Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
CTCaer a8028d5e8e X11: fix fullscreen when swapping monitors/resolution
Most DEs have the tendency to lose focus when monitor is getting swapped or the resolution changes.
That causes X11 exiting fullscreen and setting a lower resolution to fit desktop.
Pushing the window back to top, automatically fixes that and X11 enforces fullscreen again and new max resolution.

Additionally, XConfigure events are now checked and preferred over XGetWindowAttributes.
That saves several to hundreds μs per frame.
2021-05-29 22:19:19 +03:00
.github Fix GitHub Actions (#11984) 2021-02-04 13:49:08 +01:00
.vscode Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
audio Move defines files over to libretro-common 2021-05-18 22:15:04 +02:00
bluetooth (bluetooth) Cleanups 2020-06-29 00:25:37 +02:00
bootstrap Move defines files over to libretro-common 2021-05-18 22:15:04 +02:00
camera/drivers Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
cheevos (cheevos) upgrade to rcheevos 10.0 (#12442) 2021-05-27 21:01:00 +02:00
cores (ffmpeg core) Struct reordering, alignment 2020-08-16 04:23:15 +02:00
ctr (3DS) On error, only init gfx on salamander build 2021-01-17 15:44:35 +01:00
deps (cheevos) upgrade to rcheevos 10.0 (#12442) 2021-05-27 21:01:00 +02:00
dingux OpenDingux Beta: Add 50Hz support 2021-04-07 10:06:11 +01:00
dist-scripts Update dist-cores.sh 2021-01-06 00:18:46 +01:00
docs Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
emscripten Emscripten: remove unused dependency (buildfix) 2020-12-18 03:40:18 +00:00
frontend Move defines files over to libretro-common 2021-05-18 22:15:04 +02:00
gfx X11: fix fullscreen when swapping monitors/resolution 2021-05-29 22:19:19 +03:00
griffin Rollback runloop changes - will require a rethink in how we approach 2021-05-25 20:41:39 +02:00
input (Show Inputs on Overlay) DISABLE_MENU=1 buildfix + Qt settings update 2021-05-26 18:15:23 +01:00
intl Add option to select between 'touched' elements and physical controller inputs when showing inputs on overlays 2021-05-25 18:01:52 +01:00
led LED win32 keyboard driver cleanup 2021-01-02 05:46:04 +02:00
libretro-common refactor word_wrap() 2021-05-27 19:55:37 +09:00
libretro-db libretro-db: hash.c is now lrc_hash.c 2021-03-12 11:47:42 -05:00
location/drivers Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
media ui_win32_application.c: Add support for accelerators to main win32 message loop 2020-12-28 16:39:39 -05:00
memory Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
menu Merge pull request #12444 from Jamiras/info_crash 2021-05-28 08:50:21 +02:00
midi Use C-style comments 2021-02-03 10:04:42 +01:00
misc/cpufreq Prefer using snprintf instead of insecure sprintf 2021-05-18 15:14:08 +02:00
network Move defines files over to libretro-common 2021-05-18 22:15:04 +02:00
pkg Bump version to 1.9.4 2021-05-29 09:23:37 +02:00
play_feature_delivery (Android/Play Store Builds) Add option to switch all installed cores to Play Store versions 2020-09-02 17:13:03 +01:00
ps2 Improve folder detection 2021-02-06 20:43:28 +01:00
qb Adding a generic queue and linked list. 2021-05-05 10:41:13 -07:00
record/drivers first 2020-12-19 15:14:14 +03:00
reference Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
samples/tasks/database Core Info Cache Improvements 2021-05-06 15:00:55 +01:00
shaders Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
shaders-hlsl Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
shaders-hlsl-no-opt/asm/frag Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
shaders-msl Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
shaders-no-opt/asm/frag Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
tasks Small cleanups to task_content.c 2021-05-21 16:30:02 +02:00
tests-other Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
tools (com-parser) Use STRLEN_CONST 2020-10-02 20:50:11 +02:00
ui (Show Inputs on Overlay) DISABLE_MENU=1 buildfix + Qt settings update 2021-05-26 18:15:23 +01:00
uwp Force resolution on UWP 2021-04-20 11:47:32 +02:00
vita/launcher (vita/launcher) Use snprintf 2021-05-18 15:07:58 +02:00
wifi (Metal) Fix some build problems 2021-01-19 04:38:07 +01:00
wii Add Wii build to .gitlab-ci.yml 2020-12-04 11:01:34 +00:00
wiiu (Wiiu) Cleanups 2020-07-24 04:42:43 +02:00
.editorconfig Add AppStream support for Linux and BSD 2020-08-05 23:56:17 +03:00
.gitignore Add more tests and coverage generation 2021-05-06 18:43:56 +02:00
.gitlab-ci.yml (.gitlab-ci.yml) Add 'raw' retroarch binary to OpenDingux (+Beta) job artifacts 2021-04-29 13:01:44 +01:00
.project Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
.travis.yml (Travis) Try to take out two Travis jobs that always fail and are 2021-03-22 22:16:19 +01:00
10bpc-gl.diff Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
accessibility.h Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
AUTHORS.h Update AUTHORS.h: Updating my alias 2021-03-08 00:38:34 -05:00
autosave.h Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
