RetroArch/retroarch.h
Francisco José García García 51922ea5be Squashed 'deps/vitaGL/' changes from c816fec50f..2934af8af0
2934af8af0 Added Patreon sponsor link.
c8f18b6f0f Getting current program only when required for vglDrawObjects.
4c5d136b0d Added directive to enable vitaShaRK usage from cmd.
4a10df3be5 Minor adjustments and bugfixes.
14a0124acf Added GL_TEXTURE_LOD_BIAS support.
40c8c6205e Added GL_NONE def and fixed glUniform4f impl.
868079c51e Added glUniform4f implementation.
0a682cbad2 Typo fix.
be3ce61ae7 Added GL_DEPTH_BITS and GL_STENCIL_BITS support.
21e6d1d330 Added runtime shader compiler support.
696e40bc62 Beautify error handler code.
537b37b110 Added glUniform3fv implementation.
7dd1403015 Fixed GLenum size and added missing types defines.
0c75f27ff1 Moved to NEON optimized memcpy usage.
98951895de Added gluPerspective implementation.
23e0b0b309 Fix for vglInitExtended not working on sys app mode.
4989c33ef5 Run clang-format.
429f1c1d8a Added system mode support.
9231680d02 Initializing sceGxm before free mem checking on vglInitExtended.
091e5e7882 Added vglInitWithCustomSizes.
f4c646ea78 Added vglSetParamBufferSize.
1b9a063c41 Beautify some code.
089e81efc5 Fix for duplicated symbols
789dcbf812 Typo fix in readRGBA4444.
1514a4b2cb Disabling lto due to it being broken on vitasdk with gcc 9.1.
fca18d9ab7 Added support for RGBA4444 texture format.
d449f12808 Added support for RGB565 texture format.

git-subtree-dir: deps/vitaGL
git-subtree-split: 2934af8af083a9acf598ab75233c518a251c6f0d
2020-07-05 11:43:47 +02:00

1989 lines
54 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __RETROARCH_H
#define __RETROARCH_H
#include <stdint.h>
#include <stddef.h>
#include <sys/types.h>
#include <stdlib.h>
#include <boolean.h>
#include <retro_inline.h>
#include <retro_common_api.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <queues/task_queue.h>
#include <queues/message_queue.h>
#ifdef HAVE_AUDIOMIXER
#include <audio/audio_mixer.h>
#endif
#include "audio/audio_defines.h"
#include "gfx/video_shader_parse.h"
#include "core_type.h"
#include "core.h"
#ifdef HAVE_MENU
#include "menu/menu_defines.h"
#endif
RETRO_BEGIN_DECLS
#define RETRO_ENVIRONMENT_RETROARCH_START_BLOCK 0x800000
#define RETRO_ENVIRONMENT_SET_SAVE_STATE_IN_BACKGROUND (2 | RETRO_ENVIRONMENT_RETROARCH_START_BLOCK)
/* bool * --
* Boolean value that tells the front end to save states in the
* background or not.
*/
#define RETRO_ENVIRONMENT_GET_CLEAR_ALL_THREAD_WAITS_CB (3 | RETRO_ENVIRONMENT_RETROARCH_START_BLOCK)
/* retro_environment_t * --
* Provides the callback to the frontend method which will cancel
* all currently waiting threads. Used when coordination is needed
* between the core and the frontend to gracefully stop all threads.
*/
#define RETRO_ENVIRONMENT_POLL_TYPE_OVERRIDE (4 | RETRO_ENVIRONMENT_RETROARCH_START_BLOCK)
/* unsigned * --
* Tells the frontend to override the poll type behavior.
* Allows the frontend to influence the polling behavior of the
* frontend.
*
* Will be unset when retro_unload_game is called.
*
* 0 - Don't Care, no changes, frontend still determines polling type behavior.
* 1 - Early
* 2 - Normal
* 3 - Late
*/
enum rarch_ctl_state
{
RARCH_CTL_NONE = 0,
/* Deinitializes RetroArch. */
RARCH_CTL_MAIN_DEINIT,
RARCH_CTL_IS_INITED,
RARCH_CTL_IS_DUMMY_CORE,
RARCH_CTL_IS_CORE_LOADED,
RARCH_CTL_IS_BPS_PREF,
RARCH_CTL_UNSET_BPS_PREF,
RARCH_CTL_IS_PATCH_BLOCKED,
RARCH_CTL_IS_UPS_PREF,
RARCH_CTL_UNSET_UPS_PREF,
RARCH_CTL_IS_IPS_PREF,
RARCH_CTL_UNSET_IPS_PREF,
#ifdef HAVE_CONFIGFILE
/* Block config read */
RARCH_CTL_SET_BLOCK_CONFIG_READ,
RARCH_CTL_UNSET_BLOCK_CONFIG_READ,
#endif
/* Username */
RARCH_CTL_HAS_SET_USERNAME,
RARCH_CTL_HAS_SET_SUBSYSTEMS,
RARCH_CTL_IS_IDLE,
RARCH_CTL_SET_IDLE,
RARCH_CTL_SET_WINDOWED_SCALE,
#ifdef HAVE_CONFIGFILE
RARCH_CTL_IS_OVERRIDES_ACTIVE,
RARCH_CTL_IS_REMAPS_CORE_ACTIVE,
RARCH_CTL_SET_REMAPS_CORE_ACTIVE,
RARCH_CTL_UNSET_REMAPS_CORE_ACTIVE,
RARCH_CTL_IS_REMAPS_CONTENT_DIR_ACTIVE,
RARCH_CTL_SET_REMAPS_CONTENT_DIR_ACTIVE,
RARCH_CTL_UNSET_REMAPS_CONTENT_DIR_ACTIVE,
RARCH_CTL_IS_REMAPS_GAME_ACTIVE,
RARCH_CTL_SET_REMAPS_GAME_ACTIVE,
RARCH_CTL_UNSET_REMAPS_GAME_ACTIVE,
#endif
RARCH_CTL_IS_MISSING_BIOS,
RARCH_CTL_SET_MISSING_BIOS,
RARCH_CTL_UNSET_MISSING_BIOS,
RARCH_CTL_IS_GAME_OPTIONS_ACTIVE,
RARCH_CTL_IS_PAUSED,
RARCH_CTL_SET_PAUSED,
RARCH_CTL_SET_SHUTDOWN,
/* Runloop state */
RARCH_CTL_STATE_FREE,
/* Performance counters */
RARCH_CTL_GET_PERFCNT,
RARCH_CTL_SET_PERFCNT_ENABLE,
RARCH_CTL_UNSET_PERFCNT_ENABLE,
RARCH_CTL_IS_PERFCNT_ENABLE,
/* Core options */
RARCH_CTL_HAS_CORE_OPTIONS,
RARCH_CTL_GET_CORE_OPTION_SIZE,
RARCH_CTL_CORE_OPTIONS_LIST_GET,
RARCH_CTL_CORE_OPTION_PREV,
RARCH_CTL_CORE_OPTION_NEXT,
RARCH_CTL_CORE_IS_RUNNING,
/* BSV Movie */
RARCH_CTL_BSV_MOVIE_IS_INITED
};
enum rarch_capabilities
{
RARCH_CAPABILITIES_NONE = 0,
RARCH_CAPABILITIES_CPU,
RARCH_CAPABILITIES_COMPILER
};
enum rarch_override_setting
{
RARCH_OVERRIDE_SETTING_NONE = 0,
RARCH_OVERRIDE_SETTING_LIBRETRO,
RARCH_OVERRIDE_SETTING_VERBOSITY,
RARCH_OVERRIDE_SETTING_LIBRETRO_DIRECTORY,
RARCH_OVERRIDE_SETTING_SAVE_PATH,
RARCH_OVERRIDE_SETTING_STATE_PATH,
#ifdef HAVE_NETWORKING
RARCH_OVERRIDE_SETTING_NETPLAY_MODE,
RARCH_OVERRIDE_SETTING_NETPLAY_IP_ADDRESS,
RARCH_OVERRIDE_SETTING_NETPLAY_IP_PORT,
RARCH_OVERRIDE_SETTING_NETPLAY_STATELESS_MODE,
RARCH_OVERRIDE_SETTING_NETPLAY_CHECK_FRAMES,
#endif
RARCH_OVERRIDE_SETTING_UPS_PREF,
RARCH_OVERRIDE_SETTING_BPS_PREF,
RARCH_OVERRIDE_SETTING_IPS_PREF,
RARCH_OVERRIDE_SETTING_LIBRETRO_DEVICE,
RARCH_OVERRIDE_SETTING_LOG_TO_FILE,
RARCH_OVERRIDE_SETTING_LAST
};
enum runloop_action
{
RUNLOOP_ACTION_NONE = 0,
RUNLOOP_ACTION_AUTOSAVE
};
struct rarch_main_wrap
{
char **argv;
const char *content_path;
const char *sram_path;
const char *state_path;
const char *config_path;
const char *libretro_path;
bool verbose;
