mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-28 18:50:29 +00:00
e7f182811a
* Split up audio code into new file audio/audio_driver.c * Fix build issues #1 * Small cleanup * Fix typo
526 lines
13 KiB
C
526 lines
13 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#if !defined(_XBOX) && (_MSC_VER == 1310)
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#ifndef _WIN32_DCOM
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#define _WIN32_DCOM
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#endif
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#endif
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#include <stdint.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <boolean.h>
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#include <compat/msvc.h>
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#include <retro_miscellaneous.h>
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#include <string/stdstring.h>
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#include <encodings/utf.h>
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#include <lists/string_list.h>
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#if defined(_MSC_VER) && (_WIN32_WINNT <= _WIN32_WINNT_WIN2K)
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/* needed for CoInitializeEx */
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#define _WIN32_DCOM
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#endif
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#include "xaudio.h"
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#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
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#include "../common/mmdevice_common.h"
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#endif
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#include "../audio_driver.h"
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#include "../../verbosity.h"
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typedef struct xaudio2 xaudio2_t;
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#define MAX_BUFFERS 16
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#define MAX_BUFFERS_MASK (MAX_BUFFERS - 1)
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#ifndef COINIT_MULTITHREADED
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#define COINIT_MULTITHREADED 0x00
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#endif
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#define XAUDIO2_WRITE_AVAILABLE(handle) ((handle)->bufsize * (MAX_BUFFERS - (handle)->buffers - 1))
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typedef struct
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{
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xaudio2_t *xa;
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size_t bufsize;
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bool nonblock;
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bool is_paused;
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} xa_t;
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/* Forward declarations */
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static void *xa_list_new(void *u);
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#if defined(__cplusplus) && !defined(CINTERFACE)
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struct xaudio2 : public IXAudio2VoiceCallback
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#else
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struct xaudio2
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#endif
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{
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#if defined(__cplusplus) && !defined(CINTERFACE)
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xaudio2() :
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buf(0), pXAudio2(0), pMasterVoice(0),
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pSourceVoice(0), hEvent(0), buffers(0), bufsize(0),
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bufptr(0), write_buffer(0)
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{}
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virtual ~xaudio2() {}
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STDMETHOD_(void, OnBufferStart) (void *) {}
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STDMETHOD_(void, OnBufferEnd) (void *)
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{
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InterlockedDecrement((LONG volatile*)&buffers);
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SetEvent(hEvent);
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}
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STDMETHOD_(void, OnLoopEnd) (void *) {}
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STDMETHOD_(void, OnStreamEnd) () {}
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STDMETHOD_(void, OnVoiceError) (void *, HRESULT) {}
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STDMETHOD_(void, OnVoiceProcessingPassEnd) () {}
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STDMETHOD_(void, OnVoiceProcessingPassStart) (UINT32) {}
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#else
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const IXAudio2VoiceCallbackVtbl *lpVtbl;
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#endif
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uint8_t *buf;
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IXAudio2 *pXAudio2;
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IXAudio2MasteringVoice *pMasterVoice;
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IXAudio2SourceVoice *pSourceVoice;
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HANDLE hEvent;
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unsigned long volatile buffers;
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unsigned bufsize;
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unsigned bufptr;
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unsigned write_buffer;
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};
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#if !defined(__cplusplus) || defined(CINTERFACE)
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static void WINAPI voice_on_buffer_end(IXAudio2VoiceCallback *handle_, void *data)
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{
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xaudio2_t *handle = (xaudio2_t*)handle_;
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(void)data;
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InterlockedDecrement((LONG volatile*)&handle->buffers);
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SetEvent(handle->hEvent);
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}
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static void WINAPI dummy_voidp(IXAudio2VoiceCallback *handle, void *data) { (void)handle; (void)data; }
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static void WINAPI dummy_nil(IXAudio2VoiceCallback *handle) { (void)handle; }
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static void WINAPI dummy_uint32(IXAudio2VoiceCallback *handle, UINT32 dummy) { (void)handle; (void)dummy; }
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static void WINAPI dummy_voidp_hresult(IXAudio2VoiceCallback *handle, void *data, HRESULT dummy) { (void)handle; (void)data; (void)dummy; }
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const struct IXAudio2VoiceCallbackVtbl voice_vtable = {
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dummy_uint32,
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dummy_nil,
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dummy_nil,
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dummy_voidp,
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voice_on_buffer_end,
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dummy_voidp,
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dummy_voidp_hresult,
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};
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#endif
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static void xaudio2_set_wavefmt(WAVEFORMATEX *wfx,
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unsigned channels, unsigned samplerate)
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{
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wfx->wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
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wfx->nBlockAlign = channels * sizeof(float);
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wfx->wBitsPerSample = sizeof(float) * 8;
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wfx->nChannels = channels;
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wfx->nSamplesPerSec = samplerate;
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wfx->nAvgBytesPerSec = wfx->nSamplesPerSec * wfx->nBlockAlign;
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wfx->cbSize = 0;
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}
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static void xaudio2_free(xaudio2_t *handle)
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{
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if (!handle)
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return;
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if (handle->pSourceVoice)
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{
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IXAudio2SourceVoice_Stop(handle->pSourceVoice,
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0, XAUDIO2_COMMIT_NOW);
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IXAudio2SourceVoice_DestroyVoice(handle->pSourceVoice);
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}
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if (handle->pMasterVoice)
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{
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IXAudio2MasteringVoice_DestroyVoice(handle->pMasterVoice);
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}
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if (handle->pXAudio2)
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{
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IXAudio2_Release(handle->pXAudio2);
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}
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if (handle->hEvent)
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CloseHandle(handle->hEvent);
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free(handle->buf);
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#if defined(__cplusplus) && !defined(CINTERFACE)
