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https://github.com/libretro/RetroArch.git
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bca4ccb155
In order to have a controller working you need: 1) Have a matching HID autoconfig file in autoconfig/hid for your controller. 2) Create a "connect" driver for the pad in "input/connect" folder (source code of RA). 3) Once you are in RA, change the joystick driver to HID and restart. 4) You may be now able to use you USB HID compatible pad in RA. I included some "connect" drivers as an example. It also need to include them for compilation.
207 lines
5.6 KiB
C
207 lines
5.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2013-2014 - Jason Fetters
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <string.h>
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#include <stdlib.h>
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#include <boolean.h>
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#include "joypad_connection.h"
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struct hidpad_ps3_data
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{
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struct pad_connection* connection;
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send_control_t send_control;
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uint8_t data[512];
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uint32_t slot;
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uint64_t buttons;
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bool have_led;
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uint16_t motors[2];
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};
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static void hidpad_ps3_send_control(struct hidpad_ps3_data* device)
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{
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/* TODO: Can this be modified to turn off motion tracking? */
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static uint8_t report_buffer[] = {
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0x52, 0x01,
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0x00, 0xFF, 0x00, 0xFF, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00,
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0xff, 0x27, 0x10, 0x00, 0x32,
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0xff, 0x27, 0x10, 0x00, 0x32,
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0xff, 0x27, 0x10, 0x00, 0x32,
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0xff, 0x27, 0x10, 0x00, 0x32,
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0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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report_buffer[11] = 1 << ((device->slot % 4) + 1);
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report_buffer[4] = device->motors[1] >> 8;
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report_buffer[6] = device->motors[0] >> 8;
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#ifdef HAVE_WIIUSB_HID
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report_buffer[1] = 0x03; /* send control message type */
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device->send_control(device->connection, &report_buffer[1], sizeof(report_buffer)-1);
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#else
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device->send_control(device->connection, report_buffer, sizeof(report_buffer));
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#endif
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}
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static void* hidpad_ps3_init(void *data, uint32_t slot, send_control_t ptr)
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{
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#ifdef HAVE_WIIUSB_HID
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/* Special command to enable Sixaxis, first byte defines the message type */
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static uint8_t magic_data[] = {0x02, 0x42, 0x0c, 0x00, 0x00};
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#elif defined(IOS)
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/* Magic packet to start reports. */
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static uint8_t magic_data[] = {0x53, 0xF4, 0x42, 0x03, 0x00, 0x00};
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#endif
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struct pad_connection* connection = (struct pad_connection*)data;
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struct hidpad_ps3_data* device = (struct hidpad_ps3_data*)
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calloc(1, sizeof(struct hidpad_ps3_data));
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if (!device)
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return NULL;
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if (!connection)
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{
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free(device);
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return NULL;
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}
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device->connection = connection;
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device->slot = slot;
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device->send_control = ptr;
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#if defined(IOS) || defined(HAVE_WIIUSB_HID)
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device->send_control(device->connection, magic_data, sizeof(magic_data));
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#endif
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#ifndef HAVE_WIIUSB_HID
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/* Without this, the digital buttons won't be reported. */
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hidpad_ps3_send_control(device);
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#endif
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return device;
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}
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static void hidpad_ps3_deinit(void *data)
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{
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struct hidpad_ps3_data *device = (struct hidpad_ps3_data*)data;
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if (device)
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free(device);
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}
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static uint64_t hidpad_ps3_get_buttons(void *data)
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{
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struct hidpad_ps3_data *device = (struct hidpad_ps3_data*)data;
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if (!device)
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return 0;
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return device->buttons;
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}
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static int16_t hidpad_ps3_get_axis(void *data, unsigned axis)
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{
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int val;
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struct hidpad_ps3_data *device = (struct hidpad_ps3_data*)data;
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if (!device || axis >= 4)
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return 0;
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val = device->data[7 + axis];
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val = (val << 8) - 0x8000;
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return (abs(val) > 0x1000) ? val : 0;
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}
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static void hidpad_ps3_packet_handler(void *data,
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uint8_t *packet, uint16_t size)
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{
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uint32_t i, pressed_keys;
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static const uint32_t button_mapping[17] =
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{
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RETRO_DEVICE_ID_JOYPAD_SELECT,
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RETRO_DEVICE_ID_JOYPAD_L3,
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RETRO_DEVICE_ID_JOYPAD_R3,
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RETRO_DEVICE_ID_JOYPAD_START,
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RETRO_DEVICE_ID_JOYPAD_UP,
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RETRO_DEVICE_ID_JOYPAD_RIGHT,
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RETRO_DEVICE_ID_JOYPAD_DOWN,
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RETRO_DEVICE_ID_JOYPAD_LEFT,
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RETRO_DEVICE_ID_JOYPAD_L2,
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RETRO_DEVICE_ID_JOYPAD_R2,
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RETRO_DEVICE_ID_JOYPAD_L,
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RETRO_DEVICE_ID_JOYPAD_R,
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RETRO_DEVICE_ID_JOYPAD_X,
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RETRO_DEVICE_ID_JOYPAD_A,
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RETRO_DEVICE_ID_JOYPAD_B,
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RETRO_DEVICE_ID_JOYPAD_Y,
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16 /* PS Button */
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};
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struct hidpad_ps3_data *device = (struct hidpad_ps3_data*)data;
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if (!device)
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return;
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if (!device->have_led)
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{
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hidpad_ps3_send_control(device);
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device->have_led = true;
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}
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memcpy(device->data, packet, size);
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device->buttons = 0;
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pressed_keys = device->data[3] | (device->data[4] << 8) |
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((device->data[5] & 1) << 16);
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for (i = 0; i < 17; i ++)
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device->buttons |= (pressed_keys & (1 << i)) ?
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(1 << button_mapping[i]) : 0;
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}
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static void hidpad_ps3_set_rumble(void *data,
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enum retro_rumble_effect effect, uint16_t strength)
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{
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struct hidpad_ps3_data *device = (struct hidpad_ps3_data*)data;
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unsigned idx = (effect == RETRO_RUMBLE_STRONG) ? 0 : 1;
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if (!device)
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return;
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if (device->motors[idx] == strength)
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return;
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device->motors[idx] = strength;
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hidpad_ps3_send_control(device);
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}
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const char * hidpad_ps3_get_name(void *data)
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{
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(void)data;
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/* For now we return a single static name */
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return "PLAYSTATION(R)3 Controller";
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}
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pad_connection_interface_t pad_connection_ps3 = {
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hidpad_ps3_init,
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hidpad_ps3_deinit,
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hidpad_ps3_packet_handler,
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hidpad_ps3_set_rumble,
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hidpad_ps3_get_buttons,
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hidpad_ps3_get_axis,
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hidpad_ps3_get_name,
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};
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