mirror of
https://github.com/libretro/RetroArch.git
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119 lines
3.3 KiB
C
119 lines
3.3 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* copyright (c) 2011-2017 - Daniel De Matteis
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* copyright (c) 2016-2019 - Brad Parker
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __GL1_COMMON_H
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#define __GL1_COMMON_H
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#include <retro_environment.h>
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#include <retro_inline.h>
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#include <gfx/math/matrix_4x4.h>
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#include <lists/string_list.h>
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#if defined(__APPLE__)
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#include <OpenGL/gl.h>
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#include <OpenGL/glext.h>
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#else
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#if defined(_WIN32) && !defined(_XBOX)
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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#ifdef VITA
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#include <vitaGL.h>
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#else
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#include <GL/gl.h>
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#include <GL/glext.h>
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#endif
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#endif
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#include "../video_driver.h"
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#ifdef VITA
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#define GL_RGBA8 GL_RGBA
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#define GL_RGB8 GL_RGB
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#define GL_BGRA_EXT GL_RGBA /* Currently unsupported in vitaGL */
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#define GL_CLAMP GL_CLAMP_TO_EDGE
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#endif
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#define RARCH_GL1_INTERNAL_FORMAT32 GL_RGBA8
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#define RARCH_GL1_TEXTURE_TYPE32 GL_BGRA_EXT
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#define RARCH_GL1_FORMAT32 GL_UNSIGNED_BYTE
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enum gl1_flags
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{
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GL1_FLAG_FULLSCREEN = (1 << 0),
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GL1_FLAG_MENU_SIZE_CHANGED = (1 << 1),
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GL1_FLAG_RGB32 = (1 << 2),
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GL1_FLAG_SUPPORTS_BGRA = (1 << 3),
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GL1_FLAG_KEEP_ASPECT = (1 << 4),
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GL1_FLAG_SHOULD_RESIZE = (1 << 5),
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GL1_FLAG_MENU_TEXTURE_ENABLE = (1 << 6),
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GL1_FLAG_MENU_TEXTURE_FULLSCREEN = (1 << 7),
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GL1_FLAG_SMOOTH = (1 << 8),
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GL1_FLAG_MENU_SMOOTH = (1 << 9),
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GL1_FLAG_OVERLAY_ENABLE = (1 << 10),
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GL1_FLAG_OVERLAY_FULLSCREEN = (1 << 11)
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};
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typedef struct gl1
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{
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struct video_viewport vp;
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struct video_coords coords;
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math_matrix_4x4 mvp, mvp_no_rot;
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void *ctx_data;
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const gfx_ctx_driver_t *ctx_driver;
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struct string_list *extensions;
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struct video_tex_info tex_info;
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void *readback_buffer_screenshot;
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GLuint *overlay_tex;
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float *overlay_vertex_coord;
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float *overlay_tex_coord;
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float *overlay_color_coord;
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const float *vertex_ptr;
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const float *white_color_ptr;
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unsigned char *menu_frame;
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unsigned char *video_buf;
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unsigned char *menu_video_buf;
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int version_major;
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int version_minor;
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unsigned video_width;
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unsigned video_height;
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unsigned video_pitch;
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unsigned screen_width;
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unsigned screen_height;
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unsigned menu_width;
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unsigned menu_height;
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unsigned menu_pitch;
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unsigned video_bits;
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unsigned menu_bits;
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unsigned vp_out_width;
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unsigned vp_out_height;
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unsigned tex_index; /* For use with PREV. */
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unsigned textures;
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unsigned rotation;
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unsigned overlays;
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GLuint tex;
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GLuint menu_tex;
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GLuint texture[GFX_MAX_TEXTURES];
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uint16_t flags;
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} gl1_t;
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#endif
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