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delete handle;
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#else
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free(handle);
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#endif
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#if !defined(_XBOX) && !defined(__WINRT__)
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CoUninitialize();
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#endif
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}
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static xaudio2_t *xaudio2_new(unsigned samplerate, unsigned channels,
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size_t size, const char *device)
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{
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int32_t idx_found = -1;
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WAVEFORMATEX wfx = {0};
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struct string_list *list = NULL;
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xaudio2_t *handle = NULL;
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#if !defined(_XBOX) && !defined(__WINRT__)
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if (FAILED(CoInitialize(NULL)))
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goto error;
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#endif
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#if defined(__cplusplus) && !defined(CINTERFACE)
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handle = new xaudio2;
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#else
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handle = (xaudio2_t*)calloc(1, sizeof(*handle));
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#endif
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if (!handle)
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{
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#if !defined(_XBOX) && !defined(__WINRT__)
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CoUninitialize();
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#endif
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goto error;
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}
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list = (struct string_list*)xa_list_new(NULL);
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#if !defined(__cplusplus) || defined(CINTERFACE)
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handle->lpVtbl = &voice_vtable;
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#endif
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if (FAILED(XAudio2Create(&handle->pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR)))
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goto error;
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if (device)
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{
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/* Search for device name first */
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if (list && list->elems)
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{
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if (list->elems)
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{
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unsigned i;
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for (i = 0; i < list->size; i++)
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{
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if (string_is_equal(device, list->elems[i].data))
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{
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idx_found = i;
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break;
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}
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}
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/* Index was not found yet based on name string,
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* just assume id is a one-character number index. */
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if (idx_found == -1)
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{
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if (isdigit(device[0]))
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{
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RARCH_LOG("[XAudio2]: Fallback, device index is a single number index instead: %d.\n", idx_found);
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idx_found = strtoul(device, NULL, 0);
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}
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}
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}
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}
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}
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if (idx_found == -1)
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idx_found = 0;
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#if (_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
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{
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wchar_t *temp = NULL;
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if (device)
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temp = utf8_to_utf16_string_alloc((const char*)list->elems[idx_found].userdata);
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if (FAILED(IXAudio2_CreateMasteringVoice(handle->pXAudio2, &handle->pMasterVoice, channels, samplerate, 0, (LPCWSTR)(uintptr_t)temp, NULL, AudioCategory_GameEffects)))
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{
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free(temp);
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goto error;
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}
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if (temp)
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free(temp);
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}
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#else
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if (FAILED(IXAudio2_CreateMasteringVoice(handle->pXAudio2, &handle->pMasterVoice, channels, samplerate, 0, idx_found, NULL)))
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goto error;
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#endif
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xaudio2_set_wavefmt(&wfx, channels, samplerate);
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if (FAILED(IXAudio2_CreateSourceVoice(handle->pXAudio2,
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&handle->pSourceVoice, &wfx,
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XAUDIO2_VOICE_NOSRC, XAUDIO2_DEFAULT_FREQ_RATIO,
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(IXAudio2VoiceCallback*)handle, 0, 0)))
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goto error;
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handle->hEvent = CreateEvent(0, FALSE, FALSE, 0);
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if (!handle->hEvent)
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goto error;
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handle->bufsize = size / MAX_BUFFERS;
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handle->buf = (uint8_t*)calloc(1, handle->bufsize * MAX_BUFFERS);
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if (!handle->buf)
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goto error;
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if (FAILED(IXAudio2SourceVoice_Start(handle->pSourceVoice, 0,
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XAUDIO2_COMMIT_NOW)))
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goto error;
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if (list)
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string_list_free(list);
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return handle;
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error:
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if (list)
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string_list_free(list);
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xaudio2_free(handle);
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return NULL;
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}
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static void *xa_init(const char *device, unsigned rate, unsigned latency,
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unsigned block_frames,
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unsigned *new_rate)
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{
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size_t bufsize;
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xa_t *xa = (xa_t*)calloc(1, sizeof(*xa));
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if (!xa)
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return NULL;
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if (latency < 8)
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latency = 8; /* Do not allow shenanigans. */
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bufsize = latency * rate / 1000;
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xa->bufsize = bufsize * 2 * sizeof(float);
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xa->xa = xaudio2_new(rate, 2, xa->bufsize, device);
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if (!xa->xa)
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{
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RARCH_ERR("[XAudio2] Failed to init driver.\n");
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free(xa);
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return NULL;
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}
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RARCH_LOG("[XAudio2]: Requesting %u ms latency, using %d ms latency.\n",
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latency, (int)bufsize * 1000 / rate);
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return xa;
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}
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static ssize_t xa_write(void *data, const void *buf, size_t size)
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{
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unsigned bytes = size;
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xa_t *xa = (xa_t*)data;
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xaudio2_t *handle = xa->xa;
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const uint8_t *buffer = (const uint8_t*)buf;
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if (xa->nonblock)
