mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-08 08:27:57 +00:00
418 lines
17 KiB
Bash
Executable File
418 lines
17 KiB
Bash
Executable File
#!/bin/sh
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. ../version.all
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PLATFORM=$1
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SALAMANDER=no
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MAKEFILE_GRIFFIN=no
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# PSP
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if [ $PLATFORM = "unix" ] ; then
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platform=unix
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SALAMANDER=no
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EXT=a
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mkdir -p ../pkg/${platform}/
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# For statically linked cores, we need to configure once
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cd ..
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LDFLAGS=-L. ./configure --disable-dynamic
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cd dist-scripts
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elif [ $PLATFORM = "ps2" ] ; then
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platform=ps2
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SALAMANDER=NO
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EXT=a
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mkdir -p ../pkg/${platform}/cores/
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elif [ $PLATFORM = "psp1" ] ; then
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platform=psp1
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SALAMANDER=yes
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EXT=a
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mkdir -p ../pkg/${platform}/cores/
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make -C ../bootstrap/${platform}/kernel_functions_prx/ clean || exit 1
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make -C ../bootstrap/${platform}/kernel_functions_prx/ || exit 1
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cp -f ../kernel_functions.prx ../pkg/${platform}/kernel_functions.prx
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# Vita
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elif [ $PLATFORM = "vita" ] ; then
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platform=vita
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SALAMANDER=yes
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EXT=a
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mkdir -p ../pkg/vita/vpk
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# Nintendo Switch (libnx)
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elif [ $PLATFORM = "libnx" ] ; then
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platform=libnx
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EXT=a
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# CTR/3DS
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elif [ $PLATFORM = "ctr" ] ; then
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platform=ctr
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SALAMANDER=yes
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EXT=a
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mkdir -p ../pkg/${platform}/build/cia
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mkdir -p ../pkg/${platform}/build/3dsx
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mkdir -p ../pkg/${platform}/build/rom
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# Emscripten
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elif [ $PLATFORM = "emscripten" ] ; then
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platform=emscripten
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EXT=bc
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if [ -z "$EMSCRIPTEN" ] ; then
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echo "run this script with emmake. Ex: emmake $0"
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exit 1
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fi
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# Wii
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elif [ $PLATFORM = "wii" ] ; then
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platform=wii
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MAKEFILE_GRIFFIN=yes
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SALAMANDER=yes
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EXT=a
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# NGC
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elif [ $PLATFORM = "ngc" ] ; then
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platform=ngc
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MAKEFILE_GRIFFIN=yes
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EXT=a
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# DEX PS3
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elif [ $PLATFORM = "dex-ps3" ] ; then
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platform=ps3
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SALAMANDER=yes
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EXT=a
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OPTS=DEX_BUILD=1
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EXE_PATH=${CELL_SDK}/host-win32/bin
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MAKE_FSELF_NPDRM=${EXE_PATH}/make_fself_npdrm.exe
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MAKE_PACKAGE_NPDRM=${EXE_PATH}/make_package_npdrm.exe
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# CEX PS3
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elif [ $PLATFORM = "cex-ps3" ]; then
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#For this script to work correctly, you must place scetool.exe and the "data" folder containing your ps3 keys for scetool to use in the dist-scripts folder.
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platform=ps3
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SALAMANDER=yes
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EXT=a
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OPTS=CEX_BUILD=1
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EXE_PATH=${CELL_SDK}/host-win32/bin
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SCETOOL_PATH=${PS3TOOLS_PATH}/scetool/scetool.exe
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SCETOOL_FLAGS_CORE="--sce-type=SELF --compress-data=TRUE --skip-sections=TRUE --key-revision=04 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-type=APP --self-app-version=0001000000000000 --self-fw-version=0003004100000000 --encrypt"
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SCETOOL_FLAGS_EBOOT="--sce-type=SELF --compress-data=TRUE --skip-sections=TRUE --key-revision=04 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-type=NPDRM --self-fw-version=0003004100000000 --np-license-type=FREE --np-content-id=UP0001-SSNE10000_00-0000000000000001 --np-app-type=EXEC --self-app-version=0001000000000000 --np-real-fname=EBOOT.BIN --encrypt"
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cp -rfv ${PS3TOOLS_PATH}/scetool/data .
