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9b2d4236ad
== DETAILS These changes fall into a few broad categories: 1. Explicitly undefine things we want to re-define due to conflicts with the version of devkitpro we're using 2. Clean up hex format specifiers to use `%lx` or `%lX` when working with long integers 3. Move variables inside the ifdef they're used in to squelch "unused variable" messages 4. Add parenthesis to make Wii U shader declarations stop complaining And then there's a weird "misleading indent" warning that I fixed by just rewriting a block of code to use a switch statement instead of if-then-else. These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see if other platform builds break. |
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7zip | ||
bearssl-0.6 | ||
discord-rpc | ||
dr | ||
glslang | ||
ibxm | ||
libfat | ||
libFLAC | ||
libgo2 | ||
libiosuhax | ||
libShake | ||
libvita2d | ||
libz | ||
lua | ||
mbedtls | ||
miniupnpc | ||
peglib | ||
Pigs-In-A-Blanket | ||
rcheevos | ||
SPIRV-Cross | ||
stb | ||
switchres | ||
wayland-protocols | ||
yxml |