RetroArch/tasks/task_save.c
Daniel Byon fc10539f3c
Fix auto save state when state file does not already exist (#16084)
Co-authored-by: Daniel Byon <daniel@danielbyon.com>
2024-01-07 16:59:59 -08:00

1818 lines
48 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#include <sys/types.h>
#include <string.h>
#include <time.h>
#include <compat/strl.h>
#include <lists/string_list.h>
#include <streams/interface_stream.h>
#include <streams/file_stream.h>
#include <streams/rzip_stream.h>
#include <rthreads/rthreads.h>
#include <file/file_path.h>
#include <retro_miscellaneous.h>
#include <string/stdstring.h>
#include <time/rtime.h>
#ifdef HAVE_CONFIG_H
#include "../config.h"
#endif
#ifdef HAVE_CHEEVOS
#include "../cheevos/cheevos.h"
#endif
#include "../content.h"
#include "../core.h"
#include "../core_info.h"
#include "../file_path_special.h"
#include "../configuration.h"
#include "../gfx/video_driver.h"
#include "../msg_hash.h"
#include "../runloop.h"
#include "../verbosity.h"
#include "tasks_internal.h"
#ifdef EMSCRIPTEN
/* Filesystem is in-memory anyway, use huge chunks since each
read/write is a possible suspend to JS code */
#define SAVE_STATE_CHUNK 4096 * 4096
#elif defined(HAVE_LIBNX) || defined(_3DS)
#define SAVE_STATE_CHUNK 4096 * 10
#else
#define SAVE_STATE_CHUNK 4096
#endif
#define RASTATE_VERSION 1
#define RASTATE_MEM_BLOCK "MEM "
#define RASTATE_CHEEVOS_BLOCK "ACHV"
#define RASTATE_REPLAY_BLOCK "RPLY"
#define RASTATE_END_BLOCK "END "
struct save_state_buf
{
void* data;
size_t size;
char path[PATH_MAX_LENGTH];
};
struct ram_save_state_buf
{
struct save_state_buf state_buf;
bool to_write_file;
};
struct sram_block
{
void *data;
size_t size;
unsigned type;
};
enum save_task_state_flags
{
SAVE_TASK_FLAG_LOAD_TO_BACKUP_BUFF = (1 << 0),
SAVE_TASK_FLAG_AUTOLOAD = (1 << 1),
SAVE_TASK_FLAG_AUTOSAVE = (1 << 2),
SAVE_TASK_FLAG_UNDO_SAVE = (1 << 3),
SAVE_TASK_FLAG_MUTE = (1 << 4),
SAVE_TASK_FLAG_THUMBNAIL_ENABLE = (1 << 5),
SAVE_TASK_FLAG_HAS_VALID_FB = (1 << 6),
SAVE_TASK_FLAG_COMPRESS_FILES = (1 << 7)
};
typedef struct
{
intfstream_t *file;
void *data;
void *undo_data;
ssize_t size;
ssize_t undo_size;
ssize_t written;
ssize_t bytes_read;
int state_slot;
uint8_t flags;
char path[PATH_MAX_LENGTH];
} save_task_state_t;
typedef save_task_state_t load_task_data_t;
/* Holds the previous saved state
* Can be restored to disk with undo_save_state(). */
static struct save_state_buf undo_save_buf;
/* Holds the data from before a load_state() operation
* Can be restored with undo_load_state(). */
static struct save_state_buf undo_load_buf;
/* Buffer that stores state instead of file.
* This is useful for devices with slow I/O. */
static struct ram_save_state_buf ram_buf;
static bool save_state_in_background = false;
typedef struct rastate_size_info
{
size_t total_size;
size_t coremem_size;
#ifdef HAVE_CHEEVOS
size_t cheevos_size;
#endif
#ifdef HAVE_BSV_MOVIE
size_t replay_size;
#endif
} rastate_size_info_t;
/**
* undo_load_state:
* Revert to the state before a state was loaded.
*
* Returns: true if successful, false otherwise.
**/
bool content_undo_load_state(void)
{
unsigned i;
size_t temp_data_size;
bool ret = false;
unsigned num_blocks = 0;
void* temp_data = NULL;
struct sram_block *blocks = NULL;
struct string_list *savefile_list = (struct string_list*)savefile_ptr_get();
if (!core_info_current_supports_savestate())
{
RARCH_LOG("[State]: %s\n",
msg_hash_to_str(MSG_CORE_DOES_NOT_SUPPORT_SAVESTATES));
return false;
}
RARCH_LOG("[State]: %s \"%s\", %u %s.\n",
msg_hash_to_str(MSG_LOADING_STATE),
undo_load_buf.path,
(unsigned)undo_load_buf.size,
msg_hash_to_str(MSG_BYTES));
/* TODO/FIXME - This checking of SRAM overwrite,
* the backing up of it and
* its flushing could all be in their
* own functions... */
if ( config_get_ptr()->bools.block_sram_overwrite
&& savefile_list
&& savefile_list->size)
{
RARCH_LOG("[SRAM]: %s.\n",
msg_hash_to_str(MSG_BLOCKING_SRAM_OVERWRITE));
if ((blocks = (struct sram_block*)
calloc(savefile_list->size, sizeof(*blocks))))
{
num_blocks = (unsigned)savefile_list->size;
for (i = 0; i < num_blocks; i++)
blocks[i].type = savefile_list->elems[i].attr.i;
}
}
for (i = 0; i < num_blocks; i++)
{
retro_ctx_memory_info_t mem_info;
mem_info.id = blocks[i].type;
core_get_memory(&mem_info);
blocks[i].size = mem_info.size;
}
for (i = 0; i < num_blocks; i++)
if (blocks[i].size)
blocks[i].data = malloc(blocks[i].size);
/* Backup current SRAM which is overwritten by unserialize. */
for (i = 0; i < num_blocks; i++)
{
if (blocks[i].data)
{
retro_ctx_memory_info_t mem_info;
const void *ptr = NULL;
mem_info.id = blocks[i].type;
core_get_memory(&mem_info);
if ((ptr = mem_info.data))
memcpy(blocks[i].data, ptr, blocks[i].size);
}
}
/* We need to make a temporary copy of the buffer, to allow the swap below */
temp_data = malloc(undo_load_buf.size);
temp_data_size = undo_load_buf.size;
memcpy(temp_data, undo_load_buf.data, undo_load_buf.size);
/* Swap the current state with the backup state. This way, we can undo
what we're undoing */
content_save_state("RAM", false);
ret = content_deserialize_state(temp_data, temp_data_size);
/* Clean up the temporary copy */
free(temp_data);
temp_data = NULL;
/* Flush back. */
for (i = 0; i < num_blocks; i++)
{
if (blocks[i].data)
{
retro_ctx_memory_info_t mem_info;
void *ptr = NULL;
mem_info.id = blocks[i].type;
core_get_memory(&mem_info);
if ((ptr = mem_info.data))
memcpy(ptr, blocks[i].data, blocks[i].size);
}
}
for (i = 0; i < num_blocks; i++)
{
free(blocks[i].data);
blocks[i].data = NULL;
}
free(blocks);
if (!ret)
{
RARCH_ERR("[State]: %s \"%s\".\n",
msg_hash_to_str(MSG_FAILED_TO_UNDO_LOAD_STATE),
undo_load_buf.path);
return false;
}
return true;
}
static void undo_save_state_cb(retro_task_t *task,
void *task_data,
void *user_data, const char *error)
{
save_task_state_t *state = (save_task_state_t*)task_data;
/* Wipe the save file buffer as it's intended to be one use only */
undo_save_buf.path[0] = '\0';
undo_save_buf.size = 0;
if (undo_save_buf.data)
{
free(undo_save_buf.data);
undo_save_buf.data = NULL;
}
free(state);
}
/**
* task_save_handler_finished:
* @task : the task to finish
* @state : the state associated with this task
*
* Close the save state file and finish the task.
