RetroArch/runloop.c
Gregor Richards 262d77546b Adding game/watch key
Adding a key to toggle between playing and spectating. This key takes
the place of the previous flip key, although player flipping does
continue to work (and must be rebound if you still want it)
2016-12-18 19:28:42 -05:00

1248 lines
40 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2012-2015 - Michael Lelli
* Copyright (C) 2014-2015 - Jay McCarthy
* Copyright (C) 2016 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdarg.h>
#include <math.h>
#include <compat/strl.h>
#include <retro_assert.h>
#include <file/file_path.h>
#include <queues/message_queue.h>
#include <queues/task_queue.h>
#include <string/stdstring.h>
#include <features/features_cpu.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_THREADS
#include <rthreads/rthreads.h>
#endif
#ifdef HAVE_CHEEVOS
#include "cheevos.h"
#endif
#ifdef HAVE_MENU
#include "menu/menu_display.h"
#include "menu/menu_driver.h"
#include "menu/menu_event.h"
#include "menu/widgets/menu_dialog.h"
#endif
#ifdef HAVE_NETWORKING
#include "network/netplay/netplay.h"
#endif
#if defined(HAVE_HTTPSERVER) && defined(HAVE_ZLIB)
#include "network/httpserver/httpserver.h"
#endif
#include "autosave.h"
#include "configuration.h"
#include "driver.h"
#include "movie.h"
#include "dirs.h"
#include "paths.h"
#include "retroarch.h"
#include "runloop.h"
#include "file_path_special.h"
#include "managers/core_option_manager.h"
#include "managers/cheat_manager.h"
#include "managers/state_manager.h"
#include "list_special.h"
#include "audio/audio_driver.h"
#include "camera/camera_driver.h"
#include "record/record_driver.h"
#include "input/input_driver.h"
#include "ui/ui_companion_driver.h"
#include "core.h"
#include "msg_hash.h"
#include "input/input_keyboard.h"
#include "tasks/tasks_internal.h"
#include "verbosity.h"
#ifdef HAVE_ZLIB
#define DEFAULT_EXT "zip"
#else
#define DEFAULT_EXT ""
#endif
#ifdef HAVE_MENU
#define runloop_cmd_menu_press(current_input, old_input, trigger_input) (BIT64_GET(trigger_input, RARCH_MENU_TOGGLE) || runloop_cmd_get_state_menu_toggle_button_combo(settings, current_input, old_input, trigger_input))
#endif
enum runloop_state
{
RUNLOOP_STATE_NONE = 0,
RUNLOOP_STATE_ITERATE,
RUNLOOP_STATE_SLEEP,
RUNLOOP_STATE_MENU_ITERATE,
RUNLOOP_STATE_END,
RUNLOOP_STATE_QUIT
};
typedef struct runloop_ctx_msg_info
{
const char *msg;
unsigned prio;
unsigned duration;
bool flush;
} runloop_ctx_msg_info_t;
static rarch_system_info_t runloop_system;
static struct retro_frame_time_callback runloop_frame_time;
static retro_keyboard_event_t runloop_key_event = NULL;
static retro_keyboard_event_t runloop_frontend_key_event = NULL;
static core_option_manager_t *runloop_core_options = NULL;
#ifdef HAVE_THREADS
static slock_t *_runloop_msg_queue_lock = NULL;
#endif
static msg_queue_t *runloop_msg_queue = NULL;
static unsigned runloop_pending_windowed_scale = 0;
static retro_usec_t runloop_frame_time_last = 0;
static unsigned runloop_max_frames = false;
static bool runloop_force_nonblock = false;
static bool runloop_paused = false;
static bool runloop_idle = false;
static bool runloop_exec = false;
static bool runloop_slowmotion = false;
static bool runloop_shutdown_initiated = false;
static bool runloop_core_shutdown_initiated = false;
static bool runloop_perfcnt_enable = false;
static bool runloop_overrides_active = false;
static bool runloop_game_options_active = false;
static bool runloop_missing_bios = false;
static retro_time_t frame_limit_minimum_time = 0.0;
static retro_time_t frame_limit_last_time = 0.0;
global_t *global_get_ptr(void)
{
static struct global g_extern;
return &g_extern;
}
void runloop_msg_queue_push(const char *msg,
unsigned prio, unsigned duration,
bool flush)
{
runloop_ctx_msg_info_t msg_info;
settings_t *settings = config_get_ptr();
if (!settings || !settings->video.font_enable)
return;
#ifdef HAVE_THREADS
slock_lock(_runloop_msg_queue_lock);
#endif
if (flush)
msg_queue_clear(runloop_msg_queue);
msg_info.msg = msg;
msg_info.prio = prio;
msg_info.duration = duration;
msg_info.flush = flush;
if (runloop_msg_queue)
{
msg_queue_push(runloop_msg_queue, msg_info.msg,
msg_info.prio, msg_info.duration);
if (ui_companion_is_on_foreground())
{
const ui_companion_driver_t *ui = ui_companion_get_ptr();
if (ui->msg_queue_push)
ui->msg_queue_push(msg_info.msg,
msg_info.prio, msg_info.duration, msg_info.flush);
}
}
#ifdef HAVE_THREADS
slock_unlock(_runloop_msg_queue_lock);
#endif
}
#ifdef HAVE_MENU
static bool runloop_cmd_get_state_menu_toggle_button_combo(
settings_t *settings,
uint64_t current_input, uint64_t old_input,
uint64_t trigger_input)
{
switch (settings->input.menu_toggle_gamepad_combo)
{
case INPUT_TOGGLE_NONE:
return false;
case INPUT_TOGGLE_DOWN_Y_L_R:
if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_DOWN))
return false;
if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_Y))
return false;
if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_L))
return false;
if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_R))
return false;
break;
case INPUT_TOGGLE_L3_R3:
if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_L3))
return false;
if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_R3))
return false;
break;
case INPUT_TOGGLE_L1_R1_START_SELECT:
if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_START))
return false;
if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_SELECT))
return false;
if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_L))
return false;
if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_R))
return false;
break;
case INPUT_TOGGLE_START_SELECT:
if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_START))
return false;
if (!BIT64_GET(current_input, RETRO_DEVICE_ID_JOYPAD_SELECT))
return false;
break;
}
input_driver_set_flushing_input();
return true;
}
#endif
/**
* rarch_game_specific_options:
*
* Returns: true (1) if a game specific core
* options path has been found,
* otherwise false (0).