bool no_content;
bool touched;
int argc;
};
typedef struct rarch_resolution
{
unsigned idx;
unsigned id;
} rarch_resolution_t;
/* All run-time- / command line flag-related globals go here. */
typedef struct global
{
bool launched_from_cli;
struct
{
char savefile[8192];
char savestate[8192];
char cheatfile[8192];
char ups[8192];
char bps[8192];
char ips[8192];
char label[8192];
char *remapfile;
} name;
/* Recording. */
struct
{
bool use_output_dir;
char path[8192];
char config[8192];
char output_dir[8192];
char config_dir[8192];
unsigned width;
unsigned height;
size_t gpu_width;
size_t gpu_height;
} record;
/* Settings and/or global state that is specific to
* a console-style implementation. */
struct
{
bool flickerfilter_enable;
bool softfilter_enable;
struct
{
bool pal_enable;
bool pal60_enable;
unsigned char soft_filter_index;
unsigned gamma_correction;
unsigned int flicker_filter_index;
struct
{
bool check;
unsigned count;
uint32_t *list;
rarch_resolution_t current;
rarch_resolution_t initial;
} resolutions;
} screen;
} console;
/* Settings and/or global states specific to menus */
#ifdef HAVE_MENU
struct
{
retro_time_t prev_start_time;
retro_time_t noop_press_time;
retro_time_t noop_start_time;
retro_time_t action_start_time;
retro_time_t action_press_time;
enum menu_action prev_action;
} menu;
#endif
} global_t;
bool rarch_ctl(enum rarch_ctl_state state, void *data);
int retroarch_get_capabilities(enum rarch_capabilities type,
char *s, size_t len);
void retroarch_override_setting_set(enum rarch_override_setting enum_idx, void *data);
void retroarch_override_setting_unset(enum rarch_override_setting enum_idx, void *data);
bool retroarch_override_setting_is_set(enum rarch_override_setting enum_idx, void *data);
bool retroarch_is_forced_fullscreen(void);
void retroarch_set_current_core_type(
enum rarch_core_type type, bool explicitly_set);
bool retroarch_apply_shader(enum rarch_shader_type type, const char *preset_path,
bool message);
const char* retroarch_get_shader_preset(void);
bool retroarch_is_switching_display_mode(void);
/**
* retroarch_main_init:
* @argc : Count of (commandline) arguments.
* @argv : (Commandline) arguments.
*
* Initializes the program.
*
* Returns: 1 (true) on success, otherwise false (0) if there was an error.
**/
bool retroarch_main_init(int argc, char *argv[]);
bool retroarch_main_quit(void);
global_t *global_get_ptr(void);
/**
* runloop_iterate:
*
* Run Libretro core in RetroArch for one frame.
*
* Returns: 0 on successful run,
* Returns 1 if we have to wait until button input in order
* to wake up the loop.
* Returns -1 if we forcibly quit out of the
* RetroArch iteration loop.
**/
int runloop_iterate(void);
void runloop_msg_queue_push(const char *msg,
unsigned prio, unsigned duration,
bool flush,
char *title,
enum message_queue_icon icon, enum message_queue_category category);
void runloop_get_status(bool *is_paused, bool *is_idle, bool *is_slowmotion,
bool *is_perfcnt_enable);
void retroarch_menu_running(void);
void retroarch_menu_running_finished(bool quit);
rarch_system_info_t *runloop_get_system_info(void);
struct retro_system_info *runloop_get_libretro_system_info(void);
void retroarch_force_video_driver_fallback(const char *driver);
enum retro_language rarch_get_language_from_iso(const char *lang);
void rarch_favorites_init(void);
void rarch_favorites_deinit(void);
/* Audio */
#ifdef HAVE_AUDIOMIXER
typedef struct audio_mixer_stream
{
audio_mixer_sound_t *handle;
audio_mixer_voice_t *voice;
audio_mixer_stop_cb_t stop_cb;
enum audio_mixer_stream_type stream_type;
enum audio_mixer_type type;
enum audio_mixer_state state;
float volume;
void *buf;
char *name;
size_t bufsize;
} audio_mixer_stream_t;
typedef struct audio_mixer_stream_params
{
float volume;
enum audio_mixer_slot_selection_type slot_selection_type;
unsigned slot_selection_idx;
enum audio_mixer_stream_type stream_type;
enum audio_mixer_type type;
enum audio_mixer_state state;
void *buf;
char *basename;
size_t bufsize;
audio_mixer_stop_cb_t cb;
} audio_mixer_stream_params_t;
#endif
typedef struct audio_driver
{
/* Creates and initializes handle to audio driver.
*
* Returns: audio driver handle on success, otherwise NULL.
**/
void *(*init)(const char *device, unsigned rate,
unsigned latency, unsigned block_frames, unsigned *new_rate);
/*
* @data : Pointer to audio data handle.
* @buf : Audio buffer data.
* @size : Size of audio buffer.
*
* Write samples to audio driver.
*
* Write data in buffer to audio driver.
* A frame here is defined as one combined sample of left and right
* channels. (I.e. 44.1kHz, 16-bit stereo has 88.2k samples/s, and
* 44.1k frames/s.)
*
* Samples are interleaved in format LRLRLRLRLR ...
* If the driver returns true in use_float(), a floating point
* format will be used, with range [-1.0, 1.0].
* If not, signed 16-bit samples in native byte ordering will be used.
*
* This function returns the number of frames successfully written.
* If an error occurs, -1 should be returned.
* Note that non-blocking behavior that cannot write at this time
* should return 0 as returning -1 will terminate the driver.
*
* Unless said otherwise with set_nonblock_state(), all writes
* are blocking, and it should block till it has written all frames.
*/
ssize_t (*write)(void *data, const void *buf, size_t size);
/* Temporarily pauses the audio driver. */
bool (*stop)(void *data);
/* Resumes audio driver from the paused state. */
bool (*start)(void *data, bool is_shutdown);
/* Is the audio driver currently running? */
bool (*alive)(void *data);
/* Should we care about blocking in audio thread? Fast forwarding.
*
* If state is true, nonblocking operation is assumed.
* This is typically used for fast-forwarding. If driver cannot
* implement nonblocking writes, this can be disregarded, but should
* log a message to stderr.