**/
static void task_save_handler_finished(retro_task_t *task,
save_task_state_t *state)
{
save_task_state_t *task_data = NULL;
task_set_finished(task, true);
intfstream_close(state->file);
free(state->file);
if (!task_get_error(task) && task_get_cancelled(task))
task_set_error(task, strdup("Task canceled"));
task_data = (save_task_state_t*)calloc(1, sizeof(*task_data));
memcpy(task_data, state, sizeof(*state));
task_set_data(task, task_data);
if (state->data)
{
if ( (state->flags & SAVE_TASK_FLAG_UNDO_SAVE)
&& (state->data == undo_save_buf.data))
undo_save_buf.data = NULL;
free(state->data);
state->data = NULL;
}
free(state);
}
/* Align to 8-byte boundary */
#define CONTENT_ALIGN_SIZE(size) ((((size) + 7) & ~7))
static size_t content_get_rastate_size(rastate_size_info_t* size, bool rewind)
{
size_t info_size = core_serialize_size();
if (!info_size)
return 0;
size->coremem_size = info_size;
/* 8-byte identifier, 8-byte block header, content, 8-byte terminator */
size->total_size = 8 + 8 + CONTENT_ALIGN_SIZE(info_size) + 8;
#ifdef HAVE_CHEEVOS
/* 8-byte block header + content */
if ((size->cheevos_size = rcheevos_get_serialize_size()) > 0)
size->total_size += 8 + CONTENT_ALIGN_SIZE(size->cheevos_size);
#endif
#ifdef HAVE_BSV_MOVIE
/* 8-byte block header + content */
if(!rewind)
{
size->replay_size = replay_get_serialize_size();
if(size->replay_size > 0)
size->total_size += 8 + CONTENT_ALIGN_SIZE(size->replay_size);
}
else
size->replay_size = 0;
#endif
return size->total_size;
}
size_t content_get_serialized_size(void)
{
rastate_size_info_t size;
return content_get_rastate_size(&size, false);
}
size_t content_get_serialized_size_rewind(void)
{
rastate_size_info_t size;
return content_get_rastate_size(&size, true);
}
static void content_write_block_header(unsigned char* output, const char* header, size_t size)
{
memcpy(output, header, 4);
output[4] = ((size) & 0xFF);
output[5] = ((size >> 8) & 0xFF);
output[6] = ((size >> 16) & 0xFF);
output[7] = ((size >> 24) & 0xFF);
}
static bool content_write_serialized_state(void* buffer,
rastate_size_info_t* size,
bool rewind)
{
retro_ctx_serialize_info_t serial_info;
unsigned char* output = (unsigned char*)buffer;
/* 8-byte identifier "RASTATE1" where 1 is the version */
memcpy(output, "RASTATE", 7);
output[7] = RASTATE_VERSION;
output += 8;
/* Replay block---this has to come before the mem block since its
contents may prevent the state from loading (e.g., if it's
incompatible with the current recording). */
#ifdef HAVE_BSV_MOVIE
{
input_driver_state_t *input_st = input_state_get_ptr();
#ifdef HAVE_REWIND
bool frame_is_reversed = state_manager_frame_is_reversed();
#else
bool frame_is_reversed = false;
#endif
if ( !rewind
&& input_st->bsv_movie_state.flags & (BSV_FLAG_MOVIE_RECORDING | BSV_FLAG_MOVIE_PLAYBACK)
&& !frame_is_reversed)
{
content_write_block_header(output,
RASTATE_REPLAY_BLOCK, size->replay_size);
if (replay_get_serialized_data(output + 8))
output += CONTENT_ALIGN_SIZE(size->replay_size) + 8;
}
}
#endif
/* important - write the unaligned size - some cores fail if they aren't passed the exact right size. */
content_write_block_header(output, RASTATE_MEM_BLOCK, size->coremem_size);
output += 8;
/* important - pass the unaligned size to the core. some fail if it isn't exactly what they're expecting. */
serial_info.size = size->coremem_size;
serial_info.data = (void*)output;
if (!core_serialize(&serial_info))
return false;
output += CONTENT_ALIGN_SIZE(size->coremem_size);
#ifdef HAVE_CHEEVOS
if (size->cheevos_size)
{
content_write_block_header(output,
RASTATE_CHEEVOS_BLOCK, size->cheevos_size);
if (rcheevos_get_serialized_data(output + 8))
output += CONTENT_ALIGN_SIZE(size->cheevos_size) + 8;
}
#endif
content_write_block_header(output, RASTATE_END_BLOCK, 0);
return true;
}
bool content_serialize_state_rewind(void* buffer, size_t buffer_size)
{
rastate_size_info_t size;
size_t len = content_get_rastate_size(&size, true);
if (len == 0 || len > buffer_size)
return false;
return content_write_serialized_state(buffer, &size, true);
}
static void *content_get_serialized_data(size_t* serial_size)
{
size_t len;
void* data;
rastate_size_info_t size;
if ((len = content_get_rastate_size(&size, false)) == 0)
return NULL;
/* Ensure buffer is initialised to zero
* > Prevents inconsistent compressed state file
* sizes when core requests a larger buffer
* than it needs (and leaves the excess
* as uninitialised garbage) */
if (!(data = calloc(len, 1)))
return NULL;
if (!content_write_serialized_state(data, &size, false))
{
free(data);
return NULL;
}
*serial_size = size.total_size;
return data;
}
/**
* task_save_handler:
* @task : the task being worked on
*
* Write a chunk of data to the save state file.