**/
static bool rarch_game_specific_options(char **output)
{
char game_path[255];
game_path[0] ='\0';
if (!retroarch_validate_game_options(game_path,
sizeof(game_path), false))
return false;
if (!config_file_exists(game_path))
return false;
RARCH_LOG("%s %s\n",
msg_hash_to_str(MSG_GAME_SPECIFIC_CORE_OPTIONS_FOUND_AT),
game_path);
*output = strdup(game_path);
return true;
}
bool runloop_ctl(enum runloop_ctl_state state, void *data)
{
switch (state)
{
case RUNLOOP_CTL_SYSTEM_INFO_INIT:
core_get_system_info(&runloop_system.info);
if (!runloop_system.info.library_name)
runloop_system.info.library_name = msg_hash_to_str(MSG_UNKNOWN);
if (!runloop_system.info.library_version)
runloop_system.info.library_version = "v0";
video_driver_set_title_buf();
strlcpy(runloop_system.valid_extensions,
runloop_system.info.valid_extensions ?
runloop_system.info.valid_extensions : DEFAULT_EXT,
sizeof(runloop_system.valid_extensions));
break;
case RUNLOOP_CTL_GET_CORE_OPTION_SIZE:
{
unsigned *idx = (unsigned*)data;
if (!idx)
return false;
*idx = core_option_manager_size(runloop_core_options);
}
break;
case RUNLOOP_CTL_HAS_CORE_OPTIONS:
return runloop_core_options;
case RUNLOOP_CTL_CORE_OPTIONS_LIST_GET:
{
core_option_manager_t **coreopts = (core_option_manager_t**)data;
if (!coreopts)
return false;
*coreopts = runloop_core_options;
}
break;
case RUNLOOP_CTL_SYSTEM_INFO_GET:
{
rarch_system_info_t **system = (rarch_system_info_t**)data;
if (!system)
return false;
*system = &runloop_system;
}
break;
case RUNLOOP_CTL_SYSTEM_INFO_FREE:
/* No longer valid. */
if (runloop_system.subsystem.data)
free(runloop_system.subsystem.data);
runloop_system.subsystem.data = NULL;
runloop_system.subsystem.size = 0;
if (runloop_system.ports.data)
free(runloop_system.ports.data);
runloop_system.ports.data = NULL;
runloop_system.ports.size = 0;
if (runloop_system.mmaps.descriptors)
free((void *)runloop_system.mmaps.descriptors);
runloop_system.mmaps.descriptors = NULL;
runloop_system.mmaps.num_descriptors = 0;
runloop_key_event = NULL;
runloop_frontend_key_event = NULL;
audio_driver_unset_callback();
memset(&runloop_system, 0, sizeof(rarch_system_info_t));
break;
case RUNLOOP_CTL_SET_FRAME_TIME_LAST:
runloop_frame_time_last = 0;
break;
case RUNLOOP_CTL_SET_OVERRIDES_ACTIVE:
runloop_overrides_active = true;
break;
case RUNLOOP_CTL_UNSET_OVERRIDES_ACTIVE:
runloop_overrides_active = false;
break;
case RUNLOOP_CTL_IS_OVERRIDES_ACTIVE:
return runloop_overrides_active;
case RUNLOOP_CTL_SET_MISSING_BIOS:
runloop_missing_bios = true;
break;
case RUNLOOP_CTL_UNSET_MISSING_BIOS:
runloop_missing_bios = false;
break;
case RUNLOOP_CTL_IS_MISSING_BIOS:
return runloop_missing_bios;
case RUNLOOP_CTL_SET_GAME_OPTIONS_ACTIVE:
runloop_game_options_active = true;
break;
case RUNLOOP_CTL_UNSET_GAME_OPTIONS_ACTIVE:
runloop_game_options_active = false;
break;
case RUNLOOP_CTL_IS_GAME_OPTIONS_ACTIVE:
return runloop_game_options_active;
case RUNLOOP_CTL_SET_FRAME_LIMIT:
{
settings_t *settings = config_get_ptr();
struct retro_system_av_info *av_info =
video_viewport_get_system_av_info();
float fastforward_ratio =
(settings->fastforward_ratio == 0.0f)
? 1.0f : settings->fastforward_ratio;
frame_limit_last_time = cpu_features_get_time_usec();
frame_limit_minimum_time = (retro_time_t)roundf(1000000.0f
/ (av_info->timing.fps * fastforward_ratio));
}
break;
case RUNLOOP_CTL_GET_PERFCNT:
{
bool **perfcnt = (bool**)data;
if (!perfcnt)
return false;
*perfcnt = &runloop_perfcnt_enable;
}
break;
case RUNLOOP_CTL_SET_PERFCNT_ENABLE:
runloop_perfcnt_enable = true;
break;
