mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-23 16:09:47 +00:00
562 lines
20 KiB
C
562 lines
20 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2017 - Jean-André Santoni
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* Copyright (C) 2015-2018 - Andre Leiradella
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* Copyright (C) 2018-2020 - natinusala
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../gfx_widgets.h"
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#include "../gfx_animation.h"
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#include "../gfx_display.h"
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#include "../../retroarch.h"
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#define GENERIC_MESSAGE_FADE_DURATION MSG_QUEUE_ANIMATION_DURATION
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/* Widget state */
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enum gfx_widget_generic_message_status
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{
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GFX_WIDGET_GENERIC_MESSAGE_IDLE = 0,
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GFX_WIDGET_GENERIC_MESSAGE_SLIDE_IN,
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GFX_WIDGET_GENERIC_MESSAGE_FADE_IN,
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GFX_WIDGET_GENERIC_MESSAGE_WAIT,
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GFX_WIDGET_GENERIC_MESSAGE_FADE_OUT
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};
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struct gfx_widget_generic_message_state
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{
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unsigned bg_min_width;
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unsigned bg_width;
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unsigned bg_height;
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unsigned frame_width;
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unsigned text_padding;
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unsigned text_color;
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unsigned message_duration;
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gfx_timer_t timer; /* float alignment */
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float bg_x;
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float bg_y_start;
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float bg_y_end;
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float text_x;
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float text_y_start;
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float text_y_end;
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float alpha;
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float bg_color[16];
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float frame_color[16];
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enum gfx_widget_generic_message_status status;
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char message[512];
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bool message_updated;
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};
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typedef struct gfx_widget_generic_message_state gfx_widget_generic_message_state_t;
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static gfx_widget_generic_message_state_t p_w_generic_message_st = {
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0, /* bg_min_width */
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0, /* bg_width */
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0, /* bg_height */
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0, /* frame_width */
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0, /* text_padding */
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0xFFFFFFFF, /* text_color */
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0, /* message_duration */
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0.0f, /* timer */
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0.0f, /* bg_x */
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0.0f, /* bg_y_start */
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0.0f, /* bg_y_end */
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0.0f, /* text_x */
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0.0f, /* text_y_start */
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0.0f, /* text_y_end */
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0.0f, /* alpha */
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COLOR_HEX_TO_FLOAT(0x3A3A3A, 1.0f), /* bg_color */
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COLOR_HEX_TO_FLOAT(0x7A7A7A, 1.0f), /* frame_color */
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GFX_WIDGET_GENERIC_MESSAGE_IDLE, /* status */
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{'\0'}, /* message */
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false /* message_updated */
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};
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/* Utilities */
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static void gfx_widget_generic_message_reset(bool cancel_pending)
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{
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gfx_widget_generic_message_state_t *state = &p_w_generic_message_st;
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uintptr_t alpha_tag = (uintptr_t)&state->alpha;
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uintptr_t timer_tag = (uintptr_t)&state->timer;
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/* Kill any existing timers/animations */
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gfx_animation_kill_by_tag(&timer_tag);
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gfx_animation_kill_by_tag(&alpha_tag);
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/* Reset status */
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state->status = GFX_WIDGET_GENERIC_MESSAGE_IDLE;
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if (cancel_pending)
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state->message_updated = false;
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}
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/* Callbacks */
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static void gfx_widget_generic_message_fade_out_cb(void *userdata)
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{
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gfx_widget_generic_message_reset(false);
