RetroArch/libretro-common/encodings/encoding_utf.c
2020-08-29 05:21:48 +02:00

513 lines
12 KiB
C

/* Copyright (C) 2010-2020 The RetroArch team
*
* ---------------------------------------------------------------------------------------
* The following license statement only applies to this file (encoding_utf.c).
* ---------------------------------------------------------------------------------------
*
* Permission is hereby granted, free of charge,
* to any person obtaining a copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
* and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include <stdint.h>
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include <boolean.h>
#include <compat/strl.h>
#include <retro_inline.h>
#include <encodings/utf.h>
#if defined(_WIN32) && !defined(_XBOX)
#include <windows.h>
#elif defined(_XBOX)
#include <xtl.h>
#endif
#define UTF8_WALKBYTE(string) (*((*(string))++))
static unsigned leading_ones(uint8_t c)
{
unsigned ones = 0;
while (c & 0x80)
{
ones++;
c <<= 1;
}
return ones;
}
/* Simple implementation. Assumes the sequence is
* properly synchronized and terminated. */
size_t utf8_conv_utf32(uint32_t *out, size_t out_chars,
const char *in, size_t in_size)
{
unsigned i;
size_t ret = 0;
while (in_size && out_chars)
{
unsigned extra, shift;
uint32_t c;
uint8_t first = *in++;
unsigned ones = leading_ones(first);
if (ones > 6 || ones == 1) /* Invalid or desync. */
break;
extra = ones ? ones - 1 : ones;
if (1 + extra > in_size) /* Overflow. */
break;
shift = (extra - 1) * 6;
c = (first & ((1 << (7 - ones)) - 1)) << (6 * extra);
for (i = 0; i < extra; i++, in++, shift -= 6)
c |= (*in & 0x3f) << shift;
*out++ = c;
in_size -= 1 + extra;
out_chars--;
ret++;
}
return ret;
}
bool utf16_conv_utf8(uint8_t *out, size_t *out_chars,
const uint16_t *in, size_t in_size)
{
size_t out_pos = 0;
size_t in_pos = 0;
static const
uint8_t utf8_limits[5] = { 0xC0, 0xE0, 0xF0, 0xF8, 0xFC };
for (;;)
{
unsigned num_adds;
uint32_t value;
if (in_pos == in_size)
{
*out_chars = out_pos;
return true;
}
value = in[in_pos++];
if (value < 0x80)
{
if (out)
out[out_pos] = (char)value;
out_pos++;
continue;
}
if (value >= 0xD800 && value < 0xE000)
{
uint32_t c2;
if (value >= 0xDC00 || in_pos == in_size)
break;
c2 = in[in_pos++];
if (c2 < 0xDC00 || c2 >= 0xE000)
break;
value = (((value - 0xD800) << 10) | (c2 - 0xDC00)) + 0x10000;
}
for (num_adds = 1; num_adds < 5; num_adds++)
if (value < (((uint32_t)1) << (num_adds * 5 + 6)))
break;
if (out)
out[out_pos] = (char)(utf8_limits[num_adds - 1]
+ (value >> (6 * num_adds)));
out_pos++;
do
{
num_adds--;
if (out)
out[out_pos] = (char)(0x80
+ ((value >> (6 * num_adds)) & 0x3F));
out_pos++;
}while (num_adds != 0);
}
*out_chars = out_pos;
return false;
}
/* Acts mostly like strlcpy.
*
* Copies the given number of UTF-8 characters,
* but at most d_len bytes.
*
* Always NULL terminates.
* Does not copy half a character.
*
* Returns number of bytes. 's' is assumed valid UTF-8.
