mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-30 11:40:32 +00:00
1197 lines
38 KiB
C
1197 lines
38 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2016-2019 - Brad Parker
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "gfx_display.h"
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#include "../configuration.h"
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#include "../verbosity.h"
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#ifdef HAVE_MIST
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#include "../steam/steam.h"
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#endif
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/* Standard reference DPI value, used when determining
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* DPI-aware scaling factors */
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#define REFERENCE_DPI 96.0f
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/* 'OZONE_SIDEBAR_WIDTH' must be kept in sync
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* with Ozone driver metrics */
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#define OZONE_SIDEBAR_WIDTH 408
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/* Small 1x1 white texture used for blending purposes */
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static uintptr_t gfx_white_texture;
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/* ptr alignment */
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static gfx_display_t dispgfx_st = {0};
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gfx_display_t *disp_get_ptr(void)
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{
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return &dispgfx_st;
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}
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/* Menu display drivers */
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static gfx_display_ctx_driver_t *gfx_display_ctx_drivers[] = {
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#ifdef HAVE_D3D8
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&gfx_display_ctx_d3d8,
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#endif
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#ifdef HAVE_D3D9
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#ifdef HAVE_HLSL
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&gfx_display_ctx_d3d9_hlsl,
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#endif
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#ifdef HAVE_CG
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&gfx_display_ctx_d3d9_cg,
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#endif
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#endif
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#ifdef HAVE_D3D10
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&gfx_display_ctx_d3d10,
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#endif
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#ifdef HAVE_D3D11
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&gfx_display_ctx_d3d11,
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#endif
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#ifdef HAVE_D3D12
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&gfx_display_ctx_d3d12,
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#endif
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#ifdef HAVE_OPENGL
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&gfx_display_ctx_gl,
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#endif
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#ifdef HAVE_OPENGL1
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&gfx_display_ctx_gl1,
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#endif
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#ifdef HAVE_OPENGL_CORE
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&gfx_display_ctx_gl3,
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#endif
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#ifdef HAVE_VULKAN
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&gfx_display_ctx_vulkan,
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#endif
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#ifdef HAVE_METAL
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&gfx_display_ctx_metal,
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#endif
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#ifdef HAVE_VITA2D
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&gfx_display_ctx_vita2d,
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#endif
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#ifdef _3DS
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&gfx_display_ctx_ctr,
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#endif
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#ifdef WIIU
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&gfx_display_ctx_wiiu,
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#endif
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#ifdef HAVE_GCM
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&gfx_display_ctx_rsx,
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#endif
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#if defined(_WIN32) && !defined(_XBOX) && !defined(__WINRT__)
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#ifdef HAVE_GDI
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&gfx_display_ctx_gdi,
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#endif
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#endif
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NULL,
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};
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static float gfx_display_get_dpi_scale_internal(
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unsigned width, unsigned height)
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{
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float dpi;
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float diagonal_pixels;
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float pixel_scale;
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static unsigned last_width = 0;
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static unsigned last_height = 0;
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static float scale = 0.0f;
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static bool scale_cached = false;
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gfx_ctx_metrics_t metrics;
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if ( scale_cached
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&& (width == last_width)
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&& (height == last_height))
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return scale;
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/* Determine the diagonal 'size' of the display
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* (or window) in terms of pixels */
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diagonal_pixels = (float)sqrt(
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(double)((width * width) + (height * height)));
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/* TODO/FIXME: On Mac, calling video_context_driver_get_metrics()
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* here causes RetroArch to crash (EXC_BAD_ACCESS). This is
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* unfortunate, and needs to be fixed at the gfx context driver
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* level. Until this is done, all we can do is fallback to using
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* the old legacy 'magic number' scaling on Mac platforms. */
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#if !defined(HAVE_COCOATOUCH) && (defined(HAVE_COCOA) || defined(HAVE_COCOA_METAL))
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if (true)
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{
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scale = (diagonal_pixels / 6.5f) / 212.0f;
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scale_cached = true;
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last_width = width;
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last_height = height;
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return scale;
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}
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#endif
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/* Get pixel scale relative to baseline 1080p display */
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pixel_scale = diagonal_pixels / DIAGONAL_PIXELS_1080P;
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/* Attempt to get display DPI */
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metrics.type = DISPLAY_METRIC_DPI;
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metrics.value = &dpi;
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if (video_context_driver_get_metrics(&metrics) && (dpi > 0.0f))
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{
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float display_size;
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float dpi_scale;
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#if defined(ANDROID) || defined(HAVE_COCOATOUCH)
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/* Android/iOS devices tell complete lies when
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* reporting DPI values. From the Android devices
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* I've had access to, the DPI is generally
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* overestimated by 17%. All we can do is apply
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* a blind correction factor... */
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dpi *= 0.83f;
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#endif
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/* Note: If we are running in windowed mode, this
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* 'display size' is actually the window size - which
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* kinda makes a mess of everything. Since we cannot
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* get fullscreen resolution when running in windowed
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* mode, there is nothing we can do about this. So just
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* treat the window as a display, and hope for the best... */
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display_size = diagonal_pixels / dpi;
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dpi_scale = dpi / REFERENCE_DPI;
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/* Note: We have tried leveraging every possible metric
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* (and numerous studies on TV/monitor/mobile device
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* usage habits) to determine an appropriate auto scaling
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* factor. *None of these 'smart'/technical methods work
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* consistently in the real world* - there is simply too
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* much variance.
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* So instead we have implemented a very fuzzy/loose
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* method which is crude as can be, but actually has
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* some semblance of usability... */
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if (display_size > 24.0f)
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{
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/* DPI scaling fails miserably when using large
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* displays. Having a UI element that's 1 inch high
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* on all screens might seem like a good idea - until
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* you realise that a HTPC user is probably sitting
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* several metres from their TV, which makes something
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* 1 inch high virtually invisible.