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}
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static void gfx_widget_generic_message_wait_cb(void *userdata)
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{
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gfx_widget_generic_message_state_t *state = (gfx_widget_generic_message_state_t*)userdata;
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uintptr_t alpha_tag = (uintptr_t)&state->alpha;
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gfx_animation_ctx_entry_t animation_entry;
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/* Trigger fade out */
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state->alpha = 1.0f;
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animation_entry.easing_enum = EASING_OUT_QUAD;
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animation_entry.tag = alpha_tag;
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animation_entry.duration = GENERIC_MESSAGE_FADE_DURATION;
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animation_entry.target_value = 0.0f;
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animation_entry.subject = &state->alpha;
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animation_entry.cb = gfx_widget_generic_message_fade_out_cb;
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animation_entry.userdata = NULL;
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gfx_animation_push(&animation_entry);
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state->status = GFX_WIDGET_GENERIC_MESSAGE_FADE_OUT;
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}
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static void gfx_widget_generic_message_slide_in_cb(void *userdata)
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{
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gfx_widget_generic_message_state_t *state = (gfx_widget_generic_message_state_t*)userdata;
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gfx_timer_ctx_entry_t timer;
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/* Start wait timer */
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state->alpha = 1.0f;
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timer.duration = state->message_duration;
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timer.cb = gfx_widget_generic_message_wait_cb;
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timer.userdata = state;
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gfx_animation_timer_start(&state->timer, &timer);
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state->status = GFX_WIDGET_GENERIC_MESSAGE_WAIT;
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}
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/* Widget interface */
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void gfx_widget_set_generic_message(void *data,
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const char *msg, unsigned duration)
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{
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dispgfx_widget_t *p_dispwidget = (dispgfx_widget_t*)data;
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gfx_widget_generic_message_state_t *state = &p_w_generic_message_st;
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unsigned last_video_width = p_dispwidget->last_video_width;
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int text_width = 0;
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gfx_widget_font_data_t *font_msg_queue = &p_dispwidget->gfx_widget_fonts.msg_queue;
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/* Ensure we have a valid message string */
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if (string_is_empty(msg))
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return;
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/* Cache message parameters */
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strlcpy(state->message, msg, sizeof(state->message));
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state->message_duration = duration;
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/* Get background width */
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text_width = font_driver_get_message_width(
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font_msg_queue->font, state->message,
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(unsigned)strlen(state->message), 1.0f);
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if (text_width < 0)
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text_width = 0;
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state->bg_width = (state->text_padding * 2) + (unsigned)text_width;
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if (state->bg_width < state->bg_min_width)
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state->bg_width = state->bg_min_width;
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if (state->bg_width > last_video_width)
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state->bg_width = last_video_width;
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/* Update x draw positions */
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state->bg_x = ((float)last_video_width
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- (float)state->bg_width) * 0.5f;
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state->text_x = ((float)last_video_width
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- (float)text_width) * 0.5f;
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if (state->text_x < (float)state->text_padding)
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state->text_x = (float)state->text_padding;
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/* If a 'slide in' animation is already in
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* progress, no further action is required;
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* just let animation continue with the updated
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* message text */
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if (state->status == GFX_WIDGET_GENERIC_MESSAGE_SLIDE_IN)
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return;
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/* Signal that message has been updated
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* > Note that we have to defer the triggering
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* of any animation changes until the next
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* call of gfx_widget_generic_message_iterate().