* */
void (*set_nonblock_state)(void *data, bool toggle);
/* Stops and frees driver data. */
void (*free)(void *data);
/* Defines if driver will take standard floating point samples,
* or int16_t samples.
*
* If true is returned, the audio driver is capable of using
* floating point data. This will likely increase performance as the
* resampler unit uses floating point. The sample range is
* [-1.0, 1.0].
* */
bool (*use_float)(void *data);
/* Human-readable identifier. */
const char *ident;
/* Optional. Get audio device list (allocates, caller has to free this) */
void *(*device_list_new)(void *data);
/* Optional. Frees audio device list */
void (*device_list_free)(void *data, void *data2);
/* Optional. */
size_t (*write_avail)(void *data);
size_t (*buffer_size)(void *data);
} audio_driver_t;
bool audio_driver_enable_callback(void);
bool audio_driver_disable_callback(void);
/**
* config_get_audio_driver_options:
*
* Get an enumerated list of all audio driver names, separated by '|'.
*
* Returns: string listing of all audio driver names, separated by '|'.
**/
const char* config_get_audio_driver_options(void);
bool audio_driver_mixer_extension_supported(const char *ext);
void audio_driver_dsp_filter_free(void);
bool audio_driver_dsp_filter_init(const char *device);
void audio_driver_set_buffer_size(size_t bufsize);
bool audio_driver_get_devices_list(void **ptr);
void audio_driver_setup_rewind(void);
bool audio_driver_callback(void);
bool audio_driver_has_callback(void);
void audio_driver_frame_is_reverse(void);
void audio_set_float(enum audio_action action, float val);
float *audio_get_float_ptr(enum audio_action action);
bool *audio_get_bool_ptr(enum audio_action action);
#ifdef HAVE_AUDIOMIXER
audio_mixer_stream_t *audio_driver_mixer_get_stream(unsigned i);
bool audio_driver_mixer_add_stream(audio_mixer_stream_params_t *params);
void audio_driver_mixer_play_stream(unsigned i);
void audio_driver_mixer_play_menu_sound(unsigned i);
void audio_driver_mixer_play_menu_sound_looped(unsigned i);
void audio_driver_mixer_play_stream_sequential(unsigned i);
void audio_driver_mixer_play_stream_looped(unsigned i);
void audio_driver_mixer_stop_stream(unsigned i);
float audio_driver_mixer_get_stream_volume(unsigned i);
void audio_driver_mixer_set_stream_volume(unsigned i, float vol);
void audio_driver_mixer_remove_stream(unsigned i);
enum audio_mixer_state audio_driver_mixer_get_stream_state(unsigned i);
const char *audio_driver_mixer_get_stream_name(unsigned i);
void audio_driver_load_menu_sounds(void);
#endif
extern audio_driver_t audio_rsound;
extern audio_driver_t audio_audioio;
extern audio_driver_t audio_oss;
extern audio_driver_t audio_alsa;
extern audio_driver_t audio_alsathread;
extern audio_driver_t audio_tinyalsa;
extern audio_driver_t audio_roar;
extern audio_driver_t audio_openal;
extern audio_driver_t audio_opensl;
extern audio_driver_t audio_jack;
extern audio_driver_t audio_sdl;
extern audio_driver_t audio_xa;
extern audio_driver_t audio_pulse;
extern audio_driver_t audio_dsound;
extern audio_driver_t audio_wasapi;
extern audio_driver_t audio_coreaudio;
extern audio_driver_t audio_coreaudio3;
extern audio_driver_t audio_xenon360;
extern audio_driver_t audio_ps3;
extern audio_driver_t audio_gx;
extern audio_driver_t audio_ax;
extern audio_driver_t audio_psp;
extern audio_driver_t audio_ps2;
extern audio_driver_t audio_ctr_csnd;
extern audio_driver_t audio_ctr_dsp;
extern audio_driver_t audio_switch;
extern audio_driver_t audio_switch_thread;
extern audio_driver_t audio_switch_libnx_audren;
extern audio_driver_t audio_switch_libnx_audren_thread;
extern audio_driver_t audio_rwebaudio;
/* Recording */
enum ffemu_pix_format
{
FFEMU_PIX_RGB565 = 0,
FFEMU_PIX_BGR24,
FFEMU_PIX_ARGB8888
};
enum streaming_mode
{
STREAMING_MODE_TWITCH = 0,
STREAMING_MODE_YOUTUBE,
STREAMING_MODE_LOCAL,
STREAMING_MODE_CUSTOM
};
enum record_config_type
{
RECORD_CONFIG_TYPE_RECORDING_CUSTOM = 0,
RECORD_CONFIG_TYPE_RECORDING_LOW_QUALITY,
RECORD_CONFIG_TYPE_RECORDING_MED_QUALITY,
RECORD_CONFIG_TYPE_RECORDING_HIGH_QUALITY,
RECORD_CONFIG_TYPE_RECORDING_LOSSLESS_QUALITY,
RECORD_CONFIG_TYPE_RECORDING_WEBM_FAST,
RECORD_CONFIG_TYPE_RECORDING_WEBM_HIGH_QUALITY,
RECORD_CONFIG_TYPE_RECORDING_GIF,
RECORD_CONFIG_TYPE_RECORDING_APNG,
RECORD_CONFIG_TYPE_STREAMING_CUSTOM,
RECORD_CONFIG_TYPE_STREAMING_LOW_QUALITY,
RECORD_CONFIG_TYPE_STREAMING_MED_QUALITY,
RECORD_CONFIG_TYPE_STREAMING_HIGH_QUALITY,
RECORD_CONFIG_TYPE_STREAMING_NETPLAY
};
/* Parameters passed to ffemu_new() */
struct record_params
{
/* Framerate per second of input video. */
double fps;
/* Sample rate of input audio. */
double samplerate;
/* Desired output resolution. */
unsigned out_width;
unsigned out_height;
/* Total size of framebuffer used in input. */
unsigned fb_width;
unsigned fb_height;
/* Aspect ratio of input video. Parameters are passed to the muxer,
* the video itself is not scaled.
*/
float aspect_ratio;
/* Audio channels. */
unsigned channels;
enum record_config_type preset;
/* Input pixel format. */
enum ffemu_pix_format pix_fmt;
/* Filename to dump to. */
const char *filename;
/* Path to config. Optional. */
const char *config;
bool video_gpu_record;
unsigned video_record_scale_factor;
unsigned video_stream_scale_factor;
unsigned video_record_threads;
unsigned streaming_mode;
const char *audio_resampler;
};
struct record_video_data
{
const void *data;
unsigned width;
unsigned height;
int pitch;
bool is_dupe;
};
struct record_audio_data
{
const void *data;
size_t frames;
};
typedef struct record_driver
{
void *(*init)(const struct record_params *params);
void (*free)(void *data);
bool (*push_video)(void *data, const struct record_video_data *video_data);
bool (*push_audio)(void *data, const struct record_audio_data *audio_data);
bool (*finalize)(void *data);
const char *ident;
} record_driver_t;
extern const record_driver_t record_ffmpeg;
/**
* config_get_record_driver_options:
*
* Get an enumerated list of all record driver names, separated by '|'.
*
* Returns: string listing of all record driver names, separated by '|'.
