mirror of
https://github.com/libretro/RetroArch.git
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594 lines
17 KiB
C
594 lines
17 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <xtl.h>
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#include <xfilecache.h>
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#include <stddef.h>
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#include <stdint.h>
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#include <string>
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#include <xbdm.h>
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#include "menu.h"
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#include "xdk360_input.h"
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#include "xdk360_video.h"
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#include "../input/input_luts.h"
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#include "../console/console_ext.h"
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#include "../console/main_wrap.h"
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#include "../conf/config_file.h"
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#include "../conf/config_file_macros.h"
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#include "../file.h"
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#include "../general.h"
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#include "shared.h"
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#define DEVICE_MEMORY_UNIT0 1
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#define DEVICE_MEMORY_UNIT1 2
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#define DEVICE_MEMORY_ONBOARD 3
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#define DEVICE_CDROM0 4
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#define DEVICE_HARDISK0_PART1 5
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#define DEVICE_HARDISK0_SYSPART 6
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#define DEVICE_USB0 7
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#define DEVICE_USB1 8
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#define DEVICE_USB2 9
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#define DEVICE_TEST 10
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#define DEVICE_CACHE 11
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typedef struct _STRING {
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unsigned short Length;
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unsigned short MaximumLength;
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char * Buffer;
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} STRING;
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char DEFAULT_SHADER_FILE[MAX_PATH_LENGTH];
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char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
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extern "C" int __stdcall ObCreateSymbolicLink( STRING*, STRING*);
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int Mounted[20];
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int ssnes_main(int argc, char *argv[]);
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#undef main
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static int DriveMounted(std::string path)
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{
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WIN32_FIND_DATA findFileData;
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memset(&findFileData,0,sizeof(WIN32_FIND_DATA));
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std::string searchcmd = path + "\\*.*";
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HANDLE hFind = FindFirstFile(searchcmd.c_str(), &findFileData);
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if (hFind == INVALID_HANDLE_VALUE)
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return 0;
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FindClose(hFind);
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return 1;
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}
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static int Mount( int Device, char* MountPoint )
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{
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char MountConv[260];
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sprintf_s( MountConv,"\\??\\%s", MountPoint );
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char * SysPath = NULL;
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switch( Device )
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{
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case DEVICE_MEMORY_UNIT0:
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SysPath = "\\Device\\Mu0";
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break;
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case DEVICE_MEMORY_UNIT1:
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SysPath = "\\Device\\Mu1";
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break;
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case DEVICE_MEMORY_ONBOARD:
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SysPath = "\\Device\\BuiltInMuSfc";
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break;
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case DEVICE_CDROM0:
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SysPath = "\\Device\\Cdrom0";
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break;
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case DEVICE_HARDISK0_PART1:
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SysPath = "\\Device\\Harddisk0\\Partition1";
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break;
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case DEVICE_HARDISK0_SYSPART:
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SysPath = "\\Device\\Harddisk0\\SystemPartition";
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break;
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case DEVICE_USB0:
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SysPath = "\\Device\\Mass0";
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break;
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case DEVICE_USB1:
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SysPath = "\\Device\\Mass1";
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break;
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case DEVICE_USB2:
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SysPath = "\\Device\\Mass2";
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break;
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case DEVICE_CACHE:
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SysPath = "\\Device\\Harddisk0\\Cache0";
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break;
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}
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STRING sSysPath = { (USHORT)strlen( SysPath ), (USHORT)strlen( SysPath ) + 1, SysPath };
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STRING sMountConv = { (USHORT)strlen( MountConv ), (USHORT)strlen( MountConv ) + 1, MountConv };
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int res = ObCreateSymbolicLink( &sMountConv, &sSysPath );
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if (res != 0)
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return res;
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return DriveMounted(MountPoint);
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}
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static void set_default_settings (void)
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{
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//g_settings
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g_settings.rewind_enable = false;
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strlcpy(g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE, sizeof(g_settings.video.cg_shader_path));
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g_settings.video.vsync = true;
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g_settings.video.smooth = true;