**/
static void task_save_handler(retro_task_t *task)
{
ssize_t remaining;
int written = 0;
save_task_state_t *state = (save_task_state_t*)task->state;
if (!state->file)
{
if (state->flags & SAVE_TASK_FLAG_COMPRESS_FILES)
state->file = intfstream_open_rzip_file(
state->path, RETRO_VFS_FILE_ACCESS_WRITE);
else
state->file = intfstream_open_file(
state->path, RETRO_VFS_FILE_ACCESS_WRITE,
RETRO_VFS_FILE_ACCESS_HINT_NONE);
if (!state->file)
return;
}
if (!state->data)
{
size_t size = 0;
state->data = content_get_serialized_data(&size);
state->size = (ssize_t)size;
}
remaining = MIN(state->size - state->written, SAVE_STATE_CHUNK);
if (state->data)
{
written = (int)intfstream_write(state->file,
(uint8_t*)state->data + state->written, remaining);
state->written += written;
}
task_set_progress(task, (state->written / (float)state->size) * 100);
if (task_get_cancelled(task) || written != remaining)
{
size_t err_size = 8192 * sizeof(char);
char *err = (char*)malloc(err_size);
if (state->flags & SAVE_TASK_FLAG_UNDO_SAVE)
{
const char *failed_undo_str = msg_hash_to_str(
MSG_FAILED_TO_UNDO_SAVE_STATE);
RARCH_ERR("[State]: %s \"%s\".\n", failed_undo_str,
undo_save_buf.path);
err[0] = '\0';
snprintf(err, err_size - 1, "%s \"RAM\".", failed_undo_str);
}
else
{
size_t _len = strlcpy(err,
msg_hash_to_str(MSG_FAILED_TO_SAVE_STATE_TO),
err_size - 1);
err[ _len] = ' ';
err[++_len] = '\0';
strlcat(err, state->path, err_size - 1);
}
task_set_error(task, strdup(err));
free(err);
task_save_handler_finished(task, state);
return;
}
if (state->written == state->size)
{
char *msg = NULL;
task_free_title(task);
if (state->flags & SAVE_TASK_FLAG_UNDO_SAVE)
msg = strdup(msg_hash_to_str(MSG_RESTORED_OLD_SAVE_STATE));
else if (state->state_slot < 0)
msg = strdup(msg_hash_to_str(MSG_SAVED_STATE_TO_SLOT_AUTO));
else
{
char new_msg[128];
new_msg[0] = '\0';
snprintf(new_msg, sizeof(new_msg),
msg_hash_to_str(MSG_SAVED_STATE_TO_SLOT),
state->state_slot);
msg = strdup(new_msg);
}
if (!task_get_mute(task) && msg)
{
task_set_title(task, msg);
msg = NULL;
}
task_save_handler_finished(task, state);
if (!string_is_empty(msg))
free(msg);
}
}
/**
* task_push_undo_save_state:
* @path : file path of the save state
* @data : the save state data to write
* @size : the total size of the save state
*
* Create a new task to undo the last save of the content state.
**/
static bool task_push_undo_save_state(const char *path, void *data, size_t size)
{
settings_t *settings;
retro_task_t *task = task_init();
video_driver_state_t *video_st= video_state_get_ptr();
save_task_state_t *state = (save_task_state_t*)
calloc(1, sizeof(*state));
if (!task || !state)
goto error;
settings = config_get_ptr();
strlcpy(state->path, path, sizeof(state->path));
state->data = data;
state->size = size;
state->flags |= SAVE_TASK_FLAG_UNDO_SAVE;
state->state_slot = settings->ints.state_slot;
if (video_st->frame_cache_data && (video_st->frame_cache_data == RETRO_HW_FRAME_BUFFER_VALID))
state->flags |= SAVE_TASK_FLAG_HAS_VALID_FB;
#if defined(HAVE_ZLIB)
if (settings->bools.savestate_file_compression)
state->flags |= SAVE_TASK_FLAG_COMPRESS_FILES;
#endif
if (!settings->bools.notification_show_save_state)
state->flags |= SAVE_TASK_FLAG_MUTE;
task->type = TASK_TYPE_BLOCKING;
task->state = state;
task->handler = task_save_handler;
task->callback = undo_save_state_cb;
task->title = strdup(msg_hash_to_str(MSG_UNDOING_SAVE_STATE));
task->mute = (state->flags & SAVE_TASK_FLAG_MUTE) ? true : false;
task_queue_push(task);
return true;
error:
if (data)
free(data);
if (state)
free(state);
if (task)
free(task);
return false;
}
/**
* undo_save_state:
* Reverts the last save operation
*
* Returns: true if successful, false otherwise.
**/
bool content_undo_save_state(void)
{
if (core_info_current_supports_savestate())
return task_push_undo_save_state(
undo_save_buf.path,
undo_save_buf.data,
undo_save_buf.size);
RARCH_LOG("[State]: %s\n",
msg_hash_to_str(MSG_CORE_DOES_NOT_SUPPORT_SAVESTATES));
return false;
}
/**
* task_load_handler_finished:
* @task : the task to finish
* @state : the state associated with this task
*
* Close the loaded state file and finish the task.