case RUNLOOP_CTL_UNSET_PERFCNT_ENABLE:
runloop_perfcnt_enable = false;
break;
case RUNLOOP_CTL_IS_PERFCNT_ENABLE:
return runloop_perfcnt_enable;
case RUNLOOP_CTL_SET_NONBLOCK_FORCED:
runloop_force_nonblock = true;
break;
case RUNLOOP_CTL_UNSET_NONBLOCK_FORCED:
runloop_force_nonblock = false;
break;
case RUNLOOP_CTL_IS_NONBLOCK_FORCED:
return runloop_force_nonblock;
case RUNLOOP_CTL_SET_FRAME_TIME:
{
const struct retro_frame_time_callback *info =
(const struct retro_frame_time_callback*)data;
#ifdef HAVE_NETWORKING
/* retro_run() will be called in very strange and
* mysterious ways, have to disable it. */
if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_ENABLED, NULL))
return false;
#endif
runloop_frame_time = *info;
}
break;
case RUNLOOP_CTL_GET_WINDOWED_SCALE:
{
unsigned **scale = (unsigned**)data;
if (!scale)
return false;
*scale = (unsigned*)&runloop_pending_windowed_scale;
}
break;
case RUNLOOP_CTL_SET_WINDOWED_SCALE:
{
unsigned *idx = (unsigned*)data;
if (!idx)
return false;
runloop_pending_windowed_scale = *idx;
}
break;
case RUNLOOP_CTL_SET_LIBRETRO_PATH:
return path_set(RARCH_PATH_CORE, (const char*)data);
case RUNLOOP_CTL_FRAME_TIME_FREE:
memset(&runloop_frame_time, 0,
sizeof(struct retro_frame_time_callback));
runloop_frame_time_last = 0;
runloop_max_frames = 0;
break;
case RUNLOOP_CTL_STATE_FREE:
runloop_perfcnt_enable = false;
runloop_idle = false;
runloop_paused = false;
runloop_slowmotion = false;
runloop_overrides_active = false;
runloop_ctl(RUNLOOP_CTL_FRAME_TIME_FREE, NULL);
break;
case RUNLOOP_CTL_GLOBAL_FREE:
{
global_t *global = NULL;
command_event(CMD_EVENT_TEMPORARY_CONTENT_DEINIT, NULL);
path_deinit_subsystem();
command_event(CMD_EVENT_RECORD_DEINIT, NULL);
command_event(CMD_EVENT_LOG_FILE_DEINIT, NULL);
rarch_ctl(RARCH_CTL_UNSET_BLOCK_CONFIG_READ, NULL);
rarch_ctl(RARCH_CTL_UNSET_SRAM_LOAD_DISABLED, NULL);
rarch_ctl(RARCH_CTL_UNSET_SRAM_SAVE_DISABLED, NULL);
rarch_ctl(RARCH_CTL_UNSET_SRAM_ENABLE, NULL);
rarch_ctl(RARCH_CTL_UNSET_BPS_PREF, NULL);
rarch_ctl(RARCH_CTL_UNSET_IPS_PREF, NULL);
rarch_ctl(RARCH_CTL_UNSET_UPS_PREF, NULL);
rarch_ctl(RARCH_CTL_UNSET_PATCH_BLOCKED, NULL);
runloop_overrides_active = false;
core_unset_input_descriptors();
global = global_get_ptr();
path_clear_all();
dir_clear_all();
memset(global, 0, sizeof(struct global));
retroarch_override_setting_free_state();
}
break;
case RUNLOOP_CTL_CLEAR_STATE:
driver_ctl(RARCH_DRIVER_CTL_DEINIT, NULL);
runloop_ctl(RUNLOOP_CTL_STATE_FREE, NULL);
runloop_ctl(RUNLOOP_CTL_GLOBAL_FREE, NULL);
break;
case RUNLOOP_CTL_SET_MAX_FRAMES:
{
unsigned *ptr = (unsigned*)data;
if (!ptr)
return false;
runloop_max_frames = *ptr;
}
break;
case RUNLOOP_CTL_IS_IDLE:
return runloop_idle;
case RUNLOOP_CTL_SET_IDLE:
{
bool *ptr = (bool*)data;
if (!ptr)
return false;
runloop_idle = *ptr;
}
break;
case RUNLOOP_CTL_IS_SLOWMOTION:
return runloop_slowmotion;
case RUNLOOP_CTL_SET_SLOWMOTION:
{
bool *ptr = (bool*)data;
if (!ptr)
return false;
runloop_slowmotion = *ptr;
}
break;
case RUNLOOP_CTL_SET_PAUSED:
{
bool *ptr = (bool*)data;
if (!ptr)
return false;
runloop_paused = *ptr;
}
break;
case RUNLOOP_CTL_IS_PAUSED:
return runloop_paused;
case RUNLOOP_CTL_MSG_QUEUE_PULL:
#ifdef HAVE_THREADS
slock_lock(_runloop_msg_queue_lock);
#endif
{
const char **ret = (const char**)data;
if (!ret)
{
#ifdef HAVE_THREADS
slock_unlock(_runloop_msg_queue_lock);
#endif
return false;
}
*ret = msg_queue_pull(runloop_msg_queue);
}
#ifdef HAVE_THREADS
slock_unlock(_runloop_msg_queue_lock);
#endif
break;
case RUNLOOP_CTL_MSG_QUEUE_DEINIT:
if (!runloop_msg_queue)