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g_settings.video.aspect_ratio = -1.0f;
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ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_B] = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_A];
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ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_Y] = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_X];
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ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_SELECT] = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_BACK];
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ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_START] = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_START];
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ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_UP] = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_UP];
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ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_DOWN] = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_DOWN];
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ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_LEFT] = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_LEFT];
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ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_RIGHT] = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_RIGHT];
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ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_A] = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_B];
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ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_X] = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_Y];
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ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_L] = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_LB];
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ssnes_default_keybind_lut[SNES_DEVICE_ID_JOYPAD_R] = ssnes_platform_keybind_lut[XDK360_DEVICE_ID_JOYPAD_RB];
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for(uint32_t x = 0; x < MAX_PLAYERS; x++)
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{
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for(uint32_t y = 0; y < SSNES_FIRST_META_KEY; y++)
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{
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g_settings.input.binds[x][y].id = y;
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g_settings.input.binds[x][y].joykey = ssnes_default_keybind_lut[y];
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}
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g_settings.input.dpad_emulation[x] = DPAD_EMULATION_LSTICK;
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}
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//g_console
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g_console.block_config_read = true;
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g_console.gamma_correction_enable = false;
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g_console.initialize_ssnes_enable = false;
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g_console.emulator_initialized = 0;
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g_console.mode_switch = MODE_MENU;
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g_console.screen_orientation = ORIENTATION_NORMAL;
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g_console.throttle_enable = true;
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g_console.aspect_ratio_index = 0;
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strlcpy(g_console.aspect_ratio_name, "4:3", sizeof(g_console.aspect_ratio_name));
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strlcpy(g_console.default_rom_startup_dir, "game:", sizeof(g_console.default_rom_startup_dir));
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g_console.custom_viewport_width = 0;
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g_console.custom_viewport_height = 0;
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g_console.custom_viewport_x = 0;
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g_console.custom_viewport_y = 0;
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//g_extern
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g_extern.state_slot = 0;
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g_extern.audio_data.mute = 0;
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g_extern.verbose = true;
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}
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static char **dir_list_new_360(const char *dir, const char *ext)
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{
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size_t cur_ptr = 0;
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size_t cur_size = 32;
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char **dir_list = NULL;
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WIN32_FIND_DATA ffd;
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HANDLE hFind = INVALID_HANDLE_VALUE;
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char path_buf[PATH_MAX];
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if (strlcpy(path_buf, dir, sizeof(path_buf)) >= sizeof(path_buf))
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goto error;
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if (strlcat(path_buf, "*", sizeof(path_buf)) >= sizeof(path_buf))
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goto error;
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if (ext)
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{
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if (strlcat(path_buf, ext, sizeof(path_buf)) >= sizeof(path_buf))
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goto error;
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}
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hFind = FindFirstFile(path_buf, &ffd);
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if (hFind == INVALID_HANDLE_VALUE)
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goto error;
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dir_list = (char**)calloc(cur_size, sizeof(char*));
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if (!dir_list)
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goto error;
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do
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{
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// Not a perfect search of course, but hopefully good enough in practice.
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if (ffd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
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continue;
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if (ext && !strstr(ffd.cFileName, ext))
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continue;
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dir_list[cur_ptr] = (char*)malloc(PATH_MAX);
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if (!dir_list[cur_ptr])
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goto error;
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strlcpy(dir_list[cur_ptr], dir, PATH_MAX);
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strlcat(dir_list[cur_ptr], ffd.cFileName, PATH_MAX);
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cur_ptr++;
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if (cur_ptr + 1 == cur_size) // Need to reserve for NULL.
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{
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cur_size *= 2;
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dir_list = (char**)realloc(dir_list, cur_size * sizeof(char*));
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if (!dir_list)
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goto error;
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// Make sure it's all NULL'd out since we cannot rely on realloc to do this.