**/
const char* config_get_record_driver_options(void);
bool recording_is_enabled(void);
void streaming_set_state(bool state);
bool streaming_is_enabled(void);
void recording_driver_update_streaming_url(void);
/* Video */
#ifdef HAVE_OVERLAY
#include "input/input_overlay.h"
#endif
#ifdef HAVE_VIDEO_LAYOUT
#include "gfx/video_layout.h"
#endif
#include "gfx/video_defines.h"
#include "gfx/video_coord_array.h"
#include "input/input_driver.h"
#include "input/input_types.h"
#define RARCH_SCALE_BASE 256
#define VIDEO_SHADER_STOCK_BLEND (GFX_MAX_SHADERS - 1)
#define VIDEO_SHADER_MENU (GFX_MAX_SHADERS - 2)
#define VIDEO_SHADER_MENU_2 (GFX_MAX_SHADERS - 3)
#define VIDEO_SHADER_MENU_3 (GFX_MAX_SHADERS - 4)
#define VIDEO_SHADER_MENU_4 (GFX_MAX_SHADERS - 5)
#define VIDEO_SHADER_MENU_5 (GFX_MAX_SHADERS - 6)
#define VIDEO_SHADER_MENU_6 (GFX_MAX_SHADERS - 7)
#if defined(_XBOX360)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_HLSL
#elif defined(__PSL1GHT__) || defined(HAVE_OPENGLES2) || defined(HAVE_GLSL)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL
#elif defined(__CELLOS_LV2__) || defined(HAVE_CG)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_CG
#else
#define DEFAULT_SHADER_TYPE RARCH_SHADER_NONE
#endif
#ifndef MAX_EGLIMAGE_TEXTURES
#define MAX_EGLIMAGE_TEXTURES 32
#endif
#define MAX_VARIABLES 64
enum
{
TEXTURES = 8,
TEXTURESMASK = TEXTURES - 1
};
struct LinkInfo
{
unsigned tex_w, tex_h;
struct video_shader_pass *pass;
};
enum gfx_ctx_api
{
GFX_CTX_NONE = 0,
GFX_CTX_OPENGL_API,
GFX_CTX_OPENGL_ES_API,
GFX_CTX_DIRECT3D8_API,
GFX_CTX_DIRECT3D9_API,
GFX_CTX_DIRECT3D10_API,
GFX_CTX_DIRECT3D11_API,
GFX_CTX_DIRECT3D12_API,
GFX_CTX_OPENVG_API,
GFX_CTX_VULKAN_API,
GFX_CTX_SIXEL_API,
GFX_CTX_NETWORK_VIDEO_API,
GFX_CTX_METAL_API,
GFX_CTX_GDI_API,
GFX_CTX_FPGA_API,
GFX_CTX_GX_API,
GFX_CTX_GX2_API
};
enum display_metric_types
{
DISPLAY_METRIC_NONE = 0,
DISPLAY_METRIC_MM_WIDTH,
DISPLAY_METRIC_MM_HEIGHT,
DISPLAY_METRIC_DPI,
DISPLAY_METRIC_PIXEL_WIDTH,
DISPLAY_METRIC_PIXEL_HEIGHT
};
enum display_flags
{
GFX_CTX_FLAGS_NONE = 0,
GFX_CTX_FLAGS_GL_CORE_CONTEXT,
GFX_CTX_FLAGS_MULTISAMPLING,
GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES,
GFX_CTX_FLAGS_HARD_SYNC,
GFX_CTX_FLAGS_BLACK_FRAME_INSERTION,
GFX_CTX_FLAGS_MENU_FRAME_FILTERING,
GFX_CTX_FLAGS_ADAPTIVE_VSYNC,
GFX_CTX_FLAGS_SHADERS_GLSL,
GFX_CTX_FLAGS_SHADERS_CG,
GFX_CTX_FLAGS_SHADERS_HLSL,
GFX_CTX_FLAGS_SHADERS_SLANG,
GFX_CTX_FLAGS_SCREENSHOTS_SUPPORTED
};
enum shader_uniform_type
{
UNIFORM_1F = 0,
UNIFORM_2F,
UNIFORM_3F,
UNIFORM_4F,
UNIFORM_1FV,
UNIFORM_2FV,
UNIFORM_3FV,
UNIFORM_4FV,
UNIFORM_1I
};
enum shader_program_type
{
SHADER_PROGRAM_VERTEX = 0,
SHADER_PROGRAM_FRAGMENT,
SHADER_PROGRAM_COMBINED
};
struct shader_program_info
{
bool is_file;
const char *vertex;
const char *fragment;
const char *combined;
unsigned idx;
void *data;
};
struct uniform_info
{
bool enabled;
int32_t location;
int32_t count;
unsigned type; /* shader uniform type */
struct
{
enum shader_program_type type;
const char *ident;
uint32_t idx;
bool add_prefix;
bool enable;
} lookup;
struct
{
struct
{
intptr_t v0;
intptr_t v1;
intptr_t v2;
intptr_t v3;
} integer;
intptr_t *integerv;
struct
{
uintptr_t v0;
uintptr_t v1;
uintptr_t v2;
uintptr_t v3;
} unsigned_integer;
uintptr_t *unsigned_integerv;
struct
{
float v0;
float v1;
float v2;
float v3;
} f;
float *floatv;
} result;
};
typedef struct shader_backend
{
void *(*init)(void *data, const char *path);
void (*init_menu_shaders)(void *data);
void (*deinit)(void *data);
/* Set shader parameters. */
void (*set_params)(void *data, void *shader_data);
void (*set_uniform_parameter)(void *data, struct uniform_info *param,
void *uniform_data);
/* Compile a shader program. */
bool (*compile_program)(void *data, unsigned idx,
void *program_data, struct shader_program_info *program_info);
/* Use a shader program specified by variable 'index'. */
void (*use)(void *data, void *shader_data, unsigned index, bool set_active);
/* Returns the number of currently loaded shaders. */
unsigned (*num_shaders)(void *data);
bool (*filter_type)(void *data, unsigned index, bool *smooth);
enum gfx_wrap_type (*wrap_type)(void *data, unsigned index);
void (*shader_scale)(void *data,
unsigned index, struct gfx_fbo_scale *scale);
bool (*set_coords)(void *shader_data, const struct video_coords *coords);
bool (*set_mvp)(void *shader_data, const void *mat_data);
unsigned (*get_prev_textures)(void *data);
bool (*get_feedback_pass)(void *data, unsigned *pass);
bool (*mipmap_input)(void *data, unsigned index);
struct video_shader *(*get_current_shader)(void *data);
void (*get_flags)(uint32_t*);
enum rarch_shader_type type;
/* Human readable string. */
const char *ident;
} shader_backend_t;
typedef struct video_shader_ctx_init
{
enum rarch_shader_type shader_type;
const char *path;
const shader_backend_t *shader;
void *data;
void *shader_data;
struct
{
bool core_context_enabled;
} gl;
} video_shader_ctx_init_t;
typedef struct video_shader_ctx_params
{
unsigned width;
unsigned height;
unsigned tex_width;
unsigned tex_height;
unsigned out_width;
unsigned out_height;
unsigned frame_counter;
unsigned fbo_info_cnt;
void *data;
const void *info;
const void *prev_info;
const void *feedback_info;
const void *fbo_info;
} video_shader_ctx_params_t;
typedef struct video_shader_ctx_coords
{
void *handle_data;
const void *data;
} video_shader_ctx_coords_t;
typedef struct video_shader_ctx_scale
{
unsigned idx;
struct gfx_fbo_scale *scale;
} video_shader_ctx_scale_t;
typedef struct video_shader_ctx_info
{
bool set_active;
unsigned num;
unsigned idx;
void *data;
} video_shader_ctx_info_t;
typedef struct video_shader_ctx_mvp
{
void *data;
const void *matrix;
} video_shader_ctx_mvp_t;
typedef struct video_shader_ctx_filter
{
unsigned index;
bool *smooth;
} video_shader_ctx_filter_t;
typedef struct video_shader_ctx
{
struct video_shader *data;
} video_shader_ctx_t;
typedef struct video_shader_ctx_texture
{
unsigned id;
} video_shader_ctx_texture_t;
typedef void (*gfx_ctx_proc_t)(void);
typedef struct video_info
{
/* Launch in fullscreen mode instead of windowed mode. */
bool fullscreen;
/* Start with V-Sync enabled. */
bool vsync;
/* If true, the output image should have the aspect ratio
* as set in aspect_ratio. */
bool force_aspect;
bool font_enable;
/* Width of window.