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# ODE PS3
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elif [ $PLATFORM = "ode-ps3" ]; then
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#For this script to work correctly, you must place scetool.exe and the "data" folder containing your ps3 keys for scetool to use in the dist-scripts folder.
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platform=ps3
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SALAMANDER=yes
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EXT=a
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OPTS=ODE_BUILD=1
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EXE_PATH=${CELL_SDK}/host-win32/bin
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GENPS3ISO_PATH=${PS3TOOLS_PATH}/ODE/genps3iso_v2.5
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SCETOOL_PATH=${PS3TOOLS_PATH}/scetool/scetool.exe
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SCETOOL_FLAGS_ODE="--sce-type=SELF --compress-data=TRUE --self-type=APP --key-revision=04 --self-fw-version=0003004100000000 --self-app-version=0001000000000000 --self-auth-id=1010000001000003 --self-vendor-id=01000002 --self-cap-flags=00000000000000000000000000000000000000000000003b0000000100040000 --encrypt"
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fi
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# Cleanup Salamander core if it exists
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if [ $SALAMANDER = "yes" ]; then
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make -C ../ -f Makefile.${platform}.salamander clean || exit 1
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fi
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# Cleanup existing core if it exists
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if [ $PLATFORM = "ode-ps3" ]; then
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make -C ../ -f Makefile.${platform}.cobra clean || exit 1
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elif [ $MAKEFILE_GRIFFIN = "yes" ]; then
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make -C ../ -f Makefile.griffin platform=${platform} clean || exit 1
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elif [ $PLATFORM = "unix" ]; then
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LINK=g++ make -C ../ -f Makefile clean || exit 1
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else
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make -C ../ -f Makefile.${platform} clean || exit 1
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fi
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# Compile Salamander core
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if [ $SALAMANDER = "yes" ]; then
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make -C ../ -f Makefile.${platform}.salamander $OPTS || exit 1
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if [ $PLATFORM = "psp1" ] ; then
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mv -f ../EBOOT.PBP ../pkg/${platform}/EBOOT.PBP
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fi
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if [ $PLATFORM = "vita" ] ; then
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mkdir -p ../pkg/${platform}/retroarch.vpk/vpk/sce_sys/livearea/contents
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vita-make-fself -c -s ../retroarchvita_salamander.velf ../pkg/${platform}/retroarch.vpk/vpk/eboot.bin
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vita-mksfoex -s TITLE_ID=RETROVITA "RetroArch" ../pkg/${platform}/retroarch.vpk/vpk/sce_sys/param.sfo
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cp ../pkg/${platform}/assets/ICON0.PNG ../pkg/${platform}/retroarch.vpk/vpk/sce_sys/icon0.png
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cp -R ../pkg/${platform}/assets/livearea ../pkg/${platform}/retroarch.vpk/vpk/sce_sys/
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make -C ../ -f Makefile.${platform}.salamander clean || exit 1
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fi
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if [ $PLATFORM = "ctr" ] ; then
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mv -f ../retroarch_3ds_salamander.cia ../pkg/${platform}/build/cia/retroarch_3ds.cia
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mkdir -p ../pkg/${platform}/build/3dsx/3ds/RetroArch
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mv -f ../retroarch_3ds_salamander.3dsx ../pkg/${platform}/build/3dsx/3ds/RetroArch/RetroArch.3dsx
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mv -f ../retroarch_3ds_salamander.smdh ../pkg/${platform}/build/3dsx/3ds/RetroArch/RetroArch.smdh
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# the .3ds port cant use salamander since you can only have one ROM on a cartridge at once
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make -C ../ -f Makefile.${platform}.salamander clean || exit 1
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fi
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if [ $PLATFORM = "wii" ] ; then
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mv -f ../retroarch-salamander_wii.dol ../pkg/${platform}/boot.dol
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fi
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fi
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COUNTER=0
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if [ $PLATFORM = "libnx" ]; then
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echo Buildbot: building static core for ${platform}
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mkdir -p ../pkg/${platform}/switch
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make -C ../ -f Makefile.${platform} HAVE_STATIC_DUMMY=1 -j3 || exit 1
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mv -f ../retroarch_switch.nro ../pkg/${platform}/switch/retroarch_switch.nro
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make -C ../ -f Makefile.${platform} clean || exit 1
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fi
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#for f in *_${platform}.${EXT} ; do
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for f in `ls -v *_${platform}.${EXT}`; do
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echo Buildbot: building ${name} for ${platform}
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name=`echo "$f" | sed "s/\(_libretro_${platform}\|\).${EXT}$//"`
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async=0
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pthread=0
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lto=0
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whole_archive=
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big_stack=
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if [ $name = "nxengine" ] ; then
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echo "Applying whole archive linking..."
