mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 00:20:01 +00:00
f613bfbed6
To convert shaders to GLSL: make -f Makefile.griffin shaders-convert-glsl
268 lines
7.0 KiB
Makefile
268 lines
7.0 KiB
Makefile
DEBUG = 0
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HAVE_LOGGER = 0
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HAVE_FILE_LOGGER = 0
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PERF_TEST = 0
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WHOLE_ARCHIVE_LINK = 0
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BIG_STACK = 0
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PC_DEVELOPMENT_IP_ADDRESS = 255.255.255.255
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PC_DEVELOPMENT_UDP_PORT = 3490
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ifneq ($(EMSCRIPTEN),)
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platform = emscripten
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endif
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ifeq ($(platform),)
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platform = unix
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ifeq ($(shell uname -a),)
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platform = win
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else ifneq ($(findstring MINGW,$(shell uname -a)),)
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platform = win
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else ifneq ($(findstring Darwin,$(shell uname -a)),)
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platform = osx
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else ifneq ($(findstring win,$(shell uname -a)),)
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platform = win
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endif
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endif
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# system platform
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system_platform = unix
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ifeq ($(shell uname -a),)
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EXE_EXT = .exe
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system_platform = win
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else ifneq ($(findstring Darwin,$(shell uname -a)),)
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system_platform = osx
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else ifneq ($(findstring MINGW,$(shell uname -a)),)
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system_platform = win
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endif
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TARGET_NAME := retroarch
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INCLUDE :=
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LDFLAGS :=
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LIBDIRS :=
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SHADER_DIR := media/shaders
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OVERLAY_DIR := media/overlays
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SHADER_GLSL_DIR := media/shaders_glsl
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PYTHON2 = python2$(EXE_EXT)
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PYTHON3 = python3$(EXE_EXT)
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GIT = git$(EXE_EXT)
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ifeq ($(platform), ngc)
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CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
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CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++$(EXE_EXT)
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LD = $(DEVKITPPC)/bin/powerpc-eabi-ld$(EXE_EXT)
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ELF2DOL = $(DEVKITPPC)/bin/elf2dol$(EXE_EXT)
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EXT_TARGET := $(TARGET_NAME)_ngc.dol
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EXT_INTER_TARGET := $(TARGET_NAME)_ngc.elf
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INCLUDE += -I. -I$(DEVKITPRO)/libogc/include -Ideps/rzlib
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LIBDIRS += -L$(DEVKITPRO)/libogc/lib/cube -L.
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MACHDEP := -DGEKKO -DHW_DOL -mogc -mcpu=750 -meabi -mhard-float
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LDFLAGS += $(MACHDEP) -Wl,-Map,$(notdir $(EXT_INTER_TARGET)).map
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ifeq ($(BIG_STACK), 1)
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LDFLAGS += -T gx/ld/ogc.ld
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endif
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LIBS := -lfat $(WHOLE_START) -lretro_ngc $(WHOLE_END) -logc
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ifeq ($(HAVE_LOGGER), 1)
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LIBS += -lbba
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endif
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PLATCFLAGS := -DGEKKO
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HAVE_THREADS := 1
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HAVE_ZLIB := 1
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HAVE_RPNG := 1
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HAVE_OVERLAY := 1
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else ifeq ($(platform), ps3)
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#TODO
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MEDIA_SHADER_DIR := ps3/pkg/USRDIR/cores/shaders
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else ifeq ($(platform), ps3-cobra)
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#TODO
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MEDIA_SHADER_DIR := ps3/iso/PS3_GAME/USRDIR/cores/shaders
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else ifeq ($(platform), wii)
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CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT)
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CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++$(EXE_EXT)
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LD = $(DEVKITPPC)/bin/powerpc-eabi-ld$(EXE_EXT)
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ELF2DOL = $(DEVKITPPC)/bin/elf2dol$(EXE_EXT)
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EXT_TARGET := $(TARGET_NAME)_wii.dol
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EXT_INTER_TARGET := $(TARGET_NAME)_wii.elf
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INCLUDE += -I. -I$(DEVKITPRO)/libogc/include -Ideps/rzlib
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LIBDIRS += -L$(DEVKITPRO)/libogc/lib/wii -L.
