RetroArch/audio/audio_driver.c
libretroadmin 2809421d4e
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Revert "static variables are initialized to '0' automatically as per C rules"
This reverts commit 2a0984b6e4.
2024-11-19 03:03:13 +01:00

1937 lines
60 KiB
C

/**
* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation, either version 3 of the License, or (at your option)
* any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with RetroArch. If not, see <http://www.gnu.org/licenses/>.
**/
#include <math.h>
#include "audio_driver.h"
#include <string/stdstring.h>
#include <encodings/utf.h>
#include <retro_miscellaneous.h>
#include <clamping.h>
#include <memalign.h>
#include <audio/conversion/float_to_s16.h>
#include <audio/conversion/s16_to_float.h>
#ifdef HAVE_AUDIOMIXER
#include <audio/audio_mixer.h>
#include "../tasks/task_audio_mixer.h"
#endif
#ifdef HAVE_DSP_FILTER
#include <audio/dsp_filter.h>
#endif
#include <lists/dir_list.h>
#ifdef HAVE_THREADS
#include "audio_thread_wrapper.h"
#endif
#ifdef HAVE_MENU
#include "../menu/menu_driver.h"
#endif
#ifdef HAVE_NETWORKING
#include "../network/netplay/netplay.h"
#endif
#include "../configuration.h"
#include "../driver.h"
#include "../frontend/frontend_driver.h"
#include "../retroarch.h"
#include "../list_special.h"
#include "../file_path_special.h"
#include "../record/record_driver.h"
#include "../tasks/task_content.h"
#include "../verbosity.h"
#define MENU_SOUND_FORMATS "ogg|mod|xm|s3m|mp3|flac|wav"
/* Converts decibels to voltage gain. returns voltage gain value. */
#define DB_TO_GAIN(db) (powf(10.0f, (db) / 20.0f))
audio_driver_t audio_null = {
NULL, /* init */
NULL, /* write */
NULL, /* stop */
NULL, /* start */
NULL, /* alive */
NULL, /* set_nonblock_state */
NULL, /* free */
NULL, /* use_float */
"null",
NULL,
NULL,
NULL, /* write_avail */
NULL /* buffer_size */
};
audio_driver_t *audio_drivers[] = {
#ifdef HAVE_ALSA
&audio_alsa,
#if !defined(__QNX__) && !defined(MIYOO) && defined(HAVE_THREADS)
&audio_alsathread,
#endif
#endif
#ifdef HAVE_TINYALSA
&audio_tinyalsa,
#endif
#if defined(HAVE_AUDIOIO)
&audio_audioio,
#endif
#if defined(HAVE_OSS) || defined(HAVE_OSS_BSD)
&audio_oss,
#endif
#ifdef HAVE_RSOUND
&audio_rsound,
#endif
#ifdef HAVE_COREAUDIO
&audio_coreaudio,
#endif
#ifdef HAVE_COREAUDIO3
&audio_coreaudio3,
#endif
#ifdef HAVE_AL
&audio_openal,
#endif
#ifdef HAVE_SL
&audio_opensl,
#endif
#ifdef HAVE_ROAR
&audio_roar,
#endif
#ifdef HAVE_JACK
&audio_jack,
#endif
#ifdef HAVE_WASAPI
&audio_wasapi,
#endif
#ifdef HAVE_XAUDIO
&audio_xa,
#endif
#ifdef HAVE_DSOUND
&audio_dsound,
#endif
#if defined(HAVE_SDL) || defined(HAVE_SDL2)
&audio_sdl,
#endif
#ifdef HAVE_PULSE
&audio_pulse,
#endif
#if defined(__PSL1GHT__) || defined(__PS3__)
&audio_ps3,
#endif
#ifdef XENON
&audio_xenon360,
#endif
#ifdef GEKKO
&audio_gx,
#endif
#ifdef WIIU
&audio_ax,
#endif
#if defined(EMSCRIPTEN) && defined(HAVE_RWEBAUDIO)
&audio_rwebaudio,
#endif
#if defined(PSP) || defined(VITA) || defined(ORBIS)
&audio_psp,
#endif
#if defined(PS2)
&audio_ps2,
#endif
#ifdef _3DS
&audio_ctr_csnd,
&audio_ctr_dsp,
#ifdef HAVE_THREADS
&audio_ctr_dsp_thread,
#endif
#endif
#ifdef SWITCH
&audio_switch,
&audio_switch_thread,
#ifdef HAVE_LIBNX
&audio_switch_libnx_audren,
&audio_switch_libnx_audren_thread,
#endif
#endif
&audio_null,
NULL,
};
static audio_driver_state_t audio_driver_st = {0}; /* double alignment */
/**************************************/
audio_driver_state_t *audio_state_get_ptr(void)
{
return &audio_driver_st;
}
/**
* config_get_audio_driver_options:
*
* Get an enumerated list of all audio driver names, separated by '|'.
*
* Returns: string listing of all audio driver names, separated by '|'.
**/
const char *config_get_audio_driver_options(void)
{
return char_list_new_special(STRING_LIST_AUDIO_DRIVERS, NULL);
}
unsigned audio_driver_get_sample_size(void)
{
audio_driver_state_t *audio_st = &audio_driver_st;
return (audio_st->flags & AUDIO_FLAG_USE_FLOAT) ? sizeof(float) : sizeof(int16_t);
}
#ifdef HAVE_TRANSLATE
/* TODO/FIXME - Doesn't currently work. Fix this. */
bool audio_driver_is_ai_service_speech_running(void)
{
#ifdef HAVE_AUDIOMIXER
enum audio_mixer_state res = audio_driver_mixer_get_stream_state(10);
bool ret = (res == AUDIO_STREAM_STATE_NONE) || (res == AUDIO_STREAM_STATE_STOPPED);
if (!ret)
return true;
#endif
return false;
}
#endif
static enum resampler_quality audio_driver_get_resampler_quality(
settings_t *settings)
{
if (settings)
return (enum resampler_quality)settings->uints.audio_resampler_quality;
return RESAMPLER_QUALITY_DONTCARE;
}
static bool audio_driver_free_devices_list(void)
{
audio_driver_state_t *audio_st = &audio_driver_st;
if (
!audio_st->current_audio
|| !audio_st->current_audio->device_list_free
|| !audio_st->context_audio_data)
return false;
audio_st->current_audio->device_list_free(
audio_st->context_audio_data,
audio_st->devices_list);
audio_st->devices_list = NULL;
return true;
}
#ifdef DEBUG
static void report_audio_buffer_statistics(void)
{
audio_statistics_t audio_stats;
audio_stats.samples = 0;
audio_stats.average_buffer_saturation = 0.0f;
audio_stats.std_deviation_percentage = 0.0f;
audio_stats.close_to_underrun = 0.0f;
audio_stats.close_to_blocking = 0.0f;
if (!audio_compute_buffer_statistics(&audio_stats))
return;
RARCH_LOG("[Audio]: Average audio buffer saturation: %.2f %%,"
" standard deviation (percentage points): %.2f %%.\n"
"[Audio]: Amount of time spent close to underrun: %.2f %%."
