RetroArch/audio/drivers/ctr_dsp_audio.c

217 lines
5.8 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2017 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <3ds.h>
#include <string.h>
#include <malloc.h>
#include "../audio_driver.h"
#include "../../performance_counters.h"
#include "../../ctr/ctr_debug.h"
typedef struct
{
bool nonblocking;
bool playing;
int channel;
ndspWaveBuf dsp_buf;
uint32_t pos;
} ctr_dsp_audio_t;
#define CTR_DSP_AUDIO_COUNT (1u << 11u)
#define CTR_DSP_AUDIO_COUNT_MASK (CTR_DSP_AUDIO_COUNT - 1u)
#define CTR_DSP_AUDIO_SIZE (CTR_DSP_AUDIO_COUNT * sizeof(int16_t) * 2)
#define CTR_DSP_AUDIO_SIZE_MASK (CTR_DSP_AUDIO_SIZE - 1u)
static void *ctr_dsp_audio_init(const char *device, unsigned rate, unsigned latency,
unsigned block_frames,
unsigned *new_rate)
{
ctr_dsp_audio_t *ctr = NULL;
(void)device;
(void)rate;
(void)latency;
if (ndspInit() < 0)
return NULL;
ctr = (ctr_dsp_audio_t*)calloc(1, sizeof(ctr_dsp_audio_t));
if (!ctr)
return NULL;
*new_rate = 32730;
ctr->channel = 0;
ndspSetOutputMode(NDSP_OUTPUT_STEREO);
ndspSetClippingMode(NDSP_CLIP_SOFT); /* ?? */
ndspSetOutputCount(1);
ndspChnReset(ctr->channel);
ndspChnSetFormat(ctr->channel, NDSP_FORMAT_STEREO_PCM16);
ndspChnSetInterp(ctr->channel, NDSP_INTERP_NONE);
ndspChnSetRate(ctr->channel, 32728.0f);
ndspChnWaveBufClear(ctr->channel);
ctr->dsp_buf.data_pcm16 = linearAlloc(CTR_DSP_AUDIO_SIZE);
memset(ctr->dsp_buf.data_pcm16, 0, CTR_DSP_AUDIO_SIZE);
DSP_FlushDataCache(ctr->dsp_buf.data_pcm16, CTR_DSP_AUDIO_SIZE);
ctr->dsp_buf.looping = true;
ctr->dsp_buf.nsamples = CTR_DSP_AUDIO_COUNT;
ndspChnWaveBufAdd(ctr->channel, &ctr->dsp_buf);
ctr->pos = 0;
ctr->playing = true;
ndspSetMasterVol(1.0);
return ctr;
}
static void ctr_dsp_audio_free(void *data)
{
ctr_dsp_audio_t* ctr = (ctr_dsp_audio_t*)data;
ndspChnWaveBufClear(ctr->channel);
linearFree(ctr->dsp_buf.data_pcm16);
free(ctr);
ndspExit();
}
static ssize_t ctr_dsp_audio_write(void *data, const void *buf, size_t size)
{
u32 pos;
static struct retro_perf_counter ctraudio_dsp_f = {0};
ctr_dsp_audio_t * ctr = (ctr_dsp_audio_t*)data;
uint32_t sample_pos = ndspChnGetSamplePos(ctr->channel);
if((((sample_pos - ctr->pos) & CTR_DSP_AUDIO_COUNT_MASK) < (CTR_DSP_AUDIO_COUNT >> 2)) ||
(((ctr->pos - sample_pos ) & CTR_DSP_AUDIO_COUNT_MASK) < (CTR_DSP_AUDIO_COUNT >> 4)) ||
(((sample_pos - ctr->pos) & CTR_DSP_AUDIO_COUNT_MASK) < (size >> 2)))
{
if (ctr->nonblocking)
ctr->pos = (sample_pos + (CTR_DSP_AUDIO_COUNT >> 1)) & CTR_DSP_AUDIO_COUNT_MASK;
else
{
do{
svcSleepThread(100000);
sample_pos = ndspChnGetSamplePos(ctr->channel);
}while (((sample_pos - (ctr->pos + (size >>2))) & CTR_DSP_AUDIO_COUNT_MASK) > (CTR_DSP_AUDIO_COUNT >> 1)
|| (((ctr->pos - (CTR_DSP_AUDIO_COUNT >> 4) - sample_pos) & CTR_DSP_AUDIO_COUNT_MASK) > (CTR_DSP_AUDIO_COUNT >> 1)));
}
}
pos = ctr->pos << 2;
if((pos + size) > CTR_DSP_AUDIO_SIZE)
{
memcpy(ctr->dsp_buf.data_pcm8 + pos, buf,
(CTR_DSP_AUDIO_SIZE - pos));
DSP_FlushDataCache(ctr->dsp_buf.data_pcm8 + pos, (CTR_DSP_AUDIO_SIZE - pos));
memcpy(ctr->dsp_buf.data_pcm8, (uint8_t*) buf + (CTR_DSP_AUDIO_SIZE - pos),
(pos + size - CTR_DSP_AUDIO_SIZE));
DSP_FlushDataCache(ctr->dsp_buf.data_pcm8, (pos + size - CTR_DSP_AUDIO_SIZE));
}
else
{
memcpy(ctr->dsp_buf.data_pcm8 + pos, buf, size);
DSP_FlushDataCache(ctr->dsp_buf.data_pcm8 + pos, size);
}
ctr->pos += size >> 2;
ctr->pos &= CTR_DSP_AUDIO_COUNT_MASK;
return size;
}
static bool ctr_dsp_audio_stop(void *data)
{
ctr_dsp_audio_t* ctr = (ctr_dsp_audio_t*)data;
ndspSetMasterVol(0.0);
ctr->playing = false;
return true;
}
static bool ctr_dsp_audio_alive(void *data)
{
ctr_dsp_audio_t* ctr = (ctr_dsp_audio_t*)data;
return ctr->playing;
}
static bool ctr_dsp_audio_start(void *data, bool is_shutdown)
{
ctr_dsp_audio_t* ctr = (ctr_dsp_audio_t*)data;
/* Prevents restarting audio when the menu
* is toggled off on shutdown */
if (is_shutdown)
return true;
ndspSetMasterVol(1.0);
ctr->playing = true;
return true;
}
static void ctr_dsp_audio_set_nonblock_state(void *data, bool state)
{
ctr_dsp_audio_t* ctr = (ctr_dsp_audio_t*)data;
if (ctr)
ctr->nonblocking = state;
}
static bool ctr_dsp_audio_use_float(void *data)
{
(void)data;
return false;
}
static size_t ctr_dsp_audio_write_avail(void *data)
{
ctr_dsp_audio_t* ctr = (ctr_dsp_audio_t*)data;
return (ndspChnGetSamplePos(ctr->channel) - ctr->pos) & CTR_DSP_AUDIO_COUNT_MASK;
}
static size_t ctr_dsp_audio_buffer_size(void *data)
{
(void)data;
return CTR_DSP_AUDIO_COUNT;
}
audio_driver_t audio_ctr_dsp = {
ctr_dsp_audio_init,
ctr_dsp_audio_write,
ctr_dsp_audio_stop,
ctr_dsp_audio_start,
ctr_dsp_audio_alive,
ctr_dsp_audio_set_nonblock_state,
ctr_dsp_audio_free,
ctr_dsp_audio_use_float,
"dsp",
NULL,
NULL,
ctr_dsp_audio_write_avail,
ctr_dsp_audio_buffer_size
};