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* So we make some assumptions:
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* - Normal size displays <= 24 inches are probably
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* PC monitors, with an eye-to-screen distance of
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* 1 arm length. Under these conditions, fixed size
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* (DPI scaled) UI elements should be visible for most
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* users
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* - Large displays > 24 inches start to encroach on
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* TV territory. Once we start working with TVs, we
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* have to consider users sitting on a couch - and
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* in this situation, we fall back to the age-old
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* standard of UI elements occupying a fixed fraction
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* of the display size (i.e. just look at the menu of
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* any console system for the past decade)
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* - 24 -> 32 inches is a grey area, where the display
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* might be a monitor or a TV. Above 32 inches, a TV
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* is almost a certainty. So we simply lerp between
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* dpi scaling and pixel scaling as the display size
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* increases from 24 to 32 */
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float fraction = (display_size > 32.0f) ? 32.0f : display_size;
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fraction -= 24.0f;
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fraction /= (32.0f - 24.0f);
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scale = ((1.0f - fraction) * dpi_scale)
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+ (fraction * pixel_scale);
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}
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else if (display_size < 12.0f)
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{
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/* DPI scaling also fails when using very small
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* displays - i.e. mobile devices (tablets/phones).
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* That 1 inch UI element is going to look pretty
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* dumb on a 5 inch screen in landscape orientation...
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* We're essentially in the opposite situation to the
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* TV case above, and it turns out that a similar
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* solution provides relief: as screen size reduces
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* from 12 inches to zero, we lerp from dpi scaling
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* to pixel scaling */
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float fraction = display_size / 12.0f;
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scale = ((1.0f - fraction) * pixel_scale)
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+ (fraction * dpi_scale);
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}
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else
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scale = dpi_scale;
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}
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/* If DPI retrieval is unsupported, all we can do
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* is use the raw pixel scale */
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else
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scale = pixel_scale;
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scale_cached = true;
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last_width = width;
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last_height = height;
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return scale;
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}
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float gfx_display_get_dpi_scale(
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gfx_display_t *p_disp,
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void *settings_data,
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unsigned width, unsigned height,
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bool fullscreen,
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bool is_widget
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)
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{
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static unsigned last_width = 0;
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static unsigned last_height = 0;
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static float scale = 0.0f;
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static bool scale_cached = false;
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bool scale_updated = false;
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static float last_menu_scale_factor = 0.0f;
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static enum menu_driver_id_type last_menu_driver_id = MENU_DRIVER_ID_UNKNOWN;
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static float adjusted_scale = 1.0f;
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settings_t *settings = (settings_t*)settings_data;
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#ifdef HAVE_GFX_WIDGETS
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bool gfx_widget_scale_auto = settings->bools.menu_widget_scale_auto;
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#if (defined(RARCH_CONSOLE) || defined(RARCH_MOBILE))
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float menu_widget_scale_factor = settings->floats.menu_widget_scale_factor;
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#else
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float menu_widget_scale_factor_fullscreen = settings->floats.menu_widget_scale_factor;
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float menu_widget_scale_factor_windowed = settings->floats.menu_widget_scale_factor_windowed;
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float menu_widget_scale_factor = fullscreen ?
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menu_widget_scale_factor_fullscreen : menu_widget_scale_factor_windowed;
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#endif
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float menu_scale_factor = is_widget
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? menu_widget_scale_factor
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: settings->floats.menu_scale_factor;
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#else
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float menu_scale_factor = settings->floats.menu_scale_factor;
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#endif
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#ifdef HAVE_GFX_WIDGETS
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if (is_widget)
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{
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if (gfx_widget_scale_auto)
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{
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#ifdef HAVE_RGUI
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/* When using RGUI, _menu_scale_factor
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* is ignored
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* > If we are not using a widget scale factor override,
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* just set menu_scale_factor to 1.0 */
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if (p_disp->menu_driver_id == MENU_DRIVER_ID_RGUI)
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menu_scale_factor = 1.0f;
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else
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#endif
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menu_scale_factor = settings->floats.menu_scale_factor;
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}
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}
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#endif
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/* Scale is based on display metrics - these are a fixed
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* hardware property. To minimise performance overheads
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* we therefore only call video_context_driver_get_metrics()
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* on first run, or when the current video resolution changes */
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if ( !scale_cached
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|| (width != last_width)
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|| (height != last_height))
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{
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scale = gfx_display_get_dpi_scale_internal(width, height);
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scale_cached = true;
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scale_updated = true;
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last_width = width;
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last_height = height;
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}
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/* Adjusted scale calculation may also be slow, so
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* only update if something changes */
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if ( scale_updated
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|| (menu_scale_factor != last_menu_scale_factor)
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|| (p_disp->menu_driver_id != last_menu_driver_id))
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{
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adjusted_scale = scale * menu_scale_factor;
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#ifdef HAVE_OZONE
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if (p_disp->menu_driver_id == MENU_DRIVER_ID_OZONE)
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{
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/* Ozone has a capped scale factor */
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float new_width = (float)width * 0.3333333f;
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if (((float)OZONE_SIDEBAR_WIDTH * adjusted_scale)
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> new_width)
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adjusted_scale = (new_width / (float)OZONE_SIDEBAR_WIDTH);
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}
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#endif
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adjusted_scale = (adjusted_scale > 0.0001f) ? adjusted_scale : 1.0f;
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last_menu_scale_factor = menu_scale_factor;
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last_menu_driver_id = p_disp->menu_driver_id;
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}
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return adjusted_scale;
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}
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/* Begin scissoring operation */
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void gfx_display_scissor_begin(
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gfx_display_t *p_disp,
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void *userdata,
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unsigned video_width,