* Use only if 'chars' is considerably less than 'd_len'. */
size_t utf8cpy(char *d, size_t d_len, const char *s, size_t chars)
{
const uint8_t *sb = (const uint8_t*)s;
const uint8_t *sb_org = sb;
if (!s)
return 0;
while (*sb && chars-- > 0)
{
sb++;
while ((*sb & 0xC0) == 0x80)
sb++;
}
if ((size_t)(sb - sb_org) > d_len-1 /* NUL */)
{
sb = sb_org + d_len-1;
while ((*sb & 0xC0) == 0x80)
sb--;
}
memcpy(d, sb_org, sb-sb_org);
d[sb-sb_org] = '\0';
return sb-sb_org;
}
const char *utf8skip(const char *str, size_t chars)
{
const uint8_t *strb = (const uint8_t*)str;
if (!chars)
return str;
do
{
strb++;
while ((*strb & 0xC0)==0x80)
strb++;
chars--;
}while (chars);
return (const char*)strb;
}
size_t utf8len(const char *string)
{
size_t ret = 0;
if (!string)
return 0;
while (*string)
{
if ((*string & 0xC0) != 0x80)
ret++;
string++;
}
return ret;
}
/* Does not validate the input, returns garbage if it's not UTF-8. */
uint32_t utf8_walk(const char **string)
{
uint8_t first = UTF8_WALKBYTE(string);
uint32_t ret = 0;
if (first < 128)
return first;
ret = (ret << 6) | (UTF8_WALKBYTE(string) & 0x3F);
if (first >= 0xE0)
{
ret = (ret << 6) | (UTF8_WALKBYTE(string) & 0x3F);
if (first >= 0xF0)
{
ret = (ret << 6) | (UTF8_WALKBYTE(string) & 0x3F);
return ret | (first & 7) << 18;
}
return ret | (first & 15) << 12;
}
return ret | (first & 31) << 6;
}
static bool utf16_to_char(uint8_t **utf_data,
size_t *dest_len, const uint16_t *in)
{
unsigned len = 0;
while (in[len] != '\0')
len++;
utf16_conv_utf8(NULL, dest_len, in, len);
*dest_len += 1;
*utf_data = (uint8_t*)malloc(*dest_len);
if (*utf_data == 0)
return false;
return utf16_conv_utf8(*utf_data, dest_len, in, len);
}
bool utf16_to_char_string(const uint16_t *in, char *s, size_t len)
{
size_t dest_len = 0;
uint8_t *utf16_data = NULL;
bool ret = utf16_to_char(&utf16_data, &dest_len, in);
if (ret)
{
utf16_data[dest_len] = 0;
strlcpy(s, (const char*)utf16_data, len);
}
free(utf16_data);
utf16_data = NULL;
return ret;
}
#if defined(_WIN32) && !defined(_XBOX) && !defined(UNICODE)
/* Returned pointer MUST be freed by the caller if non-NULL. */
static char *mb_to_mb_string_alloc(const char *str,
enum CodePage cp_in, enum CodePage cp_out)
{
wchar_t *path_buf_wide = NULL;
int path_buf_wide_len = MultiByteToWideChar(cp_in, 0, str, -1, NULL, 0);
/* Windows 95 will return 0 from these functions with
* a UTF8 codepage set without MSLU.
*
* From an unknown MSDN version (others omit this info):
* - CP_UTF8 Windows 98/Me, Windows NT 4.0 and later:
* Translate using UTF-8. When this is set, dwFlags must be zero.
* - Windows 95: Under the Microsoft Layer for Unicode,
* MultiByteToWideChar also supports CP_UTF7 and CP_UTF8.