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MACHDEP := -DGEKKO -DHW_RVL -mrvl -mcpu=750 -meabi -mhard-float
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LDFLAGS += $(MACHDEP) -Wl,-Map,$(notdir $(EXT_INTER_TARGET)).map,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,strdup,-wrap,strndup,-wrap,malloc_usable_size
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ifeq ($(BIG_STACK), 1)
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LDFLAGS += -T gx/ld/rvl.ld
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endif
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LIBS := -lfat $(WHOLE_START) -lretro_wii $(WHOLE_END) -logc -lwiiuse -lbte
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APP_BOOTER_DIR = wii/app_booter
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PLATOBJS := $(APP_BOOTER_DIR)/app_booter.binobj
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PLATCFLAGS := -DGEKKO
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HAVE_RARCH_EXEC := 1
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HAVE_THREADS := 1
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HAVE_RSOUND := 1
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HAVE_LIBRETRO_MANAGEMENT := 1
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HAVE_ZLIB := 1
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HAVE_RPNG := 1
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HAVE_OVERLAY := 1
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else ifeq ($(platform), psp1)
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CC = psp-gcc$(EXE_EXT)
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CXX = psp-g++$(EXE_EXT)
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LD = psp-ld$(EXE_EXT)
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INCLUDE += -I$(PSPSDK)/psp/sdk/include
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EXT_TARGET := $(TARGET_NAME)_psp1.elf
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EXT_INTER_TARGET := $(TARGET_NAME)_psp1.elf
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PLATCFLAGS := -DPSP -D_PSP_FW_VERSION=150 -G0
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HAVE_LIBRETRO_MANAGEMENT := 1
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HAVE_RPNG := 1
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endif
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CFLAGS += -Wall -std=gnu99 $(MACHDEP) $(INCLUDE)
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ifeq ($(WHOLE_ARCHIVE_LINK), 1)
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WHOLE_START := -Wl,--whole-archive
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WHOLE_END := -Wl,--no-whole-archive
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endif
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OBJ = griffin/griffin.o $(PLATOBJS)
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ifeq ($(PERF_TEST), 1)
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CFLAGS += -DPERF_TEST
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endif
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ifeq ($(HAVE_LOGGER), 1)
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CFLAGS += -DHAVE_LOGGER
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CFLAGS += -DPC_DEVELOPMENT_IP_ADDRESS=\"$(PC_DEVELOPMENT_IP_ADDRESS)\" -DPC_DEVELOPMENT_UDP_PORT=$(PC_DEVELOPMENT_UDP_PORT)
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INCLUDE += -Iconsole/logger
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endif
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ifeq ($(HAVE_LIBRETRO_MANAGEMENT), 1)
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CFLAGS += -DHAVE_LIBRETRO_MANAGEMENT
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endif
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ifeq ($(HAVE_RPNG), 1)
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CFLAGS += -DWANT_RPNG
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endif
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ifeq ($(HAVE_FILE_LOGGER), 1)
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CFLAGS += -DHAVE_FILE_LOGGER
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INCLUDE += -Iconsole/logger
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endif
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ifeq ($(HAVE_RARCH_EXEC), 1)
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CFLAGS += -DHAVE_RARCH_EXEC
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endif
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ifeq ($(HAVE_ZLIB), 1)
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CFLAGS += -DHAVE_ZLIB -DWANT_MINIZ
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endif
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ifeq ($(HAVE_OVERLAY), 1)
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CFLAGS += -DHAVE_OVERLAY
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endif
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CFLAGS += -std=gnu99 -DSINC_LOWER_QUALITY -DHAVE_RGUI -DHAVE_MENU -DRARCH_CONSOLE -DHAVE_GRIFFIN=1 -DHAVE_SCREENSHOTS -Wno-char-subscripts -DRARCH_INTERNAL
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ifeq ($(HAVE_THREADS), 1)
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CFLAGS += -DHAVE_THREADS
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ifeq ($(platform), psp1)
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LIBS += -lpthread-psp
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endif
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endif
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ifeq ($(HAVE_RSOUND), 1)
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CFLAGS += -DHAVE_RSOUND
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endif
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ifeq ($(DEBUG), 1)
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CFLAGS += -O0 -g -DDEBUG
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else ifeq ($(platform), psp1)