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unsigned video_height,
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int x, int y, unsigned width, unsigned height)
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{
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gfx_display_ctx_driver_t *dispctx = p_disp->dispctx;
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if (dispctx && dispctx->scissor_begin)
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{
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if (y < 0)
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{
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if (height < (unsigned)(-y))
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height = 0;
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else
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height += y;
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y = 0;
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}
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if (x < 0)
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{
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if (width < (unsigned)(-x))
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width = 0;
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else
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width += x;
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x = 0;
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}
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if (y >= (int)video_height)
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{
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height = 0;
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y = 0;
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}
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if (x >= (int)video_width)
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{
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width = 0;
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x = 0;
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}
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if ((y + height) > video_height)
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height = video_height - y;
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if ((x + width) > video_width)
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width = video_width - x;
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dispctx->scissor_begin(userdata,
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video_width, video_height,
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x, y, width, height);
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}
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}
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font_data_t *gfx_display_font_file(
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gfx_display_t *p_disp,
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char* fontpath, float menu_font_size, bool is_threaded)
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{
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gfx_display_ctx_driver_t *dispctx = p_disp->dispctx;
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if (dispctx)
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{
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font_data_t *font_data = NULL;
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float font_size = menu_font_size;
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/* Font size must be at least 2, or font_init_first()
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* will generate a heap-buffer-overflow when using
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* many font drivers */
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if (font_size < 2.0f)
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font_size = 2.0f;
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if ((font_data = font_driver_init_first(video_driver_get_ptr(),
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fontpath, font_size, true, is_threaded,
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dispctx->font_type)))
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return font_data;
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}
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return NULL;
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}
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/* Draw text on top of the screen */
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void gfx_display_draw_text(
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const font_data_t *font, const char *text,
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float x, float y, int width, int height,
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uint32_t color, enum text_alignment text_align,
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float scale, bool shadows_enable, float shadow_offset,
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bool draw_outside)
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{
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struct font_params params;
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video_driver_state_t *video_st = video_state_get_ptr();
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if ((color & 0x000000FF) == 0)
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return;
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/* Don't draw outside of the screen */
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if ( !draw_outside
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&& ((x < -64 || x > width + 64)
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|| (y < -64 || y > height + 64))
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)
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return;
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params.x = x / width;
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params.y = 1.0f - y / height;
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params.scale = scale;
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params.drop_mod = 0.0f;
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params.drop_x = 0.0f;
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params.drop_y = 0.0f;
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params.color = color;
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params.full_screen = true;
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params.text_align = text_align;
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if (shadows_enable)
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{
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params.drop_x = shadow_offset;
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params.drop_y = -shadow_offset;
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params.drop_alpha = GFX_SHADOW_ALPHA;
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}
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if (video_st->poke && video_st->poke->set_osd_msg)
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video_st->poke->set_osd_msg(video_st->data,
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text, ¶ms, (void*)font);
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}
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void gfx_display_draw_bg(
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gfx_display_t *p_disp,
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gfx_display_ctx_draw_t *draw,
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void *userdata, bool add_opacity_to_wallpaper,
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float override_opacity)
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{
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static struct video_coords coords;
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const float *new_vertex = NULL;
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const float *new_tex_coord = NULL;
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gfx_display_ctx_driver_t *dispctx = p_disp->dispctx;
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if (!dispctx || !draw)
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return;
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if (draw->vertex)
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new_vertex = draw->vertex;
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else if (dispctx->get_default_vertices)
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new_vertex = dispctx->get_default_vertices();
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if (draw->tex_coord)
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new_tex_coord = draw->tex_coord;
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else if (dispctx->get_default_tex_coords)
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new_tex_coord = dispctx->get_default_tex_coords();
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coords.vertices = (unsigned)draw->vertex_count;
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coords.vertex = new_vertex;
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coords.tex_coord = new_tex_coord;
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coords.lut_tex_coord = new_tex_coord;
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coords.color = (const float*)draw->color;
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draw->coords = &coords;
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draw->scale_factor = 1.0f;
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draw->rotation = 0.0f;
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if (draw->texture)
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add_opacity_to_wallpaper = true;
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else
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draw->texture = gfx_white_texture;
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if (add_opacity_to_wallpaper)
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gfx_display_set_alpha(draw->color, override_opacity);
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if (dispctx->get_default_mvp)
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draw->matrix_data = (math_matrix_4x4*)dispctx->get_default_mvp(
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userdata);
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}
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void gfx_display_draw_quad(
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gfx_display_t *p_disp,
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void *data,
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unsigned video_width,
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unsigned video_height,
|
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int x, int y, unsigned w, unsigned h,
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unsigned width, unsigned height,
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float *color,
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uintptr_t *texture)
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{
|
|
gfx_display_ctx_draw_t draw;
|
|
struct video_coords coords;
|
|
gfx_display_ctx_driver_t
|
|
*dispctx = p_disp->dispctx;
|
|
|
|
if (w == 0 || h == 0)
|
|
return;
|
|
if (!dispctx)
|
|
return;
|
|
|
|
coords.vertices = 4;
|
|
coords.vertex = NULL;
|
|
coords.tex_coord = NULL;
|
|
coords.lut_tex_coord = NULL;
|
|
coords.color = color;
|
|
|
|
draw.x = x;
|
|
draw.y = (int)height - y - (int)h;
|
|
draw.width = w;
|
|
draw.height = h;
|
|
draw.coords = &coords;
|
|
draw.matrix_data = NULL;
|
|
draw.texture = (texture != 0)
|
|
? *texture
|
|
: gfx_white_texture;
|
|
draw.prim_type = GFX_DISPLAY_PRIM_TRIANGLESTRIP;
|
|
draw.pipeline_id = 0;
|
|
draw.scale_factor = 1.0f;
|
|
draw.rotation = 0.0f;
|
|
|
|
if (dispctx->blend_begin)
|
|
dispctx->blend_begin(data);
|
|
if (dispctx->draw)
|
|
dispctx->draw(&draw, data, video_width, video_height);
|
|
if (dispctx->blend_end)
|
|
dispctx->blend_end(data);
|
|
}
|
|
|
|
/* Draw the texture split into 9 sections, without scaling the corners.