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memset(dir_list + cur_ptr, 0, (cur_size - cur_ptr) * sizeof(char*));
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}
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}while (FindNextFile(hFind, &ffd) != 0);
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FindClose(hFind);
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return dir_list;
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error:
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SSNES_ERR("Failed to open directory: \"%s\"\n", dir);
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if (hFind != INVALID_HANDLE_VALUE)
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FindClose(hFind);
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dir_list_free(dir_list);
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return NULL;
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}
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static void init_settings (bool load_libsnes_path)
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{
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char fname_tmp[MAX_PATH_LENGTH];
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if(!path_file_exists(SYS_CONFIG_FILE))
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{
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SSNES_ERR("Config file \"%s\" desn't exist. Creating...\n", "game:\\ssnes.cfg");
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FILE * f;
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f = fopen(SYS_CONFIG_FILE, "w");
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fclose(f);
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}
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config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
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if(load_libsnes_path)
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{
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CONFIG_GET_STRING(libsnes, "libsnes_path");
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if(!strcmp(g_settings.libsnes, ""))
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{
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//We need to set libsnes to the first entry in the cores
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//directory so that it will be saved to the config file
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char ** dir_list = dir_list_new_360("game:\\", ".xex");
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if (!dir_list)
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{
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SSNES_ERR("Couldn't read directory.\n");
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return;
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}
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const char * first_xex = dir_list[0];
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if(first_xex)
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{
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fill_pathname_base(fname_tmp, first_xex, sizeof(fname_tmp));
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if(strcmp(fname_tmp, "SSNES-Salamander.xex") == 0)
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{
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SSNES_WARN("First entry is SSNES Salamander itself, increment entry by one and check if it exists.\n");
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first_xex = dir_list[1];
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fill_pathname_base(fname_tmp, first_xex, sizeof(fname_tmp));
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if(!first_xex)
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{
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//This is very unlikely to happen
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SSNES_WARN("There is no second entry - no choice but to set it to SSNES Salamander\n");
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first_xex = dir_list[0];
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fill_pathname_base(fname_tmp, first_xex, sizeof(fname_tmp));
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}
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}
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SSNES_LOG("Set first .xex entry in dir: [%s] to libsnes path.\n", fname_tmp);
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snprintf(g_settings.libsnes, sizeof(g_settings.libsnes), "game:\\%s", fname_tmp);
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}
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else
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{
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SSNES_ERR("Failed to set first .xex entry to libsnes path.\n");
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}
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dir_list_free(dir_list);
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}
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}
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// g_settings
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CONFIG_GET_BOOL(rewind_enable, "rewind_enable");
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CONFIG_GET_BOOL(video.smooth, "video_smooth");
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CONFIG_GET_BOOL(video.vsync, "video_vsync");
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CONFIG_GET_FLOAT(video.aspect_ratio, "video_aspect_ratio");
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// g_console
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CONFIG_GET_BOOL_CONSOLE(throttle_enable, "throttle_enable");
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CONFIG_GET_BOOL_CONSOLE(gamma_correction_enable, "gamma_correction_enable");
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CONFIG_GET_STRING_CONSOLE(default_rom_startup_dir, "default_rom_startup_dir");
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CONFIG_GET_INT_CONSOLE(aspect_ratio_index, "aspect_ratio_index");
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CONFIG_GET_INT_CONSOLE(screen_orientation, "screen_orientation");
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CONFIG_GET_STRING_CONSOLE(aspect_ratio_name, "aspect_ratio_name");
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// g_extern
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CONFIG_GET_INT_EXTERN(state_slot, "state_slot");
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CONFIG_GET_INT_EXTERN(audio_data.mute, "audio_mute");
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}
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static void save_settings (void)
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{
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if(!path_file_exists(SYS_CONFIG_FILE))
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{
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FILE * f;
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f = fopen(SYS_CONFIG_FILE, "w");
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fclose(f);
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}
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config_file_t * conf = config_file_new(SYS_CONFIG_FILE);
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if(conf == NULL)
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conf = config_file_new(NULL);
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// g_settings
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config_set_string(conf, "libsnes_path", g_settings.libsnes);
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config_set_bool(conf, "rewind_enable", g_settings.rewind_enable);
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config_set_bool(conf, "video_smooth", g_settings.video.smooth);