" Close to blocking: %.2f %%.\n",
audio_stats.average_buffer_saturation,
audio_stats.std_deviation_percentage,
audio_stats.close_to_underrun,
audio_stats.close_to_blocking);
}
#endif
static void audio_driver_deinit_resampler(void)
{
audio_driver_state_t *audio_st = &audio_driver_st;
if (audio_st->resampler && audio_st->resampler_data)
audio_st->resampler->free(audio_st->resampler_data);
audio_st->resampler = NULL;
audio_st->resampler_data = NULL;
audio_st->resampler_ident[0] = '\0';
audio_st->resampler_quality = RESAMPLER_QUALITY_DONTCARE;
}
static bool audio_driver_deinit_internal(bool audio_enable)
{
audio_driver_state_t *audio_st = &audio_driver_st;
if ( audio_st->current_audio
&& audio_st->current_audio->free)
{
if (audio_st->context_audio_data)
audio_st->current_audio->free(audio_st->context_audio_data);
audio_st->context_audio_data = NULL;
}
if (audio_st->output_samples_conv_buf)
memalign_free(audio_st->output_samples_conv_buf);
audio_st->output_samples_conv_buf = NULL;
if (audio_st->input_data)
memalign_free(audio_st->input_data);
audio_st->input_data = NULL;
audio_st->data_ptr = 0;
#ifdef HAVE_REWIND
if (audio_st->rewind_buf)
memalign_free(audio_st->rewind_buf);
audio_st->rewind_buf = NULL;
audio_st->rewind_size = 0;
#endif
if (!audio_enable)
{
audio_st->flags &= ~AUDIO_FLAG_ACTIVE;
return false;
}
audio_driver_deinit_resampler();
if (audio_st->output_samples_buf)
memalign_free(audio_st->output_samples_buf);
audio_st->output_samples_buf = NULL;
#ifdef HAVE_DSP_FILTER
audio_driver_dsp_filter_free();
#endif
#ifdef DEBUG
report_audio_buffer_statistics();
#endif
return true;
}
#ifdef HAVE_AUDIOMIXER
static void audio_driver_mixer_deinit(void)
{
unsigned i;
audio_driver_st.flags &= ~AUDIO_FLAG_MIXER_ACTIVE;
for (i = 0; i < AUDIO_MIXER_MAX_SYSTEM_STREAMS; i++)
{
audio_driver_mixer_stop_stream(i);
audio_driver_mixer_remove_stream(i);
}
audio_mixer_done();
}
#endif
bool audio_driver_deinit(void)
{
settings_t *settings = config_get_ptr();
#ifdef HAVE_AUDIOMIXER
audio_driver_mixer_deinit();
#endif
audio_driver_free_devices_list();
return audio_driver_deinit_internal(
settings->bools.audio_enable);
}
bool audio_driver_find_driver(
void *settings_data,
const char *prefix,
bool verbosity_enabled)
{
settings_t *settings = (settings_t*)settings_data;
int i = (int)driver_find_index(
"audio_driver",
settings->arrays.audio_driver);
if (i >= 0)
audio_driver_st.current_audio = (const audio_driver_t*)
audio_drivers[i];
else
{
const audio_driver_t *tmp = NULL;
if (verbosity_enabled)
{
unsigned d;
RARCH_ERR("Couldn't find any %s named \"%s\"\n", prefix,
settings->arrays.audio_driver);
RARCH_LOG_OUTPUT("Available %ss are:\n", prefix);
for (d = 0; audio_drivers[d]; d++)
{
if (audio_drivers[d])
RARCH_LOG_OUTPUT("\t%s\n", audio_drivers[d]->ident);
}
RARCH_WARN("Going to default to first %s...\n", prefix);
}
tmp = (const audio_driver_t*)audio_drivers[0];
if (!tmp)
return false;
audio_driver_st.current_audio = tmp;
}
return true;
}
/**
* Writes audio samples to audio driver's output.
* Will first perform DSP processing (if enabled) and resampling.
*
* @param audio_st The overall state of the audio driver.
* @param slowmotion_ratio The factor by which slow motion extends the core's runtime
* (e.g. a value of 2 means the core is running at half speed).
* @param audio_fastforward_mute True if no audio should be output while the game is in fast-forward.
* @param data Audio output data that was most recently provided by the core.
* @param samples The size of \c data, in samples.
* @param is_slowmotion True if the player is currently running the game in slow motion.
* @param is_fastmotion True if the player is currently running the game in fast-forward.
**/
static void audio_driver_flush(
audio_driver_state_t *audio_st,
float slowmotion_ratio,
bool audio_fastforward_mute,
const int16_t *data, size_t samples,
bool is_slowmotion, bool is_fastforward)
{
struct resampler_data src_data;
float audio_volume_gain = (audio_st->mute_enable ||
(audio_fastforward_mute && is_fastforward))
? 0.0f
: audio_st->volume_gain;
src_data.data_out = NULL;
src_data.output_frames = 0;
/* We'll assign a proper output to the resampler later in this function */
convert_s16_to_float(audio_st->input_data, data, samples,
audio_volume_gain);
/* The resampler operates on floating-point frames,
* so we gotta convert the input first */
src_data.data_in = audio_st->input_data;
src_data.input_frames = samples >> 1;
/* Remember, we allocated buffers that are twice as big as needed.
* (see audio_driver_init) */
#ifdef HAVE_DSP_FILTER
if (audio_st->dsp)
{ /* If we want to process our audio for reasons besides resampling... */
struct retro_dsp_data dsp_data;
dsp_data.input = audio_st->input_data;
dsp_data.input_frames = (unsigned)(samples >> 1);
dsp_data.output = NULL;
dsp_data.output_frames = 0;
/* Initialize the DSP input/output.
* Our DSP implementations generally operate directly on the input buffer,
* so the output/output_frames attributes here are zero;
* the DSP filter will set them to useful values,
* most likely to be the same as the inputs. */
retro_dsp_filter_process(audio_st->dsp, &dsp_data);
if (dsp_data.output)
{ /* If the DSP filter succeeded... */
src_data.data_in = dsp_data.output;
src_data.input_frames = dsp_data.output_frames;
/* Then let's pass the DSP's output to the resampler's input */
}
}
#endif
src_data.data_out = audio_st->output_samples_buf;
/* Now the resampler will write to the driver state's scratch buffer */
/* Count samples. */
{
unsigned write_idx =
audio_st->free_samples_count++ & (AUDIO_BUFFER_FREE_SAMPLES_COUNT - 1);
if (audio_st->flags & AUDIO_FLAG_CONTROL)
{
/* Readjust the audio input rate. */
int avail = (int)audio_st->current_audio->write_avail(
audio_st->context_audio_data);
int half_size = (int)(audio_st->buffer_size / 2);
int delta_mid = avail - half_size;
double direction = (double)delta_mid / half_size;
double adjust = 1.0 + audio_st->rate_control_delta * direction;
audio_st->free_samples_buf[write_idx]
= avail;
audio_st->source_ratio_current
= audio_st->source_ratio_original * adjust;
}
#if 0
if (verbosity_is_enabled())
{
RARCH_LOG_OUTPUT("[Audio]: Audio buffer is %u%% full\n",
(unsigned)(100 - (avail * 100) /
audio_st->buffer_size));
RARCH_LOG_OUTPUT("[Audio]: New rate: %lf, Orig rate: %lf\n",
audio_st->source_ratio_current,
audio_st->source_ratio_original);
}
#endif
}
src_data.ratio = audio_st->source_ratio_current;
if (is_slowmotion)
src_data.ratio *= slowmotion_ratio;
if (is_fastforward && config_get_ptr()->bools.audio_fastforward_speedup) {
const retro_time_t flush_time = cpu_features_get_time_usec();
if (audio_st->last_flush_time > 0) {
/* What we should see if the speed was 1.0x, converted to microsecs */
const double expected_flush_delta =
(src_data.input_frames / audio_st->input * 1000000);
/* Exponential moving average of the last AUDIO_FF_EXP_AVG_SAMPLES
samples. This helps make sure pitches are recognizable by avoiding
too much variance flush-to-flush.
It's not needed to avoid crackling (the generated waves are going to
be continuous either way), but it's important to avoid time
compression and decompression every single frame, which would make
sounds irrecognizable.
https://en.wikipedia.org/wiki/Moving_average#Exponential_moving_average */
const retro_time_t n = AUDIO_FF_EXP_AVG_SAMPLES;
audio_st->avg_flush_delta = audio_st->avg_flush_delta * (n - 1) / n +
(flush_time - audio_st->last_flush_time) / n;
/* How much does the avg_flush_delta deviate from the delta at 1.0x speed? */
src_data.ratio *=
MAX(AUDIO_MIN_RATIO,
MIN(AUDIO_MAX_RATIO,
audio_st->avg_flush_delta / expected_flush_delta));
}
audio_st->last_flush_time = flush_time;
}
audio_st->resampler->process(
audio_st->resampler_data, &src_data);
#ifdef HAVE_AUDIOMIXER
if (audio_st->flags & AUDIO_FLAG_MIXER_ACTIVE)
{
bool override = true;
float mixer_gain = 0.0f;
bool audio_driver_mixer_mute_enable = audio_st->mixer_mute_enable;
if (!audio_driver_mixer_mute_enable)
{
if (audio_st->mixer_volume_gain == 1.0f)
override = false;
mixer_gain = audio_st->mixer_volume_gain;
}
audio_mixer_mix(audio_st->output_samples_buf,
src_data.output_frames, mixer_gain, override);
}
#endif
/* Now we write our processed audio output to the driver.
