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a39bff6e03
Netplay sync incorrectly checked whether the replay pointer was behind the unread pointer twice, when in the second check it should only have been checking if it was behind the current execution pointer. Because of how resimulation works with device sharing, I THINK this could affect sync. Even if it can't, it's wrong. |
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httpserver | ||
netplay | ||
net_http_special.c | ||
net_http_special.h | ||
net_logger.c |