return true;
#ifdef HAVE_THREADS
slock_lock(_runloop_msg_queue_lock);
#endif
msg_queue_free(runloop_msg_queue);
#ifdef HAVE_THREADS
slock_unlock(_runloop_msg_queue_lock);
#endif
#ifdef HAVE_THREADS
slock_free(_runloop_msg_queue_lock);
_runloop_msg_queue_lock = NULL;
#endif
runloop_msg_queue = NULL;
break;
case RUNLOOP_CTL_MSG_QUEUE_INIT:
runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_DEINIT, NULL);
runloop_msg_queue = msg_queue_new(8);
retro_assert(runloop_msg_queue);
#ifdef HAVE_THREADS
_runloop_msg_queue_lock = slock_new();
retro_assert(_runloop_msg_queue_lock);
#endif
break;
case RUNLOOP_CTL_TASK_INIT:
{
#ifdef HAVE_THREADS
settings_t *settings = config_get_ptr();
bool threaded_enable = settings->threaded_data_runloop_enable;
#else
bool threaded_enable = false;
#endif
task_queue_ctl(TASK_QUEUE_CTL_DEINIT, NULL);
task_queue_ctl(TASK_QUEUE_CTL_INIT, &threaded_enable);
}
break;
case RUNLOOP_CTL_SET_CORE_SHUTDOWN:
runloop_core_shutdown_initiated = true;
break;
case RUNLOOP_CTL_SET_SHUTDOWN:
runloop_shutdown_initiated = true;
break;
case RUNLOOP_CTL_IS_SHUTDOWN:
return runloop_shutdown_initiated;
case RUNLOOP_CTL_SET_EXEC:
runloop_exec = true;
break;
case RUNLOOP_CTL_DATA_DEINIT:
task_queue_ctl(TASK_QUEUE_CTL_DEINIT, NULL);
break;
case RUNLOOP_CTL_IS_CORE_OPTION_UPDATED:
if (!runloop_core_options)
return false;
return core_option_manager_updated(runloop_core_options);
case RUNLOOP_CTL_CORE_OPTION_PREV:
{
unsigned *idx = (unsigned*)data;
if (!idx)
return false;
core_option_manager_prev(runloop_core_options, *idx);
if (ui_companion_is_on_foreground())
ui_companion_driver_notify_refresh();
}
break;
case RUNLOOP_CTL_CORE_OPTION_NEXT:
{
unsigned *idx = (unsigned*)data;
if (!idx)
return false;
core_option_manager_next(runloop_core_options, *idx);
if (ui_companion_is_on_foreground())
ui_companion_driver_notify_refresh();
}
break;
case RUNLOOP_CTL_CORE_OPTIONS_GET:
{
struct retro_variable *var = (struct retro_variable*)data;
if (!runloop_core_options || !var)
return false;
RARCH_LOG("Environ GET_VARIABLE %s:\n", var->key);
core_option_manager_get(runloop_core_options, var);
RARCH_LOG("\t%s\n", var->value ? var->value :
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NOT_AVAILABLE));
}
break;
case RUNLOOP_CTL_CORE_OPTIONS_INIT:
{
settings_t *settings = config_get_ptr();
char *game_options_path = NULL;
bool ret = false;
const struct retro_variable *vars =
(const struct retro_variable*)data;
if (settings && settings->game_specific_options)
ret = rarch_game_specific_options(&game_options_path);
if(ret)
{
runloop_ctl(RUNLOOP_CTL_SET_GAME_OPTIONS_ACTIVE, NULL);
runloop_core_options =
core_option_manager_new(game_options_path, vars);
free(game_options_path);
}
else
{
char buf[PATH_MAX_LENGTH];
const char *options_path = NULL;
buf[0] = '\0';
if (settings)
options_path = settings->path.core_options;
if (string_is_empty(options_path) && !path_is_empty(RARCH_PATH_CONFIG))
{
fill_pathname_resolve_relative(buf, path_get(RARCH_PATH_CONFIG),
file_path_str(FILE_PATH_CORE_OPTIONS_CONFIG), sizeof(buf));
options_path = buf;
}
runloop_ctl(RUNLOOP_CTL_UNSET_GAME_OPTIONS_ACTIVE, NULL);
if (!string_is_empty(options_path))
runloop_core_options =
core_option_manager_new(options_path, vars);
}
}
break;
case RUNLOOP_CTL_CORE_OPTIONS_FREE:
if (runloop_core_options)
core_option_manager_free(runloop_core_options);
runloop_core_options = NULL;
break;
case RUNLOOP_CTL_CORE_OPTIONS_DEINIT:
{
if (!runloop_core_options)
return false;
/* check if game options file was just created and flush
to that file instead */