* It may not be played immediately, depending on the driver implementation. */
{
const void *output_data = audio_st->output_samples_buf;
unsigned output_frames = (unsigned)src_data.output_frames; /* Unit: frames */
if (audio_st->flags & AUDIO_FLAG_USE_FLOAT)
output_frames *= sizeof(float); /* Unit: bytes */
else
{
convert_float_to_s16(audio_st->output_samples_conv_buf,
(const float*)output_data, output_frames * 2);
output_data = audio_st->output_samples_conv_buf;
output_frames *= sizeof(int16_t); /* Unit: bytes */
}
audio_st->current_audio->write(audio_st->context_audio_data,
output_data, output_frames * 2);
}
}
#ifdef HAVE_AUDIOMIXER
audio_mixer_stream_t *audio_driver_mixer_get_stream(unsigned i)
{
if (i > (AUDIO_MIXER_MAX_SYSTEM_STREAMS-1))
return NULL;
return &audio_driver_st.mixer_streams[i];
}
const char *audio_driver_mixer_get_stream_name(unsigned i)
{
if (i > (AUDIO_MIXER_MAX_SYSTEM_STREAMS-1))
return msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE);
if (!string_is_empty(audio_driver_st.mixer_streams[i].name))
return audio_driver_st.mixer_streams[i].name;
return msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE);
}
#endif
bool audio_driver_init_internal(
void *settings_data,
bool audio_cb_inited)
{
unsigned new_rate = 0;
float *out_samples_buf = NULL;
settings_t *settings = (settings_t*)settings_data;
size_t max_bufsamples = AUDIO_CHUNK_SIZE_NONBLOCKING * 2;
bool audio_enable = settings->bools.audio_enable;
bool audio_sync = settings->bools.audio_sync;
bool audio_rate_control = settings->bools.audio_rate_control;
float slowmotion_ratio = settings->floats.slowmotion_ratio;
unsigned setting_audio_latency = settings->uints.audio_latency;
unsigned runloop_audio_latency = runloop_state_get_ptr()->audio_latency;
unsigned audio_latency = (runloop_audio_latency > setting_audio_latency) ?
runloop_audio_latency : setting_audio_latency;
#ifdef HAVE_REWIND
int16_t *rewind_buf = NULL;
#endif
/* Accommodate rewind since at some point we might have two full buffers. */
size_t outsamples_max = AUDIO_CHUNK_SIZE_NONBLOCKING * 2 * AUDIO_MAX_RATIO * slowmotion_ratio;
int16_t *out_conv_buf = (int16_t*)memalign_alloc(64, outsamples_max * sizeof(int16_t));
size_t audio_buf_length = AUDIO_CHUNK_SIZE_NONBLOCKING * 2 * sizeof(float);
float *audio_buf = (float*)memalign_alloc(64, audio_buf_length);
bool verbosity_enabled = verbosity_is_enabled();
convert_s16_to_float_init_simd();
convert_float_to_s16_init_simd();
if (!out_conv_buf || !audio_buf)
goto error;
memset(audio_buf, 0, AUDIO_CHUNK_SIZE_NONBLOCKING * 2 * sizeof(float));
audio_driver_st.input_data = audio_buf;
audio_driver_st.input_data_length = audio_buf_length;
audio_driver_st.output_samples_conv_buf = out_conv_buf;
audio_driver_st.output_samples_conv_buf_length = outsamples_max * sizeof(int16_t);
audio_driver_st.chunk_block_size = AUDIO_CHUNK_SIZE_BLOCKING;
audio_driver_st.chunk_nonblock_size = AUDIO_CHUNK_SIZE_NONBLOCKING;
audio_driver_st.chunk_size = audio_driver_st.chunk_block_size;
#ifdef HAVE_REWIND
/* Needs to be able to hold full content of a full max_bufsamples
* in addition to its own. */
if (!(rewind_buf = (int16_t*)memalign_alloc(64, max_bufsamples * sizeof(int16_t))))
goto error;
audio_driver_st.rewind_buf = rewind_buf;
audio_driver_st.rewind_size = max_bufsamples;
#endif
if (!audio_enable)
{
audio_driver_st.flags &= ~AUDIO_FLAG_ACTIVE;
return false;
}
else
audio_driver_st.flags |= AUDIO_FLAG_ACTIVE;
if (!(audio_driver_find_driver(settings,
"audio driver", verbosity_enabled)))
{
RARCH_ERR("Failed to initialize audio driver.\n");
return false;
}
if (!audio_driver_st.current_audio || !audio_driver_st.current_audio->init)
{
RARCH_ERR("Failed to initialize audio driver. Will continue without audio.\n");
audio_driver_st.flags &= ~AUDIO_FLAG_ACTIVE;
return false;
}
#ifdef HAVE_THREADS
if (audio_cb_inited)
{
RARCH_LOG("[Audio]: Starting threaded audio driver..\n");
if (!audio_init_thread(
&audio_driver_st.current_audio,
&audio_driver_st.context_audio_data,
*settings->arrays.audio_device
? settings->arrays.audio_device : NULL,
settings->uints.audio_output_sample_rate, &new_rate,
audio_latency,
settings->uints.audio_block_frames,
audio_driver_st.current_audio))
{
RARCH_ERR("Cannot open threaded audio driver.. Exiting..\n");
return false;
}
}
else
#endif
{
audio_driver_st.context_audio_data =
audio_driver_st.current_audio->init(*settings->arrays.audio_device ?
settings->arrays.audio_device : NULL,
settings->uints.audio_output_sample_rate,
audio_latency,
settings->uints.audio_block_frames,
&new_rate);
RARCH_LOG("[Audio]: Started synchronous audio driver.\n");
}
if (new_rate != 0)
configuration_set_int(settings, settings->uints.audio_output_sample_rate, new_rate);
if (!audio_driver_st.context_audio_data)
{
RARCH_ERR("Failed to initialize audio driver. Will continue without audio.\n");
audio_driver_st.flags &= ~AUDIO_FLAG_ACTIVE;
}
audio_driver_st.flags &= ~AUDIO_FLAG_USE_FLOAT;
if ( (audio_driver_st.flags & AUDIO_FLAG_ACTIVE)
&& audio_driver_st.current_audio->use_float(
audio_driver_st.context_audio_data))
audio_driver_st.flags |= AUDIO_FLAG_USE_FLOAT;
if ( !audio_sync
&& (audio_driver_st.flags & AUDIO_FLAG_ACTIVE))
{
if ( (audio_driver_st.flags & AUDIO_FLAG_ACTIVE)
&& audio_driver_st.context_audio_data)
audio_driver_st.current_audio->set_nonblock_state(
audio_driver_st.context_audio_data, true);
audio_driver_st.chunk_size =
audio_driver_st.chunk_nonblock_size;
}
if (audio_driver_st.input <= 0.0f)
{
/* Should never happen. */
RARCH_WARN("[Audio]: Input rate is invalid (%.3f Hz)."