|
|
* The middle sections will only scale in the X axis, and the side
|
|
* sections will only scale in the Y axis. */
|
|
void gfx_display_draw_texture_slice(
|
|
gfx_display_t *p_disp,
|
|
void *userdata,
|
|
unsigned video_width,
|
|
unsigned video_height,
|
|
int x, int y, unsigned w, unsigned h,
|
|
unsigned new_w, unsigned new_h,
|
|
unsigned width, unsigned height,
|
|
float *color, unsigned offset, float scale_factor, uintptr_t texture,
|
|
math_matrix_4x4 *mymat
|
|
)
|
|
{
|
|
gfx_display_ctx_draw_t draw;
|
|
struct video_coords coords;
|
|
gfx_display_ctx_driver_t
|
|
*dispctx = p_disp->dispctx;
|
|
float V_BL[2], V_BR[2], V_TL[2], V_TR[2], T_BL[2], T_BR[2], T_TL[2], T_TR[2];
|
|
/* To prevent visible seams between the corners and
|
|
* middle segments of the sliced texture, the texture
|
|
* must be scaled such that its effective size (before
|
|
* expansion of the middle segments) is no greater than
|
|
* the requested display size.
|
|
* > This is consequence of the way textures are rendered
|
|
* in hardware...
|
|
* > Whenever an image is scaled, the colours at the
|
|
* transparent edges get interpolated, which means
|
|
* the colours of the transparent pixels themselves bleed
|
|
* into the visible area.
|
|
* > This effectively 'blurs' anything that gets scaled
|
|
* [SIDE NOTE: this causes additional issues if the transparent
|
|
* pixels have the wrong colour - i.e. if they are black,
|
|
* every edge gets a nasty dark border...]
|
|
* > This blurring is a problem because (by design) the corners
|
|
* of the sliced texture are drawn at native resolution,
|
|
* whereas the middle segments are stretched to fit the
|
|
* requested dimensions. Consequently, the corners are sharp
|
|
* while the middle segments are blurred.
|
|
* > When *upscaling* the middle segments (i.e. display size
|
|
* greater than texture size), the visible effects of this
|
|
* are mostly imperceptible.
|
|
* > When *downscaling* them, however, the interpolation effects
|
|
* completely dominate the output image - creating an ugly
|
|
* transition between the corners and middle parts.
|
|
* > Since this is a property of hardware rendering, it is not
|
|
* practical to fix this 'properly'...
|
|
* > However: An effective workaround is to force downscaling of
|
|
* the entire texture (including corners) whenever the
|
|
* requested display size is less than the texture dimensions.
|
|
* > This blurs the corners enough that the corner/middle
|
|
* transitions are essentially invisible. */
|
|
float max_scale_w = (float)new_w / (float)w;
|
|
float max_scale_h = (float)new_h / (float)h;
|
|
/* Find the minimum of scale_factor, max_scale_w, max_scale_h */
|
|
float slice_scale = (scale_factor < max_scale_w) ?
|
|
(scale_factor < max_scale_h) ? scale_factor : max_scale_h :
|
|
(max_scale_w < max_scale_h) ? max_scale_w : max_scale_h;
|
|
|
|
/* Need space for the coordinates of two triangles in a strip,
|
|
* so 8 vertices */
|
|
float tex_coord[8];
|
|
float vert_coord[8];
|
|
static float colors[16] = {
|
|
1.0f, 1.0f, 1.0f, 1.0f,
|
|
1.0f, 1.0f, 1.0f, 1.0f,
|
|
1.0f, 1.0f, 1.0f, 1.0f,
|
|
1.0f, 1.0f, 1.0f, 1.0f
|
|
};
|
|
|
|
/* normalized width/height of the amount to offset from the corners,
|
|
* for both the vertex and texture coordinates */
|
|
float vert_woff = (offset * slice_scale) / (float)width;
|
|
float vert_hoff = (offset * slice_scale) / (float)height;
|
|
float tex_woff = offset / (float)w;
|
|
float tex_hoff = offset / (float)h;
|
|
|
|
/* the width/height of the middle sections of both the scaled and original image */
|
|
float vert_scaled_mid_width = (new_w - (offset * slice_scale * 2))
|
|
/ (float)width;
|
|
float vert_scaled_mid_height = (new_h - (offset * slice_scale * 2))
|
|
/ (float)height;
|
|
float tex_mid_width = (w - (offset * 2)) / (float)w;
|
|
float tex_mid_height = (h - (offset * 2)) / (float)h;
|
|
|
|
/* normalized coordinates for the start position of the image */
|
|
float norm_x = x / (float)width;
|
|
float norm_y = (height - y) / (float)height;
|
|
|
|
if (width == 0 || height == 0)
|
|
return;
|
|
if (!dispctx || !dispctx->draw)
|
|
return;
|
|
|
|
/* The four vertices of the top-left corner of the image,
|
|
* used as a starting point for all the other sections
|
|
* BL - Bottom Left
|
|
* BR - Bottom Right
|
|
* TL - Top Left
|
|
* TR - Top Right
|
|
*/
|
|
V_BL[0] = norm_x;
|
|
V_BL[1] = norm_y;
|
|
V_BR[0] = norm_x + vert_woff;
|
|
V_BR[1] = norm_y;
|
|
V_TL[0] = norm_x;
|
|
V_TL[1] = norm_y + vert_hoff;
|
|
V_TR[0] = norm_x + vert_woff;
