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a28e226ef4
* force angle to render at 1080p regardless of screensize as the output is 1080p regardless of screensize. This fixes an issue where at 4k any angle output would be zoomed into a corner * set resolution based on display resolution (auto 4k) * set driver to d3d11 if booting with opengl * reset width and height of output on boot to match display Co-authored-by: Tunip3 <tunip3@users.noreply.github.com> |
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std_filesystem_compat.h | ||
uwp_async.h | ||
uwp_file_handle_access.h | ||
uwp_func.h | ||
uwp_main.cpp | ||
uwp_main.h |