" Using output rate (%u Hz).\n",
audio_driver_st.input, settings->uints.audio_output_sample_rate);
audio_driver_st.input = settings->uints.audio_output_sample_rate;
}
audio_driver_st.source_ratio_original =
audio_driver_st.source_ratio_current =
(double)settings->uints.audio_output_sample_rate / audio_driver_st.input;
if (!string_is_empty(settings->arrays.audio_resampler))
strlcpy(audio_driver_st.resampler_ident,
settings->arrays.audio_resampler,
sizeof(audio_driver_st.resampler_ident));
else
audio_driver_st.resampler_ident[0] = '\0';
audio_driver_st.resampler_quality =
audio_driver_get_resampler_quality(settings);
if (!retro_resampler_realloc(
&audio_driver_st.resampler_data,
&audio_driver_st.resampler,
audio_driver_st.resampler_ident,
audio_driver_st.resampler_quality,
audio_driver_st.source_ratio_original))
{
RARCH_ERR("Failed to initialize resampler \"%s\".\n",
audio_driver_st.resampler_ident);
audio_driver_st.flags &= ~AUDIO_FLAG_ACTIVE;
}
audio_driver_st.data_ptr = 0;
out_samples_buf = (float*)memalign_alloc(64, outsamples_max * sizeof(float));
if (!out_samples_buf)
goto error;
audio_driver_st.output_samples_buf = (float*)out_samples_buf;
audio_driver_st.output_samples_buf_length = outsamples_max * sizeof(float);
audio_driver_st.flags &= ~AUDIO_FLAG_CONTROL;
if (
!audio_cb_inited
&& (audio_driver_st.flags & AUDIO_FLAG_ACTIVE)
&& (audio_rate_control)
)
{
/* Audio rate control requires write_avail
* and buffer_size to be implemented. */
if (audio_driver_st.current_audio->buffer_size)
{
audio_driver_st.buffer_size =
audio_driver_st.current_audio->buffer_size(
audio_driver_st.context_audio_data);
audio_driver_st.flags |= AUDIO_FLAG_CONTROL;
}
else
RARCH_WARN("[Audio]: Rate control was desired, but driver does not support needed features.\n");
}
command_event(CMD_EVENT_DSP_FILTER_INIT, NULL);
audio_driver_st.free_samples_count = 0;
#ifdef HAVE_AUDIOMIXER
audio_mixer_init(settings->uints.audio_output_sample_rate);
#endif
/* Threaded driver is initially stopped. */
if ( (audio_driver_st.flags & AUDIO_FLAG_ACTIVE)
&& audio_cb_inited)
audio_driver_start(false);
return true;
error:
return audio_driver_deinit();
}
void audio_driver_sample(int16_t left, int16_t right)
{
uint32_t runloop_flags;
audio_driver_state_t *audio_st = &audio_driver_st;
recording_state_t *recording_st = NULL;
if (!audio_st || !audio_st->output_samples_conv_buf)
return;
if (audio_st->flags & AUDIO_FLAG_SUSPENDED)
return;
audio_st->output_samples_conv_buf[audio_st->data_ptr++] = left;
audio_st->output_samples_conv_buf[audio_st->data_ptr++] = right;
if (audio_st->data_ptr < audio_st->chunk_size)
return;
runloop_flags = runloop_get_flags();
recording_st = recording_state_get_ptr();
if ( recording_st->data &&
recording_st->driver &&
recording_st->driver->push_audio)
{
struct record_audio_data ffemu_data;
ffemu_data.data = audio_st->output_samples_conv_buf;
ffemu_data.frames = audio_st->data_ptr / 2;
recording_st->driver->push_audio(recording_st->data, &ffemu_data);
}
if (!( (runloop_flags & RUNLOOP_FLAG_PAUSED)
|| !(audio_st->flags & AUDIO_FLAG_ACTIVE)
|| !(audio_st->output_samples_buf)))
audio_driver_flush(audio_st,
config_get_ptr()->floats.slowmotion_ratio,
config_get_ptr()->bools.audio_fastforward_mute,
audio_st->output_samples_conv_buf,
audio_st->data_ptr,
(runloop_flags & RUNLOOP_FLAG_SLOWMOTION) ? true : false,
(runloop_flags & RUNLOOP_FLAG_FASTMOTION) ? true : false);
audio_st->data_ptr = 0;
}
size_t audio_driver_sample_batch(const int16_t *data, size_t frames)
{
uint32_t runloop_flags;
size_t frames_remaining = frames;
recording_state_t *record_st = recording_state_get_ptr();
audio_driver_state_t *audio_st = &audio_driver_st;
if ((audio_st->flags & AUDIO_FLAG_SUSPENDED) || (frames < 1))
return frames;
runloop_flags = runloop_get_flags();
/* We want to run this loop at least once, so use a
* do...while (do...while has only a single conditional
* jump, as opposed to for and while which have a
* conditional jump and an unconditional jump). Note,
* however, that this is only relevant for compilers
* that are poor at optimisation... */
do
{
size_t frames_to_write =
(frames_remaining > (AUDIO_CHUNK_SIZE_NONBLOCKING >> 1)) ?
(AUDIO_CHUNK_SIZE_NONBLOCKING >> 1) : frames_remaining;
if ( record_st->data
&& record_st->driver
&& record_st->driver->push_audio)
{
struct record_audio_data ffemu_data;
ffemu_data.data = data;
ffemu_data.frames = frames_to_write;
record_st->driver->push_audio(record_st->data, &ffemu_data);
}
if (!( (runloop_flags & RUNLOOP_FLAG_PAUSED)
|| !(audio_st->flags & AUDIO_FLAG_ACTIVE)
|| !(audio_st->output_samples_buf)))
audio_driver_flush(audio_st,
config_get_ptr()->floats.slowmotion_ratio,
config_get_ptr()->bools.audio_fastforward_mute,
data,
frames_to_write << 1,
(runloop_flags & RUNLOOP_FLAG_SLOWMOTION) ? true : false,
(runloop_flags & RUNLOOP_FLAG_FASTMOTION) ? true : false);
frames_remaining -= frames_to_write;
data += frames_to_write << 1;
}
while (frames_remaining > 0);
return frames;
}
#ifdef HAVE_REWIND
void audio_driver_sample_rewind(int16_t left, int16_t right)
{
audio_driver_state_t *audio_st = &audio_driver_st;
if (audio_st->rewind_ptr == 0)
return;
audio_st->rewind_buf[--audio_st->rewind_ptr] = right;
audio_st->rewind_buf[--audio_st->rewind_ptr] = left;
}
size_t audio_driver_sample_batch_rewind(
const int16_t *data, size_t frames)
{
size_t i;
audio_driver_state_t *audio_st = &audio_driver_st;
size_t samples = frames << 1;
for (i = 0; i < samples; i++)
{
if (audio_st->rewind_ptr < 1)
break;
audio_st->rewind_buf[--audio_st->rewind_ptr] = data[i];
}
return frames;
}
#endif
#ifdef HAVE_DSP_FILTER
void audio_driver_dsp_filter_free(void)
{
audio_driver_state_t *audio_st = &audio_driver_st;
if (audio_st->dsp)
retro_dsp_filter_free(audio_st->dsp);
audio_st->dsp = NULL;
}
bool audio_driver_dsp_filter_init(const char *device)
{
retro_dsp_filter_t *audio_driver_dsp = NULL;
struct string_list *plugs = NULL;
#if defined(HAVE_DYLIB) && !defined(HAVE_FILTERS_BUILTIN)
char ext_name[16];
char basedir[NAME_MAX_LENGTH];
fill_pathname_basedir(basedir, device, sizeof(basedir));
if (!frontend_driver_get_core_extension(ext_name, sizeof(ext_name)))
return false;
if (!(plugs = dir_list_new(basedir, ext_name, false, true, false, false)))
return false;
#endif
audio_driver_dsp = retro_dsp_filter_new(
device, plugs, audio_driver_st.input);