|
|
V_TR[1] = norm_y + vert_hoff;
|
|
T_BL[0] = 0.0f;
|
|
T_BL[1] = tex_hoff;
|
|
T_BR[0] = tex_woff;
|
|
T_BR[1] = tex_hoff;
|
|
T_TL[0] = 0.0f;
|
|
T_TL[1] = 0.0f;
|
|
T_TR[0] = tex_woff;
|
|
T_TR[1] = 0.0f;
|
|
|
|
coords.vertices = 4;
|
|
coords.vertex = vert_coord;
|
|
coords.tex_coord = tex_coord;
|
|
coords.lut_tex_coord = NULL;
|
|
draw.width = width;
|
|
draw.height = height;
|
|
draw.coords = &coords;
|
|
draw.matrix_data = mymat;
|
|
draw.prim_type = GFX_DISPLAY_PRIM_TRIANGLESTRIP;
|
|
draw.pipeline_id = 0;
|
|
coords.color = (const float*)(color == NULL ? colors : color);
|
|
|
|
draw.texture = texture;
|
|
draw.x = 0;
|
|
draw.y = 0;
|
|
|
|
/* vertex coords are specfied bottom-up in this order: BL BR TL TR */
|
|
/* texture coords are specfied top-down in this order: BL BR TL TR */
|
|
|
|
/* If someone wants to change this to not draw several times, the
|
|
* coordinates will need to be modified because of the triangle strip usage. */
|
|
|
|
/* Top Left corner */
|
|
vert_coord[0] = V_BL[0];
|
|
vert_coord[1] = V_BL[1];
|
|
vert_coord[2] = V_BR[0];
|
|
vert_coord[3] = V_BR[1];
|
|
vert_coord[4] = V_TL[0];
|
|
vert_coord[5] = V_TL[1];
|
|
vert_coord[6] = V_TR[0];
|
|
vert_coord[7] = V_TR[1];
|
|
|
|
tex_coord[0] = T_BL[0];
|
|
tex_coord[1] = T_BL[1];
|
|
tex_coord[2] = T_BR[0];
|
|
tex_coord[3] = T_BR[1];
|
|
tex_coord[4] = T_TL[0];
|
|
tex_coord[5] = T_TL[1];
|
|
tex_coord[6] = T_TR[0];
|
|
tex_coord[7] = T_TR[1];
|
|
|
|
dispctx->draw(&draw, userdata, video_width, video_height);
|
|
|
|
/* Top Middle section */
|
|
vert_coord[0] = V_BL[0] + vert_woff;
|
|
vert_coord[1] = V_BL[1];
|
|
vert_coord[2] = V_BR[0] + vert_scaled_mid_width;
|
|
vert_coord[3] = V_BR[1];
|
|
vert_coord[4] = V_TL[0] + vert_woff;
|
|
vert_coord[5] = V_TL[1];
|
|
vert_coord[6] = V_TR[0] + vert_scaled_mid_width;
|
|
vert_coord[7] = V_TR[1];
|
|
|
|
tex_coord[0] = T_BL[0] + tex_woff;
|
|
tex_coord[1] = T_BL[1];
|
|
tex_coord[2] = T_BR[0] + tex_mid_width;
|
|
tex_coord[3] = T_BR[1];
|
|
tex_coord[4] = T_TL[0] + tex_woff;
|
|
tex_coord[5] = T_TL[1];
|
|
tex_coord[6] = T_TR[0] + tex_mid_width;
|
|
tex_coord[7] = T_TR[1];
|
|
|
|
dispctx->draw(&draw, userdata, video_width, video_height);
|
|
|
|
/* Top Right corner */
|
|
vert_coord[0] = V_BL[0] + vert_woff + vert_scaled_mid_width;
|
|
vert_coord[1] = V_BL[1];
|
|
vert_coord[2] = V_BR[0] + vert_scaled_mid_width + vert_woff;
|
|
vert_coord[3] = V_BR[1];
|
|
vert_coord[4] = V_TL[0] + vert_woff + vert_scaled_mid_width;
|
|
vert_coord[5] = V_TL[1];
|
|
vert_coord[6] = V_TR[0] + vert_scaled_mid_width + vert_woff;
|
|
vert_coord[7] = V_TR[1];
|
|
|
|
tex_coord[0] = T_BL[0] + tex_woff + tex_mid_width;
|
|
tex_coord[1] = T_BL[1];
|
|
tex_coord[2] = T_BR[0] + tex_mid_width + tex_woff;
|
|
tex_coord[3] = T_BR[1];
|
|
tex_coord[4] = T_TL[0] + tex_woff + tex_mid_width;
|
|
tex_coord[5] = T_TL[1];
|
|
tex_coord[6] = T_TR[0] + tex_mid_width + tex_woff;
|
|
tex_coord[7] = T_TR[1];
|
|
|
|
dispctx->draw(&draw, userdata, video_width, video_height);
|
|
|
|
/* Middle Left section */
|
|
vert_coord[0] = V_BL[0];
|
|
vert_coord[1] = V_BL[1] - vert_scaled_mid_height;
|
|
vert_coord[2] = V_BR[0];
|
|
vert_coord[3] = V_BR[1] - vert_scaled_mid_height;
|
|
vert_coord[4] = V_TL[0];
|
|
vert_coord[5] = V_TL[1] - vert_hoff;
|
|
vert_coord[6] = V_TR[0];
|
|
vert_coord[7] = V_TR[1] - vert_hoff;
|
|
|
|
tex_coord[0] = T_BL[0];
|
|
tex_coord[1] = T_BL[1] + tex_mid_height;
|
|
tex_coord[2] = T_BR[0];
|
|
tex_coord[3] = T_BR[1] + tex_mid_height;
|
|
tex_coord[4] = T_TL[0];
|
|
tex_coord[5] = T_TL[1] + tex_hoff;
|
|
tex_coord[6] = T_TR[0];
|
|
tex_coord[7] = T_TR[1] + tex_hoff;
|
|
|
|
dispctx->draw(&draw, userdata, video_width, video_height);
|
|
|
|
/* center section */
|
|
vert_coord[0] = V_BL[0] + vert_woff;
|
|
vert_coord[1] = V_BL[1] - vert_scaled_mid_height;
|
|
vert_coord[2] = V_BR[0] + vert_scaled_mid_width;
|
|
vert_coord[3] = V_BR[1] - vert_scaled_mid_height;
|
|
vert_coord[4] = V_TL[0] + vert_woff;
|
|
vert_coord[5] = V_TL[1] - vert_hoff;
|
|
vert_coord[6] = V_TR[0] + vert_scaled_mid_width;
|
|
vert_coord[7] = V_TR[1] - vert_hoff;
|
|
|
|
tex_coord[0] = T_BL[0] + tex_woff;
|
|
tex_coord[1] = T_BL[1] + tex_mid_height;
|
|
tex_coord[2] = T_BR[0] + tex_mid_width;
|
|
tex_coord[3] = T_BR[1] + tex_mid_height;
|
|
tex_coord[4] = T_TL[0] + tex_woff;
|
|
tex_coord[5] = T_TL[1] + tex_hoff;
|
|
tex_coord[6] = T_TR[0] + tex_mid_width;
|
|
tex_coord[7] = T_TR[1] + tex_hoff;
|
|
|
|
dispctx->draw(&draw, userdata, video_width, video_height);
|
|
|
|
/* Middle Right section */