**/
static void task_load_handler_finished(retro_task_t *task,
save_task_state_t *state)
{
load_task_data_t *task_data = NULL;
task_set_finished(task, true);
if (state->file)
{
intfstream_close(state->file);
free(state->file);
}
if (!task_get_error(task) && task_get_cancelled(task))
task_set_error(task, strdup("Task canceled"));
if (!(task_data = (load_task_data_t*)calloc(1, sizeof(*task_data))))
return;
memcpy(task_data, state, sizeof(*task_data));
task_set_data(task, task_data);
free(state);
}
/**
* task_load_handler:
* @task : the task being worked on
*
* Load a chunk of data from the save state file.
**/
static void task_load_handler(retro_task_t *task)
{
ssize_t remaining, bytes_read;
save_task_state_t *state = (save_task_state_t*)task->state;
if (!state->file)
{
#if defined(HAVE_ZLIB)
/* Always use RZIP interface when reading state
* files - this will automatically handle uncompressed
* data */
if (!(state->file = intfstream_open_rzip_file(state->path,
RETRO_VFS_FILE_ACCESS_READ)))
goto not_found;
#else
if (!(state->file = intfstream_open_file(state->path,
RETRO_VFS_FILE_ACCESS_READ,
RETRO_VFS_FILE_ACCESS_HINT_NONE)))
goto not_found;
#endif
if ((state->size = intfstream_get_size(state->file)) < 0)
goto end;
if (!(state->data = malloc(state->size + 1)))
goto end;
}
#ifdef HAVE_CHEEVOS
if (rcheevos_hardcore_active())
task_set_cancelled(task, true);
#endif
remaining = MIN(state->size - state->bytes_read, SAVE_STATE_CHUNK);
bytes_read = intfstream_read(state->file,
(uint8_t*)state->data + state->bytes_read, remaining);
state->bytes_read += bytes_read;
if (state->size > 0)
task_set_progress(task, (state->bytes_read / (float)state->size) * 100);
if (task_get_cancelled(task) || bytes_read != remaining)
{
if (state->flags & SAVE_TASK_FLAG_AUTOLOAD)
{
char *msg = (char*)malloc(8192 * sizeof(char));
msg[0] = '\0';
snprintf(msg,
8192 * sizeof(char),
msg_hash_to_str(MSG_AUTOLOADING_SAVESTATE_FAILED),
path_basename(state->path));
task_set_error(task, strdup(msg));
free(msg);
}
else
task_set_error(task, strdup(msg_hash_to_str(MSG_FAILED_TO_LOAD_STATE)));
free(state->data);
state->data = NULL;
task_load_handler_finished(task, state);
return;
}
if (state->bytes_read == state->size)
{
task_free_title(task);
if (!task_get_mute(task))
{
size_t msg_size = 8192 * sizeof(char);
char *msg = (char*)malloc(msg_size);
msg[0] = '\0';
if (state->flags & SAVE_TASK_FLAG_AUTOLOAD)
{
snprintf(msg,
msg_size - 1,
msg_hash_to_str(MSG_AUTOLOADING_SAVESTATE_SUCCEEDED),
path_basename(state->path));
}
else
{
if (state->state_slot < 0)
strlcpy(msg,
msg_hash_to_str(MSG_LOADED_STATE_FROM_SLOT_AUTO),
msg_size - 1);
else
snprintf(msg, msg_size - 1,
msg_hash_to_str(MSG_LOADED_STATE_FROM_SLOT),
state->state_slot);
}
task_set_title(task, strdup(msg));
free(msg);
}
goto end;
}
return;
not_found:
{
size_t msg_size = 8192 * sizeof(char);
char *msg = (char*)malloc(msg_size);
msg[0] = '\0';
snprintf(msg,
msg_size - 1,
"%s \"%s\".",
msg_hash_to_str(MSG_FAILED_TO_LOAD_STATE),
path_basename(state->path));
task_set_title(task, strdup(msg));
free(msg);
}
end:
task_load_handler_finished(task, state);
}
static bool content_load_rastate1(unsigned char* input, size_t size)
{
unsigned char *stop = input + size;
bool seen_core = false;
#ifdef HAVE_CHEEVOS
bool seen_cheevos = false;
#endif
#ifdef HAVE_BSV_MOVIE
bool seen_replay = false;
#endif
input += 8;
while (input < stop)
{
size_t block_size = ( input[7] << 24
| input[6] << 16 | input[5] << 8 | input[4]);
unsigned char *marker = input;
input += 8;
if (memcmp(marker, RASTATE_MEM_BLOCK, 4) == 0)
{
retro_ctx_serialize_info_t serial_info;
serial_info.data_const = (void*)input;
serial_info.size = block_size;
#ifdef HAVE_BSV_MOVIE
{
input_driver_state_t *input_st = input_state_get_ptr();
#ifdef HAVE_REWIND
bool frame_is_reversed = state_manager_frame_is_reversed();
#else
bool frame_is_reversed = false;
#endif
if (BSV_MOVIE_IS_RECORDING() && !seen_replay && !frame_is_reversed)
{
/* TODO OSD message */
RARCH_ERR("[Replay] Can't load state without replay data during recording.\n");
return false;
}
if (BSV_MOVIE_IS_PLAYBACK_ON() && !seen_replay && !frame_is_reversed)
{
/* TODO OSD message */
RARCH_WARN("[Replay] Loading state without replay data during replay will cancel replay.\n");
movie_stop(input_st);
}
}
#endif
if (!core_unserialize(&serial_info))
return false;
seen_core = true;
}
#ifdef HAVE_CHEEVOS
else if (memcmp(marker, RASTATE_CHEEVOS_BLOCK, 4) == 0)
{
if (rcheevos_set_serialized_data((void*)input))
seen_cheevos = true;
}
#endif
#ifdef HAVE_BSV_MOVIE
else if (memcmp(marker, RASTATE_REPLAY_BLOCK, 4) == 0)
{
#ifdef HAVE_REWIND
bool frame_is_reversed = state_manager_frame_is_reversed();
#else
bool frame_is_reversed = false;
#endif
if (frame_is_reversed || replay_set_serialized_data((void*)input))
seen_replay = true;
else
return false;
}
#endif
else if (memcmp(marker, RASTATE_END_BLOCK, 4) == 0)
break;
input += CONTENT_ALIGN_SIZE(block_size);
}
if (!seen_core) {
RARCH_LOG("[State] no core\n");
return false;
}
