RetroArch/console/rarch_console_input.c
twinaphex 20bdef5d3b (PS3) Input refactoring (note - other console ports will need
refactoring too - will do that nexta)
2012-12-14 17:42:01 +01:00

157 lines
4.8 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <stddef.h>
#include <string.h>
#include "../boolean.h"
#include "rarch_console_input.h"
struct platform_bind
{
uint64_t joykey;
const char *label;
};
uint64_t rarch_default_keybind_lut[RARCH_CUSTOM_BIND_LIST_END];
char rarch_default_libretro_keybind_name_lut[RARCH_FIRST_META_KEY][32] = {
"RetroPad Button B", /* RETRO_DEVICE_ID_JOYPAD_B */
"RetroPad Button Y", /* RETRO_DEVICE_ID_JOYPAD_Y */
"RetroPad Button Select", /* RETRO_DEVICE_ID_JOYPAD_SELECT */
"RetroPad Button Start", /* RETRO_DEVICE_ID_JOYPAD_START */
"RetroPad D-Pad Up", /* RETRO_DEVICE_ID_JOYPAD_UP */
"RetroPad D-Pad Down", /* RETRO_DEVICE_ID_JOYPAD_DOWN */
"RetroPad D-Pad Left", /* RETRO_DEVICE_ID_JOYPAD_LEFT */
"RetroPad D-Pad Right", /* RETRO_DEVICE_ID_JOYPAD_RIGHT */
"RetroPad Button A", /* RETRO_DEVICE_ID_JOYPAD_A */
"RetroPad Button X", /* RETRO_DEVICE_ID_JOYPAD_X */
"RetroPad Button L1", /* RETRO_DEVICE_ID_JOYPAD_L */
"RetroPad Button R1", /* RETRO_DEVICE_ID_JOYPAD_R */
"RetroPad Button L2", /* RETRO_DEVICE_ID_JOYPAD_L2 */
"RetroPad Button R2", /* RETRO_DEVICE_ID_JOYPAD_R2 */
"RetroPad Button L3", /* RETRO_DEVICE_ID_JOYPAD_L3 */
"RetroPad Button R3", /* RETRO_DEVICE_ID_JOYPAD_R3 */
};
char rarch_dpad_emulation_name_lut[KEYBIND_DEFAULT][32] = {
"None", /* DPAD_EMULATION_NONE */
"Left Stick", /* DPAD_EMULATION_LSTICK */
"Right Stick", /* DPAD_EMULATION_RSTICK */
};
extern const struct platform_bind platform_keys[];
extern const unsigned int platform_keys_size;
static uint64_t rarch_input_find_previous_platform_key(uint64_t joykey)
{
size_t arr_size = platform_keys_size / sizeof(platform_keys[0]);
if (platform_keys[0].joykey == joykey)
return joykey;
for (size_t i = 1; i < arr_size; i++)
{
if (platform_keys[i].joykey == joykey)
return platform_keys[i - 1].joykey;
}
return NO_BTN;
}
static uint64_t rarch_input_find_next_platform_key(uint64_t joykey)
{
size_t arr_size = platform_keys_size / sizeof(platform_keys[0]);
if (platform_keys[arr_size - 1].joykey == joykey)
return joykey;
for (size_t i = 0; i < arr_size - 1; i++)
{
if (platform_keys[i].joykey == joykey)
return platform_keys[i + 1].joykey;
}
return NO_BTN;
}
const char *rarch_input_find_platform_key_label(uint64_t joykey)
{
if (joykey == NO_BTN)
return "No button";
size_t arr_size = platform_keys_size / sizeof(platform_keys[0]);
for (size_t i = 0; i < arr_size; i++)
{
if (platform_keys[i].joykey == joykey)
return platform_keys[i].label;
}
return "Unknown";
}
void rarch_input_set_keybind(unsigned player, unsigned keybind_action, uint64_t default_retro_joypad_id)
{
uint64_t *key = &g_settings.input.binds[player][default_retro_joypad_id].joykey;
switch (keybind_action)
{
case KEYBIND_DECREMENT:
*key = rarch_input_find_previous_platform_key(*key);
break;
case KEYBIND_INCREMENT:
*key = rarch_input_find_next_platform_key(*key);
break;
case KEYBIND_DEFAULT:
*key = rarch_default_keybind_lut[default_retro_joypad_id];
break;
default:
break;
}
}
void rarch_input_set_default_keybinds(unsigned player)
{
for (unsigned i = 0; i < RARCH_CUSTOM_BIND_LIST_END; i++)
{
g_settings.input.binds[player][i].id = i;
g_settings.input.binds[player][i].joykey = rarch_default_keybind_lut[i];
}
g_settings.input.dpad_emulation[player] = DPAD_EMULATION_LSTICK;
}
#define STUB_DEVICE 0
void rarch_input_set_controls_default (const input_driver_t *input)
{
for(uint32_t x = 0; x < MAX_PLAYERS; x++)
{
input->set_default_keybind_lut(STUB_DEVICE, x);
rarch_input_set_default_keybinds(x);
}
}
const char *rarch_input_get_default_keybind_name(unsigned id)
{
return rarch_default_libretro_keybind_name_lut[id];
}