTURE_FILTER_LINEAR,
|
|
alignment,
|
|
images[i].width, images[i].height, images[i].pixels,
|
|
sizeof(uint32_t));
|
|
|
|
/* Default. Stretch to whole screen. */
|
|
gl2_overlay_tex_geom(gl, i, 0, 0, 1, 1);
|
|
gl2_overlay_vertex_geom(gl, i, 0, 0, 1, 1);
|
|
|
|
for (j = 0; j < 16; j++)
|
|
gl->overlay_color_coord[16 * i + j] = 1.0f;
|
|
}
|
|
|
|
gl2_context_bind_hw_render(gl, true);
|
|
return true;
|
|
}
|
|
|
|
static void gl2_overlay_enable(void *data, bool state)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return;
|
|
|
|
gl->overlay_enable = state;
|
|
|
|
if (gl->fullscreen && gl->ctx_driver->show_mouse)
|
|
gl->ctx_driver->show_mouse(gl->ctx_data, state);
|
|
}
|
|
|
|
static void gl2_overlay_full_screen(void *data, bool enable)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (gl)
|
|
gl->overlay_full_screen = enable;
|
|
}
|
|
|
|
static void gl2_overlay_set_alpha(void *data, unsigned image, float mod)
|
|
{
|
|
GLfloat *color;
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return;
|
|
|
|
color = (GLfloat*)&gl->overlay_color_coord[image * 16];
|
|
|
|
color[ 0 + 3] = mod;
|
|
color[ 4 + 3] = mod;
|
|
color[ 8 + 3] = mod;
|
|
color[12 + 3] = mod;
|
|
}
|
|
|
|
static const video_overlay_interface_t gl2_overlay_interface = {
|
|
gl2_overlay_enable,
|
|
gl2_overlay_load,
|
|
gl2_overlay_tex_geom,
|
|
gl2_overlay_vertex_geom,
|
|
gl2_overlay_full_screen,
|
|
gl2_overlay_set_alpha,
|
|
};
|
|
|
|
static void gl2_get_overlay_interface(void *data,
|
|
const video_overlay_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
*iface = &gl2_overlay_interface;
|
|
}
|
|
#endif
|
|
|
|
static retro_proc_address_t gl2_get_proc_address(void *data, const char *sym)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (gl && gl->ctx_driver->get_proc_address)
|
|
return gl->ctx_driver->get_proc_address(sym);
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static void gl2_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (!gl)
|
|
return;
|
|
|
|
gl->keep_aspect = true;
|
|
#if defined(HAVE_ODROIDGO2)
|
|
if (config_get_ptr()->bools.video_ctx_scaling)
|
|
gl->keep_aspect = false;
|
|
#endif
|
|
gl->should_resize = true;
|
|
}
|
|
|
|
static void gl2_apply_state_changes(void *data)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
|
|
if (gl)
|
|
gl->should_resize = true;
|
|
}
|
|
|
|
static void gl2_get_video_output_size(void *data,
|
|
unsigned *width, unsigned *height, char *desc, size_t desc_len)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (!gl || !gl->ctx_driver || !gl->ctx_driver->get_video_output_size)
|
|
return;
|
|
gl->ctx_driver->get_video_output_size(
|
|
gl->ctx_data,
|
|
width, height, desc, desc_len);
|
|
}
|
|
|
|
static void gl2_get_video_output_prev(void *data)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (!gl || !gl->ctx_driver || !gl->ctx_driver->get_video_output_prev)
|
|
return;
|
|
gl->ctx_driver->get_video_output_prev(gl->ctx_data);
|
|
}
|
|
|
|
static void gl2_get_video_output_next(void *data)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (!gl || !gl->ctx_driver || !gl->ctx_driver->get_video_output_next)
|
|
return;
|
|
gl->ctx_driver->get_video_output_next(gl->ctx_data);
|
|
}
|
|
|
|
static void video_texture_load_gl2(
|
|
struct texture_image *ti,
|
|
enum texture_filter_type filter_type,
|
|
uintptr_t *idptr)
|
|
{
|
|
GLuint id;
|
|
unsigned width = 0;
|
|
unsigned height = 0;
|
|
const void *pixels = NULL;
|
|
/* Generate the OpenGL texture object */
|
|
glGenTextures(1, &id);
|
|
*idptr = id;
|
|
|
|
if (ti)
|
|
{
|
|
width = ti->width;
|
|
height = ti->height;
|
|
pixels = ti->pixels;
|
|
}
|
|
|
|
gl_load_texture_data(id,
|
|
RARCH_WRAP_EDGE, filter_type,
|
|
4 /* TODO/FIXME - dehardcode */,
|
|
width, height, pixels,
|
|
sizeof(uint32_t) /* TODO/FIXME - dehardcode */
|
|
);
|
|
}
|
|
|
|
#ifdef HAVE_THREADS
|
|
static int video_texture_load_wrap_gl2_mipmap(void *data)
|
|
{
|
|
uintptr_t id = 0;
|
|
|
|
if (!data)
|
|
return 0;
|
|
video_texture_load_gl2((struct texture_image*)data,
|
|
TEXTURE_FILTER_MIPMAP_LINEAR, &id);
|
|
return (int)id;
|
|
}
|
|
|
|
static int video_texture_load_wrap_gl2(void *data)
|
|
{
