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62 lines
2.2 KiB
C
62 lines
2.2 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __SSNES_NETPLAY_H
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#define __SSNES_NETPLAY_H
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#include <stdint.h>
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#include <stdbool.h>
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#include <libsnes.hpp>
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void input_poll_net(void);
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int16_t input_state_net(bool port, unsigned device, unsigned index, unsigned id);
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void video_frame_net(const uint16_t *data, unsigned width, unsigned height);
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void audio_sample_net(uint16_t left, uint16_t right);
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typedef struct netplay netplay_t;
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struct snes_callbacks
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{
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snes_video_refresh_t frame_cb;
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snes_audio_sample_t sample_cb;
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snes_input_poll_t poll_cb;
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snes_input_state_t state_cb;
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};
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// Creates a new netplay handle. A NULL host means we're hosting (player 1). :)
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netplay_t *netplay_new(const char *server, uint16_t port, unsigned frames, const struct snes_callbacks *cb);
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void netplay_free(netplay_t *handle);
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// Call this before running snes_run()
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void netplay_pre_frame(netplay_t *handle);
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// Call this after running snes_run()
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void netplay_post_frame(netplay_t *handle);
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// Checks if input port/index is controlled by netplay or not.
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bool netplay_is_alive(netplay_t *handle);
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bool netplay_poll(netplay_t *handle);
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int16_t netplay_input_state(netplay_t *handle, bool port, unsigned device, unsigned index, unsigned id);
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// If we're fast-forward replaying to resync, check if we should actually show frame.
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bool netplay_should_skip(netplay_t *handle);
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bool netplay_can_poll(netplay_t *handle);
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const struct snes_callbacks* netplay_callbacks(netplay_t *handle);
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#endif
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