RetroArch/input/keyboard_line.h
2015-01-29 23:59:46 +01:00

138 lines
4.1 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYBOARD_LINE_H__
#define KEYBOARD_LINE_H__
#ifdef __cplusplus
extern "C" {
#endif
#include <boolean.h>
#include "../libretro.h"
#include <stdint.h>
/* Keyboard line reader. Handles textual input in a direct fashion. */
typedef struct input_keyboard_line input_keyboard_line_t;
/** Line complete callback.
* Calls back after return is pressed with the completed line.
* Line can be NULL.
**/
typedef void (*input_keyboard_line_complete_t)(void *userdata,
const char *line);
typedef bool (*input_keyboard_press_t)(void *userdata, unsigned code);
/**
* input_keyboard_line_new:
* @userdata : Userdata.
* @cb : Callback function.
*
* Creates and initializes input keyboard line handle.
* Also sets callback function for keyboard line handle
* to provided callback @cb.
*
* Returns: keyboard handle on success, otherwise NULL.
**/
input_keyboard_line_t *input_keyboard_line_new(void *userdata,
input_keyboard_line_complete_t cb);
/**
* input_keyboard_line_event:
* @state : Input keyboard line handle.
* @character : Inputted character.
*
* Called on every keyboard character event.
*
* Returns: true (1) on success, otherwise false (0).
**/
bool input_keyboard_line_event(input_keyboard_line_t *state,
uint32_t character);
/**
* input_keyboard_line_get_buffer:
* @state : Input keyboard line handle.
*
* Gets the underlying buffer of the keyboard line.
*
* The underlying buffer can be reallocated at any time
* (or be NULL), but the pointer to it remains constant
* throughout the objects lifetime.
*
* Returns: pointer to string.
**/
const char **input_keyboard_line_get_buffer(
const input_keyboard_line_t *state);
/**
* input_keyboard_line_free:
* @state : Input keyboard line handle.
*
* Frees input keyboard line handle.
**/
void input_keyboard_line_free(input_keyboard_line_t *state);
/**
* input_keyboard_event:
* @down : Keycode was pressed down?
* @code : Keycode.
* @character : Character inputted.
* @mod : TODO/FIXME: ???
*
* Keyboard event utils. Called by drivers when keyboard events are fired.
* This interfaces with the global driver struct and libretro callbacks.
**/
void input_keyboard_event(bool down, unsigned code, uint32_t character,
uint16_t mod, unsigned device);
/**
* input_keyboard_start_line:
* @userdata : Userdata.
* @cb : Line complete callback function.
*
* Sets function pointer for keyboard line handle.
*
* Returns: underlying buffer returned by
* input_keyboard_line_get_buffer().
**/
const char **input_keyboard_start_line(void *userdata,
input_keyboard_line_complete_t cb);
/**
* input_keyboard_wait_keys:
* @userdata : Userdata.
* @cb : Callback function.
*
* Waits for keys to be pressed (used for binding keys in the menu).
* Callback returns false when all polling is done.
**/
void input_keyboard_wait_keys(void *userdata, input_keyboard_press_t cb);
/**
* input_keyboard_wait_keys_cancel:
*
* Cancels function callback set by input_keyboard_wait_keys().
**/
void input_keyboard_wait_keys_cancel(void);
#ifdef __cplusplus
}
#endif
#endif