RetroArch/gfx/drivers_shader
2023-02-26 19:03:05 +01:00
..
glslang_util_cxx.cpp No null termination for strings passed to strlcpy/srlcat 2022-07-26 13:23:28 +02:00
glslang_util_cxx.h Move C code over to glslang_util.c 2019-08-18 18:01:21 +02:00
glslang_util.c Logging cleanups (#13579) 2022-01-31 18:05:23 +01:00
glslang_util.h Bump up version (but don't tag yet) 2021-03-27 02:22:39 +01:00
glslang.cpp Use string_starts_with_size where possible - avoids the strlen 2020-06-25 12:51:04 +02:00
glslang.hpp Buildfix 2020-03-03 11:08:16 +01:00
shader_gl3.cpp (GL3) Move functions over to shader_gl3.cpp and make them static 2023-01-24 04:24:22 +01:00
shader_gl3.h (gl_core/gl3) Rename gl_core internally to gl3 2021-11-23 08:45:54 +01:00
shader_gl_cg.c Remove asserts 2023-01-09 00:51:05 +01:00
shader_glsl.c Update shader_glsl.c 2023-02-26 19:03:05 +01:00
shader_glsl.h gl_glsl_set_proc_address unneeded - remove it 2020-08-04 03:58:51 +02:00
shader_vulkan.cpp Silence warnings shown in Xcode 2023-01-22 16:20:15 +01:00
shader_vulkan.h Attempt to fix validation errors with HDR swapchain. 2022-08-31 21:59:25 +02:00
slang_process.cpp (Video) use flags for FBO passes, GL2 renderchain, etc 2022-10-26 21:21:21 +02:00
slang_process.h Revert "Header cleanups - don't include retroarch.h everywhere" 2023-01-08 09:05:46 +01:00
slang_reflection.cpp Pull latest SPIRV-Cross, fixing Metal shader compilation (#14850) 2023-01-15 09:01:06 +01:00
slang_reflection.h Changed SLANG_NUM_BINDINGS to 16 for D3D11 Fix 2020-07-08 12:06:59 -04:00
slang_reflection.hpp (shaders slang) Cut down on code duplication 2020-08-03 18:13:08 +02:00