#ifdef HAVE_CHEEVOS
if (!seen_cheevos)
rcheevos_set_serialized_data(NULL);
#endif
#ifdef HAVE_BSV_MOVIE
{
#ifdef HAVE_REWIND
bool frame_is_reversed = state_manager_frame_is_reversed();
#else
bool frame_is_reversed = false;
#endif
if (!seen_replay && !frame_is_reversed)
replay_set_serialized_data(NULL);
}
#endif
return true;
}
bool content_deserialize_state(
const void* serialized_data, size_t serialized_size)
{
if (memcmp(serialized_data, "RASTATE", 7) != 0)
{
/* old format is just core data, load it directly */
retro_ctx_serialize_info_t serial_info;
serial_info.data_const = serialized_data;
serial_info.size = serialized_size;
if (!core_unserialize(&serial_info))
return false;
#ifdef HAVE_CHEEVOS
rcheevos_set_serialized_data(NULL);
#endif
#ifdef HAVE_BSV_MOVIE
{
#ifdef HAVE_REWIND
bool frame_is_reversed = state_manager_frame_is_reversed();
#else
bool frame_is_reversed = false;
#endif
if (!frame_is_reversed)
replay_set_serialized_data(NULL);
}
#endif
}
else
{
unsigned char* input = (unsigned char*)serialized_data;
switch (input[7]) /* version */
{
case 1:
if (content_load_rastate1(input, serialized_size))
break;
/* fall-through intentional */
default:
return false;
}
}
return true;
}
/**
* content_load_state_cb:
* @path : path that state will be loaded from.
* Load a state from disk to memory.
*
**/
static void content_load_state_cb(retro_task_t *task,
void *task_data,
void *user_data, const char *error)
{
unsigned i;
bool ret;
load_task_data_t *load_data = (load_task_data_t*)task_data;
ssize_t size = load_data->size;
unsigned num_blocks = 0;
void *buf = load_data->data;
struct sram_block *blocks = NULL;
settings_t *settings = config_get_ptr();
bool block_sram_overwrite = settings->bools.block_sram_overwrite;
struct string_list *savefile_list = (struct string_list*)savefile_ptr_get();
#ifdef HAVE_CHEEVOS
if (rcheevos_hardcore_active())
goto error;
#endif
RARCH_LOG("[State]: %s \"%s\", %u %s.\n",
msg_hash_to_str(MSG_LOADING_STATE),
load_data->path,
(unsigned)size,
msg_hash_to_str(MSG_BYTES));
if (size < 0 || !buf)
goto error;
/* This means we're backing up the file in memory,
* so content_undo_save_state()
* can restore it */
if (load_data->flags & SAVE_TASK_FLAG_LOAD_TO_BACKUP_BUFF)
{
/* If we were previously backing up a file, let go of it first */
if (undo_save_buf.data)
{
free(undo_save_buf.data);
undo_save_buf.data = NULL;
}
if (!(undo_save_buf.data = malloc(size)))
goto error;
memcpy(undo_save_buf.data, buf, size);
undo_save_buf.size = size;
strlcpy(undo_save_buf.path, load_data->path, sizeof(undo_save_buf.path));
free(buf);
free(load_data);
return;
}
if (block_sram_overwrite && savefile_list && savefile_list->size)
{
RARCH_LOG("[SRAM]: %s.\n",
msg_hash_to_str(MSG_BLOCKING_SRAM_OVERWRITE));
if ((blocks = (struct sram_block*)
calloc(savefile_list->size, sizeof(*blocks))))
{
num_blocks = (unsigned)savefile_list->size;
for (i = 0; i < num_blocks; i++)
blocks[i].type = savefile_list->elems[i].attr.i;
}
}
for (i = 0; i < num_blocks; i++)
{
retro_ctx_memory_info_t mem_info;
mem_info.id = blocks[i].type;
core_get_memory(&mem_info);
blocks[i].size = mem_info.size;
}
for (i = 0; i < num_blocks; i++)
if (blocks[i].size)
blocks[i].data = malloc(blocks[i].size);
/* Backup current SRAM which is overwritten by unserialize. */
for (i = 0; i < num_blocks; i++)
{
if (blocks[i].data)
{
retro_ctx_memory_info_t mem_info;
const void *ptr = NULL;
mem_info.id = blocks[i].type;
core_get_memory(&mem_info);
if ((ptr = mem_info.data))
memcpy(blocks[i].data, ptr, blocks[i].size);
}
}
/* Backup the current state so we can undo this load */
content_save_state("RAM", false);
ret = content_deserialize_state(buf, size);
/* Flush back. */
for (i = 0; i < num_blocks; i++)
{
if (blocks[i].data)
{
retro_ctx_memory_info_t mem_info;
void *ptr = NULL;
mem_info.id = blocks[i].type;
core_get_memory(&mem_info);
if ((ptr = mem_info.data))
memcpy(ptr, blocks[i].data, blocks[i].size);
}
}
for (i = 0; i < num_blocks; i++)
free(blocks[i].data);
free(blocks);
if (!ret)
goto error;
free(buf);
free(load_data);
return;
error:
RARCH_ERR("[State]: %s \"%s\".\n",
msg_hash_to_str(MSG_FAILED_TO_LOAD_STATE),
load_data->path);
if (buf)
free(buf);
free(load_data);
}
/**
* save_state_cb:
*
* Called after the save state is done. Takes a screenshot if needed.
**/
static void save_state_cb(retro_task_t *task,
void *task_data,
void *user_data, const char *error)
{
save_task_state_t *state = (save_task_state_t*)task_data;
#ifdef HAVE_SCREENSHOTS
char *path = strdup(state->path);
settings_t *settings = config_get_ptr();
const char *dir_screenshot = settings->paths.directory_screenshot;
if (state->flags & SAVE_TASK_FLAG_THUMBNAIL_ENABLE)
take_screenshot(dir_screenshot,
path, true,
state->flags & SAVE_TASK_FLAG_HAS_VALID_FB, false, true);
free(path);
#endif
free(state);
}
/**
* task_push_save_state:
* @path : file path of the save state
* @data : the save state data to write
* @size : the total size of the save state
*
* Create a new task to save the content state.