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* This is because cores will often send messages
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* during initialisation - i.e. during processes
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* that take a non-trivial amount of time. In these
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* cases, updating the animation state here would
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* result in the following:
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* - Core starts initialisation/load content
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* - Message is set, animation is triggered
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* - Core finishes initialisation/load content,
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* taking multiple 100's of ms
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* - On next runloop iterate, animation status
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* is checked - but because initialisation
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* took so long, the animation duration has
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* already elapsed
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* - Animation 'finishes' immediately, and the
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* user never sees it... */
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state->message_updated = true;
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}
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/* Widget layout() */
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static void gfx_widget_generic_message_layout(
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void *data,
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bool is_threaded, const char *dir_assets, char *font_path)
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{
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dispgfx_widget_t *p_dispwidget = (dispgfx_widget_t*)data;
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gfx_widget_generic_message_state_t *state = &p_w_generic_message_st;
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unsigned last_video_width = p_dispwidget->last_video_width;
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unsigned last_video_height = p_dispwidget->last_video_height;
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unsigned divider_width = p_dispwidget->divider_width_1px;
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unsigned widget_padding = 0;
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int text_width = 0;
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const float base_aspect = 4.0f / 3.0f;
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float widget_margin = 0.0f;
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gfx_widget_font_data_t *font_msg_queue = &p_dispwidget->gfx_widget_fonts.msg_queue;
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/* Set padding values */
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state->text_padding = (unsigned)(((float)font_msg_queue->line_height * (2.0f / 3.0f)) + 0.5f);
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widget_padding = state->text_padding * 2;
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/* Set frame width */
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state->frame_width = divider_width * 2;
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/* Set minimum background width
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* > Widget nominally occupies the full width
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* of a 4:3 region at the centre of the screen,
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* minus padding (it may expand if the text is
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* too long to fit within these bounds) */
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widget_margin = (float)last_video_width -
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(base_aspect * (float)last_video_height);
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if (widget_margin < 0.0f)
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widget_margin = 0.0f;
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state->bg_min_width = last_video_width - (unsigned)widget_margin -
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((widget_padding + state->frame_width) * 2);
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if (state->bg_min_width > last_video_width)
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state->bg_min_width = last_video_width;
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/* Set background width */
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state->bg_width = state->text_padding * 2;
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if (!string_is_empty(state->message))
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{
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text_width = font_driver_get_message_width(
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font_msg_queue->font, state->message,
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(unsigned)strlen(state->message), 1.0f);
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if (text_width < 0)
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text_width = 0;
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state->bg_width += (unsigned)text_width;
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}
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if (state->bg_width < state->bg_min_width)
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state->bg_width = state->bg_min_width;
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if (state->bg_width > last_video_width)
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state->bg_width = last_video_width;
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/* Set background height */
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state->bg_height = font_msg_queue->line_height * 2;
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/* Set background draw positions */
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state->bg_x = ((float)last_video_width - (float)state->bg_width) * 0.5f;
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state->bg_y_start = (float)last_video_height + (float)state->frame_width;
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state->bg_y_end = (float)last_video_height - (float)state->bg_height;
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/* Set text draw positions
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* > Text is drawn at the horizontal centre
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* of the screen - unless it is too long to
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* fit within the bounds of the window, in
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* which case we shift it to the right such
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* that the start of the string can be seen */
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state->text_x = ((float)last_video_width
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- (float)text_width) * 0.5f;
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if (state->text_x < (float)state->text_padding)