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whole_archive="WHOLE_ARCHIVE_LINK=1"
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elif [ $name = "tyrquake" ] ; then
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echo "Applying big stack..."
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lto=0
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big_stack="BIG_STACK=1"
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elif [ $name = "mupen64plus" ] ; then
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async=1
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elif [ $name = "dosbox" ] ; then
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async=0
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fi
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echo "-- Building core: $name --"
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if [ $PLATFORM = "unix" ]; then
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cp -f "$f" ../libretro.${EXT}
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else
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cp -f "$f" ../libretro_${platform}.${EXT}
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fi
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echo NAME: $name
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echo ASYNC: $async
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echo LTO: $lto
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# Do cleanup if this is a big stack core
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if [ "$big_stack" = "BIG_STACK=1" ] ; then
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if [ $MAKEFILE_GRIFFIN = "yes" ]; then
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make -C ../ -f Makefile.griffin platform=${platform} clean || exit 1
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elif [ $PLATFORM = "emscripten" ]; then
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make -C ../ -f Makefile.emscripten PTHREAD=$pthread ASYNC=$async LTO=$lto -j7 clean || exit 1
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elif [ $PLATFORM = "unix" ]; then
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make -C ../ -f Makefile LINK=g++ LTO=$lto -j7 clean || exit 1
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else
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make -C ../ -f Makefile.${platform} clean || exit 1
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fi
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fi
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# Compile core
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if [ $MAKEFILE_GRIFFIN = "yes" ]; then
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make -C ../ -f Makefile.griffin $OPTS platform=${platform} $whole_archive $big_stack -j3 || exit 1
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elif [ $PLATFORM = "emscripten" ]; then
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echo "BUILD COMMAND: make -C ../ -f Makefile.emscripten PTHREAD=$pthread ASYNC=$async LTO=$lto -j7 TARGET=${name}_libretro.js"
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make -C ../ -f Makefile.emscripten $OPTS PTHREAD=$pthread ASYNC=$async LTO=$lto -j7 TARGET=${name}_libretro.js || exit 1
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elif [ $PLATFORM = "unix" ]; then
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make -C ../ -f Makefile LINK=g++ $whole_archive $big_stack -j3 || exit 1
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elif [ $PLATFORM = "ctr" ]; then
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make -C ../ -f Makefile.${platform} $OPTS LIBRETRO=$name $whole_archive $big_stack -j3 || exit 1
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elif [ $PLATFORM = "libnx" ]; then
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make -C ../ -f Makefile.${platform} $OPTS APP_TITLE="$name" LIBRETRO=$name $whole_archive $big_stack -j3 || exit 1
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elif [ $PLATFORM = "ps2" ]; then
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# TODO PS2 should be able to compile in parallel
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make -C ../ -f Makefile.${platform} $OPTS $whole_archive $big_stack || exit 1
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else
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make -C ../ -f Makefile.${platform} $OPTS $whole_archive $big_stack -j3 || exit 1
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fi
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# Do manual executable step
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if [ $PLATFORM = "ps2" ] ; then
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make -C ../ -f Makefile.${platform} package -j3
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elif [ $PLATFORM = "dex-ps3" ] ; then
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$MAKE_FSELF_NPDRM -c ../retroarch_${platform}.elf ../CORE.SELF
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elif [ $PLATFORM = "cex-ps3" ] ; then
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$SCETOOL_PATH $SCETOOL_FLAGS_CORE ../retroarch_${platform}.elf ../CORE.SELF
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elif [ $PLATFORM = "ode-ps3" ] ; then
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$SCETOOL_PATH $SCETOOL_FLAGS_ODE ../retroarch_${platform}.elf ../CORE.SELF
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fi
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# Move executable files
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if [ $platform = "ps3" ] ; then
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if [ $PLATFORM = "ode-ps3" ] ; then