|
|
uintptr_t id = 0;
|
|
|
|
if (!data)
|
|
return 0;
|
|
video_texture_load_gl2((struct texture_image*)data,
|
|
TEXTURE_FILTER_LINEAR, &id);
|
|
return (int)id;
|
|
}
|
|
#endif
|
|
|
|
static uintptr_t gl2_load_texture(void *video_data, void *data,
|
|
bool threaded, enum texture_filter_type filter_type)
|
|
{
|
|
uintptr_t id = 0;
|
|
|
|
#ifdef HAVE_THREADS
|
|
if (threaded)
|
|
{
|
|
gl2_t *gl = (gl2_t*)video_data;
|
|
custom_command_method_t func = video_texture_load_wrap_gl2;
|
|
|
|
if (gl->ctx_driver->make_current)
|
|
gl->ctx_driver->make_current(false);
|
|
|
|
switch (filter_type)
|
|
{
|
|
case TEXTURE_FILTER_MIPMAP_LINEAR:
|
|
case TEXTURE_FILTER_MIPMAP_NEAREST:
|
|
func = video_texture_load_wrap_gl2_mipmap;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
return video_thread_texture_load(data, func);
|
|
}
|
|
#endif
|
|
|
|
video_texture_load_gl2((struct texture_image*)data, filter_type, &id);
|
|
return id;
|
|
}
|
|
|
|
static void gl2_unload_texture(void *data,
|
|
bool threaded, uintptr_t id)
|
|
{
|
|
GLuint glid;
|
|
if (!id)
|
|
return;
|
|
|
|
#ifdef HAVE_THREADS
|
|
if (threaded)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (gl && gl->ctx_driver)
|
|
if (gl->ctx_driver->make_current)
|
|
gl->ctx_driver->make_current(false);
|
|
}
|
|
#endif
|
|
|
|
glid = (GLuint)id;
|
|
glDeleteTextures(1, &glid);
|
|
}
|
|
|
|
static float gl2_get_refresh_rate(void *data)
|
|
{
|
|
float refresh_rate = 0.0f;
|
|
if (video_context_driver_get_refresh_rate(&refresh_rate))
|
|
return refresh_rate;
|
|
return 0.0f;
|
|
}
|
|
|
|
static uint32_t gl2_get_flags(void *data)
|
|
{
|
|
uint32_t flags = 0;
|
|
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_HARD_SYNC);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_SCREENSHOTS_SUPPORTED);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_OVERLAY_BEHIND_MENU_SUPPORTED);
|
|
|
|
return flags;
|
|
}
|
|
|
|
static const video_poke_interface_t gl2_poke_interface = {
|
|
gl2_get_flags,
|
|
gl2_load_texture,
|
|
gl2_unload_texture,
|
|
gl2_set_video_mode,
|
|
gl2_get_refresh_rate,
|
|
NULL,
|
|
gl2_get_video_output_size,
|
|
gl2_get_video_output_prev,
|
|
gl2_get_video_output_next,
|
|
gl2_get_current_framebuffer,
|
|
gl2_get_proc_address,
|
|
gl2_set_aspect_ratio,
|
|
gl2_apply_state_changes,
|
|
gl2_set_texture_frame,
|
|
gl2_set_texture_enable,
|
|
font_driver_render_msg,
|
|
gl2_show_mouse,
|
|
NULL,
|
|
gl2_get_current_shader,
|
|
NULL, /* get_current_software_framebuffer */
|
|
NULL, /* get_hw_render_interface */
|
|
NULL, /* set_hdr_max_nits */
|
|
NULL, /* set_hdr_paper_white_nits */
|
|
NULL, /* set_hdr_contrast */
|
|
NULL /* set_hdr_expand_gamut */
|
|
};
|
|
|
|
static void gl2_get_poke_interface(void *data,
|
|
const video_poke_interface_t **iface)
|
|
{
|
|
(void)data;
|
|
*iface = &gl2_poke_interface;
|
|
}
|
|
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
static bool gl2_gfx_widgets_enabled(void *data)
|
|
{
|
|
(void)data;
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
static bool gl2_has_windowed(void *data)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (gl && gl->ctx_driver)
|
|
return gl->ctx_driver->has_windowed;
|
|
return false;
|
|
}
|
|
|
|
static bool gl2_focus(void *data)
|
|
{
|
|
gl2_t *gl = (gl2_t*)data;
|
|
if (gl && gl->ctx_driver && gl->ctx_driver->has_focus)
|
|
return gl->ctx_driver->has_focus(gl->ctx_data);
|
|
return true;
|
|
}
|
|
|
|
video_driver_t video_gl2 = {
|
|
gl2_init,
|
|
gl2_frame,
|
|
gl2_set_nonblock_state,
|
|
gl2_alive,
|
|
gl2_focus,
|
|
gl2_suppress_screensaver,
|
|
gl2_has_windowed,
|
|
|
|
gl2_set_shader,
|
|
|
|
gl2_free,
|
|
"gl",
|
|
|
|
gl2_set_viewport_wrapper,
|
|
gl2_set_rotation,
|
|
|
|
gl2_viewport_info,
|
|
|
|
gl2_read_viewport,
|
|
#if defined(READ_RAW_GL_FRAME_TEST)
|
|
gl2_read_frame_raw,
|
|
#else
|
|
NULL,
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
gl2_get_overlay_interface,
|
|
#endif
|
|
#ifdef HAVE_VIDEO_LAYOUT
|
|
gl2_get_video_layout_render_interface,
|
|
#endif
|
|
gl2_get_poke_interface,
|
|
gl2_wrap_type_to_enum,
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
gl2_gfx_widgets_enabled
|
|
#endif
|
|
};
|