Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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Hans-Kristian Arntzen 9da4203886 Merge pull request #339 from lioncash/master
Fix some memory leaks in the core.
2013-10-13 23:58:56 -07:00
android Merge pull request #338 from lioncash/master 2013-10-13 20:06:52 -07:00
apple Saves 'Show Framerate' setting to config file now too 2013-10-11 01:19:54 +02:00
audio Fix typo 2013-09-28 22:39:03 +02:00
blackberry-qnx (RARCH_CONSOLE) Remove DECREMENT_BIND/INCREMENT_BIND 2013-10-06 20:01:44 +00:00
compat (iOS) Precompiled header gets turned into regular header - moved 2013-07-05 03:34:34 +02:00
conf Various fixups to the internal autoconf system 2013-09-06 13:46:06 +01:00
console (RMenu) remove input_presets_dir variable 2013-09-29 04:53:00 +02:00
deps (Android) 360 pad should now have working true analog support - 2013-08-06 23:14:24 +02:00
dist-scripts add simple emscripten dist-script 2013-09-15 17:24:40 -04:00
docs Use skeleton config as basis for new configs. 2013-10-04 15:38:57 +02:00
emscripten [EMSCRIPTEN] chrome fixes 2013-09-10 22:48:24 -04:00
frontend Refactor out to menu_init_core_info. 2013-10-11 09:17:32 +02:00
gfx Remove a redundant if statement in function set_direct_pix_conv in scaler.c. This branch already exists in this if statement chain, see the third else-if statement. 2013-10-13 23:16:12 -04:00
griffin Split up file_list into separate compilable file 2013-10-07 08:56:16 +00:00
gx Saves 'Show Framerate' setting to config file now too 2013-10-11 01:19:54 +02:00
input Take out messy Dpad emulation code - this will require an entire 2013-10-05 20:55:37 +00:00
libretro-test Support variable strength for rumble motors. 2013-09-26 12:55:05 +02:00
libretro-test-gl Append checks for OES_image ext. 2013-08-11 00:56:00 +02:00
media (Xbox 1) Shrink RMenu filesize image as well 2013-09-29 03:31:31 +02:00
msvc Split up file_list into separate compilable file 2013-10-07 08:56:16 +00:00
ngc (Griffin) Take out ifndef HW_RVL out of ngc/ssaram.c - already guarded against 2013-07-28 20:15:26 +02:00
pandora
ps3 Fix a memory leak in function rglCgCreateProgramGroupFromFile in rgl_ps3_cg.cpp. 2013-10-13 23:19:50 -04:00
psp Take out messy Dpad emulation code - this will require an entire 2013-10-05 20:55:37 +00:00
psp1 (RARCH_CONSOLE) Get rid of video_stop_func 2013-04-24 16:08:18 +02:00
qb Add udev to ./configure 2013-09-26 11:23:36 +02:00
record
thread
tools Missed a spot for closing file handle fd in function get_sha1. 2013-10-14 00:05:07 -04:00
wii Bump version to 0.9.9 official 2013-05-27 01:28:32 +02:00
xdk (XDK) Fix message queue 2013-10-07 23:57:55 +02:00
xenon Take out messy Dpad emulation code - this will require an entire 2013-10-05 20:55:37 +00:00
.empty
.gitignore .gitignore dependencies 2013-08-06 23:29:11 -04:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
AUTHORS Add OMAP graphics driver (Tobias Jakobi) 2013-07-28 18:37:31 +02:00
autosave.c Completely new approach for threaded video. 2013-08-02 23:54:07 +02:00
autosave.h
boolean.h
cheats.c
cheats.h
command.c
command.h Fix MSVC 2010 build. 2013-04-21 10:05:26 +02:00
config.def.h Take out messy Dpad emulation code - this will require an entire 2013-10-05 20:55:37 +00:00
config.features.h
configure PACKAGE_VERSION is defined now in general.h for all versions 2013-07-19 16:20:14 +02:00
CONTRIBUTING.md
COPYING
core_info.c Move core_info string to front on Android. 2013-10-11 09:22:54 +02:00
core_info.h Add core_info_list_get_display_name. 2013-10-06 12:27:08 +02:00
core_options.c
core_options.h Fix MSVC 2010 build. 2013-04-21 10:05:26 +02:00
driver_funcs.h (Overlay Analog) Coding style fixes 2013-09-05 18:19:07 -04:00
driver.c Fix potential bug when HW render is used. 2013-10-07 16:26:06 +02:00
driver.h (RARCH_CONSOLE) Remove DECREMENT_BIND/INCREMENT_BIND 2013-10-06 20:01:44 +00:00
dynamic_dummy.c Allow game selection directly if core is set. 2013-04-22 16:58:00 +02:00