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state->text_x = (float)state->text_padding;
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state->text_y_start = state->bg_y_start +
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((float)state->bg_height * 0.5f) +
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(float)font_msg_queue->line_centre_offset;
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state->text_y_end = state->bg_y_end +
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((float)state->bg_height * 0.5f) +
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(float)font_msg_queue->line_centre_offset;
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}
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/* Widget iterate() */
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static void gfx_widget_generic_message_iterate(void *user_data,
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unsigned width, unsigned height, bool fullscreen,
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const char *dir_assets, char *font_path,
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bool is_threaded)
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{
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gfx_widget_generic_message_state_t *state = &p_w_generic_message_st;
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if (state->message_updated)
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{
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enum gfx_widget_generic_message_status current_status = state->status;
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uintptr_t alpha_tag = (uintptr_t)&state->alpha;
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gfx_animation_ctx_entry_t animation_entry;
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/* In all cases, reset any existing animation */
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gfx_widget_generic_message_reset(false);
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/* If an animation was already in progress,
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* have to continue from the last active
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* animation phase */
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switch (current_status)
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{
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case GFX_WIDGET_GENERIC_MESSAGE_IDLE:
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/* Trigger 'slide in' animation */
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state->alpha = 0.0f;
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animation_entry.easing_enum = EASING_OUT_QUAD;
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animation_entry.tag = alpha_tag;
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animation_entry.duration = GENERIC_MESSAGE_FADE_DURATION;
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animation_entry.target_value = 1.0f;
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animation_entry.subject = &state->alpha;
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animation_entry.cb = gfx_widget_generic_message_slide_in_cb;
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animation_entry.userdata = state;
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gfx_animation_push(&animation_entry);
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state->status = GFX_WIDGET_GENERIC_MESSAGE_SLIDE_IN;
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break;
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case GFX_WIDGET_GENERIC_MESSAGE_FADE_IN:
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case GFX_WIDGET_GENERIC_MESSAGE_FADE_OUT:
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{
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/* If we are fading in or out, start
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* a new fade in animation (transitioning
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* from the current alpha value to 1.0) */
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unsigned fade_duration = (unsigned)(((1.0f - state->alpha) *
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(float)GENERIC_MESSAGE_FADE_DURATION) + 0.5f);
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if (fade_duration > GENERIC_MESSAGE_FADE_DURATION)
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fade_duration = GENERIC_MESSAGE_FADE_DURATION;
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/* > If current and final alpha values are the
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* same, or fade duration is zero, skip
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* straight to the wait phase */
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if ((state->alpha >= 1.0f) || (fade_duration < 1))
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gfx_widget_generic_message_slide_in_cb(state);
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else
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{
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animation_entry.easing_enum = EASING_OUT_QUAD;
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animation_entry.tag = alpha_tag;
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animation_entry.duration = fade_duration;
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animation_entry.target_value = 1.0f;
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animation_entry.subject = &state->alpha;
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/* Note that 'slide in' and 'fade in' share
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* the same callback */
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animation_entry.cb = gfx_widget_generic_message_slide_in_cb;
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animation_entry.userdata = state;
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gfx_animation_push(&animation_entry);
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state->status = GFX_WIDGET_GENERIC_MESSAGE_FADE_IN;
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}
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}
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break;
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case GFX_WIDGET_GENERIC_MESSAGE_WAIT:
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/* If we are currently waiting, just
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* 'reset' the wait timer */
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gfx_widget_generic_message_slide_in_cb(state);
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break;
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default:
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/* The only remaining case is
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* GFX_WIDGET_GENERIC_MESSAGE_SLIDE_IN,
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* which can never happen (state->message_updated
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* will be false if it is, so this code will
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* not be invoked). If we reach this point, an
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* unknown error has occurred. We have already
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* reset any existing animation, so no further