* If fullscreen mode is requested,
* a width of 0 means the resolution of the
* desktop should be used. */
unsigned width;
/* Height of window.
* If fullscreen mode is requested,
* a height of 0 means the resolutiof the desktop should be used.
*/
unsigned height;
int swap_interval;
bool adaptive_vsync;
#ifdef GEKKO
bool vfilter;
#endif
/* If true, applies bilinear filtering to the image,
* otherwise nearest filtering. */
bool smooth;
bool ctx_scaling;
bool is_threaded;
/* Use 32bit RGBA rather than native RGB565/XBGR1555.
*
* XRGB1555 format is 16-bit and has byte ordering: 0RRRRRGGGGGBBBBB,
* in native endian.
*
* ARGB8888 is AAAAAAAARRRRRRRRGGGGGGGGBBBBBBBB, native endian.
* Alpha channel should be disregarded.
* */
bool rgb32;
#ifdef GEKKO
/* TODO - we can't really have driver system-specific
* variables in here. There should be some
* kind of publicly accessible driver implementation
* video struct for specific things like this.
*/
/* Wii-specific settings. Ignored for everything else. */
unsigned viwidth;
#endif
/*
* input_scale defines the maximum size of the picture that will
* ever be used with the frame callback.
*
* The maximum resolution is a multiple of 256x256 size (RARCH_SCALE_BASE),
* so an input scale of 2 means you should allocate a texture or of 512x512.
*
* Maximum input size: RARCH_SCALE_BASE * input_scale
*/
unsigned input_scale;
const char *path_font;
float font_size;
uintptr_t parent;
} video_info_t;
typedef struct video_frame_info
{
bool widgets_active;
bool menu_mouse_enable;
bool widgets_is_paused;
bool widgets_is_fast_forwarding;
bool widgets_is_rewinding;
bool input_menu_swap_ok_cancel_buttons;
bool input_driver_nonblock_state;
bool black_frame_insertion;
bool hard_sync;
bool fps_show;
bool memory_show;
bool statistics_show;
bool framecount_show;
bool core_status_msg_show;
bool post_filter_record;
bool windowed_fullscreen;
bool fullscreen;
bool font_enable;
bool use_rgba;
bool libretro_running;
bool xmb_shadows_enable;
bool battery_level_enable;
bool timedate_enable;
bool runloop_is_slowmotion;
bool runloop_is_paused;
bool menu_is_alive;
bool msg_bgcolor_enable;
int custom_vp_x;
int custom_vp_y;
int crt_switch_center_adjust;
unsigned hard_sync_frames;
unsigned aspect_ratio_idx;
unsigned max_swapchain_images;
unsigned monitor_index;
unsigned crt_switch_resolution;
unsigned crt_switch_resolution_super;
unsigned width;
unsigned height;
unsigned xmb_theme;
unsigned xmb_color_theme;
unsigned menu_shader_pipeline;
unsigned materialui_color_theme;
unsigned ozone_color_theme;
unsigned custom_vp_width;
unsigned custom_vp_height;
unsigned custom_vp_full_width;
unsigned custom_vp_full_height;
float menu_wallpaper_opacity;
float menu_framebuffer_opacity;
float menu_header_opacity;
float menu_footer_opacity;
float refresh_rate;
float font_msg_pos_x;
float font_msg_pos_y;
float font_msg_color_r;
float font_msg_color_g;
float font_msg_color_b;
float xmb_alpha_factor;
char stat_text[512];
struct
{
float x;
float y;
float scale;
/* Drop shadow color multiplier. */
float drop_mod;
/* Drop shadow offset.
* If both are 0, no drop shadow will be rendered. */
int drop_x, drop_y;
/* Drop shadow alpha */
float drop_alpha;
/* ABGR. Use the macros. */
uint32_t color;
bool full_screen;
enum text_alignment text_align;
} osd_stat_params;
void (*cb_swap_buffers)(void*);
bool (*cb_set_resize)(void*, unsigned, unsigned);
void *context_data;
void *userdata;
} video_frame_info_t;
typedef void (*update_window_title_cb)(void*);
typedef bool (*get_metrics_cb)(void *data, enum display_metric_types type,
float *value);
typedef bool (*set_resize_cb)(void*, unsigned, unsigned);
typedef struct gfx_ctx_driver
{
/* The opaque pointer is the underlying video driver data (e.g. gl_t for
* OpenGL contexts). Although not advised, the context driver is allowed
* to hold a pointer to it as the context never outlives the video driver.
*
* The context driver is responsible for it's own data.*/
void* (*init)(void *video_driver);
void (*destroy)(void *data);
enum gfx_ctx_api (*get_api)(void *data);
/* Which API to bind to. */
bool (*bind_api)(void *video_driver, enum gfx_ctx_api,
unsigned major, unsigned minor);
/* Sets the swap interval. */
void (*swap_interval)(void *data, int);
/* Sets video mode. Creates a window, etc. */
bool (*set_video_mode)(void*, unsigned, unsigned, bool);
/* Gets current window size.
* If not initialized yet, it returns current screen size. */
void (*get_video_size)(void*, unsigned*, unsigned*);
float (*get_refresh_rate)(void*);
void (*get_video_output_size)(void*, unsigned*, unsigned*);
void (*get_video_output_prev)(void*);
void (*get_video_output_next)(void*);
get_metrics_cb get_metrics;
/* Translates a window size to an aspect ratio.
* In most cases this will be just width / height, but
* some contexts will better know which actual aspect ratio is used.
* This can be NULL to assume the default behavior.
*/
float (*translate_aspect)(void*, unsigned, unsigned);
/* Asks driver to update window title (FPS, etc). */
update_window_title_cb update_window_title;
/* Queries for resize and quit events.
* Also processes events. */
void (*check_window)(void*, bool*, bool*,
unsigned*, unsigned*);
/* Acknowledge a resize event. This is needed for some APIs.
* Most backends will ignore this. */
set_resize_cb set_resize;
/* Checks if window has input focus. */
bool (*has_focus)(void*);
/* Should the screensaver be suppressed? */
bool (*suppress_screensaver)(void *data, bool enable);
/* Checks if context driver has windowed support. */
bool has_windowed;
/* Swaps buffers. VBlank sync depends on
* earlier calls to swap_interval. */
void (*swap_buffers)(void*);
/* Most video backends will want to use a certain input driver.
* Checks for it here. */
void (*input_driver)(void*, const char *, input_driver_t**, void**);
/* Wraps whatever gl_proc_address() there is.
* Does not take opaque, to avoid lots of ugly wrapper code. */
gfx_ctx_proc_t (*get_proc_address)(const char*);
/* Returns true if this context supports EGLImage buffers for
* screen drawing and was initalized correctly. */
bool (*image_buffer_init)(void*, const video_info_t*);
/* Writes the frame to the EGLImage and sets image_handle to it.