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config_set_bool(conf, "video_vsync", g_settings.video.vsync);
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// g_console
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config_set_string(conf, "default_rom_startup_dir", g_console.default_rom_startup_dir);
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config_set_bool(conf, "gamma_correction_enable", g_console.gamma_correction_enable);
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config_set_bool(conf, "throttle_enable", g_console.throttle_enable);
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config_set_int(conf, "aspect_ratio_index", g_console.aspect_ratio_index);
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config_set_int(conf, "custom_viewport_width", g_console.custom_viewport_width);
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config_set_int(conf, "custom_viewport_height", g_console.custom_viewport_height);
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config_set_int(conf, "custom_viewport_x", g_console.custom_viewport_x);
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config_set_int(conf, "custom_viewport_y", g_console.custom_viewport_y);
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config_set_int(conf, "screen_orientation", g_console.screen_orientation);
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config_set_string(conf, "aspect_ratio_name", g_console.aspect_ratio_name);
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// g_extern
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config_set_int(conf, "state_slot", g_extern.state_slot);
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config_set_int(conf, "audio_mute", g_extern.audio_data.mute);
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if (!config_file_write(conf, SYS_CONFIG_FILE))
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SSNES_ERR("Failed to write config file to \"%s\". Check permissions.\n", SYS_CONFIG_FILE);
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free(conf);
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}
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static void get_environment_settings (void)
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{
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DWORD ret;
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//for devkits only, we will need to mount all partitions for retail
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//in a different way
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//DmMapDevkitDrive();
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memset(&Mounted, 0, 20);
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Mounted[DEVICE_USB0] = Mount(DEVICE_USB0,"Usb0:");
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Mounted[DEVICE_USB1] = Mount(DEVICE_USB1,"Usb1:");
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Mounted[DEVICE_USB2] = Mount(DEVICE_USB2,"Usb2:");
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Mounted[DEVICE_HARDISK0_PART1] = Mount(DEVICE_HARDISK0_PART1,"Hdd1:");
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Mounted[DEVICE_HARDISK0_SYSPART] = Mount(DEVICE_HARDISK0_SYSPART,"HddX:");
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Mounted[DEVICE_MEMORY_UNIT0] = Mount(DEVICE_MEMORY_UNIT0,"Memunit0:");
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Mounted[DEVICE_MEMORY_UNIT1] = Mount(DEVICE_MEMORY_UNIT1,"Memunit1:");
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Mounted[DEVICE_MEMORY_ONBOARD] = Mount(DEVICE_MEMORY_ONBOARD,"OnBoardMU:");
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Mounted[DEVICE_CDROM0] = Mount(DEVICE_CDROM0,"Dvd:");
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ret = XSetFileCacheSize(0x100000);
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if(ret != TRUE)
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{
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SSNES_ERR("Couldn't change number of bytes reserved for file system cache.\n");
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}
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ret = XFileCacheInit(XFILECACHE_CLEAR_ALL, 0x100000, XFILECACHE_DEFAULT_THREAD, 0, 1);
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if(ret != ERROR_SUCCESS)
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{
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SSNES_ERR("File cache could not be initialized.\n");
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}
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XFlushUtilityDrive();
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//unsigned long result = XMountUtilityDriveEx(XMOUNTUTILITYDRIVE_FORMAT0,8192, 0);
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//if(result != ERROR_SUCCESS)
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//{
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// SSNES_ERR("Couldn't mount/format utility drive.\n");
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//}
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// detect install environment
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unsigned long license_mask;
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if (XContentGetLicenseMask(&license_mask, NULL) != ERROR_SUCCESS)
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{
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printf("SSNES was launched as a standalone DVD, or using DVD emulation, or from the development area of the HDD.\n");
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}
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else
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{
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XContentQueryVolumeDeviceType("GAME",&g_console.volume_device_type, NULL);
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switch(g_console.volume_device_type)
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{
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case XCONTENTDEVICETYPE_HDD:
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printf("SSNES was launched from a content package on HDD.\n");
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break;
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case XCONTENTDEVICETYPE_MU:
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printf("SSNES was launched from a content package on USB or Memory Unit.\n");
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break;
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case XCONTENTDEVICETYPE_ODD:
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printf("SSNES was launched from a content package on Optical Disc Drive.\n");
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break;
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default:
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printf("SSNES was launched from a content package on an unknown device type.\n");
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break;
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}
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}
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|
|
strlcpy(DEFAULT_SHADER_FILE, "game:\\media\\shaders\\stock.cg", sizeof(DEFAULT_SHADER_FILE));
|
|
strlcpy(SYS_CONFIG_FILE, "game:\\ssnes.cfg", sizeof(SYS_CONFIG_FILE));
|
|
}
|
|
|
|
static bool manage_libsnes_core(void)
|
|
{
|
|
g_extern.verbose = true;
|
|
bool return_code;
|
|
|
|
bool set_libsnes_path = false;
|
|
char tmp_path[1024], tmp_path2[1024], tmp_pathnewfile[1024];
|
|
snprintf(tmp_path, sizeof(tmp_path), "game:\\CORE.xex");
|
|
SSNES_LOG("Assumed path of CORE.xex: [%s]\n", tmp_path);
|
|
if(path_file_exists(tmp_path))
|
|
{
|
|
//if CORE.xex exists, this indicates we have just installed
|
|
//a new libsnes port and that we need to change it to a more
|
|
//sane name.