|
|
vert_coord[0] = V_BL[0] + vert_woff + vert_scaled_mid_width;
|
|
vert_coord[1] = V_BL[1] - vert_scaled_mid_height;
|
|
vert_coord[2] = V_BR[0] + vert_woff + vert_scaled_mid_width;
|
|
vert_coord[3] = V_BR[1] - vert_scaled_mid_height;
|
|
vert_coord[4] = V_TL[0] + vert_woff + vert_scaled_mid_width;
|
|
vert_coord[5] = V_TL[1] - vert_hoff;
|
|
vert_coord[6] = V_TR[0] + vert_woff + vert_scaled_mid_width;
|
|
vert_coord[7] = V_TR[1] - vert_hoff;
|
|
|
|
tex_coord[0] = T_BL[0] + tex_woff + tex_mid_width;
|
|
tex_coord[1] = T_BL[1] + tex_mid_height;
|
|
tex_coord[2] = T_BR[0] + tex_woff + tex_mid_width;
|
|
tex_coord[3] = T_BR[1] + tex_mid_height;
|
|
tex_coord[4] = T_TL[0] + tex_woff + tex_mid_width;
|
|
tex_coord[5] = T_TL[1] + tex_hoff;
|
|
tex_coord[6] = T_TR[0] + tex_woff + tex_mid_width;
|
|
tex_coord[7] = T_TR[1] + tex_hoff;
|
|
|
|
dispctx->draw(&draw, userdata, video_width, video_height);
|
|
|
|
/* Bottom Left corner */
|
|
vert_coord[0] = V_BL[0];
|
|
vert_coord[1] = V_BL[1] - vert_hoff - vert_scaled_mid_height;
|
|
vert_coord[2] = V_BR[0];
|
|
vert_coord[3] = V_BR[1] - vert_hoff - vert_scaled_mid_height;
|
|
vert_coord[4] = V_TL[0];
|
|
vert_coord[5] = V_TL[1] - vert_hoff - vert_scaled_mid_height;
|
|
vert_coord[6] = V_TR[0];
|
|
vert_coord[7] = V_TR[1] - vert_hoff - vert_scaled_mid_height;
|
|
|
|
tex_coord[0] = T_BL[0];
|
|
tex_coord[1] = T_BL[1] + tex_hoff + tex_mid_height;
|
|
tex_coord[2] = T_BR[0];
|
|
tex_coord[3] = T_BR[1] + tex_hoff + tex_mid_height;
|
|
tex_coord[4] = T_TL[0];
|
|
tex_coord[5] = T_TL[1] + tex_hoff + tex_mid_height;
|
|
tex_coord[6] = T_TR[0];
|
|
tex_coord[7] = T_TR[1] + tex_hoff + tex_mid_height;
|
|
|
|
dispctx->draw(&draw, userdata, video_width, video_height);
|
|
|
|
/* Bottom Middle section */
|
|
vert_coord[0] = V_BL[0] + vert_woff;
|
|
vert_coord[1] = V_BL[1] - vert_hoff - vert_scaled_mid_height;
|
|
vert_coord[2] = V_BR[0] + vert_scaled_mid_width;
|
|
vert_coord[3] = V_BR[1] - vert_hoff - vert_scaled_mid_height;
|
|
vert_coord[4] = V_TL[0] + vert_woff;
|
|
vert_coord[5] = V_TL[1] - vert_hoff - vert_scaled_mid_height;
|
|
vert_coord[6] = V_TR[0] + vert_scaled_mid_width;
|
|
vert_coord[7] = V_TR[1] - vert_hoff - vert_scaled_mid_height;
|
|
|
|
tex_coord[0] = T_BL[0] + tex_woff;
|
|
tex_coord[1] = T_BL[1] + tex_hoff + tex_mid_height;
|
|
tex_coord[2] = T_BR[0] + tex_mid_width;
|
|
tex_coord[3] = T_BR[1] + tex_hoff + tex_mid_height;
|
|
tex_coord[4] = T_TL[0] + tex_woff;
|
|
tex_coord[5] = T_TL[1] + tex_hoff + tex_mid_height;
|
|
tex_coord[6] = T_TR[0] + tex_mid_width;
|
|
tex_coord[7] = T_TR[1] + tex_hoff + tex_mid_height;
|
|
|
|
dispctx->draw(&draw, userdata, video_width, video_height);
|
|
|
|
/* Bottom Right corner */
|
|
vert_coord[0] = V_BL[0] + vert_woff + vert_scaled_mid_width;
|
|
vert_coord[1] = V_BL[1] - vert_hoff - vert_scaled_mid_height;
|
|
vert_coord[2] = V_BR[0] + vert_scaled_mid_width + vert_woff;
|
|
vert_coord[3] = V_BR[1] - vert_hoff - vert_scaled_mid_height;
|
|
vert_coord[4] = V_TL[0] + vert_woff + vert_scaled_mid_width;
|
|
vert_coord[5] = V_TL[1] - vert_hoff - vert_scaled_mid_height;
|
|
vert_coord[6] = V_TR[0] + vert_scaled_mid_width + vert_woff;
|
|
vert_coord[7] = V_TR[1] - vert_hoff - vert_scaled_mid_height;
|
|
|
|
tex_coord[0] = T_BL[0] + tex_woff + tex_mid_width;
|
|
tex_coord[1] = T_BL[1] + tex_hoff + tex_mid_height;
|
|
tex_coord[2] = T_BR[0] + tex_woff + tex_mid_width;
|
|
tex_coord[3] = T_BR[1] + tex_hoff + tex_mid_height;
|
|
tex_coord[4] = T_TL[0] + tex_woff + tex_mid_width;
|
|
tex_coord[5] = T_TL[1] + tex_hoff + tex_mid_height;
|
|
tex_coord[6] = T_TR[0] + tex_woff + tex_mid_width;
|
|
tex_coord[7] = T_TR[1] + tex_hoff + tex_mid_height;
|
|
|
|
dispctx->draw(&draw, userdata, video_width, video_height);
|
|
}
|
|
|
|
void gfx_display_rotate_z(gfx_display_t *p_disp,
|
|
math_matrix_4x4 *matrix, float cosine, float sine, void *data)
|
|
{
|
|
gfx_display_ctx_driver_t *dispctx = p_disp->dispctx;
|
|
math_matrix_4x4 *b = (dispctx->get_default_mvp)
|
|
? (math_matrix_4x4*)dispctx->get_default_mvp(data)
|
|
: NULL;
|
|
if (b)
|
|
{
|
|
static math_matrix_4x4 rot = {
|
|
{ 0.0f, 0.0f, 0.0f, 0.0f ,
|
|
0.0f, 0.0f, 0.0f, 0.0f ,
|
|
0.0f, 0.0f, 1.0f, 0.0f ,
|
|
0.0f, 0.0f, 0.0f, 1.0f }
|
|
};
|
|
MAT_ELEM_4X4(rot, 0, 0) = cosine;
|
|
MAT_ELEM_4X4(rot, 0, 1) = -sine;
|
|
MAT_ELEM_4X4(rot, 1, 0) = sine;
|
|
MAT_ELEM_4X4(rot, 1, 1) = cosine;
|
|
matrix_4x4_multiply(*matrix, rot, *b);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Draw a hardware cursor on top of the screen for the mouse.