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mv -fv ../CORE.SELF ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/"${name}_libretro_${platform}.SELF"
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if [ -d ../../dist/info ]; then
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mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/info
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cp -fv ../../dist/info/"${name}_libretro.info" ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/info/"${name}_libretro.info"
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fi
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else
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mv -fv ../CORE.SELF ../pkg/${platform}/SSNE10000/USRDIR/cores/"${name}_libretro_${platform}.SELF"
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if [ -d ../../dist/info ]; then
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mkdir -p ../pkg/${platform}/SSNE10000/USRDIR/cores/info
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cp -fv ../../dist/info/"${name}_libretro.info" ../pkg/${platform}/SSNE10000/USRDIR/cores/info/"${name}_libretro.info"
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fi
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fi
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elif [ $PLATFORM = "ps2" ] ; then
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mv -f ../retroarchps2-release.elf ../pkg/${platform}/cores/retroarchps2_${name}.elf
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elif [ $PLATFORM = "psp1" ] ; then
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mv -f ../EBOOT.PBP ../pkg/${platform}/cores/${name}_libretro.PBP
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elif [ $PLATFORM = "vita" ] ; then
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COUNTER=$((COUNTER + 1))
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COUNTER_ID=`printf "%05d" ${COUNTER}`
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cp ../retroarch_${platform}.self ../pkg/${platform}/retroarch.vpk/vpk/${name}_libretro.self
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if [ -d ../../dist/info ]; then
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mkdir -p ../pkg/${platform}/retroarch.vpk/vpk/info
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cp -fv ../../dist/info/"${name}_libretro.info" ../pkg/${platform}/retroarch.vpk/vpk/info/"${name}_libretro.info"
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fi
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elif [ $PLATFORM = "ctr" ] ; then
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mv -f ../retroarch_3ds.cia ../pkg/${platform}/build/cia/${name}_libretro.cia
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mv -f ../retroarch_3ds.3dsx ../pkg/${platform}/build/3dsx/${name}_libretro.3dsx
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mv -f ../retroarch_3ds.3ds ../pkg/${platform}/build/rom/${name}_libretro.3ds
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elif [ $PLATFORM = "libnx" ] ; then
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mkdir -p ../pkg/${platform}/retroarch/cores/
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mv -f ../retroarch_switch.nro ../pkg/${platform}/retroarch/cores/${name}_libretro_${platform}.nro
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elif [ $PLATFORM = "unix" ] ; then
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mv -f ../retroarch ../pkg/${platform}/${name}_libretro.elf
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elif [ $PLATFORM = "ngc" ] ; then
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mv -f ../retroarch_${platform}.dol ../pkg/${platform}/${name}_libretro_${platform}.dol
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elif [ $PLATFORM = "wii" ] ; then
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mv -f ../retroarch_${platform}.dol ../pkg/${platform}/${name}_libretro_${platform}.dol
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elif [ $PLATFORM = "emscripten" ] ; then
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mkdir -p ../pkg/emscripten/
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mv -f ../${name}_libretro.js ../pkg/emscripten/${name}_libretro.js
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mv -f ../${name}_libretro.wasm ../pkg/emscripten/${name}_libretro.wasm
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if [ $pthread != 0 ] ; then
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mv -f ../pthread-main.js ../pkg/emscripten/pthread-main.js
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fi
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fi
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# Remove executable files
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if [ $platform = "ps3" ] ; then
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rm -f ../retroarch_${platform}.elf ../retroarch_${platform}.self ../CORE.SELF
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elif [ $PLATFORM = "ps2" ] ; then
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rm -f ../retroarchps2.elf
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elif [ $PLATFORM = "psp1" ] ; then
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rm -f ../retroarchpsp.elf
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elif [ $PLATFORM = "vita" ] ; then
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rm -f ../retroarch_${platform}.velf ../retroarch_${platform}.elf ../eboot.bin
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elif [ $PLATFORM = "ctr" ] ; then
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rm -f ../retroarch_3ds.elf