|
|
|
|
int ret;
|
|
|
|
ssnes_console_name_from_id(tmp_path2, sizeof(tmp_path2));
|
|
strlcat(tmp_path2, ".xex", sizeof(tmp_path2));
|
|
snprintf(tmp_pathnewfile, sizeof(tmp_pathnewfile), "game:\\%s", tmp_path2);
|
|
|
|
if(path_file_exists(tmp_pathnewfile))
|
|
{
|
|
SSNES_LOG("Upgrading emulator core...\n");
|
|
//if libsnes core already exists, then that means we are
|
|
//upgrading the libsnes core - so delete pre-existing
|
|
//file first
|
|
ret = DeleteFile(tmp_pathnewfile);
|
|
if(ret != 0)
|
|
{
|
|
SSNES_LOG("Succeeded in removing pre-existing libsnes core: [%s].\n", tmp_pathnewfile);
|
|
}
|
|
else
|
|
{
|
|
SSNES_LOG("Failed to remove pre-existing libsnes core: [%s].\n", tmp_pathnewfile);
|
|
}
|
|
}
|
|
|
|
//now attempt the renaming
|
|
ret = MoveFileExA(tmp_path, tmp_pathnewfile, NULL);
|
|
if(ret == 0)
|
|
{
|
|
SSNES_ERR("Failed to rename CORE.xex.\n");
|
|
}
|
|
else
|
|
{
|
|
SSNES_LOG("Libsnes core [%s] renamed to: [%s].\n", tmp_path, tmp_pathnewfile);
|
|
set_libsnes_path = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SSNES_LOG("CORE.xex was not found, libsnes core path will be loaded from config file.\n");
|
|
}
|
|
|
|
if(set_libsnes_path)
|
|
{
|
|
//CORE.xex has been renamed, libsnes path will now be set to the recently
|
|
//renamed new libsnes core
|
|
strlcpy(g_settings.libsnes, tmp_pathnewfile, sizeof(g_settings.libsnes));
|
|
return_code = 0;
|
|
}
|
|
else
|
|
{
|
|
//There was no CORE.xex present, or the CORE.xex file was not renamed.
|
|
//The libsnes core path will still be loaded from the config file
|
|
return_code = 1;
|
|
}
|
|
|
|
g_extern.verbose = false;
|
|
|
|
return return_code;
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
get_environment_settings();
|
|
|
|
ssnes_main_clear_state();
|
|
config_set_defaults();
|
|
|
|
bool load_libsnes_path = manage_libsnes_core();
|
|
|
|
set_default_settings();
|
|
init_settings(load_libsnes_path);
|
|
|
|
xdk360_video_init();
|
|
xdk360_input_init();
|
|
menu_init();
|
|
|
|
begin_loop:
|
|
if(g_console.mode_switch == MODE_EMULATION)
|
|
{
|
|
bool repeat = false;
|
|
|
|
input_xdk360.poll(NULL);
|
|
|
|
do{
|
|
repeat = ssnes_main_iterate();
|
|
}while(repeat && !g_console.frame_advance_enable);
|
|
}
|
|
else if(g_console.mode_switch == MODE_MENU)
|
|
{
|
|
menu_loop();
|
|
|
|
if(g_console.initialize_ssnes_enable)
|
|
{
|
|
if(g_console.emulator_initialized)
|
|
ssnes_main_deinit();
|
|
|
|
struct ssnes_main_wrap args = {0};
|
|
|
|
args.verbose = g_extern.verbose;
|
|
args.config_path = SYS_CONFIG_FILE;
|
|
args.rom_path = g_console.rom_path;
|
|
|
|
int init_ret = ssnes_main_init_wrap(&args);
|
|
g_console.emulator_initialized = 1;
|
|
g_console.initialize_ssnes_enable = 0;
|
|
}
|
|
}
|
|
else
|
|
goto begin_shutdown;
|
|
|
|
goto begin_loop;
|
|
|
|
begin_shutdown:
|
|
if(path_file_exists(SYS_CONFIG_FILE))
|
|
save_settings();
|
|
xdk360_video_deinit();
|
|
|
|
if(g_console.return_to_launcher)
|
|
{
|
|
SSNES_LOG("Attempt to load XEX: [%s].\n", g_console.launch_app_on_exit);
|
|
XLaunchNewImage(g_console.launch_app_on_exit, NULL);
|
|
}
|
|
return 0;
|
|
}
|
|
|