CHANGES.md Update CHANGES.md 2021-05-28 21:27:19 +02:00
cheat_manager.c Silence unappropriate cheatfile logging 2021-04-23 18:44:02 +03:00
cheat_manager.h Move cheat_manager and state_manager to root folder 2020-10-15 05:29:20 +02:00
CODING-GUIDELINES Expand CODING-GUIDELINES 2020-08-25 14:04:41 +02:00
com.libretro.RetroArch.appdata.xml Bump up to version 1.9.0 2020-08-08 00:06:53 +02:00
command.c command: initialize netcmd->cmd_source_len before recvfrom() 2021-05-13 22:13:10 -05:00
command.h Cleanups 2021-04-10 20:47:04 +02:00
config.def.h (Show Inputs on Overlay) DISABLE_MENU=1 buildfix + Qt settings update 2021-05-26 18:15:23 +01:00
config.def.keybinds.h Add Run-Ahead Toggle hotkey with notifications 2020-11-06 21:39:11 +01:00
config.features.h Adding a generic queue and linked list. 2021-05-05 10:41:13 -07:00
configuration.c Add option to select between 'touched' elements and physical controller inputs when showing inputs on overlays 2021-05-25 18:01:52 +01:00
configuration.h Add option to select between 'touched' elements and physical controller inputs when showing inputs on overlays 2021-05-25 18:01:52 +01:00
configure Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
content.h address feedback 2021-02-18 07:44:52 -07:00
CONTRIBUTING.md Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
COPYING Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
core_backup.c Get rid of return variable for snprintf 2021-05-18 23:09:45 +02:00
core_backup.h Reorder structs, alignment 2020-08-15 23:10:31 +02:00
core_info.c Apply diff patch taking care of issues 2021-05-24 18:40:40 +02:00
core_info.h Core Info Cache Improvements 2021-05-06 15:00:55 +01:00
core_option_manager.h Cleanup 2020-10-15 07:09:01 +02:00
core_type.h Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
core_updater_list.c (Android) Play Store builds: Do not resolve symlinks when handling core paths 2020-08-31 12:13:49 +01:00
core_updater_list.h (Android/Play Store) Add frontend support for core installation via Play Feature Delivery 2020-08-28 16:30:54 +01:00
core.h Cleanups 2021-03-14 02:11:36 +01:00
database_info.c Replace strcpy_literal usage of trivial string setting 2021-04-06 11:21:28 +02:00
database_info.h Alignment changes 2020-08-14 18:19:57 +02:00
defaults.h Enable configuration of directory for Favorites, History, Images, Music and Video playlists 2021-01-21 21:28:10 +01:00
disk_control_interface.c Add option to show/hide 'last used disc restored' notifications 2020-07-17 12:52:28 +01:00
disk_control_interface.h More struct reordering/alignment 2020-08-14 21:00:04 +02:00
disk_index_file.c New faster json parser/writer library rjson 2020-10-12 03:02:20 +09:00
disk_index_file.h More struct reordering/alignment 2020-08-14 21:00:04 +02:00
Doxyfile Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
driver.h Get rid of RARCH_DRIVER_CTL_FIND_INDEX 2020-09-16 18:41:45 +02:00
dynamic.h Add more global warnings 2020-10-10 17:44:56 +02:00
fetch-submodules.sh Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
file_path_special.c (RGUI) Add support for CJK fonts 2020-12-10 15:17:26 +00:00
file_path_special.h Core Info Cache Improvements 2021-05-06 15:00:55 +01:00
github-contributors.py Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
lakka.h Lakka: add menu for time zone setting 2021-04-21 18:12:42 +02:00
list_special.h (Static Platforms) Ensure 'Always Reload Core on Run Content' setting is applied when loading content via the file browser 2021-05-12 10:59:07 +01:00
Makefile Set -I. at the beginning to include the right config.h 2021-04-27 17:37:27 +02:00
Makefile.apple Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
Makefile.classic_sega_mini Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
Makefile.classic_snesc Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
Makefile.common Rollback runloop changes - will require a rethink in how we approach 2021-05-25 20:41:39 +02:00
Makefile.ctr Update 7-Zip dependency to latest stable version (fixes CHD support on static platforms) 2021-04-28 12:00:50 +01:00
Makefile.ctr.salamander (rhash to lrc_hash) Fix console builds 2020-12-28 20:24:55 +01:00
Makefile.dingux OpenDingux: Enable compilation with custom toolchains 2020-12-02 12:07:52 +00:00
Makefile.emscripten (Emscripten) Makefile.emscripten: Allow linker 'TOTAL_MEMORY' value to be set via command line 2021-01-08 14:52:52 +00:00
Makefile.griffin Update 7-Zip dependency to latest stable version (fixes CHD support on static platforms) 2021-04-28 12:00:50 +01:00
Makefile.libnx ibxm: update to 20191214 2020-11-21 20:30:19 +00:00
Makefile.libogc Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
Makefile.msvc (Makefiles) Use fallback directory in Git version checking 2020-07-20 13:44:39 +01:00
Makefile.ngc Update 7-Zip dependency to latest stable version (fixes CHD support on static platforms) 2021-04-28 12:00:50 +01:00
Makefile.openpandora Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
Makefile.orbis Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
