RetroArch/gfx/common/gl1_common.h
2023-01-24 20:33:41 +01:00

119 lines
3.3 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* copyright (c) 2011-2017 - Daniel De Matteis
* copyright (c) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GL1_COMMON_H
#define __GL1_COMMON_H
#include <retro_environment.h>
#include <retro_inline.h>
#include <gfx/math/matrix_4x4.h>
#include <lists/string_list.h>
#if defined(__APPLE__)
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#else
#if defined(_WIN32) && !defined(_XBOX)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
#ifdef VITA
#include <vitaGL.h>
#else
#include <GL/gl.h>
#include <GL/glext.h>
#endif
#endif
#include "../video_driver.h"
#ifdef VITA
#define GL_RGBA8 GL_RGBA
#define GL_RGB8 GL_RGB
#define GL_BGRA_EXT GL_RGBA /* Currently unsupported in vitaGL */
#define GL_CLAMP GL_CLAMP_TO_EDGE
#endif
#define RARCH_GL1_INTERNAL_FORMAT32 GL_RGBA8
#define RARCH_GL1_TEXTURE_TYPE32 GL_BGRA_EXT
#define RARCH_GL1_FORMAT32 GL_UNSIGNED_BYTE
enum gl1_flags
{
GL1_FLAG_FULLSCREEN = (1 << 0),
GL1_FLAG_MENU_SIZE_CHANGED = (1 << 1),
GL1_FLAG_RGB32 = (1 << 2),
GL1_FLAG_SUPPORTS_BGRA = (1 << 3),
GL1_FLAG_KEEP_ASPECT = (1 << 4),
GL1_FLAG_SHOULD_RESIZE = (1 << 5),
GL1_FLAG_MENU_TEXTURE_ENABLE = (1 << 6),
GL1_FLAG_MENU_TEXTURE_FULLSCREEN = (1 << 7),
GL1_FLAG_SMOOTH = (1 << 8),
GL1_FLAG_MENU_SMOOTH = (1 << 9),
GL1_FLAG_OVERLAY_ENABLE = (1 << 10),
GL1_FLAG_OVERLAY_FULLSCREEN = (1 << 11)
};
typedef struct gl1
{
struct video_viewport vp;
struct video_coords coords;
math_matrix_4x4 mvp, mvp_no_rot;
void *ctx_data;
const gfx_ctx_driver_t *ctx_driver;
struct string_list *extensions;
struct video_tex_info tex_info;
void *readback_buffer_screenshot;
GLuint *overlay_tex;
float *overlay_vertex_coord;
float *overlay_tex_coord;
float *overlay_color_coord;
const float *vertex_ptr;
const float *white_color_ptr;
unsigned char *menu_frame;
unsigned char *video_buf;
unsigned char *menu_video_buf;
int version_major;
int version_minor;
unsigned video_width;
unsigned video_height;
unsigned video_pitch;
unsigned screen_width;
unsigned screen_height;
unsigned menu_width;
unsigned menu_height;
unsigned menu_pitch;
unsigned video_bits;
unsigned menu_bits;
unsigned vp_out_width;
unsigned vp_out_height;
unsigned tex_index; /* For use with PREV. */
unsigned textures;
unsigned rotation;
unsigned overlays;
GLuint tex;
GLuint menu_tex;
GLuint texture[GFX_MAX_TEXTURES];
uint16_t flags;
} gl1_t;
#endif