dynamic_dummy.h
dynamic.c Fix potential bug when HW render is used. 2013-10-07 16:26:06 +02:00
dynamic.h Add RETRO_ENVIRONMENT_SET_LIBRETRO_PATH to libretro API. Also gives us opportunity 2013-08-24 22:35:54 +02:00
fifo_buffer.c
fifo_buffer.h
file_ext.h fix compile 2013-07-17 23:09:22 -04:00
file_extract.c (RARCH_CONSOLE) Include rgui->libretro_dir for RARCH_CONSOLE 2013-10-06 15:00:59 +00:00
file_extract.h Start refactoring file_extract. 2013-10-05 18:07:38 +02:00
file_path.c Rework extension files to only consider basename. 2013-10-06 12:16:44 +02:00
file.c Log how SRAM is truncated. 2013-10-13 18:53:12 +02:00
file.h Rework extension files to only consider basename. 2013-10-06 12:16:44 +02:00
general.h Get rid of MODE_INFO_DRAW 2013-10-11 01:28:26 +02:00
hash.c
hash.h
libretro_private.h Add RETRO_ENVIRONMENT_EXEC_ESCAPE -yes, I need this - when we are in 2013-08-25 19:42:24 +02:00
libretro.h Freeze GET_RUMBLE_INTERFACE. 2013-09-26 15:15:31 +02:00
Makefile Install cg2glsl with make install. 2013-10-07 22:09:05 +02:00
Makefile.emscripten (Emscripten) Get rid of -DPACKAGE_VERSION - use builtin 2013-10-07 14:01:16 +02:00
Makefile.ngc Update maintenance - define/update PACKAGE_VERSION only once 2013-07-07 19:43:22 +02:00
Makefile.openpandora (Pandora) Set default input driver for OpenPandora 2013-07-07 20:05:03 +02:00
Makefile.pandora
Makefile.ps3 Update maintenance - define/update PACKAGE_VERSION only once 2013-07-07 19:43:22 +02:00
Makefile.ps3.rgl
Makefile.ps3.salamander Add frontend_context.c - use for all console platform ports 2013-07-26 20:58:47 +02:00
Makefile.psl1ght PACKAGE_VERSION is defined now in general.h for all versions 2013-07-19 16:20:14 +02:00
Makefile.psp1 Update maintenance - define/update PACKAGE_VERSION only once 2013-07-07 19:43:22 +02:00
Makefile.shaders Makefile.shaders - now checks out shaders on OSX 2013-05-29 12:57:20 +02:00
Makefile.wii (GX) Get rid of HAVE_MINIOGC 2013-10-07 16:10:20 +02:00
Makefile.wii.salamander (Salamander) GX build fix 2013-07-27 21:50:20 +02:00
Makefile.win Split up file_list into separate compilable file 2013-10-07 08:56:16 +00:00
Makefile.xenon Update maintenance - define/update PACKAGE_VERSION only once 2013-07-07 19:43:22 +02:00
message.c
message.h Fix MSVC 2010 build. 2013-04-21 10:05:26 +02:00
movie.c
movie.h
netplay_compat.h
netplay.c
netplay.h
patch.c
patch.h
performance.c initial emscripten port (no audio/files, input broken) 2013-07-17 20:26:01 -04:00
performance.h
README.md Update README.md 2013-10-02 10:54:03 +02:00
retroarch_logger.h
retroarch-mingw-build.sh Disable SSE in 32-bit Win32 Mingw build. 2013-09-27 00:11:32 +02:00
retroarch.c Clarify input_apply_turbo.. 2013-10-13 10:22:23 +02:00
retroarch.cfg Add description for rgui_show_start_screen in config. 2013-10-05 13:08:15 +02:00
rewind.c
rewind.h
screenshot.c
screenshot.h
settings.c Should save audio mute and state slot in RGUI now too 2013-10-11 01:31:08 +02:00
thread.c Completely new approach for threaded video. 2013-08-02 23:54:07 +02:00
thread.h Completely new approach for threaded video. 2013-08-02 23:54:07 +02:00

RetroArch

RetroArch is the reference frontend for the libretro API, an API which attempts to generalize a retro gaming system, such as emulators and game engines. Popular examples include SNES, NES, GameBoy, Arcade machines, Quake, DOOM, etc. Emulator and game cores are instantiated as dynamic libraries.

libretro

libretro is an API that exposes the core of a retro gaming system. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on Themaister's homepage. Builds can also be found on the forum.

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI called RGUI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), FFmpeg video recording, etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use RGUI or the retroarch-joyconfig command-line tool.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.