if(!path_is_empty(RARCH_PATH_CORE_OPTIONS))
{
core_option_manager_flush_game_specific(runloop_core_options,
path_get(RARCH_PATH_CORE_OPTIONS));
path_clear(RARCH_PATH_CORE_OPTIONS);
}
else
core_option_manager_flush(runloop_core_options);
if (runloop_ctl(RUNLOOP_CTL_IS_GAME_OPTIONS_ACTIVE, NULL))
runloop_ctl(RUNLOOP_CTL_UNSET_GAME_OPTIONS_ACTIVE, NULL);
runloop_ctl(RUNLOOP_CTL_CORE_OPTIONS_FREE, NULL);
}
break;
case RUNLOOP_CTL_KEY_EVENT_GET:
{
retro_keyboard_event_t **key_event =
(retro_keyboard_event_t**)data;
if (!key_event)
return false;
*key_event = &runloop_key_event;
}
break;
case RUNLOOP_CTL_FRONTEND_KEY_EVENT_GET:
{
retro_keyboard_event_t **key_event =
(retro_keyboard_event_t**)data;
if (!key_event)
return false;
*key_event = &runloop_frontend_key_event;
}
break;
case RUNLOOP_CTL_HTTPSERVER_INIT:
#if defined(HAVE_HTTPSERVER) && defined(HAVE_ZLIB)
httpserver_init(8888);
#endif
break;
case RUNLOOP_CTL_HTTPSERVER_DESTROY:
#if defined(HAVE_HTTPSERVER) && defined(HAVE_ZLIB)
httpserver_destroy();
#endif
break;
case RUNLOOP_CTL_NONE:
default:
break;
}
return true;
}
/* Time to exit out of the main loop?
* Reasons for exiting:
* a) Shutdown environment callback was invoked.
* b) Quit key was pressed.
* c) Frame count exceeds or equals maximum amount of frames to run.
* d) Video driver no longer alive.
* e) End of BSV movie and BSV EOF exit is true. (TODO/FIXME - explain better)
*/
#define time_to_exit(quit_key_pressed) (runloop_shutdown_initiated || quit_key_pressed || !video_driver_is_alive() || bsv_movie_ctl(BSV_MOVIE_CTL_END_EOF, NULL) || (runloop_max_frames && (*(video_driver_get_frame_count_ptr()) >= runloop_max_frames)) || runloop_exec)
#define runloop_check_cheevos() (settings->cheevos.enable && cheevos_loaded && (!cheats_are_enabled && !cheats_were_enabled))
static enum runloop_state runloop_check_state(
settings_t *settings,
uint64_t current_input,
uint64_t old_input,
uint64_t trigger_input,
unsigned *sleep_ms)
{
static bool old_focus = true;
#ifdef HAVE_OVERLAY
static char prev_overlay_restore = false;
#endif
#ifdef HAVE_NETWORKING
bool tmp = false;
#endif
bool focused = true;
bool pause_pressed = runloop_cmd_triggered(trigger_input, RARCH_PAUSE_TOGGLE);
if (runloop_cmd_triggered(trigger_input, RARCH_OVERLAY_NEXT))
command_event(CMD_EVENT_OVERLAY_NEXT, NULL);
if (runloop_cmd_triggered(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY))
{
bool fullscreen_toggled = !runloop_paused;
#ifdef HAVE_MENU
fullscreen_toggled = fullscreen_toggled ||
menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL);
#endif
if (fullscreen_toggled)
command_event(CMD_EVENT_FULLSCREEN_TOGGLE, NULL);
}
if (runloop_cmd_triggered(trigger_input, RARCH_GRAB_MOUSE_TOGGLE))
command_event(CMD_EVENT_GRAB_MOUSE_TOGGLE, NULL);
#ifdef HAVE_OVERLAY
if (input_keyboard_ctl(
RARCH_INPUT_KEYBOARD_CTL_IS_LINEFEED_ENABLED, NULL))
{
prev_overlay_restore = false;
command_event(CMD_EVENT_OVERLAY_INIT, NULL);
}
else if (prev_overlay_restore)
{
if (!settings->input.overlay_hide_in_menu)
command_event(CMD_EVENT_OVERLAY_INIT, NULL);
prev_overlay_restore = false;
}
#endif
if (time_to_exit(runloop_cmd_press(trigger_input, RARCH_QUIT_KEY)))
{
if (runloop_exec)
runloop_exec = false;
if (runloop_core_shutdown_initiated && settings->load_dummy_on_core_shutdown)
{
content_ctx_info_t content_info = {0};
if (!task_push_content_load_default(
NULL, NULL,
&content_info,
CORE_TYPE_DUMMY,
CONTENT_MODE_LOAD_NOTHING_WITH_DUMMY_CORE,
NULL, NULL))
return RUNLOOP_STATE_QUIT;
/* Loads dummy core instead of exiting RetroArch completely.