*/
if (!path_buf_wide_len)
return strdup(str);
path_buf_wide = (wchar_t*)
calloc(path_buf_wide_len + sizeof(wchar_t), sizeof(wchar_t));
if (path_buf_wide)
{
MultiByteToWideChar(cp_in, 0,
str, -1, path_buf_wide, path_buf_wide_len);
if (*path_buf_wide)
{
int path_buf_len = WideCharToMultiByte(cp_out, 0,
path_buf_wide, -1, NULL, 0, NULL, NULL);
if (path_buf_len)
{
char *path_buf = (char*)
calloc(path_buf_len + sizeof(char), sizeof(char));
if (path_buf)
{
WideCharToMultiByte(cp_out, 0,
path_buf_wide, -1, path_buf,
path_buf_len, NULL, NULL);
free(path_buf_wide);
if (*path_buf)
return path_buf;
free(path_buf);
return NULL;
}
}
else
{
free(path_buf_wide);
return strdup(str);
}
}
free(path_buf_wide);
}
return NULL;
}
#endif
/* Returned pointer MUST be freed by the caller if non-NULL. */
char* utf8_to_local_string_alloc(const char *str)
{
if (str && *str)
{
#if defined(_WIN32) && !defined(_XBOX) && !defined(UNICODE)
return mb_to_mb_string_alloc(str, CODEPAGE_UTF8, CODEPAGE_LOCAL);
#else
/* assume string needs no modification if not on Windows */
return strdup(str);
#endif
}
return NULL;
}
/* Returned pointer MUST be freed by the caller if non-NULL. */
char* local_to_utf8_string_alloc(const char *str)
{
if (str && *str)
{
#if defined(_WIN32) && !defined(_XBOX) && !defined(UNICODE)
return mb_to_mb_string_alloc(str, CODEPAGE_LOCAL, CODEPAGE_UTF8);
#else
/* assume string needs no modification if not on Windows */
return strdup(str);
#endif
}
return NULL;
}
/* Returned pointer MUST be freed by the caller if non-NULL. */
wchar_t* utf8_to_utf16_string_alloc(const char *str)
{
#ifdef _WIN32
int len = 0;
int out_len = 0;
#else
size_t len = 0;
size_t out_len = 0;
#endif
wchar_t *buf = NULL;
if (!str || !*str)
return NULL;
#ifdef _WIN32
len = MultiByteToWideChar(CP_UTF8, 0, str, -1, NULL, 0);
if (len)
{
buf = (wchar_t*)calloc(len, sizeof(wchar_t));
if (!buf)
return NULL;
out_len = MultiByteToWideChar(CP_UTF8, 0, str, -1, buf, len);
}
else
{
/* fallback to ANSI codepage instead */
len = MultiByteToWideChar(CP_ACP, 0, str, -1, NULL, 0);
if (len)
{
buf = (wchar_t*)calloc(len, sizeof(wchar_t));
if (!buf)
return NULL;
out_len = MultiByteToWideChar(CP_ACP, 0, str, -1, buf, len);
}
}
if (out_len < 0)
{
free(buf);
return NULL;
}
#else
/* NOTE: For now, assume non-Windows platforms' locale is already UTF-8. */
len = mbstowcs(NULL, str, 0) + 1;
if (len)
{
buf = (wchar_t*)calloc(len, sizeof(wchar_t));
if (!buf)
return NULL;
out_len = mbstowcs(buf, str, len);
}
if (out_len == (size_t)-1)
{
free(buf);
return NULL;
}
#endif
return buf;
}
/* Returned pointer MUST be freed by the caller if non-NULL. */
char* utf16_to_utf8_string_alloc(const wchar_t *str)
{
#ifdef _WIN32
int len = 0;
#else
size_t len = 0;
#endif
char *buf = NULL;
if (!str || !*str)
return NULL;
#ifdef _WIN32
{
UINT code_page = CP_UTF8;
len = WideCharToMultiByte(code_page,
0, str, -1, NULL, 0, NULL, NULL);
/* fallback to ANSI codepage instead */
if (!len)
{
code_page = CP_ACP;
len = WideCharToMultiByte(code_page,
0, str, -1, NULL, 0, NULL, NULL);
}
buf = (char*)calloc(len, sizeof(char));
if (!buf)
return NULL;
if (WideCharToMultiByte(code_page,
0, str, -1, buf, len, NULL, NULL) < 0)
{
free(buf);
return NULL;
}
}
#else
/* NOTE: For now, assume non-Windows platforms'
* locale is already UTF-8. */
len = wcstombs(NULL, str, 0) + 1;
if (len)
{
buf = (char*)calloc(len, sizeof(char));
if (!buf)
return NULL;
if (wcstombs(buf, str, len) == (size_t)-1)
{
free(buf);
return NULL;
}
}
#endif
return buf;
}