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{
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size_t avail = XAUDIO2_WRITE_AVAILABLE(xa->xa);
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if (avail == 0)
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return 0;
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if (avail < size)
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bytes = size = avail;
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}
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while (bytes)
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{
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unsigned need = MIN(bytes, handle->bufsize - handle->bufptr);
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memcpy(handle->buf + handle->write_buffer *
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handle->bufsize + handle->bufptr,
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buffer, need);
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handle->bufptr += need;
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buffer += need;
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bytes -= need;
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if (handle->bufptr == handle->bufsize)
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{
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XAUDIO2_BUFFER xa2buffer;
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while (handle->buffers == MAX_BUFFERS - 1)
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if (!(WaitForSingleObject(handle->hEvent, 50) == WAIT_OBJECT_0))
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return -1;
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xa2buffer.Flags = 0;
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xa2buffer.AudioBytes = handle->bufsize;
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xa2buffer.pAudioData = handle->buf + handle->write_buffer * handle->bufsize;
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xa2buffer.PlayBegin = 0;
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xa2buffer.PlayLength = 0;
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xa2buffer.LoopBegin = 0;
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xa2buffer.LoopLength = 0;
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xa2buffer.LoopCount = 0;
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xa2buffer.pContext = NULL;
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if (FAILED(IXAudio2SourceVoice_SubmitSourceBuffer(
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handle->pSourceVoice, &xa2buffer, NULL)))
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{
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if (size > 0)
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return -1;
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return 0;
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}
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InterlockedIncrement((LONG volatile*)&handle->buffers);
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handle->bufptr = 0;
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handle->write_buffer = (handle->write_buffer + 1) & MAX_BUFFERS_MASK;
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}
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}
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return size;
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}
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static bool xa_stop(void *data)
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{
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xa_t *xa = (xa_t*)data;
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xa->is_paused = true;
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return true;
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}
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static bool xa_alive(void *data)
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{
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xa_t *xa = (xa_t*)data;
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if (!xa)
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return false;
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return !xa->is_paused;
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}
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static void xa_set_nonblock_state(void *data, bool state)
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{
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xa_t *xa = (xa_t*)data;
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if (xa)
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xa->nonblock = state;
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}
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static bool xa_start(void *data, bool is_shutdown)
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{
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xa_t *xa = (xa_t*)data;
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xa->is_paused = false;
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return true;
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}
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static bool xa_use_float(void *data) { return true; }
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static void xa_free(void *data)
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{
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xa_t *xa = (xa_t*)data;
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if (!xa)
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return;
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if (xa->xa)
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xaudio2_free(xa->xa);
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free(xa);
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}
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static size_t xa_write_avail(void *data)
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{
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xa_t *xa = (xa_t*)data;
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return XAUDIO2_WRITE_AVAILABLE(xa->xa);
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}
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static size_t xa_buffer_size(void *data)
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{
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xa_t *xa = (xa_t*)data;
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return xa->bufsize;
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}
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static void xa_device_list_free(void *u, void *slp)
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{
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struct string_list *sl = (struct string_list*)slp;
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if (sl)
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string_list_free(sl);
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}
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static void *xa_list_new(void *u)
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{
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#if defined(_XBOX) || !(_WIN32_WINNT >= 0x0602 /*_WIN32_WINNT_WIN8*/)
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unsigned i;
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union string_list_elem_attr attr;
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uint32_t dev_count = 0;
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IXAudio2 *ixa2 = NULL;
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struct string_list *sl = string_list_new();
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if (!sl)
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return NULL;
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attr.i = 0;
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if (FAILED(XAudio2Create(&ixa2, 0, XAUDIO2_DEFAULT_PROCESSOR)))
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return NULL;
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IXAudio2_GetDeviceCount(ixa2, &dev_count);
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for (i = 0; i < dev_count; i++)
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{
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XAUDIO2_DEVICE_DETAILS dev_detail;
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if (IXAudio2_GetDeviceDetails(ixa2, i, &dev_detail) == S_OK)
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{
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char *str = utf16_to_utf8_string_alloc(dev_detail.DisplayName);
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if (str)
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{
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string_list_append(sl, str, attr);
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free(str);
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}
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}
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}
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IXAudio2_Release(ixa2);
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return sl;
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#elif defined(__WINRT__)
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return NULL;
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#else
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return mmdevice_list_new(u);
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#endif
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}
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audio_driver_t audio_xa = {
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xa_init,
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xa_write,
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xa_stop,
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xa_start,
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xa_alive,
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xa_set_nonblock_state,
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xa_free,
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xa_use_float,
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"xaudio",
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xa_list_new,
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xa_device_list_free,
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xa_write_avail,
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xa_buffer_size,
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};
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