mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-27 18:20:27 +00:00
425 lines
13 KiB
C
425 lines
13 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2017 - Jean-André Santoni
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* Copyright (C) 2015-2018 - Andre Leiradella
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* Copyright (C) 2018-2020 - natinusala
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../gfx_display.h"
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#include "../gfx_widgets.h"
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#include "../cheevos/badges.h"
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#ifdef HAVE_THREADS
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#define SLOCK_LOCK(x) slock_lock(x)
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#define SLOCK_UNLOCK(x) slock_unlock(x)
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#else
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#define SLOCK_LOCK(x)
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#define SLOCK_UNLOCK(x)
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#endif
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#define CHEEVO_NOTIFICATION_DURATION 4000
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#define CHEEVO_QUEUE_SIZE 8
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struct gfx_widget_achievement_popup_state
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{
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gfx_timer_t timer;
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float unfold;
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float y;
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unsigned width;
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unsigned height;
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cheevo_popup queue[CHEEVO_QUEUE_SIZE];
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int queue_read_index;
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int queue_write_index;
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#ifdef HAVE_THREADS
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slock_t* queue_lock;
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#endif
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};
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typedef struct gfx_widget_achievement_popup_state gfx_widget_achievement_popup_state_t;
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static gfx_widget_achievement_popup_state_t p_w_achievement_popup_st;
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static gfx_widget_achievement_popup_state_t* gfx_widget_achievement_popup_get_ptr(void)
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{
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return &p_w_achievement_popup_st;
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}
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/* Forward declarations */
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static void gfx_widget_achievement_popup_start(
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gfx_widget_achievement_popup_state_t* state);
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static void gfx_widget_achievement_popup_free_current(
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gfx_widget_achievement_popup_state_t* state);
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static bool gfx_widget_achievement_popup_init(bool video_is_threaded, bool fullscreen)
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{
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gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
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memset(state, 0, sizeof(*state));
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state->queue_read_index = -1;
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return true;
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}
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static void gfx_widget_achievement_popup_free_all(gfx_widget_achievement_popup_state_t* state)
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{
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if (state->queue_read_index >= 0)
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{
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SLOCK_LOCK(state->queue_lock);
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while (state->queue[state->queue_read_index].title)
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gfx_widget_achievement_popup_free_current(state);
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SLOCK_UNLOCK(state->queue_lock);
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}
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}
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static void gfx_widget_achievement_popup_free(void)
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{
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gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
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gfx_widget_achievement_popup_free_all(state);
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#ifdef HAVE_THREADS
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slock_free(state->queue_lock);
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state->queue_lock = NULL;
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#endif
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}
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static void gfx_widget_achievement_popup_context_destroy(void)
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{
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gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
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gfx_widget_achievement_popup_free_all(state);
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}
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static void gfx_widget_achievement_popup_frame(void* data, void* userdata)
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{
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gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
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/* if there's nothing in the queue, just bail */
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if (state->queue_read_index < 0 || !state->queue[state->queue_read_index].title)
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return;
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SLOCK_LOCK(state->queue_lock);
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if (state->queue[state->queue_read_index].title)
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{
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const video_frame_info_t* video_info = (const video_frame_info_t*)data;
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const unsigned video_width = video_info->width;
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const unsigned video_height = video_info->height;
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dispgfx_widget_t* p_dispwidget = (dispgfx_widget_t*)userdata;
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const unsigned unfold_offet = ((1.0f - state->unfold) * state->width / 2);
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int scissor_me_timbers = 0;
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gfx_display_set_alpha(gfx_widgets_get_backdrop_orig(), DEFAULT_BACKDROP);
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gfx_display_set_alpha(gfx_widgets_get_pure_white(), 1.0f);
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/* Default icon */
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if (!state->queue[state->queue_read_index].badge)
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{
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/* Backdrop */
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gfx_display_draw_quad(video_info->userdata,
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video_width, video_height,
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0, (int)state->y,
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state->height,
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state->height,
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video_width, video_height,
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gfx_widgets_get_backdrop_orig());
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/* Icon */
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if (p_dispwidget->gfx_widgets_icons_textures[MENU_WIDGETS_ICON_ACHIEVEMENT])
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{
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gfx_display_blend_begin(video_info->userdata);
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gfx_widgets_draw_icon(
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video_info->userdata,
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video_width,
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video_height,
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state->height,
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state->height,
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p_dispwidget->gfx_widgets_icons_textures[MENU_WIDGETS_ICON_ACHIEVEMENT],
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0,
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state->y,