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rm -f ../retroarch_3ds.bnr
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rm -f ../retroarch_3ds.icn
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elif [ $PLATFORM = "libnx" ] ; then
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rm -f ../retroarch_switch.elf
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rm -f ../retroarch_switch.nacp
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rm -f ../retroarch_switch.nso
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elif [ $PLATFORM = "unix" ] ; then
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rm -f ../retroarch
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elif [ $PLATFORM = "ngc" ] ; then
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rm -f ../retroarch_${platform}.dol ../retroarch_${platform}.elf ../retroarch_${platform}.elf.map
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elif [ $PLATFORM = "wii" ] ; then
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rm -f ../retroarch_${platform}.dol ../retroarch_${platform}.elf ../retroarch_${platform}.elf.map
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elif [ $platform = "emscripten" ] ; then
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rm -f ../${name}_libretro.js
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fi
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# Do cleanup if this is a big stack core
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if [ "$big_stack" = "BIG_STACK=1" ] ; then
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if [ $MAKEFILE_GRIFFIN = "yes" ]; then
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make -C ../ -f Makefile.griffin platform=${platform} clean || exit 1
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elif [ $PLATFORM = "emscripten" ]; then
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make -C ../ -f Makefile.emscripten PTHREAD=$pthread ASYNC=$async LTO=$lto -j7 clean || exit 1
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elif [ $PLATFORM = "unix" ]; then
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make -C ../ -f Makefile LTO=$lto -j7 clean || exit 1
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else
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make -C ../ -f Makefile.${platform} clean || exit 1
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fi
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fi
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done
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# Additional build step
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if [ $platform = "ps3" ] ; then
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if [ $PLATFORM = "ode-ps3" ] ; then
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echo Deploy : Assets...
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if [ -d ../media/assets ]; then
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mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/assets
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cp -r ../media/assets/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/assets
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fi
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echo Deploy : Databases...
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if [ -d ../media/libretrodb/rdb ]; then
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mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/database/rdb
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cp -r ../media/libretrodb/rdb/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/database/rdb
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fi
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if [ -d ../media/libretrodb/cursors ]; then
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mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/database/cursors
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cp -r ../media/libretrodb/cursors/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/database/cursors
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fi
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echo Deploy : Overlays...
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if [ -d ../media/overlays ]; then
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mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/overlays
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cp -r ../media/overlays/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/overlays
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fi
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echo Deploy : Shaders...
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if [ -d ../media/shaders_cg ]; then
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mkdir -p ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/shaders_cg
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cp -r ../media/shaders_cg/* ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/shaders_cg
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fi
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else
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echo Deploy : Assets...
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if [ -d ../media/assets ]; then
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mkdir -p ../pkg/${platform}/SSNE10000/USRDIR/cores/assets
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cp -r ../media/assets/* ../pkg/${platform}/SSNE10000/USRDIR/cores/assets
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fi
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echo Deploy : Databases...