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* action is required */
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break;
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}
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state->message_updated = false;
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}
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}
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/* Widget frame() */
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static void gfx_widget_generic_message_frame(void *data, void *user_data)
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{
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gfx_display_t *p_disp = disp_get_ptr();
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gfx_widget_generic_message_state_t *state = &p_w_generic_message_st;
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if (state->status != GFX_WIDGET_GENERIC_MESSAGE_IDLE)
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{
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unsigned text_color;
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float widget_alpha, bg_y, text_y;
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video_frame_info_t *video_info = (video_frame_info_t*)data;
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dispgfx_widget_t *p_dispwidget = (dispgfx_widget_t*)user_data;
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unsigned video_width = video_info->width;
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unsigned video_height = video_info->height;
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void *userdata = video_info->userdata;
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gfx_widget_font_data_t *font_msg_queue = &p_dispwidget->gfx_widget_fonts.msg_queue;
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size_t msg_queue_size = p_dispwidget->current_msgs_size;
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/* Determine status-dependent opacity/position
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* values */
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switch (state->status)
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{
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case GFX_WIDGET_GENERIC_MESSAGE_SLIDE_IN:
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widget_alpha = state->alpha;
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/* Use 'alpha' to determine the draw offset
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* > Saves having to trigger two animations */
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bg_y = state->bg_y_start + (state->alpha *
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(state->bg_y_end - state->bg_y_start));
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text_y = state->text_y_start + (state->alpha *
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(state->text_y_end - state->text_y_start));
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break;
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case GFX_WIDGET_GENERIC_MESSAGE_FADE_IN:
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case GFX_WIDGET_GENERIC_MESSAGE_FADE_OUT:
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widget_alpha = state->alpha;
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bg_y = state->bg_y_end;
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text_y = state->text_y_end;
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break;
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case GFX_WIDGET_GENERIC_MESSAGE_WAIT:
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widget_alpha = 1.0f;
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bg_y = state->bg_y_end;
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text_y = state->text_y_end;
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break;
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default:
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widget_alpha = 0.0f;
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bg_y = state->bg_y_start;
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text_y = state->text_y_start;
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break;
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}
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/* Draw widget */
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if (widget_alpha > 0.0f)
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{
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/* Set opacity */
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gfx_display_set_alpha(state->bg_color, widget_alpha);
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gfx_display_set_alpha(state->frame_color, widget_alpha);
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text_color = COLOR_TEXT_ALPHA(state->text_color,
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(unsigned)(widget_alpha * 255.0f));
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/* Background */
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gfx_display_draw_quad(
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p_disp,
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userdata,
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video_width,
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video_height,
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state->bg_x,
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bg_y,
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state->bg_width,
|
|
state->bg_height,
|
|
video_width,
|
|
video_height,
|
|
state->bg_color);
|
|
|
|
/* Frame */
|
|
|
|
/* > Top */
|
|
gfx_display_draw_quad(
|
|
p_disp,
|
|
userdata,
|
|
video_width,
|
|
video_height,
|
|
state->bg_x - (float)state->frame_width,
|
|
bg_y - (float)state->frame_width,
|
|
state->bg_width + (state->frame_width * 2),
|
|
state->frame_width,
|
|
video_width,
|
|
video_height,
|
|
state->frame_color);
|
|
|
|
/* > Left */
|
|
gfx_display_draw_quad(
|
|
p_disp,
|
|
userdata,
|
|
video_width,
|
|
video_height,
|
|
state->bg_x - (float)state->frame_width,
|
|
bg_y,
|
|
state->frame_width,
|
|
state->bg_height,
|
|
video_width,
|
|
video_height,
|
|
state->frame_color);
|
|
|
|
/* > Right */
|
|
gfx_display_draw_quad(
|
|
p_disp,
|
|
userdata,
|
|
video_width,
|
|
video_height,
|
|
state->bg_x + (float)state->bg_width,
|
|
bg_y,
|
|
state->frame_width,
|
|
state->bg_height,
|
|
video_width,
|
|
video_height,
|
|
state->frame_color);
|
|
|
|
/* Message */
|
|
gfx_widgets_draw_text(
|
|
font_msg_queue,
|
|
state->message,
|
|
state->text_x,
|
|
text_y,
|
|
video_width,
|
|
video_height,
|
|
text_color,
|
|
TEXT_ALIGN_LEFT,
|
|
true);
|
|
|
|
/* If the message queue is active, must flush the
|
|
* text here to avoid overlaps */
|
|
if (msg_queue_size > 0)
|
|
gfx_widgets_flush_text(video_width, video_height,
|
|
font_msg_queue);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Widget free() */
|
|
|
|
static void gfx_widget_generic_message_free(void)
|
|
{
|
|
gfx_widget_generic_message_reset(true);
|
|
}
|
|
|
|
/* Widget definition */
|
|
|
|
const gfx_widget_t gfx_widget_generic_message = {
|
|
NULL, /* init */
|
|
gfx_widget_generic_message_free,
|
|
NULL, /* context_reset*/
|
|
NULL, /* context_destroy */
|
|
gfx_widget_generic_message_layout,
|
|
gfx_widget_generic_message_iterate,
|
|
gfx_widget_generic_message_frame
|
|
};
|