* Returns true if a new image handle is created.
* Always returns true the first time it's called for a new index.
* The graphics core must handle a change in the handle correctly. */
bool (*image_buffer_write)(void*, const void *frame, unsigned width,
unsigned height, unsigned pitch, bool rgb32,
unsigned index, void **image_handle);
/* Shows or hides mouse. Can be NULL if context doesn't
* have a concept of mouse pointer. */
void (*show_mouse)(void *data, bool state);
/* Human readable string. */
const char *ident;
uint32_t (*get_flags)(void *data);
void (*set_flags)(void *data, uint32_t flags);
/* Optional. Binds HW-render offscreen context. */
void (*bind_hw_render)(void *data, bool enable);
/* Optional. Gets base data for the context which is used by the driver.
* This is mostly relevant for graphics APIs such as Vulkan
* which do not have global context state. */
void *(*get_context_data)(void *data);
/* Optional. Makes driver context (only GLX right now)
* active for this thread. */
void (*make_current)(bool release);
} gfx_ctx_driver_t;
typedef struct gfx_ctx_size
{
bool *quit;
bool *resize;
unsigned *width;
unsigned *height;
} gfx_ctx_size_t;
typedef struct gfx_ctx_mode
{
unsigned width;
unsigned height;
bool fullscreen;
} gfx_ctx_mode_t;
typedef struct gfx_ctx_metrics
{
enum display_metric_types type;
float *value;
} gfx_ctx_metrics_t;
typedef struct gfx_ctx_aspect
{
float *aspect;
unsigned width;
unsigned height;
} gfx_ctx_aspect_t;
typedef struct gfx_ctx_image
{
const void *frame;
unsigned width;
unsigned height;
unsigned pitch;
unsigned index;
bool rgb32;
void **handle;
} gfx_ctx_image_t;
typedef struct gfx_ctx_input
{
input_driver_t **input;
void **input_data;
} gfx_ctx_input_t;
typedef struct gfx_ctx_ident
{
const char *ident;
} gfx_ctx_ident_t;
struct aspect_ratio_elem
{
char name[64];
float value;
};
/* Optionally implemented interface to poke more
* deeply into video driver. */
typedef struct video_poke_interface
{
uint32_t (*get_flags)(void *data);
uintptr_t (*load_texture)(void *video_data, void *data,
bool threaded, enum texture_filter_type filter_type);
void (*unload_texture)(void *data, uintptr_t id);
void (*set_video_mode)(void *data, unsigned width,
unsigned height, bool fullscreen);
float (*get_refresh_rate)(void *data);
void (*set_filtering)(void *data, unsigned index, bool smooth, bool ctx_scaling);
void (*get_video_output_size)(void *data,
unsigned *width, unsigned *height);
/* Move index to previous resolution */
void (*get_video_output_prev)(void *data);
/* Move index to next resolution */
void (*get_video_output_next)(void *data);
uintptr_t (*get_current_framebuffer)(void *data);
retro_proc_address_t (*get_proc_address)(void *data, const char *sym);
void (*set_aspect_ratio)(void *data, unsigned aspectratio_index);
void (*apply_state_changes)(void *data);
/* Update texture. */
void (*set_texture_frame)(void *data, const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha);
/* Enable or disable rendering. */
void (*set_texture_enable)(void *data, bool enable, bool full_screen);
void (*set_osd_msg)(void *data,
const char *msg,
const void *params, void *font);
void (*show_mouse)(void *data, bool state);
void (*grab_mouse_toggle)(void *data);
struct video_shader *(*get_current_shader)(void *data);
bool (*get_current_software_framebuffer)(void *data,
struct retro_framebuffer *framebuffer);
bool (*get_hw_render_interface)(void *data,
const struct retro_hw_render_interface **iface);
} video_poke_interface_t;
/* msg is for showing a message on the screen
* along with the video frame. */
typedef bool (*video_driver_frame_t)(void *data,
const void *frame, unsigned width,
unsigned height, uint64_t frame_count,
unsigned pitch, const char *msg, video_frame_info_t *video_info);
typedef struct video_driver
{
/* Should the video driver act as an input driver as well?
* The video initialization might preinitialize an input driver
* to override the settings in case the video driver relies on
* input driver for event handling. */
void *(*init)(const video_info_t *video,
input_driver_t **input,
void **input_data);
/* Updates frame on the screen.
* Frame can be either XRGB1555, RGB565 or ARGB32 format
* depending on rgb32 setting in video_info_t.
* Pitch is the distance in bytes between two scanlines in memory.
*
* When msg is non-NULL,
* it's a message that should be displayed to the user. */
video_driver_frame_t frame;
/* Should we care about syncing to vblank? Fast forwarding.
*
* Requests nonblocking operation.
*
* True = VSync is turned off.
* False = VSync is turned on.
* */
void (*set_nonblock_state)(void *data, bool toggle,
bool adaptive_vsync_enabled,
unsigned swap_interval);
/* Is the window still active? */
bool (*alive)(void *data);
/* Does the window have focus? */
bool (*focus)(void *data);
/* Should the screensaver be suppressed? */
bool (*suppress_screensaver)(void *data, bool enable);
/* Does the graphics context support windowed mode? */
bool (*has_windowed)(void *data);
/* Sets shader. Might not be implemented. Will be moved to
* poke_interface later. */
bool (*set_shader)(void *data, enum rarch_shader_type type,
const char *path);
/* Frees driver. */
void (*free)(void *data);
/* Human-readable identifier. */
const char *ident;
void (*set_viewport)(void *data, unsigned width, unsigned height,
bool force_full, bool allow_rotate);
void (*set_rotation)(void *data, unsigned rotation);
void (*viewport_info)(void *data, struct video_viewport *vp);
/* Reads out in BGR byte order (24bpp). */
bool (*read_viewport)(void *data, uint8_t *buffer, bool is_idle);
/* Returns a pointer to a newly allocated buffer that can
* (and must) be passed to free() by the caller, containing a
* copy of the current raw frame in the active pixel format
* and sets width, height and pitch to the correct values. */
void* (*read_frame_raw)(void *data, unsigned *width,
unsigned *height, size_t *pitch);
#ifdef HAVE_OVERLAY
void (*overlay_interface)(void *data,
const video_overlay_interface_t **iface);
#endif
#ifdef HAVE_VIDEO_LAYOUT
const video_layout_render_interface_t *(*video_layout_render_interface)(void *data);
#endif
void (*poke_interface)(void *data, const video_poke_interface_t **iface);
unsigned (*wrap_type_to_enum)(enum gfx_wrap_type type);
#if defined(HAVE_GFX_WIDGETS)
/* if set to true, will use display widgets when applicable
* if set to false, will use OSD as a fallback */
bool (*gfx_widgets_enabled)(void *data);
#endif
} video_driver_t;
extern struct aspect_ratio_elem aspectratio_lut[ASPECT_RATIO_END];
bool video_driver_has_windowed(void);
bool video_driver_has_focus(void);
bool video_driver_cached_frame_has_valid_framebuffer(void);
void video_driver_set_cached_frame_ptr(const void *data);
void video_driver_set_stub_frame(void);
void video_driver_unset_stub_frame(void);
bool video_driver_supports_viewport_read(void);
bool video_driver_prefer_viewport_read(void);
bool video_driver_supports_read_frame_raw(void);
void video_driver_set_viewport_core(void);
void video_driver_reset_custom_viewport(void);
void video_driver_set_rgba(void);
void video_driver_unset_rgba(void);
bool video_driver_supports_rgba(void);
bool video_driver_get_next_video_out(void);
bool video_driver_get_prev_video_out(void);
void video_driver_monitor_reset(void);
void video_driver_set_aspect_ratio(void);
void video_driver_update_viewport(struct video_viewport* vp, bool force_full, bool keep_aspect);
void video_driver_show_mouse(void);
void video_driver_hide_mouse(void);
void video_driver_apply_state_changes(void);
bool video_driver_read_viewport(uint8_t *buffer, bool is_idle);
void video_driver_cached_frame(void);
bool video_driver_is_hw_context(void);
struct retro_hw_render_callback *video_driver_get_hw_context(void);
const struct retro_hw_render_context_negotiation_interface
*video_driver_get_context_negotiation_interface(void);
bool video_driver_is_video_cache_context(void);
void video_driver_set_video_cache_context_ack(void);
bool video_driver_get_viewport_info(struct video_viewport *viewport);
/**
* config_get_video_driver_options:
*
* Get an enumerated list of all video driver names, separated by '|'.