* Aborts core shutdown if invoked. */
runloop_shutdown_initiated = false;
runloop_core_shutdown_initiated = false;
}
else
return RUNLOOP_STATE_QUIT;
}
#ifdef HAVE_MENU
if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL))
{
menu_ctx_iterate_t iter;
core_poll();
{
enum menu_action action = (enum menu_action)menu_event(current_input, trigger_input);
bool focused = settings->pause_nonactive ? video_driver_is_focused() : true;
focused = focused && !ui_companion_is_on_foreground();
iter.action = action;
if (!menu_driver_ctl(RARCH_MENU_CTL_ITERATE, &iter))
rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL);
if (focused || !runloop_idle)
menu_driver_ctl(RARCH_MENU_CTL_RENDER, NULL);
if (!focused)
return RUNLOOP_STATE_SLEEP;
if (action == MENU_ACTION_QUIT && !menu_driver_is_binding_state())
return RUNLOOP_STATE_QUIT;
}
}
#endif
if (runloop_idle)
return RUNLOOP_STATE_SLEEP;
if (runloop_cmd_triggered(trigger_input, RARCH_GAME_FOCUS_TOGGLE))
command_event(CMD_EVENT_GAME_FOCUS_TOGGLE, NULL);
#ifdef HAVE_MENU
if (menu_event_keyboard_is_set(RETROK_F1) == 1)
{
if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL))
{
if (rarch_ctl(RARCH_CTL_IS_INITED, NULL) &&
!rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL))
{
rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL);
menu_event_keyboard_set(false, RETROK_F1);
}
}
}
else if ((!menu_event_keyboard_is_set(RETROK_F1) &&
runloop_cmd_menu_press(current_input, old_input, trigger_input)) ||
rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL))
{
if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL))
{
if (rarch_ctl(RARCH_CTL_IS_INITED, NULL) &&
!rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL))
rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL);
}
else
{
menu_display_toggle_set_reason(MENU_TOGGLE_REASON_USER);
rarch_ctl(RARCH_CTL_MENU_RUNNING, NULL);
}
}
else
menu_event_keyboard_set(false, RETROK_F1);
if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL))
{
if (!settings->menu.throttle_framerate && !settings->fastforward_ratio)
return RUNLOOP_STATE_MENU_ITERATE;
return RUNLOOP_STATE_END;
}
#endif
if (settings->pause_nonactive)
focused = video_driver_is_focused();
if (runloop_cmd_triggered(trigger_input, RARCH_SCREENSHOT))
command_event(CMD_EVENT_TAKE_SCREENSHOT, NULL);
if (runloop_cmd_triggered(trigger_input, RARCH_MUTE))
command_event(CMD_EVENT_AUDIO_MUTE_TOGGLE, NULL);
if (runloop_cmd_triggered(trigger_input, RARCH_OSK))
{
if (input_keyboard_ctl(
RARCH_INPUT_KEYBOARD_CTL_IS_LINEFEED_ENABLED, NULL))
input_keyboard_ctl(
RARCH_INPUT_KEYBOARD_CTL_UNSET_LINEFEED_ENABLED, NULL);
else
input_keyboard_ctl(
RARCH_INPUT_KEYBOARD_CTL_SET_LINEFEED_ENABLED, NULL);
}
if (runloop_cmd_press(current_input, RARCH_VOLUME_UP))
command_event(CMD_EVENT_VOLUME_UP, NULL);
else if (runloop_cmd_press(current_input, RARCH_VOLUME_DOWN))
command_event(CMD_EVENT_VOLUME_DOWN, NULL);
#ifdef HAVE_NETWORKING
tmp = runloop_cmd_triggered(trigger_input, RARCH_NETPLAY_FLIP);
netplay_driver_ctl(RARCH_NETPLAY_CTL_FLIP_PLAYERS, &tmp);
tmp = runloop_cmd_triggered(trigger_input, RARCH_NETPLAY_GAME_WATCH);
if (tmp)
netplay_driver_ctl(RARCH_NETPLAY_CTL_GAME_WATCH, NULL);
tmp = runloop_cmd_triggered(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY);
#endif
/* Check if libretro pause key was pressed. If so, pause or
* unpause the libretro core. */
/* FRAMEADVANCE will set us into pause mode. */
pause_pressed |= !runloop_paused
&& runloop_cmd_triggered(trigger_input, RARCH_FRAMEADVANCE);
if (focused && pause_pressed)
command_event(CMD_EVENT_PAUSE_TOGGLE, NULL);
else if (focused && !old_focus)
command_event(CMD_EVENT_UNPAUSE, NULL);
else if (!focused && old_focus)
command_event(CMD_EVENT_PAUSE, NULL);
old_focus = focused;
if (!focused)
return RUNLOOP_STATE_SLEEP;
if (runloop_paused)
{
/* check pause state */
bool check_is_oneshot = runloop_cmd_triggered(trigger_input,
RARCH_FRAMEADVANCE)
|| runloop_cmd_press(current_input, RARCH_REWIND);
if (runloop_cmd_triggered(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY))
{
command_event(CMD_EVENT_FULLSCREEN_TOGGLE, NULL);
if (!runloop_ctl(RUNLOOP_CTL_IS_IDLE, NULL))
video_driver_cached_frame();
}
if (!check_is_oneshot)
return RUNLOOP_STATE_SLEEP;
}
/* To avoid continous switching if we hold the button down, we require
* that the button must go from pressed to unpressed back to pressed
* to be able to toggle between then.