|
|
*/
|
|
void gfx_display_draw_cursor(
|
|
gfx_display_t *p_disp,
|
|
void *userdata,
|
|
unsigned video_width,
|
|
unsigned video_height,
|
|
bool cursor_visible,
|
|
float *color, float cursor_size, uintptr_t texture,
|
|
float x, float y, unsigned width, unsigned height)
|
|
{
|
|
gfx_display_ctx_draw_t draw;
|
|
struct video_coords coords;
|
|
gfx_display_ctx_driver_t *dispctx = p_disp->dispctx;
|
|
|
|
if (!dispctx)
|
|
return;
|
|
|
|
coords.vertices = 4;
|
|
coords.vertex = NULL;
|
|
coords.tex_coord = NULL;
|
|
coords.lut_tex_coord = NULL;
|
|
coords.color = (const float*)color;
|
|
|
|
draw.x = x - (cursor_size / 2);
|
|
draw.y = (int)height - y - (cursor_size / 2);
|
|
draw.width = cursor_size;
|
|
draw.height = cursor_size;
|
|
draw.coords = &coords;
|
|
draw.matrix_data = NULL;
|
|
draw.texture = texture;
|
|
draw.prim_type = GFX_DISPLAY_PRIM_TRIANGLESTRIP;
|
|
draw.pipeline_id = 0;
|
|
draw.scale_factor = 1.0f;
|
|
draw.rotation = 0.0f;
|
|
|
|
if (dispctx->blend_begin)
|
|
dispctx->blend_begin(userdata);
|
|
if (dispctx->draw)
|
|
dispctx->draw(&draw, userdata, video_width, video_height);
|
|
if (dispctx->blend_end)
|
|
dispctx->blend_end(userdata);
|
|
}
|
|
|
|
/* Returns the OSK key at a given position */
|
|
int gfx_display_osk_ptr_at_pos(void *data, int x, int y,
|
|
unsigned width, unsigned height)
|
|
{
|
|
unsigned i;
|
|
int ptr_width = width / 11;
|
|
int ptr_height = height / 10;
|
|
|
|
if (ptr_width > ptr_height)
|
|
ptr_width = ptr_height;
|
|
|
|
for (i = 0; i < 44; i++)
|
|
{
|
|
int line_y = (i / 11)*height/10.0;
|
|
int ptr_x = width/2.0 - (11*ptr_width)/2.0 + (i % 11) * ptr_width;
|
|
int ptr_y = height/2.0 + ptr_height*1.5 + line_y - ptr_height;
|
|
|
|
if (x > ptr_x && x < ptr_x + ptr_width
|
|
&& y > ptr_y && y < ptr_y + ptr_height)
|
|
return i;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
void gfx_display_draw_keyboard(
|
|
gfx_display_t *p_disp,
|
|
void *userdata,
|
|
unsigned video_width,
|
|
unsigned video_height,
|
|
uintptr_t hover_texture,
|
|
const font_data_t *font,
|
|
char *grid[], unsigned id,
|
|
unsigned text_color)
|
|
{
|
|
unsigned i;
|
|
int ptr_width, ptr_height;
|
|
gfx_display_ctx_driver_t *dispctx = p_disp->dispctx;
|
|
|
|
static float white[16] = {
|
|
1.00, 1.00, 1.00, 1.00,
|
|
1.00, 1.00, 1.00, 1.00,
|
|
1.00, 1.00, 1.00, 1.00,
|
|
1.00, 1.00, 1.00, 1.00,
|
|
};
|
|
static float osk_dark[16] = {
|
|
0.00, 0.00, 0.00, 0.85,
|
|
0.00, 0.00, 0.00, 0.85,
|
|
0.00, 0.00, 0.00, 0.85,
|
|
0.00, 0.00, 0.00, 0.85,
|
|
};
|
|
|
|
#ifdef HAVE_MIST
|
|
if (steam_has_osk_open())
|
|
return;
|
|
#endif
|
|
|
|
gfx_display_draw_quad(
|
|
p_disp,
|
|
userdata,
|
|
video_width,
|
|
video_height,
|
|
0,
|
|
video_height / 2.0,
|
|
video_width,
|
|
video_height / 2.0,
|
|
video_width,
|
|
video_height,
|
|
&osk_dark[0],
|
|
NULL);
|
|
|
|
ptr_width = video_width / 11;
|
|
ptr_height = video_height / 10;
|
|
|
|
if (ptr_width > ptr_height)
|
|
ptr_width = ptr_height;
|
|
|
|
for (i = 0; i < 44; i++)
|
|
{
|
|
int line_y = (i / 11) * video_height / 10.0;
|
|
unsigned color = 0xffffffff;
|
|
|
|
if (i == id)
|
|
{
|
|
if (dispctx && dispctx->blend_begin)
|
|
dispctx->blend_begin(userdata);
|
|
|
|
gfx_display_draw_quad(
|
|
p_disp,
|
|
userdata,
|
|
video_width,
|
|
video_height,
|
|
video_width / 2.0 - (11 * ptr_width) / 2.0 + (i % 11) * ptr_width,
|
|
video_height / 2.0 + ptr_height * 1.5 + line_y - ptr_height,
|
|
ptr_width, ptr_height,
|
|
video_width,
|
|
video_height,
|
|
&white[0],
|
|
&hover_texture);
|
|
|
|
if (dispctx && dispctx->blend_end)
|
|
dispctx->blend_end(userdata);
|
|
|
|
color = text_color;
|
|
}
|
|
|
|
gfx_display_draw_text(font, grid[i],
|
|
video_width/2.0 - (11*ptr_width)/2.0 + (i % 11)