*
* Returns: string listing of all video driver names, separated by '|'.
**/
const char* config_get_video_driver_options(void);
/**
* video_driver_get_ptr:
*
* Use this if you need the real video driver
* and driver data pointers.
*
* Returns: video driver's userdata.
**/
void *video_driver_get_ptr(bool force_nonthreaded_data);
bool video_driver_set_rotation(unsigned rotation);
bool video_driver_set_video_mode(unsigned width,
unsigned height, bool fullscreen);
bool video_driver_get_video_output_size(
unsigned *width, unsigned *height);
void video_driver_set_osd_msg(const char *msg,
const void *params, void *font);
void video_driver_set_texture_enable(bool enable, bool full_screen);
void video_driver_set_texture_frame(const void *frame, bool rgb32,
unsigned width, unsigned height, float alpha);
#ifdef HAVE_VIDEO_LAYOUT
const video_layout_render_interface_t *video_driver_layout_render_interface(void);
#endif
void * video_driver_read_frame_raw(unsigned *width,
unsigned *height, size_t *pitch);
void video_driver_set_filtering(unsigned index, bool smooth, bool ctx_scaling);
const char *video_driver_get_ident(void);
bool video_driver_set_viewport(unsigned width, unsigned height,
bool force_fullscreen, bool allow_rotate);
void video_driver_get_size(unsigned *width, unsigned *height);
void video_driver_set_size(unsigned width, unsigned height);
float video_driver_get_aspect_ratio(void);
void video_driver_set_aspect_ratio_value(float value);
enum retro_pixel_format video_driver_get_pixel_format(void);
void video_driver_cached_frame_set(const void *data, unsigned width,
unsigned height, size_t pitch);
void video_driver_cached_frame_get(const void **data, unsigned *width,
unsigned *height, size_t *pitch);
void video_driver_menu_settings(void **list_data, void *list_info_data,
void *group_data, void *subgroup_data, const char *parent_group);
/**
* video_viewport_get_scaled_integer:
* @vp : Viewport handle
* @width : Width.
* @height : Height.
* @aspect_ratio : Aspect ratio (in float).
* @keep_aspect : Preserve aspect ratio?
*
* Gets viewport scaling dimensions based on
* scaled integer aspect ratio.
**/
void video_viewport_get_scaled_integer(struct video_viewport *vp,
unsigned width, unsigned height,
float aspect_ratio, bool keep_aspect);
struct retro_system_av_info *video_viewport_get_system_av_info(void);
struct video_viewport *video_viewport_get_custom(void);
/**
* video_monitor_set_refresh_rate:
* @hz : New refresh rate for monitor.
*
* Sets monitor refresh rate to new value.
**/
void video_monitor_set_refresh_rate(float hz);
/**
* video_monitor_fps_statistics
* @refresh_rate : Monitor refresh rate.
* @deviation : Deviation from measured refresh rate.
* @sample_points : Amount of sampled points.
*
* Gets the monitor FPS statistics based on the current
* runtime.
*
* Returns: true (1) on success.
* false (0) if:
* a) threaded video mode is enabled
* b) less than 2 frame time samples.
* c) FPS monitor enable is off.
**/
bool video_monitor_fps_statistics(double *refresh_rate,
double *deviation, unsigned *sample_points);
unsigned video_pixel_get_alignment(unsigned pitch);
void crt_switch_driver_reinit(void);
#define video_driver_translate_coord_viewport_wrap(vp, mouse_x, mouse_y, res_x, res_y, res_screen_x, res_screen_y) \
(video_driver_get_viewport_info(vp) ? video_driver_translate_coord_viewport(vp, mouse_x, mouse_y, res_x, res_y, res_screen_x, res_screen_y) : false)
/**
* video_driver_translate_coord_viewport:
* @mouse_x : Pointer X coordinate.
* @mouse_y : Pointer Y coordinate.
* @res_x : Scaled X coordinate.
* @res_y : Scaled Y coordinate.
* @res_screen_x : Scaled screen X coordinate.
* @res_screen_y : Scaled screen Y coordinate.
*
* Translates pointer [X,Y] coordinates into scaled screen
* coordinates based on viewport info.
*
* Returns: true (1) if successful, false if video driver doesn't support
* viewport info.
**/
bool video_driver_translate_coord_viewport(
struct video_viewport *vp,
int mouse_x, int mouse_y,
int16_t *res_x, int16_t *res_y, int16_t *res_screen_x,
int16_t *res_screen_y);
uintptr_t video_driver_display_userdata_get(void);
uintptr_t video_driver_display_get(void);
enum rarch_display_type video_driver_display_type_get(void);
uintptr_t video_driver_window_get(void);
void video_driver_display_type_set(enum rarch_display_type type);
void video_driver_display_set(uintptr_t idx);
void video_driver_display_userdata_set(uintptr_t idx);
void video_driver_window_set(uintptr_t idx);
uintptr_t video_driver_window_get(void);
bool video_driver_texture_load(void *data,
enum texture_filter_type filter_type,
uintptr_t *id);
bool video_driver_texture_unload(uintptr_t *id);
void video_driver_build_info(video_frame_info_t *video_info);
void video_driver_reinit(int flags);
void video_driver_get_window_title(char *buf, unsigned len);
bool *video_driver_get_threaded(void);
void video_driver_set_threaded(bool val);
/**
* video_context_driver_init_first:
* @data : Input data.
* @ident : Identifier of graphics context driver to find.
* @api : API of higher-level graphics API.
* @major : Major version number of higher-level graphics API.
* @minor : Minor version number of higher-level graphics API.
* @hw_render_ctx : Request a graphics context driver capable of
* hardware rendering?
*
* Finds first suitable graphics context driver and initializes.
*
* Returns: graphics context driver if found, otherwise NULL.