Makefile.pandora Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
Makefile.ps2 Update 7-Zip dependency to latest stable version (fixes CHD support on static platforms) 2021-04-28 12:00:50 +01:00
Makefile.ps2.salamander Remove legacy way of using logs for PS2 and PSP platform 2021-01-19 14:31:45 +01:00
Makefile.psl1ght PSL1GHT joypad restored 2021-05-16 20:04:43 +02:00
Makefile.psl1ght.salamander PSL1GHT salamander build fix 2021-05-19 00:31:09 +02:00
Makefile.psp1 Update 7-Zip dependency to latest stable version (fixes CHD support on static platforms) 2021-04-28 12:00:50 +01:00
Makefile.psp1.salamander Remove legacy way of using logs for PS2 and PSP platform 2021-01-19 14:31:45 +01:00
Makefile.rg350 Add OpenDingux Beta support 2021-03-25 16:19:42 +00:00
Makefile.rg350_odbeta Add OpenDingux Beta support 2021-03-25 16:19:42 +00:00
Makefile.switch ibxm: update to 20191214 2020-11-21 20:30:19 +00:00
Makefile.vita Vita: arrange compile flags 2021-05-22 17:29:03 +02:00
Makefile.vita.salamander [VITA] Fix bubble name 2021-01-03 23:41:14 +01:00
Makefile.wii Update 7-Zip dependency to latest stable version (fixes CHD support on static platforms) 2021-04-28 12:00:50 +01:00
Makefile.wii.salamander (rhash to lrc_hash) Fix console builds 2020-12-28 20:24:55 +01:00
Makefile.wiiu (rhash to lrc_hash) Fix console builds 2020-12-28 20:24:55 +01:00
Makefile.win (Makefiles) Use fallback directory in Git version checking 2020-07-20 13:44:39 +01:00
manual_content_scan.c Manual Content Scan: Auto select last used 'Content Directory' and 'Arcade DAT File' when opening file browser 2021-02-09 17:44:14 +00:00
manual_content_scan.h Manual Content Scan: Auto select last used 'Content Directory' and 'Arcade DAT File' when opening file browser 2021-02-09 17:44:14 +00:00
msg_hash.c (msg_hash) Use different locale names for ... 2021-01-30 18:46:16 -07:00
msg_hash.h Add option to select between 'touched' elements and physical controller inputs when showing inputs on overlays 2021-05-25 18:01:52 +01:00
no-xib.diff Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
nvda_controller.h Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
nvdaControllerClient64.dll Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
paths.h Jdgleaver improvements 2020-11-20 03:55:55 +01:00
performance_counters.h Cleanups - split up global state to retroarch_data.h 2020-11-17 01:34:20 +01:00
playlist.c (core_info) Performance optimisations + code clean-ups/refactors 2021-04-26 14:30:31 +01:00
playlist.h (Android) Play Store builds: Do not resolve symlinks when handling core paths 2020-08-31 12:13:49 +01:00
README-exynos.md Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
README-mali_fbdev_r4p0.md Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
README-OMAP.md Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
README.md Squashed 'deps/vitaGL/' changes from 81403e2..34bc720 2020-11-13 14:29:36 +01:00
retroarch_data.h Rollback runloop changes - will require a rethink in how we approach 2021-05-25 20:41:39 +02:00
retroarch_fwd_decls.h Rollback runloop changes - will require a rethink in how we approach 2021-05-25 20:41:39 +02:00
retroarch-android-debug.diff Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
retroarch-apple-packaging.sh Build OSX Metal using Makefile (#11941) 2021-01-26 09:48:15 +01:00
retroarch-mingw-build.sh Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
retroarch.c (cheevos) upgrade to rcheevos 10.0 (#12442) 2021-05-27 21:01:00 +02:00
retroarch.cfg add option to play custom sound on achievement unlock 2020-07-11 10:56:09 -06:00
retroarch.desktop Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
retroarch.h Rollback runloop changes - will require a rethink in how we approach 2021-05-25 20:41:39 +02:00
runtime_file.c MSVC buildfixes 2021-05-21 17:09:55 +02:00
runtime_file.h Reorder structs, alignment 2020-08-15 23:10:31 +02:00
setting_list.h Move this outside of the header and into menu_setting.c 2020-09-05 20:27:29 +02:00
state_manager.c include achievement runtime state in save states 2021-02-17 19:44:39 -07:00
state_manager.h Move rewind manager state variable to p_rarch 2020-10-15 06:04:20 +02:00
switch_performance_profiles.h First attempt at adding proper brightness 2020-11-26 19:22:05 +01:00
translation_defines.h Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
travis_metal_deploy.sh Last fix 2021-05-29 11:03:35 +07:00
travis-deploy-key.enc Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
verbosity.c PSL1GHT salamander build fix 2021-05-19 00:31:09 +02:00
verbosity.h Shader log spam reduction (#11977) 2021-02-03 13:49:07 +01:00
version_git.c Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
version_git.h Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
version.all Update version.all 2021-05-29 09:21:49 +02:00
version.dtd Update version.dtd 2021-05-29 09:22:08 +02:00
version.h Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00
wiiu-devel.properties.template Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0 2020-07-05 11:43:47 +02:00