if (!audio_driver_dsp)
return false;
audio_driver_st.dsp = audio_driver_dsp;
return true;
}
#endif
void audio_driver_set_buffer_size(size_t bufsize)
{
audio_driver_st.buffer_size = bufsize;
}
#ifdef HAVE_REWIND
void audio_driver_setup_rewind(void)
{
unsigned i;
audio_driver_state_t *audio_st = &audio_driver_st;
/* Push audio ready to be played. */
audio_st->rewind_ptr = audio_st->rewind_size;
for (i = 0; i < audio_st->data_ptr; i += 2)
{
if (audio_st->rewind_ptr > 0)
audio_st->rewind_buf[--audio_st->rewind_ptr] =
audio_st->output_samples_conv_buf[i + 1];
if (audio_st->rewind_ptr > 0)
audio_st->rewind_buf[--audio_st->rewind_ptr] =
audio_st->output_samples_conv_buf[i + 0];
}
audio_st->data_ptr = 0;
}
#endif
bool audio_driver_get_devices_list(void **data)
{
struct string_list**ptr = (struct string_list**)data;
if (!ptr)
return false;
*ptr = audio_driver_st.devices_list;
return true;
}
#ifdef HAVE_AUDIOMIXER
bool audio_driver_mixer_extension_supported(const char *ext)
{
#ifdef HAVE_STB_VORBIS
if (string_is_equal_noncase("ogg", ext))
return true;
#endif
#ifdef HAVE_IBXM
if (string_is_equal_noncase("mod", ext))
return true;
if (string_is_equal_noncase("s3m", ext))
return true;
if (string_is_equal_noncase("xm", ext))
return true;
#endif
#ifdef HAVE_DR_FLAC
if (string_is_equal_noncase("flac", ext))
return true;
#endif
#ifdef HAVE_DR_MP3
if (string_is_equal_noncase("mp3", ext))
return true;
#endif
if (string_is_equal_noncase("wav", ext))
return true;
return false;
}
static int audio_mixer_find_index(
audio_mixer_sound_t *sound)
{
unsigned i;
for (i = 0; i < AUDIO_MIXER_MAX_SYSTEM_STREAMS; i++)
{
audio_mixer_sound_t *handle = audio_driver_st.mixer_streams[i].handle;
if (handle == sound)
return i;
}
return -1;
}
static void audio_mixer_play_stop_cb(
audio_mixer_sound_t *sound, unsigned reason)
{
int idx = audio_mixer_find_index(sound);
switch (reason)
{
case AUDIO_MIXER_SOUND_FINISHED:
audio_mixer_destroy(sound);
if (idx >= 0)
{
unsigned i = (unsigned)idx;
if (!string_is_empty(audio_driver_st.mixer_streams[i].name))
free(audio_driver_st.mixer_streams[i].name);
audio_driver_st.mixer_streams[i].name = NULL;
audio_driver_st.mixer_streams[i].state = AUDIO_STREAM_STATE_NONE;
audio_driver_st.mixer_streams[i].volume = 0.0f;
audio_driver_st.mixer_streams[i].buf = NULL;
audio_driver_st.mixer_streams[i].stop_cb = NULL;
audio_driver_st.mixer_streams[i].handle = NULL;
audio_driver_st.mixer_streams[i].voice = NULL;
}
break;
case AUDIO_MIXER_SOUND_STOPPED:
break;
case AUDIO_MIXER_SOUND_REPEATED:
break;
}
}
static void audio_mixer_menu_stop_cb(
audio_mixer_sound_t *sound, unsigned reason)
{
int idx = audio_mixer_find_index(sound);
switch (reason)
{
case AUDIO_MIXER_SOUND_FINISHED:
if (idx >= 0)
{
unsigned i = (unsigned)idx;
audio_driver_st.mixer_streams[i].state = AUDIO_STREAM_STATE_STOPPED;
audio_driver_st.mixer_streams[i].volume = 0.0f;
}
break;
case AUDIO_MIXER_SOUND_STOPPED:
case AUDIO_MIXER_SOUND_REPEATED:
break;
}
}
static void audio_mixer_play_stop_sequential_cb(
audio_mixer_sound_t *sound, unsigned reason)
{
int idx = audio_mixer_find_index(sound);
switch (reason)
{
case AUDIO_MIXER_SOUND_FINISHED:
audio_mixer_destroy(sound);
if (idx >= 0)
{
unsigned i = (unsigned)idx;
if (!string_is_empty(audio_driver_st.mixer_streams[i].name))
free(audio_driver_st.mixer_streams[i].name);
if (i < AUDIO_MIXER_MAX_STREAMS)
audio_driver_st.mixer_streams[i].stream_type = AUDIO_STREAM_TYPE_USER;
else
audio_driver_st.mixer_streams[i].stream_type = AUDIO_STREAM_TYPE_SYSTEM;
audio_driver_st.mixer_streams[i].name = NULL;
audio_driver_st.mixer_streams[i].state = AUDIO_STREAM_STATE_NONE;
audio_driver_st.mixer_streams[i].volume = 0.0f;
audio_driver_st.mixer_streams[i].buf = NULL;
audio_driver_st.mixer_streams[i].stop_cb = NULL;
audio_driver_st.mixer_streams[i].handle = NULL;
audio_driver_st.mixer_streams[i].voice = NULL;
i++;
for (; i < AUDIO_MIXER_MAX_SYSTEM_STREAMS; i++)
{
if (audio_driver_st.mixer_streams[i].state
== AUDIO_STREAM_STATE_STOPPED)
{
audio_driver_mixer_play_stream_sequential(i);
break;
}
}
}
break;
case AUDIO_MIXER_SOUND_STOPPED:
case AUDIO_MIXER_SOUND_REPEATED:
break;
}
}
static bool audio_driver_mixer_get_free_stream_slot(
unsigned *id, enum audio_mixer_stream_type type)
{
unsigned i = AUDIO_MIXER_MAX_STREAMS;
unsigned count = AUDIO_MIXER_MAX_SYSTEM_STREAMS;
if (type == AUDIO_STREAM_TYPE_USER)
{
i = 0;
count = AUDIO_MIXER_MAX_STREAMS;
}
for (; i < count; i++)
{
if (audio_driver_st.mixer_streams[i].state == AUDIO_STREAM_STATE_NONE)
{
*id = i;
return true;
}
}
return false;
}
bool audio_driver_mixer_add_stream(audio_mixer_stream_params_t *params)
{
unsigned free_slot = 0;
audio_mixer_voice_t *voice = NULL;
audio_mixer_sound_t *handle = NULL;
audio_mixer_stop_cb_t stop_cb = audio_mixer_play_stop_cb;
bool looped = (params->state == AUDIO_STREAM_STATE_PLAYING_LOOPED);
void *buf = NULL;
if (params->stream_type == AUDIO_STREAM_TYPE_NONE)
return false;
switch (params->slot_selection_type)
{
case AUDIO_MIXER_SLOT_SELECTION_MANUAL:
free_slot = params->slot_selection_idx;
/* If we are using a manually specified
* slot, must free any existing stream
* before assigning the new one */
audio_driver_mixer_stop_stream(free_slot);
audio_driver_mixer_remove_stream(free_slot);
break;
case AUDIO_MIXER_SLOT_SELECTION_AUTOMATIC:
default:
if (!audio_driver_mixer_get_free_stream_slot(
&free_slot, params->stream_type))
return false;
break;
}
if (params->state == AUDIO_STREAM_STATE_NONE)
return false;
if (!(buf = malloc(params->bufsize)))
return false;
memcpy(buf, params->buf, params->bufsize);
switch (params->type)
{
case AUDIO_MIXER_TYPE_WAV:
handle = audio_mixer_load_wav(buf, (int32_t)params->bufsize,
audio_driver_st.resampler_ident,
audio_driver_st.resampler_quality);
/* WAV is a special case - input buffer is not
* free()'d when sound playback is complete (it is
* converted to a PCM buffer, which is free()'d instead),
* so have to do it here */
free(buf);
buf = NULL;
break;
case AUDIO_MIXER_TYPE_OGG:
handle = audio_mixer_load_ogg(buf, (int32_t)params->bufsize);
break;
case AUDIO_MIXER_TYPE_MOD:
handle = audio_mixer_load_mod(buf, (int32_t)params->bufsize);
break;
case AUDIO_MIXER_TYPE_FLAC:
#ifdef HAVE_DR_FLAC
handle = audio_mixer_load_flac(buf, (int32_t)params->bufsize);
#endif
break;
case AUDIO_MIXER_TYPE_MP3:
#ifdef HAVE_DR_MP3