*/
if (runloop_cmd_triggered(trigger_input, RARCH_FAST_FORWARD_KEY))
{
if (input_driver_is_nonblock_state())
input_driver_unset_nonblock_state();
else
input_driver_set_nonblock_state();
driver_ctl(RARCH_DRIVER_CTL_SET_NONBLOCK_STATE, NULL);
}
else if ((runloop_cmd_pressed(old_input, RARCH_FAST_FORWARD_HOLD_KEY)
!= runloop_cmd_press(current_input, RARCH_FAST_FORWARD_HOLD_KEY)))
{
if (runloop_cmd_press(current_input, RARCH_FAST_FORWARD_HOLD_KEY))
input_driver_set_nonblock_state();
else
input_driver_unset_nonblock_state();
driver_ctl(RARCH_DRIVER_CTL_SET_NONBLOCK_STATE, NULL);
}
/* Checks if the state increase/decrease keys have been pressed
* for this frame. */
if (runloop_cmd_triggered(trigger_input, RARCH_STATE_SLOT_PLUS))
{
char msg[128];
msg[0] = '\0';
settings->state_slot++;
snprintf(msg, sizeof(msg), "%s: %d",
msg_hash_to_str(MSG_STATE_SLOT),
settings->state_slot);
runloop_msg_queue_push(msg, 2, 180, true);
RARCH_LOG("%s\n", msg);
}
else if (runloop_cmd_triggered(trigger_input, RARCH_STATE_SLOT_MINUS))
{
char msg[128];
msg[0] = '\0';
if (settings->state_slot > 0)
settings->state_slot--;
snprintf(msg, sizeof(msg), "%s: %d",
msg_hash_to_str(MSG_STATE_SLOT),
settings->state_slot);
runloop_msg_queue_push(msg, 2, 180, true);
RARCH_LOG("%s\n", msg);
}
if (runloop_cmd_triggered(trigger_input, RARCH_SAVE_STATE_KEY))
command_event(CMD_EVENT_SAVE_STATE, NULL);
else if (runloop_cmd_triggered(trigger_input, RARCH_LOAD_STATE_KEY))
command_event(CMD_EVENT_LOAD_STATE, NULL);
#ifdef HAVE_CHEEVOS
if (!settings->cheevos.hardcore_mode_enable)
#endif
state_manager_check_rewind(runloop_cmd_press(current_input, RARCH_REWIND));
runloop_slowmotion = runloop_cmd_press(current_input, RARCH_SLOWMOTION);
if (runloop_slowmotion)
{
/* Checks if slowmotion toggle/hold was being pressed and/or held. */
if (settings->video.black_frame_insertion)
{
if (!runloop_ctl(RUNLOOP_CTL_IS_IDLE, NULL))
video_driver_cached_frame();
}
if (state_manager_frame_is_reversed())
runloop_msg_queue_push(
msg_hash_to_str(MSG_SLOW_MOTION_REWIND), 2, 30, true);
else
runloop_msg_queue_push(
msg_hash_to_str(MSG_SLOW_MOTION), 2, 30, true);
}
if (runloop_cmd_triggered(trigger_input, RARCH_MOVIE_RECORD_TOGGLE))
bsv_movie_check();
if (runloop_cmd_triggered(trigger_input, RARCH_SHADER_NEXT) ||
runloop_cmd_triggered(trigger_input, RARCH_SHADER_PREV))
dir_check_shader(
runloop_cmd_triggered(trigger_input, RARCH_SHADER_NEXT),
runloop_cmd_triggered(trigger_input, RARCH_SHADER_PREV));
if (runloop_cmd_triggered(trigger_input, RARCH_DISK_EJECT_TOGGLE))
command_event(CMD_EVENT_DISK_EJECT_TOGGLE, NULL);
else if (runloop_cmd_triggered(trigger_input, RARCH_DISK_NEXT))
command_event(CMD_EVENT_DISK_NEXT, NULL);
else if (runloop_cmd_triggered(trigger_input, RARCH_DISK_PREV))
command_event(CMD_EVENT_DISK_PREV, NULL);
if (runloop_cmd_triggered(trigger_input, RARCH_RESET))
command_event(CMD_EVENT_RESET, NULL);
cheat_manager_state_checks(
runloop_cmd_triggered(trigger_input, RARCH_CHEAT_INDEX_PLUS),
runloop_cmd_triggered(trigger_input, RARCH_CHEAT_INDEX_MINUS),
runloop_cmd_triggered(trigger_input, RARCH_CHEAT_TOGGLE));
return RUNLOOP_STATE_ITERATE;
}
#define runloop_menu_unified_controls_pressed() (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL))
/**
* runloop_iterate:
*
* Run Libretro core in RetroArch for one frame.