**/
static void task_push_save_state(const char *path, void *data, size_t size, bool autosave)
{
settings_t *settings = config_get_ptr();
retro_task_t *task = task_init();
video_driver_state_t *video_st = video_state_get_ptr();
save_task_state_t *state = (save_task_state_t*)calloc(1, sizeof(*state));
if (!task || !state)
goto error;
strlcpy(state->path, path, sizeof(state->path));
state->data = data;
state->size = size;
/* Don't show OSD messages if we are auto-saving */
if (autosave)
state->flags |= (SAVE_TASK_FLAG_AUTOSAVE |
SAVE_TASK_FLAG_MUTE);
if (settings->bools.savestate_thumbnail_enable)
{
/* Delay OSD messages and widgets for a few frames
* to prevent GPU screenshots from having notifications */
runloop_state_t *runloop_st = runloop_state_get_ptr();
runloop_st->msg_queue_delay = 12;
state->flags |= SAVE_TASK_FLAG_THUMBNAIL_ENABLE;
}
state->state_slot = settings->ints.state_slot;
if (video_st->frame_cache_data && (video_st->frame_cache_data == RETRO_HW_FRAME_BUFFER_VALID))
state->flags |= SAVE_TASK_FLAG_HAS_VALID_FB;
#if defined(HAVE_ZLIB)
if (settings->bools.savestate_file_compression)
state->flags |= SAVE_TASK_FLAG_COMPRESS_FILES;
#endif
if (!settings->bools.notification_show_save_state)
state->flags |= SAVE_TASK_FLAG_MUTE;
task->type = TASK_TYPE_BLOCKING;
task->state = state;
task->handler = task_save_handler;
task->callback = save_state_cb;
task->title = strdup(msg_hash_to_str(MSG_SAVING_STATE));
task->mute = (state->flags & SAVE_TASK_FLAG_MUTE) ? true : false;
if (!task_queue_push(task))
{
/* Another blocking task is already active. */
if (data)
free(data);
if (task->title)
task_free_title(task);
free(task);
free(state);
}
return;
error:
if (data)
free(data);
if (state)
free(state);
if (task)
{
if (task->title)
task_free_title(task);
free(task);
}
}
/**
* content_load_and_save_state_cb:
* @path : path that state will be loaded from.
* Load then save a state.
*
**/
static void content_load_and_save_state_cb(retro_task_t *task,
void *task_data,
void *user_data, const char *error)
{
load_task_data_t *load_data = (load_task_data_t*)task_data;
char *path = strdup(load_data->path);
void *data = load_data->undo_data;
size_t size = load_data->undo_size;
bool autosave = (load_data->flags & SAVE_TASK_FLAG_AUTOSAVE) ? true : false;
content_load_state_cb(task, task_data, user_data, error);
task_push_save_state(path, data, size, autosave);
free(path);
}
/**
* task_push_load_and_save_state:
* @path : file path of the save state
* @data : the save state data to write
* @size : the total size of the save state
* @load_to_backup_buffer : If true, the state will be loaded into undo_save_buf.
*
* Create a new task to load current state first into a backup buffer (for undo)
* and then save the content state.
**/
static void task_push_load_and_save_state(const char *path, void *data,
size_t size, bool load_to_backup_buffer, bool autosave)
{
retro_task_t *task = NULL;
settings_t *settings = config_get_ptr();
video_driver_state_t *video_st = video_state_get_ptr();
save_task_state_t *state = (save_task_state_t*)
calloc(1, sizeof(*state));
if (!state)
return;
if (!(task = task_init()))
{
free(state);
return;
}
strlcpy(state->path, path, sizeof(state->path));
if (load_to_backup_buffer)
state->flags |= SAVE_TASK_FLAG_LOAD_TO_BACKUP_BUFF;
state->undo_size = size;
state->undo_data = data;
/* Don't show OSD messages if we are auto-saving */
if (autosave)
state->flags |= (SAVE_TASK_FLAG_AUTOSAVE |
SAVE_TASK_FLAG_MUTE);
if (load_to_backup_buffer)
state->flags |= SAVE_TASK_FLAG_MUTE;
state->state_slot = settings->ints.state_slot;
if (video_st->frame_cache_data && (video_st->frame_cache_data == RETRO_HW_FRAME_BUFFER_VALID))
state->flags |= SAVE_TASK_FLAG_HAS_VALID_FB;
#if defined(HAVE_ZLIB)
if (settings->bools.savestate_file_compression)
state->flags |= SAVE_TASK_FLAG_COMPRESS_FILES;
#endif
if (!settings->bools.notification_show_save_state)
state->flags |= SAVE_TASK_FLAG_MUTE;
task->state = state;
task->type = TASK_TYPE_BLOCKING;
task->handler = task_load_handler;
task->callback = content_load_and_save_state_cb;
task->title = strdup(msg_hash_to_str(MSG_LOADING_STATE));
task->mute = (state->flags & SAVE_TASK_FLAG_MUTE) ? true : false;
if (!task_queue_push(task))
{
/* Another blocking task is already active. */
if (data)
free(data);
if (task->title)
task_free_title(task);
free(task);
free(state);
}
}
/**
* content_auto_save_state:
* @path : path of saved state that shall be written to.
* Save a state from memory to disk. This is used for automatic saving right
* before a core unload/deinit or content closing. The save is a blocking
* operation (does not use the task queue).
*
* Returns: true if successful, false otherwise.