handle = audio_mixer_load_mp3(buf, (int32_t)params->bufsize);
#endif
break;
case AUDIO_MIXER_TYPE_NONE:
break;
}
if (!handle)
{
free(buf);
return false;
}
switch (params->state)
{
case AUDIO_STREAM_STATE_PLAYING_SEQUENTIAL:
stop_cb = audio_mixer_play_stop_sequential_cb;
/* fall-through */
case AUDIO_STREAM_STATE_PLAYING_LOOPED:
case AUDIO_STREAM_STATE_PLAYING:
voice = audio_mixer_play(handle, looped, params->volume,
audio_driver_st.resampler_ident,
audio_driver_st.resampler_quality, stop_cb);
break;
default:
break;
}
audio_driver_st.flags |= AUDIO_FLAG_MIXER_ACTIVE;
audio_driver_st.mixer_streams[free_slot].name =
!string_is_empty(params->basename) ? strdup(params->basename) : NULL;
audio_driver_st.mixer_streams[free_slot].buf = buf;
audio_driver_st.mixer_streams[free_slot].handle = handle;
audio_driver_st.mixer_streams[free_slot].voice = voice;
audio_driver_st.mixer_streams[free_slot].stream_type = params->stream_type;
audio_driver_st.mixer_streams[free_slot].type = params->type;
audio_driver_st.mixer_streams[free_slot].state = params->state;
audio_driver_st.mixer_streams[free_slot].volume = params->volume;
audio_driver_st.mixer_streams[free_slot].stop_cb = stop_cb;
return true;
}
enum audio_mixer_state audio_driver_mixer_get_stream_state(unsigned i)
{
if (i >= AUDIO_MIXER_MAX_SYSTEM_STREAMS)
return AUDIO_STREAM_STATE_NONE;
return audio_driver_st.mixer_streams[i].state;
}
static void audio_driver_mixer_play_stream_internal(
unsigned i, unsigned type)
{
if (i >= AUDIO_MIXER_MAX_SYSTEM_STREAMS)
return;
switch (audio_driver_st.mixer_streams[i].state)
{
case AUDIO_STREAM_STATE_STOPPED:
audio_driver_st.mixer_streams[i].voice =
audio_mixer_play(audio_driver_st.mixer_streams[i].handle,
(type == AUDIO_STREAM_STATE_PLAYING_LOOPED) ? true : false,
1.0f, audio_driver_st.resampler_ident,
audio_driver_st.resampler_quality,
audio_driver_st.mixer_streams[i].stop_cb);
audio_driver_st.mixer_streams[i].state = (enum audio_mixer_state)type;
break;
case AUDIO_STREAM_STATE_PLAYING:
case AUDIO_STREAM_STATE_PLAYING_LOOPED:
case AUDIO_STREAM_STATE_PLAYING_SEQUENTIAL:
case AUDIO_STREAM_STATE_NONE:
break;
}
}
static void audio_driver_load_menu_bgm_callback(retro_task_t *task,
void *task_data, void *user_data, const char *error)
{
#if defined(HAVE_AUDIOMIXER) && defined(HAVE_MENU)
if (menu_state_get_ptr()->flags & MENU_ST_FLAG_ALIVE)
audio_driver_mixer_play_menu_sound_looped(AUDIO_MIXER_SYSTEM_SLOT_BGM);
#endif
}
void audio_driver_load_system_sounds(void)
{
char basename_noext[NAME_MAX_LENGTH];
char sounds_path[PATH_MAX_LENGTH];
char sounds_fallback_path[PATH_MAX_LENGTH];
settings_t *settings = config_get_ptr();
const char *dir_assets = settings->paths.directory_assets;
const bool audio_enable_menu = settings->bools.audio_enable_menu;
const bool audio_enable_menu_ok = audio_enable_menu && settings->bools.audio_enable_menu_ok;
const bool audio_enable_menu_cancel = audio_enable_menu && settings->bools.audio_enable_menu_cancel;
const bool audio_enable_menu_notice = audio_enable_menu && settings->bools.audio_enable_menu_notice;
const bool audio_enable_menu_bgm = audio_enable_menu && settings->bools.audio_enable_menu_bgm;
const bool audio_enable_menu_scroll = audio_enable_menu && settings->bools.audio_enable_menu_scroll;
const bool audio_enable_cheevo_unlock = settings->bools.cheevos_unlock_sound_enable;
const char *path_ok = NULL;
const char *path_cancel = NULL;
const char *path_notice = NULL;
const char *path_notice_back = NULL;
const char *path_bgm = NULL;
const char *path_cheevo_unlock = NULL;
const char *path_up = NULL;
const char *path_down = NULL;
struct string_list *list = NULL;
struct string_list *list_fallback = NULL;
unsigned i = 0;
if (!audio_enable_menu && !audio_enable_cheevo_unlock)
goto end;
sounds_path[0] = basename_noext[0] ='\0';
fill_pathname_join_special(
sounds_fallback_path,
dir_assets,
"sounds",
sizeof(sounds_fallback_path));
fill_pathname_application_special(
sounds_path,
sizeof(sounds_path),
APPLICATION_SPECIAL_DIRECTORY_ASSETS_SOUNDS);
list = dir_list_new(sounds_path, MENU_SOUND_FORMATS, false, false, false, false);
list_fallback = dir_list_new(sounds_fallback_path, MENU_SOUND_FORMATS, false, false, false, false);
if (!list)
{
list = list_fallback;
list_fallback = NULL;
}
if (!list || list->size == 0)
goto end;
if (list_fallback && list_fallback->size > 0)
{
for (i = 0; i < list_fallback->size; i++)
{
if (list->size == 0 || !string_list_find_elem(list, list_fallback->elems[i].data))
{
union string_list_elem_attr attr = {0};
string_list_append(list, list_fallback->elems[i].data, attr);
}
}
}
for (i = 0; i < list->size; i++)
{
const char *path = list->elems[i].data;
const char *ext = path_get_extension(path);
if (audio_driver_mixer_extension_supported(ext))
{
basename_noext[0] = '\0';
fill_pathname_base(basename_noext, path, sizeof(basename_noext));
path_remove_extension(basename_noext);
if (string_is_equal_noncase(basename_noext, "ok"))
path_ok = path;
else if (string_is_equal_noncase(basename_noext, "cancel"))
path_cancel = path;
else if (string_is_equal_noncase(basename_noext, "notice"))
path_notice = path;
else if (string_is_equal_noncase(basename_noext, "notice_back"))
path_notice_back = path;
else if (string_is_equal_noncase(basename_noext, "bgm"))
path_bgm = path;
else if (string_is_equal_noncase(basename_noext, "unlock"))
path_cheevo_unlock = path;
else if (string_is_equal_noncase(basename_noext, "up"))
path_up = path;
else if (string_is_equal_noncase(basename_noext, "down"))
path_down = path;
}
}
if (path_ok && audio_enable_menu_ok)
task_push_audio_mixer_load(path_ok, NULL, NULL, true, AUDIO_MIXER_SLOT_SELECTION_MANUAL, AUDIO_MIXER_SYSTEM_SLOT_OK);
if (path_cancel && audio_enable_menu_cancel)
task_push_audio_mixer_load(path_cancel, NULL, NULL, true, AUDIO_MIXER_SLOT_SELECTION_MANUAL, AUDIO_MIXER_SYSTEM_SLOT_CANCEL);
if (audio_enable_menu_notice)
{
if (path_notice)
task_push_audio_mixer_load(path_notice, NULL, NULL, true, AUDIO_MIXER_SLOT_SELECTION_MANUAL, AUDIO_MIXER_SYSTEM_SLOT_NOTICE);
if (path_notice_back)
task_push_audio_mixer_load(path_notice_back, NULL, NULL, true, AUDIO_MIXER_SLOT_SELECTION_MANUAL, AUDIO_MIXER_SYSTEM_SLOT_NOTICE_BACK);
}
if (path_bgm && audio_enable_menu_bgm)
task_push_audio_mixer_load(path_bgm, audio_driver_load_menu_bgm_callback, NULL, true, AUDIO_MIXER_SLOT_SELECTION_MANUAL, AUDIO_MIXER_SYSTEM_SLOT_BGM);