Build Status Coverity Scan Build Status Crowdin

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

ozone menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on discord, or visit our IRC channel: #retroarch @ irc.freenode.org. You could create a post in Reddit with Technical Support flair.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc.

RetroArch also emphasizes being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • DOS
  • Windows
  • Linux
  • Emscripten (WebAssembly and JavaScript)
  • FreeBSD
  • NetBSD
  • OpenBSD
  • Haiku
  • Solaris
  • macOS (PPC, x86-32 and x86-64)
  • PlayStation 2
  • PlayStation 3
  • PlayStation Portable
  • PlayStation Vita
  • Original Microsoft Xbox
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Nintendo GameCube
  • Nintendo Wii
  • Nintendo Wii U
  • Nintendo 3DS/2DS
  • Nintendo Switch
  • Nintendo NES/SNES Classic Edition
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT 15Khz Resolution Switching

CRT SwitchRes will turn on, on the fly. However, you will need to restart RetroArch to disable it. With CRT SwitchRes enable RetroArch will start in 2560 x 480 @ 60.

If you are running Windows, before enabling the CRT SwitchRes options please make sure you have installed CRTEmudriver and installed some modelines. The minimum modelines for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resolution. The above resolutions are NTSC only so if you would be playing any PAL content please add PAL modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require higher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Ideally install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native switching will be activated.

Native Resolutions

If native resolutions are activated you will need a whole new set of modelines:

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntsc

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 288 @ 50.000000 N64pal

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 N64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more accurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution changes on the original hardware. For the best results super resolutions are the way to go.

CRT resolution switching & MAME

Some arcade resolutions can be very different from consumer CRTs. There is resolution detection to ensure MAME games will be displayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the MAME game will look just like the original hardware.

MAME ROMs that run in a vertical aspect like DoDonPachi need to be rotated within MAME before resolution switching and aspect correction will work. Do this before enabling CRT SwitchRes so that RetroArch will run in your desktop resolution. Once you have rotated any games that may need it turn CRT SwitchRes on.

Socials

The links below belong to our official channels. Links other than this may have been created by fans, independent members or followers. We seriously recommend using our original resources.