*
* Returns: 0 on success, 1 if we have to wait until
* button input in order to wake up the loop,
* -1 if we forcibly quit out of the RetroArch iteration loop.
**/
int runloop_iterate(unsigned *sleep_ms)
{
unsigned i;
retro_time_t current, target, to_sleep_ms;
uint64_t trigger_input = 0;
static uint64_t last_input = 0;
settings_t *settings = config_get_ptr();
uint64_t old_input = last_input;
uint64_t current_input =
#ifdef HAVE_MENU
runloop_menu_unified_controls_pressed() ?
input_menu_keys_pressed(old_input,
&last_input, &trigger_input, runloop_paused) :
#endif
input_keys_pressed(old_input, &last_input,
&trigger_input, runloop_paused);
if (runloop_frame_time.callback)
{
/* Updates frame timing if frame timing callback is in use by the core.
* Limits frame time if fast forward ratio throttle is enabled. */
retro_time_t current = cpu_features_get_time_usec();
retro_time_t delta = current - runloop_frame_time_last;
bool is_locked_fps = (runloop_paused ||
input_driver_is_nonblock_state()) |
!!recording_data;
if (!runloop_frame_time_last || is_locked_fps)
delta = runloop_frame_time.reference;
if (!is_locked_fps && runloop_slowmotion)
delta /= settings->slowmotion_ratio;
runloop_frame_time_last = current;
if (is_locked_fps)
runloop_frame_time_last = 0;
runloop_frame_time.callback(delta);
}
switch ((enum runloop_state)
runloop_check_state(
settings,
current_input,
old_input,
trigger_input,
sleep_ms))
{
case RUNLOOP_STATE_QUIT:
frame_limit_last_time = 0.0;
command_event(CMD_EVENT_QUIT, NULL);
return -1;
case RUNLOOP_STATE_SLEEP:
core_poll();
#ifdef HAVE_NETWORKING
/* FIXME: This is an ugly way to tell Netplay this... */
netplay_driver_ctl(RARCH_NETPLAY_CTL_PAUSE, NULL);
#endif
*sleep_ms = 10;
return 1;
case RUNLOOP_STATE_END:
core_poll();
#ifdef HAVE_NETWORKING
/* FIXME: This is an ugly way to tell Netplay this... */
netplay_driver_ctl(RARCH_NETPLAY_CTL_PAUSE, NULL);
#endif
goto end;
case RUNLOOP_STATE_MENU_ITERATE:
core_poll();
#ifdef HAVE_NETWORKING
/* FIXME: This is an ugly way to tell Netplay this... */
netplay_driver_ctl(RARCH_NETPLAY_CTL_PAUSE, NULL);
#endif
return 0;
case RUNLOOP_STATE_ITERATE:
case RUNLOOP_STATE_NONE:
break;
}
autosave_lock();
if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL))
bsv_movie_ctl(BSV_MOVIE_CTL_SET_FRAME_START, NULL);
camera_driver_ctl(RARCH_CAMERA_CTL_POLL, NULL);
/* Update binds for analog dpad modes. */
for (i = 0; i < settings->input.max_users; i++)
{
struct retro_keybind *general_binds = settings->input.binds[i];
struct retro_keybind *auto_binds = settings->input.autoconf_binds[i];
enum analog_dpad_mode dpad_mode = (enum analog_dpad_mode)settings->input.analog_dpad_mode[i];
if (dpad_mode == ANALOG_DPAD_NONE)
continue;
input_push_analog_dpad(general_binds, dpad_mode);
input_push_analog_dpad(auto_binds, dpad_mode);
}
if ((settings->video.frame_delay > 0) &&
!input_driver_is_nonblock_state())
retro_sleep(settings->video.frame_delay);
core_run();
#ifdef HAVE_CHEEVOS
if (runloop_check_cheevos())
cheevos_test();
#endif
for (i = 0; i < settings->input.max_users; i++)
{
struct retro_keybind *general_binds = settings->input.binds[i];
struct retro_keybind *auto_binds = settings->input.autoconf_binds[i];
enum analog_dpad_mode dpad_mode = (enum analog_dpad_mode)settings->input.analog_dpad_mode[i];
if (dpad_mode == ANALOG_DPAD_NONE)
continue;
input_pop_analog_dpad(general_binds);
input_pop_analog_dpad(auto_binds);
}
if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL))
bsv_movie_ctl(BSV_MOVIE_CTL_SET_FRAME_END, NULL);
autosave_unlock();
if (!settings->fastforward_ratio)
return 0;
end:
current = cpu_features_get_time_usec();
target = frame_limit_last_time +
frame_limit_minimum_time;
to_sleep_ms = (target - current) / 1000;
if (to_sleep_ms > 0)
{
*sleep_ms = (unsigned)to_sleep_ms;
/* Combat jitter a bit. */
frame_limit_last_time += frame_limit_minimum_time;
return 1;
}
frame_limit_last_time = cpu_features_get_time_usec();
return 0;
}