if (path_cheevo_unlock && audio_enable_cheevo_unlock)
task_push_audio_mixer_load(path_cheevo_unlock, NULL, NULL, true, AUDIO_MIXER_SLOT_SELECTION_MANUAL, AUDIO_MIXER_SYSTEM_SLOT_ACHIEVEMENT_UNLOCK);
if (audio_enable_menu_scroll)
{
if (path_up)
task_push_audio_mixer_load(path_up, NULL, NULL, true, AUDIO_MIXER_SLOT_SELECTION_MANUAL, AUDIO_MIXER_SYSTEM_SLOT_UP);
if (path_down)
task_push_audio_mixer_load(path_down, NULL, NULL, true, AUDIO_MIXER_SLOT_SELECTION_MANUAL, AUDIO_MIXER_SYSTEM_SLOT_DOWN);
}
end:
if (list)
string_list_free(list);
if (list_fallback)
string_list_free(list_fallback);
}
void audio_driver_mixer_play_stream(unsigned i)
{
audio_driver_st.mixer_streams[i].stop_cb = audio_mixer_play_stop_cb;
audio_driver_mixer_play_stream_internal(i, AUDIO_STREAM_STATE_PLAYING);
}
void audio_driver_mixer_play_menu_sound_looped(unsigned i)
{
audio_driver_st.mixer_streams[i].stop_cb = audio_mixer_menu_stop_cb;
audio_driver_mixer_play_stream_internal(i, AUDIO_STREAM_STATE_PLAYING_LOOPED);
}
void audio_driver_mixer_play_menu_sound(unsigned i)
{
audio_driver_st.mixer_streams[i].stop_cb = audio_mixer_menu_stop_cb;
audio_driver_mixer_stop_stream(i);
audio_driver_mixer_play_stream_internal(i, AUDIO_STREAM_STATE_PLAYING);
}
void audio_driver_mixer_play_scroll_sound(bool direction_up)
{
settings_t *settings = config_get_ptr();
bool audio_enable_menu = settings->bools.audio_enable_menu;
bool audio_enable_menu_scroll = settings->bools.audio_enable_menu_scroll;
if (audio_enable_menu && audio_enable_menu_scroll)
audio_driver_mixer_play_menu_sound(direction_up ? AUDIO_MIXER_SYSTEM_SLOT_UP : AUDIO_MIXER_SYSTEM_SLOT_DOWN);
}
void audio_driver_mixer_play_stream_looped(unsigned i)
{
audio_driver_st.mixer_streams[i].stop_cb = audio_mixer_play_stop_cb;
audio_driver_mixer_play_stream_internal(i, AUDIO_STREAM_STATE_PLAYING_LOOPED);
}
void audio_driver_mixer_play_stream_sequential(unsigned i)
{
audio_driver_st.mixer_streams[i].stop_cb = audio_mixer_play_stop_sequential_cb;
audio_driver_mixer_play_stream_internal(i, AUDIO_STREAM_STATE_PLAYING_SEQUENTIAL);
}
float audio_driver_mixer_get_stream_volume(unsigned i)
{
if (i >= AUDIO_MIXER_MAX_SYSTEM_STREAMS)
return 0.0f;
return audio_driver_st.mixer_streams[i].volume;
}
void audio_driver_mixer_set_stream_volume(unsigned i, float vol)
{
audio_mixer_voice_t *voice = NULL;
if (i >= AUDIO_MIXER_MAX_SYSTEM_STREAMS)
return;
audio_driver_st.mixer_streams[i].volume = vol;
voice =
audio_driver_st.mixer_streams[i].voice;
if (voice)
audio_mixer_voice_set_volume(voice, DB_TO_GAIN(vol));
}
void audio_driver_mixer_stop_stream(unsigned i)
{
if (i >= AUDIO_MIXER_MAX_SYSTEM_STREAMS)
return;
switch (audio_driver_st.mixer_streams[i].state)
{
case AUDIO_STREAM_STATE_PLAYING:
case AUDIO_STREAM_STATE_PLAYING_LOOPED:
case AUDIO_STREAM_STATE_PLAYING_SEQUENTIAL:
{
audio_mixer_voice_t *voice = audio_driver_st.mixer_streams[i].voice;
if (voice)
audio_mixer_stop(voice);
audio_driver_st.mixer_streams[i].state = AUDIO_STREAM_STATE_STOPPED;
audio_driver_st.mixer_streams[i].volume = 1.0f;
}
break;
case AUDIO_STREAM_STATE_STOPPED:
case AUDIO_STREAM_STATE_NONE:
break;
}
}
void audio_driver_mixer_remove_stream(unsigned i)
{
if (i >= AUDIO_MIXER_MAX_SYSTEM_STREAMS)
return;
switch (audio_driver_st.mixer_streams[i].state)
{
case AUDIO_STREAM_STATE_PLAYING:
case AUDIO_STREAM_STATE_PLAYING_LOOPED:
case AUDIO_STREAM_STATE_PLAYING_SEQUENTIAL:
audio_driver_mixer_stop_stream(i);
/* fall-through */
case AUDIO_STREAM_STATE_STOPPED:
{
audio_mixer_sound_t *handle = audio_driver_st.mixer_streams[i].handle;
if (handle)
audio_mixer_destroy(handle);
if (!string_is_empty(audio_driver_st.mixer_streams[i].name))
free(audio_driver_st.mixer_streams[i].name);
audio_driver_st.mixer_streams[i].state = AUDIO_STREAM_STATE_NONE;
audio_driver_st.mixer_streams[i].stop_cb = NULL;
audio_driver_st.mixer_streams[i].volume = 0.0f;
audio_driver_st.mixer_streams[i].handle = NULL;
audio_driver_st.mixer_streams[i].voice = NULL;
audio_driver_st.mixer_streams[i].name = NULL;
}
break;
case AUDIO_STREAM_STATE_NONE:
break;
}
}
bool audio_driver_mixer_toggle_mute(void)
{
audio_driver_st.mixer_mute_enable =
!audio_driver_st.mixer_mute_enable;
return true;
}
#endif
bool audio_driver_enable_callback(void)
{
if (!audio_driver_st.callback.callback)
return false;
if (audio_driver_st.callback.set_state)
audio_driver_st.callback.set_state(true);
return true;
}
bool audio_driver_disable_callback(void)
{
if (!audio_driver_st.callback.callback)
return false;
if (audio_driver_st.callback.set_state)
audio_driver_st.callback.set_state(false);
return true;
}
bool audio_driver_callback(void)
{
settings_t *settings = config_get_ptr();
uint32_t runloop_flags = runloop_get_flags();
bool runloop_paused = (runloop_flags & RUNLOOP_FLAG_PAUSED) ? true : false;
#ifdef HAVE_MENU
#ifdef HAVE_NETWORKING
bool core_paused = runloop_paused
|| (settings->bools.menu_pause_libretro
&& (menu_state_get_ptr()->flags & MENU_ST_FLAG_ALIVE)
&& netplay_driver_ctl(RARCH_NETPLAY_CTL_ALLOW_PAUSE, NULL));
#else
bool core_paused = runloop_paused
|| (settings->bools.menu_pause_libretro
&& (menu_state_get_ptr()->flags & MENU_ST_FLAG_ALIVE));
#endif
#else
bool core_paused = runloop_paused;
#endif
if (!audio_driver_st.callback.callback)
return false;
if (!core_paused && audio_driver_st.callback.callback)
audio_driver_st.callback.callback();
return true;
}
bool audio_driver_has_callback(void)
{
return audio_driver_st.callback.callback != NULL;
}
static INLINE bool audio_driver_alive(void)
{
audio_driver_state_t *audio_st = &audio_driver_st;
if ( audio_st->current_audio
&& audio_st->current_audio->alive
&& audio_st->context_audio_data)
return audio_st->current_audio->alive(audio_st->context_audio_data);
return false;
}
bool audio_driver_start(bool is_shutdown)
{
audio_driver_state_t *audio_st = &audio_driver_st;
if (
!audio_st->current_audio
|| !audio_st->current_audio->start
|| !audio_st->context_audio_data)
goto error;
if (!audio_st->current_audio->start(
audio_st->context_audio_data, is_shutdown))
goto error;
RARCH_DBG("[Audio]: Started audio driver \"%s\" (is_shutdown=%s)\n",
audio_st->current_audio->ident,
is_shutdown ? "true" : "false");
return true;
error:
RARCH_ERR("%s\n",
msg_hash_to_str(MSG_FAILED_TO_START_AUDIO_DRIVER));
audio_driver_st.flags &= ~AUDIO_FLAG_ACTIVE;
return false;