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CFLAGS += -O2
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else
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CFLAGS += -O3
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endif
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all: $(EXT_TARGET)
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%.dol: %.elf
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$(ELF2DOL) $< $@
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$(EXT_INTER_TARGET): $(OBJ)
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$(CXX) -o $@ $(LDFLAGS) $(LIBDIRS) $(OBJ) $(LIBS)
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%.o: %.c
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$(CC) $(CFLAGS) -c -o $@ $<
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%.bmpobj: %.bmp
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$(LD) -r -b binary -o $@ $<
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%.binobj: %.bin
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$(LD) -r -b binary -o $@ $<
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$(APP_BOOTER_DIR)/app_booter.bin:
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$(MAKE) -C $(APP_BOOTER_DIR)
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pkg: all
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ifeq ($(platform), wii)
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cp -r $(EXT_TARGET) wii/pkg/CORE.dol
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else ifeq ($(platform), ngc)
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cp -r $(EXT_TARGET) ngc/pkg/CORE.dol
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else ifeq ($(platform), psp1)
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psp-fixup-imports$(EXT) $(EXT_TARGET)
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endif
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shaders-checkout:
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@if test -d $(SHADER_DIR); then \
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echo "[SHADER CHECKOUT::] Git pulling common-shaders..."; \
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cd $(SHADER_DIR); \
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$(GIT) pull; \
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cd ../../../../..; \
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else \
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echo "[SHADER CHECKOUT::] Git cloning common-shaders first..."; \
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$(GIT) clone git://github.com/libretro/common-shaders.git $(SHADER_DIR); \
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fi
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shaders-deploy:
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ifeq ($(platform), ps3)
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@if test -d $(MEDIA_SHADER_DIR); then \
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cp -r $(SHADER_DIR)/* $(MEDIA_SHADER_DIR); \
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else \
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echo "[DEPLOY PS3::] Creating PS3 shader directory first..."; \
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mkdir -p $(MEDIA_SHADER_DIR) || bin/true; \
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fi
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@echo "[DEPLOY PS3::] Copied shaders to PS3 shaders directory."
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else ifeq ($(platform), ps3-cobra)
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@if test -d $(MEDIA_SHADER_DIR); then \
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cp -r $(SHADER_DIR)/* $(MEDIA_SHADER_DIR); \
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else \
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echo "[DEPLOY PS3::] Creating PS3 shader directory first..."; \
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mkdir -p $(MEDIA_SHADER_DIR) || bin/true; \
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fi
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@echo "[DEPLOY PS3::] Copied shaders to PS3 shaders directory."
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endif
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shaders-convert-glsl:
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$(PYTHON3) tools/cg2glsl.py $(SHADER_DIR) $(SHADER_GLSL_DIR)
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overlays-checkout:
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@if test -d $(OVERLAY_DIR); then \
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echo "[OVERLAY CHECKOUT::] Git pulling common-overlays..."; \
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cd $(OVERLAY_DIR); \
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$(GIT) pull; \
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cd ../../../../..; \
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else \
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echo "[OVERLAY CHECKOUT::] Git cloning common-overlays first..."; \
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$(GIT) clone git://github.com/libretro/common-overlays.git $(OVERLAY_DIR); \
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fi
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clean:
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rm -f $(EXT_TARGET)
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rm -f $(EXT_INTER_TARGET)
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rm -f $(OBJ)
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ifeq ($(platform), wii)
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$(MAKE) -C $(APP_BOOTER_DIR) clean
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endif
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.PHONY: clean
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