**/
bool content_auto_save_state(const char *path)
{
settings_t *settings = config_get_ptr();
void *serial_data = NULL;
size_t serial_size;
intfstream_t *file = NULL;
if (!core_info_current_supports_savestate())
{
RARCH_LOG("[State]: %s\n",
msg_hash_to_str(MSG_CORE_DOES_NOT_SUPPORT_SAVESTATES));
return false;
}
serial_size = core_serialize_size();
if (serial_size == 0)
return false;
serial_data = content_get_serialized_data(&serial_size);
if (!serial_data)
return false;
#if defined(HAVE_ZLIB)
if (settings->bools.savestate_file_compression)
file = intfstream_open_rzip_file(path, RETRO_VFS_FILE_ACCESS_WRITE);
else
#endif
file = intfstream_open_file(path, RETRO_VFS_FILE_ACCESS_WRITE,
RETRO_VFS_FILE_ACCESS_HINT_NONE);
if (!file)
{
free(serial_data);
return false;
}
if (serial_size != (size_t)intfstream_write(file, serial_data, serial_size))
{
intfstream_close(file);
free(serial_data);
free(file);
return false;
}
intfstream_close(file);
free(serial_data);
free(file);
#ifdef HAVE_SCREENSHOTS
if (settings->bools.savestate_thumbnail_enable)
{
video_driver_state_t *video_st = video_state_get_ptr();
const char *dir_screenshot = settings->paths.directory_screenshot;
bool validfb = video_st->frame_cache_data &&
video_st->frame_cache_data == RETRO_HW_FRAME_BUFFER_VALID;
take_screenshot(dir_screenshot, path, true, validfb, false, false);
}
#endif
return true;
}
/**
* content_save_state:
* @path : path of saved state that shall be written to.
* @save_to_disk: If false, saves the state onto undo_load_buf.
* @autosave: If the save is triggered automatically (ie. at core unload).
* Save a state from memory to disk.
*
* Returns: true if successful, false otherwise.
**/
bool content_save_state(const char *path, bool save_to_disk)
{
size_t serial_size;
void *data = NULL;
if (!core_info_current_supports_savestate())
{
RARCH_LOG("[State]: %s\n",
msg_hash_to_str(MSG_CORE_DOES_NOT_SUPPORT_SAVESTATES));
return false;
}
serial_size = core_serialize_size();
if (serial_size == 0)
return false;
if (!save_state_in_background)
{
if (!(data = content_get_serialized_data(&serial_size)))
{
RARCH_ERR("[State]: %s \"%s\".\n",
msg_hash_to_str(MSG_FAILED_TO_SAVE_STATE_TO),
path);
return false;
}
RARCH_LOG("[State]: %s \"%s\", %u %s.\n",
msg_hash_to_str(MSG_SAVING_STATE),
path,
(unsigned)serial_size,
msg_hash_to_str(MSG_BYTES));
}
if (save_to_disk)
{
if (path_is_valid(path))
{
/* Before overwriting the savestate file, load it into a buffer
to allow undo_save_state() to work */
/* TODO/FIXME - Use msg_hash_to_str here */
RARCH_LOG("[State]: %s ...\n",
msg_hash_to_str(MSG_FILE_ALREADY_EXISTS_SAVING_TO_BACKUP_BUFFER));
task_push_load_and_save_state(path, data, serial_size, true, false);
}
else
task_push_save_state(path, data, serial_size, false);
}
else
{
if (!data)
{
if (!(data = content_get_serialized_data(&serial_size)))
{
RARCH_ERR("[State]: %s \"%s\".\n",
msg_hash_to_str(MSG_FAILED_TO_SAVE_STATE_TO),
path);
return false;
}
}
/* save_to_disk is false, which means we are saving the state
in undo_load_buf to allow content_undo_load_state() to restore it */
/* If we were holding onto an old state already, clean it up first */
if (undo_load_buf.data)
{
free(undo_load_buf.data);
undo_load_buf.data = NULL;
}
if (!(undo_load_buf.data = malloc(serial_size)))
{
free(data);
return false;
}
memcpy(undo_load_buf.data, data, serial_size);
free(data);
undo_load_buf.size = serial_size;
strlcpy(undo_load_buf.path, path, sizeof(undo_load_buf.path));
}
return true;
}
/**
* content_ram_state_pending:
* Check a RAM state write to disk.
*
* @return true if need to write, false otherwise.
**/
bool content_ram_state_pending(void)
{
return ram_buf.to_write_file;
}
static bool task_save_state_finder(retro_task_t *task, void *user_data)
{
return (task && task->handler == task_save_handler);
}
/* Returns true if a save state task is in progress */
static bool content_save_state_in_progress(void* data)
{
task_finder_data_t find_data;
find_data.func = task_save_state_finder;
find_data.userdata = data;
return task_queue_find(&find_data);
}
void content_wait_for_save_state_task(void)
{
task_queue_wait(content_save_state_in_progress, NULL);
}
static bool task_load_state_finder(retro_task_t *task, void *user_data)
{
return (task && task->handler == task_load_handler);
}
/* Returns true if a load state task is in progress */
bool content_load_state_in_progress(void* data)
{
task_finder_data_t find_data;
find_data.func = task_load_state_finder;
find_data.userdata = data;
return task_queue_find(&find_data);
}
void content_wait_for_load_state_task(void)
{
task_queue_wait(content_load_state_in_progress, NULL);
}
/**
* content_load_state:
* @path : path that state will be loaded from.
* @load_to_backup_buffer : If true, state will be loaded into undo_save_buf.
* Load a state from disk to memory.
*
* @return true if successful, false otherwise.