|
|
* ptr_width + ptr_width/2.0,
|
|
video_height / 2.0 + ptr_height + line_y + font->size / 3,
|
|
video_width,
|
|
video_height,
|
|
color,
|
|
TEXT_ALIGN_CENTER,
|
|
1.0f,
|
|
false, 0, false);
|
|
}
|
|
}
|
|
|
|
/* NOTE: Reads image from memory buffer */
|
|
bool gfx_display_reset_textures_list_buffer(
|
|
uintptr_t *item, enum texture_filter_type filter_type,
|
|
void* buffer, unsigned buffer_len, enum image_type_enum image_type,
|
|
unsigned *width, unsigned *height)
|
|
{
|
|
struct texture_image ti;
|
|
|
|
ti.width = 0;
|
|
ti.height = 0;
|
|
ti.pixels = NULL;
|
|
ti.supports_rgba = video_driver_supports_rgba();
|
|
|
|
if (image_texture_load_buffer(&ti, image_type, buffer, buffer_len))
|
|
{
|
|
if (width)
|
|
*width = ti.width;
|
|
|
|
if (height)
|
|
*height = ti.height;
|
|
|
|
/* if the poke interface doesn't support texture load then return false */
|
|
if (video_driver_texture_load(&ti, filter_type, item))
|
|
{
|
|
image_texture_free(&ti);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/* NOTE: Reads image from file */
|
|
bool gfx_display_reset_textures_list(
|
|
const char *texture_path, const char *iconpath,
|
|
uintptr_t *item, enum texture_filter_type filter_type,
|
|
unsigned *width, unsigned *height)
|
|
{
|
|
char texpath[PATH_MAX_LENGTH];
|
|
struct texture_image ti;
|
|
|
|
ti.width = 0;
|
|
ti.height = 0;
|
|
ti.pixels = NULL;
|
|
ti.supports_rgba = video_driver_supports_rgba();
|
|
|
|
if (string_is_empty(texture_path))
|
|
return false;
|
|
|
|
fill_pathname_join_special(texpath,
|
|
iconpath, texture_path, sizeof(texpath));
|
|
|
|
if (!image_texture_load(&ti, texpath))
|
|
return false;
|
|
|
|
if (width)
|
|
*width = ti.width;
|
|
|
|
if (height)
|
|
*height = ti.height;
|
|
|
|
video_driver_texture_load(&ti,
|
|
filter_type, item);
|
|
image_texture_free(&ti);
|
|
|
|
return true;
|
|
}
|
|
|
|
void gfx_display_deinit_white_texture(void)
|
|
{
|
|
if (gfx_white_texture)
|
|
video_driver_texture_unload(&gfx_white_texture);
|
|
gfx_white_texture = 0;
|
|
}
|
|
|
|
void gfx_display_init_white_texture(void)
|
|
{
|
|
struct texture_image ti;
|
|
static const uint8_t white_data[] = { 0xff, 0xff, 0xff, 0xff };
|
|
|
|
ti.width = 1;
|
|
ti.height = 1;
|
|
ti.pixels = (uint32_t*)&white_data;
|
|
|
|
video_driver_texture_load(&ti,
|
|
TEXTURE_FILTER_NEAREST, &gfx_white_texture);
|
|
}
|
|
|
|
void gfx_display_free(void)
|
|
{
|
|
gfx_display_t *p_disp = &dispgfx_st;
|
|
video_coord_array_free(&p_disp->dispca);
|
|
|
|
p_disp->flags &= ~(GFX_DISP_FLAG_MSG_FORCE
|
|
| GFX_DISP_FLAG_HAS_WINDOWED
|
|
);
|
|
p_disp->header_height = 0;
|
|
p_disp->framebuf_width = 0;
|
|
p_disp->framebuf_height = 0;
|
|
p_disp->framebuf_pitch = 0;
|
|
p_disp->dispctx = NULL;
|
|
}
|
|
|
|
void gfx_display_init(void)
|
|
{
|
|
gfx_display_t *p_disp = &dispgfx_st;
|
|
video_coord_array_t *p_dispca = &p_disp->dispca;
|
|
|
|
if (video_driver_has_windowed())
|
|
p_disp->flags |= GFX_DISP_FLAG_HAS_WINDOWED;
|
|
else
|
|
p_disp->flags &= ~GFX_DISP_FLAG_HAS_WINDOWED;
|
|
p_dispca->allocated = 0;
|
|
}
|
|
|
|
bool gfx_display_init_first_driver(gfx_display_t *p_disp,
|
|
bool video_is_threaded)
|
|
{
|
|
unsigned i;
|
|
const char *video_driver = video_driver_get_ident();
|
|
|
|
for (i = 0; gfx_display_ctx_drivers[i]; i++)
|
|
{
|
|
gfx_display_ctx_driver_t *dispctx = gfx_display_ctx_drivers[i];
|
|
enum gfx_display_driver_type type = dispctx->type;
|
|
const char *ident = dispctx->ident;
|
|
if ( (type != GFX_VIDEO_DRIVER_GENERIC)
|
|
&& (!string_is_equal(video_driver, ident)))
|
|
continue;
|
|
RARCH_LOG("[Display]: Found display driver: \"%s\".\n", ident);
|
|
p_disp->dispctx = dispctx;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|