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if [ -d ../media/libretrodb/rdb ]; then
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mkdir -p ../pkg/${platform}/SSNE10000/USRDIR/cores/database/rdb
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cp -r ../media/libretrodb/rdb/* ../pkg/${platform}/SSNE10000/USRDIR/cores/database/rdb
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fi
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if [ -d ../media/libretrodb/cursors ]; then
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mkdir -p ../pkg/${platform}/SSNE10000/USRDIR/cores/database/cursors
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cp -r ../media/libretrodb/cursors/* ../pkg/${platform}/SSNE10000/USRDIR/cores/database/cursors
|
|
fi
|
|
echo Deploy : Overlays...
|
|
if [ -d ../media/overlays ]; then
|
|
mkdir -p ../pkg/${platform}/SSNE10000/USRDIR/cores/overlays
|
|
cp -r ../media/overlays/* ../pkg/${platform}/SSNE10000/USRDIR/cores/overlays
|
|
fi
|
|
echo Deploy : Shaders...
|
|
if [ -d ../media/shaders_cg ]; then
|
|
mkdir -p ../pkg/${platform}/SSNE10000/USRDIR/cores/shaders_cg
|
|
cp -r ../media/shaders_cg/* ../pkg/${platform}/SSNE10000/USRDIR/cores/shaders_cg
|
|
fi
|
|
fi
|
|
fi
|
|
|
|
# Packaging
|
|
if [ $PLATFORM = "dex-ps3" ] ; then
|
|
rsync -av ../pkg/${platform}/SSNE10000/USRDIR/cores/*.SELF ../pkg/${platform}/${PLATFORM}/
|
|
$MAKE_FSELF_NPDRM -c ../retroarch-salamander_${platform}.elf ../pkg/${platform}/SSNE10000/USRDIR/EBOOT.BIN
|
|
rm -rf ../retroarch-salamander_${platform}.elf
|
|
$MAKE_PACKAGE_NPDRM ../pkg/${platform}_dex/package.conf ../pkg/${platform}/SSNE10000
|
|
mv UP0001-SSNE10000_00-0000000000000001.pkg ../pkg/${platform}/RetroArch.PS3.DEX.PS3.pkg
|
|
elif [ $PLATFORM = "cex-ps3" ] ; then
|
|
rsync -av ../pkg/${platform}/SSNE10000/USRDIR/cores/*.SELF ../pkg/${platform}/${PLATFORM}/
|
|
$SCETOOL_PATH $SCETOOL_FLAGS_EBOOT ../retroarch-salamander_${platform}.elf ../pkg/${platform}/SSNE10000/USRDIR/EBOOT.BIN
|
|
rm -rf ../retroarch-salamander_${platform}.elf
|
|
(cd ../tools/ps3/ps3py && python2 setup.py build)
|
|
find ../tools/ps3/ps3py/build -name '*.dll' -exec cp {} ../tools/ps3/ps3py \;
|
|
../tools/ps3/ps3py/pkg.py --contentid UP0001-SSNE10000_00-0000000000000001 ../pkg/${platform}/SSNE10000/ ../pkg/${platform}/RetroArch.PS3.CEX.PS3.pkg
|
|
elif [ $PLATFORM = "ode-ps3" ] ; then
|
|
rsync -av ../pkg/${platform}_iso/PS3_GAME/USRDIR/cores/*.SELF ../pkg/${platform}/${PLATFORM}/
|
|
$SCETOOL_PATH $SCETOOL_FLAGS_ODE ../retroarch-salamander_${platform}.elf ../pkg/${platform}_iso/PS3_GAME/USRDIR/EBOOT.BIN
|
|
rm -rf ../retroarch-salamander_${platform}.elf
|
|
|
|
$GENPS3ISO_PATH ../pkg/${platform}_iso ../pkg/${platform}/RetroArch.PS3.ODE.PS3.iso
|
|
fi
|