**/
bool content_load_state(const char *path,
bool load_to_backup_buffer, bool autoload)
{
retro_task_t *task = NULL;
save_task_state_t *state = NULL;
video_driver_state_t *video_st = video_state_get_ptr();
settings_t *settings = config_get_ptr();
if (!core_info_current_supports_savestate())
{
RARCH_LOG("[State]: %s\n",
msg_hash_to_str(MSG_CORE_DOES_NOT_SUPPORT_SAVESTATES));
goto error;
}
task = task_init();
state = (save_task_state_t*)calloc(1, sizeof(*state));
if (!task || !state)
goto error;
strlcpy(state->path, path, sizeof(state->path));
if (load_to_backup_buffer)
state->flags |= SAVE_TASK_FLAG_LOAD_TO_BACKUP_BUFF;
if (autoload)
state->flags |= SAVE_TASK_FLAG_AUTOLOAD;
state->state_slot = settings->ints.state_slot;
if (video_st->frame_cache_data && (video_st->frame_cache_data == RETRO_HW_FRAME_BUFFER_VALID))
state->flags |= SAVE_TASK_FLAG_HAS_VALID_FB;
#if defined(HAVE_ZLIB)
if (settings->bools.savestate_file_compression)
state->flags |= SAVE_TASK_FLAG_COMPRESS_FILES;
#endif
if (!settings->bools.notification_show_save_state)
state->flags |= SAVE_TASK_FLAG_MUTE;
task->type = TASK_TYPE_BLOCKING;
task->state = state;
task->handler = task_load_handler;
task->callback = content_load_state_cb;
task->title = strdup(msg_hash_to_str(MSG_LOADING_STATE));
task->mute = (state->flags & SAVE_TASK_FLAG_MUTE) ? true : false;
task_queue_push(task);
return true;
error:
if (state)
free(state);
if (task)
free(task);
return false;
}
bool content_rename_state(const char *origin, const char *dest)
{
if (filestream_exists(dest))
filestream_delete(dest);
if (!filestream_rename(origin, dest))
return true;
RARCH_ERR("[State]: Error renaming file \"%s\".\n", origin);
return false;
}
/*
*
* TODO/FIXME: Figure out when and where this should be called.
* As it is, when e.g. closing Gambatte, we get the
* same printf message 4 times.
*/
void content_reset_savestate_backups(void)
{
if (undo_save_buf.data)
{
free(undo_save_buf.data);
undo_save_buf.data = NULL;
}
undo_save_buf.path[0] = '\0';
undo_save_buf.size = 0;
if (undo_load_buf.data)
{
free(undo_load_buf.data);
undo_load_buf.data = NULL;
}
undo_load_buf.path[0] = '\0';
undo_load_buf.size = 0;
if (ram_buf.state_buf.data)
{
free(ram_buf.state_buf.data);
ram_buf.state_buf.data = NULL;
}
ram_buf.state_buf.path[0] = '\0';
ram_buf.state_buf.size = 0;
ram_buf.to_write_file = false;
}
bool content_undo_load_buf_is_empty(void)
{
return undo_load_buf.data == NULL || undo_load_buf.size == 0;
}
bool content_undo_save_buf_is_empty(void)
{
return undo_save_buf.data == NULL || undo_save_buf.size == 0;
}
/**
* content_load_state_from_ram:
* Load a state from RAM.
*
* @return true if successful, false otherwise.
**/
bool content_load_state_from_ram(void)
{
size_t temp_data_size;
bool ret = false;
void* temp_data = NULL;
if (!core_info_current_supports_savestate())
{
RARCH_LOG("[State]: %s\n",
msg_hash_to_str(MSG_CORE_DOES_NOT_SUPPORT_SAVESTATES));
return false;
}
if (!ram_buf.state_buf.data)
return false;
RARCH_LOG("[State]: %s, %u %s.\n",
msg_hash_to_str(MSG_LOADING_STATE),
(unsigned)ram_buf.state_buf.size,
msg_hash_to_str(MSG_BYTES));
/* We need to make a temporary copy of the buffer, to allow the swap below */
temp_data = malloc(ram_buf.state_buf.size);
temp_data_size = ram_buf.state_buf.size;
memcpy(temp_data, ram_buf.state_buf.data, ram_buf.state_buf.size);
/* Swap the current state with the backup state. This way, we can undo
what we're undoing */
content_save_state("RAM", false);
ret = content_deserialize_state(temp_data, temp_data_size);
/* Clean up the temporary copy */
free(temp_data);
temp_data = NULL;
if (!ret)
{
RARCH_ERR("[State]: %s.\n",
msg_hash_to_str(MSG_FAILED_TO_LOAD_SRAM));
return false;
}
return true;
}
/**
* content_save_state_from_ram:
* Save a state to RAM.
*
* @return true if successful, false otherwise.
**/
bool content_save_state_to_ram(void)
{
void *data = NULL;
size_t serial_size;
if (!core_info_current_supports_savestate())
{
RARCH_LOG("[State]: %s\n",
msg_hash_to_str(MSG_CORE_DOES_NOT_SUPPORT_SAVESTATES));
return false;
}
serial_size = core_serialize_size();
if (serial_size == 0)
return false;
if (!save_state_in_background)
{
if (!(data = content_get_serialized_data(&serial_size)))
{
RARCH_ERR("[State]: %s.\n",
msg_hash_to_str(MSG_FAILED_TO_SAVE_SRAM));
return false;
}
RARCH_LOG("[State]: %s, %u %s.\n",
msg_hash_to_str(MSG_SAVING_STATE),
(unsigned)serial_size,
msg_hash_to_str(MSG_BYTES));
}
if (!data)
{
if (!(data = content_get_serialized_data(&serial_size)))
{
RARCH_ERR("[State]: %s.\n",
msg_hash_to_str(MSG_FAILED_TO_SAVE_SRAM));
return false;
}
}
/* If we were holding onto an old state already, clean it up first */
if (ram_buf.state_buf.data)
{
free(ram_buf.state_buf.data);
ram_buf.state_buf.data = NULL;
}
if (!(ram_buf.state_buf.data = malloc(serial_size)))
{
free(data);
return false;
}
memcpy(ram_buf.state_buf.data, data, serial_size);
free(data);
ram_buf.state_buf.size = serial_size;
ram_buf.to_write_file = true;
return true;
}
/**
* content_ram_state_to_file:
* @path : path of RAM state that shall be written to.
*
* Save a RAM state from memory to disk.
*
* @return true if successful, false otherwise.
**/
bool content_ram_state_to_file(const char *path)
{
if ( path
&& ram_buf.state_buf.data
&& ram_buf.to_write_file)
{
#if defined(HAVE_ZLIB)
settings_t *settings = config_get_ptr();
if (settings->bools.save_file_compression)
{
if (rzipstream_write_file(
path, ram_buf.state_buf.data, ram_buf.state_buf.size))
goto success;
}
else
#endif
{
if (filestream_write_file(
path, ram_buf.state_buf.data, ram_buf.state_buf.size))
goto success;
}
}
return false;
success:
ram_buf.to_write_file = false;
return true;
}
void set_save_state_in_background(bool state)
{
save_state_in_background = state;
}