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0, 1, gfx_widgets_get_pure_white());
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gfx_display_blend_end(video_info->userdata);
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}
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}
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/* Badge */
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else
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{
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gfx_widgets_draw_icon(
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video_info->userdata,
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video_width,
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video_height,
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state->height,
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state->height,
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state->queue[state->queue_read_index].badge,
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0,
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state->y,
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0,
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1,
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gfx_widgets_get_pure_white());
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}
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/* I _think_ state->unfold changes in another thread */
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scissor_me_timbers = (fabs(state->unfold - 1.0f) > 0.01);
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if (scissor_me_timbers)
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gfx_display_scissor_begin(video_info->userdata,
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video_width,
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video_height,
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state->height,
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0,
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(unsigned)((float)(state->width) * state->unfold),
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state->height);
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/* Backdrop */
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gfx_display_draw_quad(
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video_info->userdata,
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video_width,
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video_height,
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state->height,
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(int)state->y,
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state->width,
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state->height,
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video_width,
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video_height,
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gfx_widgets_get_backdrop_orig());
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/* Title */
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gfx_widgets_draw_text(&p_dispwidget->gfx_widget_fonts.regular,
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msg_hash_to_str(MSG_ACHIEVEMENT_UNLOCKED),
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state->height + p_dispwidget->simple_widget_padding - unfold_offet,
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state->y + p_dispwidget->gfx_widget_fonts.regular.line_height
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+ p_dispwidget->gfx_widget_fonts.regular.line_ascender,
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video_width, video_height,
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TEXT_COLOR_FAINT,
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TEXT_ALIGN_LEFT,
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true);
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/* Cheevo name */
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/* TODO: is a ticker necessary ? */
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gfx_widgets_draw_text(&p_dispwidget->gfx_widget_fonts.regular,
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state->queue[state->queue_read_index].title,
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state->height + p_dispwidget->simple_widget_padding - unfold_offet,
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state->y + state->height
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- p_dispwidget->gfx_widget_fonts.regular.line_height
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- p_dispwidget->gfx_widget_fonts.regular.line_descender,
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video_width, video_height,
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TEXT_COLOR_INFO,
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TEXT_ALIGN_LEFT,
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true);
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if (scissor_me_timbers)
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{
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gfx_widgets_flush_text(video_width, video_height,
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&p_dispwidget->gfx_widget_fonts.regular);
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gfx_display_scissor_end(video_info->userdata,
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video_width, video_height);
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}
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}
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SLOCK_UNLOCK(state->queue_lock);
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}
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static void gfx_widget_achievement_popup_free_current(gfx_widget_achievement_popup_state_t* state)
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{
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if (state->queue[state->queue_read_index].title)
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{
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free(state->queue[state->queue_read_index].title);
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state->queue[state->queue_read_index].title = NULL;
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}
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if (state->queue[state->queue_read_index].badge)
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{
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video_driver_texture_unload(&state->queue[state->queue_read_index].badge);
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state->queue[state->queue_read_index].badge = 0;
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}
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state->queue_read_index = (state->queue_read_index + 1) % ARRAY_SIZE(state->queue);
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}
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static void gfx_widget_achievement_popup_next(void* userdata)
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{
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gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
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SLOCK_LOCK(state->queue_lock);
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if (state->queue_read_index >= 0)
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{
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gfx_widget_achievement_popup_free_current(state);
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/* start the next popup (if present) */
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if (state->queue[state->queue_read_index].title)
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gfx_widget_achievement_popup_start(state);
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}
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SLOCK_UNLOCK(state->queue_lock);
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}
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static void gfx_widget_achievement_popup_dismiss(void *userdata)
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{
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gfx_animation_ctx_entry_t entry;
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const dispgfx_widget_t *p_dispwidget = (const dispgfx_widget_t*)dispwidget_get_ptr();
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gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
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/* Slide up animation */
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entry.cb = gfx_widget_achievement_popup_next;
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entry.duration = MSG_QUEUE_ANIMATION_DURATION;
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entry.easing_enum = EASING_OUT_QUAD;
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entry.subject = &state->y;
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entry.tag = p_dispwidget->gfx_widgets_generic_tag;
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entry.target_value = (float)(-(int)(state->height));
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entry.userdata = NULL;
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gfx_animation_push(&entry);
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}
