mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-13 11:52:08 +00:00
218 lines
6.8 KiB
C
218 lines
6.8 KiB
C
/* RetroArch - A frontend for libretro.
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* RetroArch Salamander - A frontend for managing some pre-launch tasks.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include <xtl.h>
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#include "../../compat/strl.h"
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#include "../../conf/config_file.h"
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#include "../../msvc/msvc_compat.h"
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#ifndef PATH_MAX
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#define PATH_MAX 512
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#endif
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#include "../../console/rarch_console.h"
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#include "../../console/rarch_console_libretro_mgmt.h"
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#include "../../console/rarch_console_exec.h"
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#include "../../retroarch_logger.h"
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#include "../../file.h"
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DWORD volume_device_type;
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char libretro_path[PATH_MAX];
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default_paths_t default_paths;
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static void find_and_set_first_file(void)
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{
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//Last fallback - we'll need to start the first executable file
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// we can find in the RetroArch cores directory
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char first_file[PATH_MAX];
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rarch_manage_libretro_set_first_file(first_file, sizeof(first_file),
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#if defined(_XBOX360)
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"game:", "xex"
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#elif defined(_XBOX1)
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"D:", "xbe"
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#endif
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);
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if(first_file)
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{
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#ifdef _XBOX1
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snprintf(libretro_path, sizeof(libretro_path), "D:\\%s", first_file);
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#else
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strlcpy(libretro_path, first_file, sizeof(libretro_path));
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#endif
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RARCH_LOG("libretro_path now set to: %s.\n", libretro_path);
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}
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else
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RARCH_ERR("Failed last fallback - RetroArch Salamander will exit.\n");
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}
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static void init_settings(void)
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{
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char tmp_str[PATH_MAX];
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bool config_file_exists = false;
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if(path_file_exists(default_paths.config_file))
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config_file_exists = true;
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//try to find CORE executable
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char core_executable[1024];
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#if defined(_XBOX360)
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snprintf(core_executable, sizeof(core_executable), "game:\\CORE.xex");
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#elif defined(_XBOX1)
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snprintf(core_executable, sizeof(core_executable), "D:\\CORE.xbe");
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#endif
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if(path_file_exists(core_executable))
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{
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//Start CORE executable
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snprintf(libretro_path, sizeof(libretro_path), core_executable);
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RARCH_LOG("Start [%s].\n", libretro_path);
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}
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else
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{
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if(config_file_exists)
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{
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config_file_t * conf = config_file_new(default_paths.config_file);
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config_get_array(conf, "libretro_path", tmp_str, sizeof(tmp_str));
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snprintf(libretro_path, sizeof(libretro_path), tmp_str);
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}
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if(!config_file_exists || !strcmp(libretro_path, ""))
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{
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find_and_set_first_file();
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}
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else
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{
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RARCH_LOG("Start [%s] found in retroarch.cfg.\n", libretro_path);
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}
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if (!config_file_exists)
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{
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config_file_t *new_conf = config_file_new(NULL);
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config_set_string(new_conf, "libretro_path", libretro_path);
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config_file_write(new_conf, default_paths.config_file);
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config_file_free(new_conf);
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}
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}
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}
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static void get_environment_settings (void)
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{
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#if defined(_XBOX360)
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//for devkits only, we will need to mount all partitions for retail
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//in a different way
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//DmMapDevkitDrive();
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int result_filecache = XSetFileCacheSize(0x100000);
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if(result_filecache != TRUE)
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{
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RARCH_ERR("Couldn't change number of bytes reserved for file system cache.\n");
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}
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unsigned long result = XMountUtilityDriveEx(XMOUNTUTILITYDRIVE_FORMAT0,8192, 0);
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if(result != ERROR_SUCCESS)
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{
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RARCH_ERR("Couldn't mount/format utility drive.\n");
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}
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// detect install environment
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unsigned long license_mask;
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if (XContentGetLicenseMask(&license_mask, NULL) != ERROR_SUCCESS)
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{
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RARCH_LOG("RetroArch was launched as a standalone DVD, or using DVD emulation, or from the development area of the HDD.\n");
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}
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else
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{
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XContentQueryVolumeDeviceType("GAME",&volume_device_type, NULL);
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switch(volume_device_type)
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{
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case XCONTENTDEVICETYPE_HDD:
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RARCH_LOG("RetroArch was launched from a content package on HDD.\n");
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break;
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case XCONTENTDEVICETYPE_MU:
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RARCH_LOG("RetroArch was launched from a content package on USB or Memory Unit.\n");
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break;
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case XCONTENTDEVICETYPE_ODD:
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RARCH_LOG("RetroArch was launched from a content package on Optical Disc Drive.\n");
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break;
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default:
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RARCH_LOG("RetroArch was launched from a content package on an unknown device type.\n");
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break;
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}
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}
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#endif
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#if defined(_XBOX1)
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strlcpy(default_paths.core_dir, "D:", sizeof(default_paths.core_dir));
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strlcpy(default_paths.config_file, "D:\\retroarch.cfg", sizeof(default_paths.config_file));
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strlcpy(default_paths.system_dir, "D:\\system", sizeof(default_paths.system_dir));
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strlcpy(default_paths.filesystem_root_dir, "D:", sizeof(default_paths.filesystem_root_dir));
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strlcpy(default_paths.executable_extension, ".xbe", sizeof(default_paths.executable_extension));
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strlcpy(default_paths.filebrowser_startup_dir, "D:", sizeof(default_paths.filebrowser_startup_dir));
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strlcpy(default_paths.screenshots_dir, "D:\\screenshots", sizeof(default_paths.screenshots_dir));
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strlcpy(default_paths.salamander_file, "default.xbe", sizeof(default_paths.salamander_file));
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#elif defined(_XBOX360)
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strlcpy(default_paths.filesystem_root_dir, "game:\\", sizeof(default_paths.filesystem_root_dir));
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strlcpy(default_paths.screenshots_dir, "game:", sizeof(default_paths.screenshots_dir));
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strlcpy(default_paths.config_file, "game:\\retroarch.cfg", sizeof(default_paths.config_file));
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strlcpy(default_paths.system_dir, "game:\\system\\", sizeof(default_paths.system_dir));
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strlcpy(default_paths.executable_extension, ".xex", sizeof(default_paths.executable_extension));
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snprintf(default_paths.salamander_file, sizeof(default_paths.salamander_file), "default.xex");
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#endif
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}
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int main(int argc, char *argv[])
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{
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XINPUT_STATE state;
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(void)state;
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get_environment_settings();
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//WIP - no Xbox 1 controller input yet
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#ifdef _XBOX360
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XInputGetState(0, &state);
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if(state.Gamepad.wButtons & XINPUT_GAMEPAD_Y)
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{
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//override path, boot first executable in cores directory
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RARCH_LOG("Fallback - Will boot first executable in RetroArch cores directory.\n");
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find_and_set_first_file();
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}
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else
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#endif
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{
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//normal executable loading path
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init_settings();
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}
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rarch_console_exec(libretro_path);
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return 1;
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}
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