**/
const gfx_ctx_driver_t *video_context_driver_init_first(
void *data, const char *ident,
enum gfx_ctx_api api, unsigned major, unsigned minor,
bool hw_render_ctx, void **ctx_data);
bool video_context_driver_find_prev_driver(void);
bool video_context_driver_find_next_driver(void);
bool video_context_driver_write_to_image_buffer(gfx_ctx_image_t *img);
bool video_context_driver_get_video_output_prev(void);
bool video_context_driver_get_video_output_next(void);
bool video_context_driver_set(const gfx_ctx_driver_t *data);
void video_context_driver_destroy(void);
bool video_context_driver_get_video_output_size(gfx_ctx_size_t *size_data);
bool video_context_driver_get_ident(gfx_ctx_ident_t *ident);
bool video_context_driver_set_video_mode(gfx_ctx_mode_t *mode_info);
bool video_context_driver_get_video_size(gfx_ctx_mode_t *mode_info);
bool video_context_driver_get_refresh_rate(float *refresh_rate);
bool video_context_driver_set_flags(gfx_ctx_flags_t *flags);
bool video_context_driver_get_metrics(gfx_ctx_metrics_t *metrics);
void video_context_driver_translate_aspect(gfx_ctx_aspect_t *aspect);
bool video_context_driver_input_driver(gfx_ctx_input_t *inp);
enum gfx_ctx_api video_context_driver_get_api(void);
void video_context_driver_free(void);
bool video_shader_driver_get_current_shader(video_shader_ctx_t *shader);
float video_driver_get_refresh_rate(void);
bool video_driver_started_fullscreen(void);
bool video_driver_is_threaded(void);
bool video_driver_get_flags(gfx_ctx_flags_t *flags);
bool video_context_driver_get_flags(gfx_ctx_flags_t *flags);
bool video_driver_test_all_flags(enum display_flags testflag);
void video_driver_set_gpu_device_string(const char *str);
const char* video_driver_get_gpu_device_string(void);
void video_driver_set_gpu_api_version_string(const char *str);
const char* video_driver_get_gpu_api_version_string(void);
/* string list stays owned by the caller and must be available at all times after the video driver is inited */
void video_driver_set_gpu_api_devices(enum gfx_ctx_api api, struct string_list *list);
struct string_list* video_driver_get_gpu_api_devices(enum gfx_ctx_api api);
static INLINE bool gl_set_core_context(enum retro_hw_context_type ctx_type)
{
gfx_ctx_flags_t flags;
if (ctx_type != RETRO_HW_CONTEXT_OPENGL_CORE)
return false;
/**
* Ensure that the rest of the frontend knows we have a core context
*/
flags.flags = 0;
BIT32_SET(flags.flags, GFX_CTX_FLAGS_GL_CORE_CONTEXT);
video_context_driver_set_flags(&flags);
return true;
}
extern video_driver_t video_gl_core;
extern video_driver_t video_gl2;
extern video_driver_t video_gl1;
extern video_driver_t video_vulkan;
extern video_driver_t video_metal;
extern video_driver_t video_psp1;
extern video_driver_t video_vita2d;
extern video_driver_t video_ps2;
extern video_driver_t video_ctr;
extern video_driver_t video_gcm;
extern video_driver_t video_switch;
extern video_driver_t video_d3d8;
extern video_driver_t video_d3d9;
extern video_driver_t video_d3d10;
extern video_driver_t video_d3d11;
extern video_driver_t video_d3d12;
extern video_driver_t video_gx;
extern video_driver_t video_wiiu;
extern video_driver_t video_xenon360;
extern video_driver_t video_xvideo;
extern video_driver_t video_sdl;
extern video_driver_t video_sdl2;
extern video_driver_t video_sdl_dingux;
extern video_driver_t video_vg;
extern video_driver_t video_omap;
extern video_driver_t video_exynos;
extern video_driver_t video_dispmanx;
extern video_driver_t video_sunxi;
extern video_driver_t video_drm;
extern video_driver_t video_xshm;
extern video_driver_t video_caca;
extern video_driver_t video_gdi;
extern video_driver_t video_vga;
extern video_driver_t video_fpga;
extern video_driver_t video_sixel;
extern video_driver_t video_network;
extern video_driver_t video_oga;
extern const gfx_ctx_driver_t gfx_ctx_osmesa;
extern const gfx_ctx_driver_t gfx_ctx_sdl_gl;
extern const gfx_ctx_driver_t gfx_ctx_x_egl;
extern const gfx_ctx_driver_t gfx_ctx_uwp;
extern const gfx_ctx_driver_t gfx_ctx_wayland;
extern const gfx_ctx_driver_t gfx_ctx_x;
extern const gfx_ctx_driver_t gfx_ctx_drm;
extern const gfx_ctx_driver_t gfx_ctx_go2_drm;
extern const gfx_ctx_driver_t gfx_ctx_mali_fbdev;
extern const gfx_ctx_driver_t gfx_ctx_vivante_fbdev;
extern const gfx_ctx_driver_t gfx_ctx_android;
extern const gfx_ctx_driver_t gfx_ctx_ps3;
extern const gfx_ctx_driver_t gfx_ctx_wgl;
extern const gfx_ctx_driver_t gfx_ctx_videocore;
extern const gfx_ctx_driver_t gfx_ctx_qnx;
extern const gfx_ctx_driver_t gfx_ctx_cgl;
extern const gfx_ctx_driver_t gfx_ctx_cocoagl;
extern const gfx_ctx_driver_t gfx_ctx_emscripten;
extern const gfx_ctx_driver_t gfx_ctx_opendingux_fbdev;
extern const gfx_ctx_driver_t gfx_ctx_khr_display;
extern const gfx_ctx_driver_t gfx_ctx_gdi;
extern const gfx_ctx_driver_t gfx_ctx_fpga;
extern const gfx_ctx_driver_t gfx_ctx_sixel;
extern const gfx_ctx_driver_t gfx_ctx_network;
extern const gfx_ctx_driver_t switch_ctx;
extern const gfx_ctx_driver_t orbis_ctx;
extern const gfx_ctx_driver_t vita_ctx;
extern const gfx_ctx_driver_t gfx_ctx_null;
extern const shader_backend_t gl_glsl_backend;
extern const shader_backend_t gl_cg_backend;
/* BSV Movie */
void bsv_movie_frame_rewind(void);
/* Location */
typedef struct location_driver
{
void *(*init)(void);
void (*free)(void *data);
bool (*start)(void *data);
void (*stop)(void *data);
bool (*get_position)(void *data, double *lat, double *lon,
double *horiz_accuracy, double *vert_accuracy);
void (*set_interval)(void *data, unsigned interval_msecs,
unsigned interval_distance);
const char *ident;
} location_driver_t;
extern location_driver_t location_corelocation;
extern location_driver_t location_android;
/**
* config_get_location_driver_options:
*
* Get an enumerated list of all location driver names,
* separated by '|'.
*
* Returns: string listing of all location driver names,
* separated by '|'.
**/
const char* config_get_location_driver_options(void);
/* Camera */
typedef struct camera_driver
{
/* FIXME: params for initialization - queries for resolution,
* framerate, color format which might or might not be honored. */
void *(*init)(const char *device, uint64_t buffer_types,
unsigned width, unsigned height);
void (*free)(void *data);
bool (*start)(void *data);
void (*stop)(void *data);
/* Polls the camera driver.
* Will call the appropriate callback if a new frame is ready.
* Returns true if a new frame was handled. */
bool (*poll)(void *data,
retro_camera_frame_raw_framebuffer_t frame_raw_cb,
retro_camera_frame_opengl_texture_t frame_gl_cb);
const char *ident;
} camera_driver_t;
extern camera_driver_t camera_v4l2;
extern camera_driver_t camera_android;
extern camera_driver_t camera_rwebcam;
extern camera_driver_t camera_avfoundation;
/**
* config_get_camera_driver_options:
*
* Get an enumerated list of all camera driver names,
* separated by '|'.
*
* Returns: string listing of all camera driver names,
* separated by '|'.
**/
const char* config_get_camera_driver_options(void);
bool menu_driver_is_alive(void);
bool gfx_widgets_ready(void);
unsigned int retroarch_get_rotation(void);
void retroarch_init_task_queue(void);
bool is_input_keyboard_display_on(void);
/* creates folder and core options stub file for subsequent runs */
bool create_folder_and_core_options(void);
RETRO_END_DECLS
#endif