RetroArch/gfx/drivers/d3d_shaders
2021-12-22 02:17:17 +01:00
..
bokeh_sm4.hlsl.h (D3D12) add a compute shader for mipmap generation. 2018-02-09 14:57:07 +01:00
font.hlsl.d3d9.h
hdr_sm5.hlsl.h Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately (#13390) 2021-12-22 02:17:17 +01:00
mipmapgen_sm5.h Rename mimpapgen_sm5.h to mipmapgen_sm5.h 2021-09-26 13:30:50 +02:00
opaque_sm5.hlsl.h (D3D12) add a compute shader for mipmap generation. 2018-02-09 14:57:07 +01:00
opaque.cg.d3d9.h
opaque.hlsl.d3d9.h Fixed up the d3d9 driver (#13038) 2021-09-26 00:19:45 +02:00
ribbon_simple_sm4.hlsl.h (D3D12) add a compute shader for mipmap generation. 2018-02-09 14:57:07 +01:00
ribbon_sm4.hlsl.h (D3D12) add a compute shader for mipmap generation. 2018-02-09 14:57:07 +01:00
shaders_common.h
simple_snow_sm4.hlsl.h Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
snow_sm4.hlsl.h Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
snowflake_sm4.hlsl.h Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
sprite_sm4.hlsl.h Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00