}
const char *audio_driver_get_ident(void)
{
audio_driver_state_t *audio_st = &audio_driver_st;
if (!audio_st->current_audio)
return NULL;
return audio_st->current_audio->ident;
}
bool audio_driver_stop(void)
{
bool stopped;
if ( !audio_driver_st.current_audio
|| !audio_driver_st.current_audio->stop
|| !audio_driver_st.context_audio_data
|| !audio_driver_alive()
)
return false;
stopped = audio_driver_st.current_audio->stop(
audio_driver_st.context_audio_data);
if (stopped)
RARCH_DBG("[Audio]: Stopped audio driver \"%s\"\n", audio_driver_st.current_audio->ident);
return stopped;
}
#ifdef HAVE_REWIND
void audio_driver_frame_is_reverse(void)
{
audio_driver_state_t *audio_st = &audio_driver_st;
recording_state_t *recording_st = recording_state_get_ptr();
uint32_t runloop_flags = runloop_get_flags();
/* We just rewound. Flush rewind audio buffer. */
if ( recording_st->data &&
recording_st->driver &&
recording_st->driver->push_audio)
{
struct record_audio_data ffemu_data;
ffemu_data.data = audio_st->rewind_buf +
audio_st->rewind_ptr;
ffemu_data.frames = (audio_st->rewind_size -
audio_st->rewind_ptr) / 2;
recording_st->driver->push_audio(
recording_st->data,
&ffemu_data);
}
if (!(
(runloop_flags & RUNLOOP_FLAG_PAUSED)
|| !(audio_st->flags & AUDIO_FLAG_ACTIVE)
|| !(audio_st->output_samples_buf)))
if (!(audio_st->flags & AUDIO_FLAG_SUSPENDED))
{
settings_t *settings = config_get_ptr();
audio_driver_flush(audio_st,
settings->floats.slowmotion_ratio,
settings->bools.audio_fastforward_mute,
audio_st->rewind_buf +
audio_st->rewind_ptr,
audio_st->rewind_size -
audio_st->rewind_ptr,
(runloop_flags & RUNLOOP_FLAG_SLOWMOTION) ? true : false,
(runloop_flags & RUNLOOP_FLAG_FASTMOTION) ? true : false);
}
}
#endif
void audio_set_float(enum audio_action action, float val)
{
switch (action)
{
case AUDIO_ACTION_VOLUME_GAIN:
audio_driver_st.volume_gain = DB_TO_GAIN(val);
break;
case AUDIO_ACTION_MIXER_VOLUME_GAIN:
#ifdef HAVE_AUDIOMIXER
audio_driver_st.mixer_volume_gain = DB_TO_GAIN(val);
#endif
break;
case AUDIO_ACTION_RATE_CONTROL_DELTA:
audio_driver_st.rate_control_delta = val;
break;
case AUDIO_ACTION_NONE:
default:
break;
}
}
float *audio_get_float_ptr(enum audio_action action)
{
switch (action)
{
case AUDIO_ACTION_RATE_CONTROL_DELTA:
return &audio_driver_st.rate_control_delta;
case AUDIO_ACTION_NONE:
default:
break;
}
return NULL;
}
bool *audio_get_bool_ptr(enum audio_action action)
{
switch (action)
{
case AUDIO_ACTION_MIXER_MUTE_ENABLE:
#ifdef HAVE_AUDIOMIXER
return &audio_driver_st.mixer_mute_enable;
#else
break;
#endif
case AUDIO_ACTION_MUTE_ENABLE:
return &audio_driver_st.mute_enable;
case AUDIO_ACTION_NONE:
default:
break;
}
return NULL;
}
bool audio_compute_buffer_statistics(audio_statistics_t *stats)
{
unsigned i, low_water_size, high_water_size, avg, stddev;
uint64_t accum = 0;
uint64_t accum_var = 0;
unsigned low_water_count = 0;
unsigned high_water_count = 0;
audio_driver_state_t *audio_st = &audio_driver_st;
unsigned samples = MIN(
(unsigned)audio_st->free_samples_count,
AUDIO_BUFFER_FREE_SAMPLES_COUNT);
if (samples < 3)
return false;
stats->samples = (unsigned)
audio_st->free_samples_count;
if (!(audio_st->flags & AUDIO_FLAG_CONTROL))
return false;
#ifdef WARPUP
/* uint64 to double not implemented, fair chance
* signed int64 to double doesn't exist either */
/* https://forums.libretro.com/t/unsupported-platform-help/13903/ */
(void)stddev;
#elif defined(_MSC_VER) && _MSC_VER <= 1200
/* FIXME: error C2520: conversion from unsigned __int64
* to double not implemented, use signed __int64 */
(void)stddev;
#else
for (i = 1; i < samples; i++)
accum += audio_st->free_samples_buf[i];
avg = (unsigned)accum / (samples - 1);
for (i = 1; i < samples; i++)
{
int diff = avg - audio_st->free_samples_buf[i];
accum_var += diff * diff;
}
stddev = (unsigned)
sqrt((double)accum_var / (samples - 2));
stats->average_buffer_saturation = (1.0f - (float)avg
/ audio_st->buffer_size) * 100.0;
stats->std_deviation_percentage = ((float)stddev
/ audio_st->buffer_size) * 100.0;
#endif
low_water_size = (unsigned)(audio_st->buffer_size * 3 / 4);
high_water_size = (unsigned)(audio_st->buffer_size / 4);
for (i = 1; i < samples; i++)
{
if (audio_st->free_samples_buf[i] >= low_water_size)
low_water_count++;
else if (audio_st->free_samples_buf[i] <= high_water_size)
high_water_count++;
}
stats->close_to_underrun = (100.0f * low_water_count) / (samples - 1);
stats->close_to_blocking = (100.0f * high_water_count) / (samples - 1);
return true;
}
#ifdef HAVE_MENU
void audio_driver_menu_sample(void)
{
static int16_t samples_buf[1024] = {0};
settings_t *settings = config_get_ptr();
video_driver_state_t *video_st = video_state_get_ptr();
uint32_t runloop_flags = runloop_get_flags();
recording_state_t *recording_st = recording_state_get_ptr();
struct retro_system_av_info *av_info = &video_st->av_info;
const struct retro_system_timing *info =
(const struct retro_system_timing*)&av_info->timing;
unsigned sample_count = floor(info->sample_rate / info->fps) * 2;
audio_driver_state_t *audio_st = &audio_driver_st;
bool check_flush = !(
!(audio_st->flags & AUDIO_FLAG_ACTIVE)
|| !audio_st->output_samples_buf);
if ((audio_st->flags & AUDIO_FLAG_SUSPENDED))
check_flush = false;
while (sample_count > 1024)
{
if ( recording_st->data &&
recording_st->driver &&
recording_st->driver->push_audio)
{
struct record_audio_data ffemu_data;
ffemu_data.data = samples_buf;
ffemu_data.frames = 1024 / 2;
recording_st->driver->push_audio(
recording_st->data, &ffemu_data);
}
if (check_flush)
audio_driver_flush(audio_st,
settings->floats.slowmotion_ratio,
settings->bools.audio_fastforward_mute,
samples_buf,
1024,
(runloop_flags & RUNLOOP_FLAG_SLOWMOTION) ? true : false,
(runloop_flags & RUNLOOP_FLAG_FASTMOTION) ? true : false);
sample_count -= 1024;
}
if ( recording_st->data &&
recording_st->driver &&
recording_st->driver->push_audio)
{
struct record_audio_data ffemu_data;
ffemu_data.data = samples_buf;
ffemu_data.frames = sample_count / 2;
recording_st->driver->push_audio(
recording_st->data, &ffemu_data);
}
if (check_flush)
audio_driver_flush(audio_st,
settings->floats.slowmotion_ratio,
settings->bools.audio_fastforward_mute,
samples_buf,
sample_count,
(runloop_flags & RUNLOOP_FLAG_SLOWMOTION) ? true : false,
(runloop_flags & RUNLOOP_FLAG_FASTMOTION) ? true : false);
}
#endif