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static void gfx_widget_achievement_popup_fold(void *userdata)
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{
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gfx_animation_ctx_entry_t entry;
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const dispgfx_widget_t *p_dispwidget = (const dispgfx_widget_t*)dispwidget_get_ptr();
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gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
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/* Fold */
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entry.cb = gfx_widget_achievement_popup_dismiss;
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entry.duration = MSG_QUEUE_ANIMATION_DURATION;
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entry.easing_enum = EASING_OUT_QUAD;
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entry.subject = &state->unfold;
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entry.tag = p_dispwidget->gfx_widgets_generic_tag;
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entry.target_value = 0.0f;
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entry.userdata = NULL;
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gfx_animation_push(&entry);
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}
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static void gfx_widget_achievement_popup_unfold(void *userdata)
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{
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gfx_timer_ctx_entry_t timer;
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gfx_animation_ctx_entry_t entry;
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const dispgfx_widget_t *p_dispwidget = (const dispgfx_widget_t*)dispwidget_get_ptr();
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gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
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/* Unfold */
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entry.cb = NULL;
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entry.duration = MSG_QUEUE_ANIMATION_DURATION;
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entry.easing_enum = EASING_OUT_QUAD;
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entry.subject = &state->unfold;
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entry.tag = p_dispwidget->gfx_widgets_generic_tag;
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entry.target_value = 1.0f;
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entry.userdata = NULL;
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gfx_animation_push(&entry);
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/* Wait before dismissing */
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timer.cb = gfx_widget_achievement_popup_fold;
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timer.duration = MSG_QUEUE_ANIMATION_DURATION + CHEEVO_NOTIFICATION_DURATION;
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timer.userdata = NULL;
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gfx_timer_start(&state->timer, &timer);
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}
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static void gfx_widget_achievement_popup_start(
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gfx_widget_achievement_popup_state_t* state)
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{
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const dispgfx_widget_t* p_dispwidget = (const dispgfx_widget_t*)dispwidget_get_ptr();
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gfx_animation_ctx_entry_t entry;
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state->height = p_dispwidget->gfx_widget_fonts.regular.line_height * 4;
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state->width = MAX(
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font_driver_get_message_width(
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p_dispwidget->gfx_widget_fonts.regular.font,
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msg_hash_to_str(MSG_ACHIEVEMENT_UNLOCKED), 0, 1),
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font_driver_get_message_width(
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p_dispwidget->gfx_widget_fonts.regular.font,
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state->queue[state->queue_read_index].title, 0, 1)
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);
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state->width += p_dispwidget->simple_widget_padding * 2;
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state->y = (float)(-(int)state->height);
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state->unfold = 0.0f;
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/* Slide down animation */
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entry.cb = gfx_widget_achievement_popup_unfold;
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entry.duration = MSG_QUEUE_ANIMATION_DURATION;
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entry.easing_enum = EASING_OUT_QUAD;
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entry.subject = &state->y;
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entry.tag = p_dispwidget->gfx_widgets_generic_tag;
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entry.target_value = 0.0f;
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entry.userdata = NULL;
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gfx_animation_push(&entry);
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}
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void gfx_widgets_push_achievement(const char *title, const char *badge)
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{
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gfx_widget_achievement_popup_state_t* state = gfx_widget_achievement_popup_get_ptr();
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int start_notification = 1;
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/* important - this must be done outside the lock because it has the potential to need to
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* lock the video thread, which may be waiting for the popup queue lock to render popups */
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uintptr_t badge_id = cheevos_get_badge_texture(badge, 0);
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if (state->queue_read_index < 0)
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{
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/* queue uninitialized */
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memset(&state->queue, 0, sizeof(state->queue));
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state->queue_read_index = 0;
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#ifdef HAVE_THREADS
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state->queue_lock = slock_new();
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#endif
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}
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SLOCK_LOCK(state->queue_lock);
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if (state->queue_write_index == state->queue_read_index)
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{
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if (state->queue[state->queue_write_index].title)
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{
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/* queue full */
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SLOCK_UNLOCK(state->queue_lock);
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return;
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}
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/* queue empty */
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}
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else
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start_notification = 0; /* notification already being displayed */
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state->queue[state->queue_write_index].badge = badge_id;
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state->queue[state->queue_write_index].title = strdup(title);
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state->queue_write_index = (state->queue_write_index + 1) % ARRAY_SIZE(state->queue);
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if (start_notification)
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gfx_widget_achievement_popup_start(state);
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SLOCK_UNLOCK(state->queue_lock);
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}
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const gfx_widget_t gfx_widget_achievement_popup = {
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&gfx_widget_achievement_popup_init,
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&gfx_widget_achievement_popup_free,
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NULL, /* context_reset*/
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&gfx_widget_achievement_popup_context_destroy,
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NULL, /* layout */
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NULL, /* iterate */
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&gfx_widget_achievement_popup_frame
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};
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