Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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android/phoenix Added LEANBACK_LAUNCHER category 2014-08-20 13:12:06 -04:00
apple (iOS) Build fixes #2 - add HAVE_FILTERS_BUILTIN 2014-08-25 01:53:20 +02:00
audio (audio/dsp_filter.c/audio/sinc.c) Remove more extraneous elses 2014-08-27 03:31:19 +02:00
blackberry-qnx Add null drivers 2014-08-14 03:05:44 +02:00
camera (Camera/Location stub drivers) Changes 2014-08-17 06:09:23 +02:00
compat Rename rarch_fnmatch to fnmatch_rarch 2014-08-15 21:35:41 +02:00
conf Some Android fixes. 2014-06-11 15:48:15 +02:00
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frontend (Menu) Cleanups 2014-08-28 15:43:53 +02:00
gfx (SDL) Fix scaler memory leak 2014-08-28 13:31:56 -03:00
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libretro-test Libretro tests - Fixup Windows target filenames 2014-07-30 17:08:33 +02:00
libretro-test-gl Libretro tests - Fixup Windows target filenames 2014-07-30 17:08:33 +02:00
location (Camera/Location stub drivers) Changes 2014-08-17 06:09:23 +02:00
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media (XDK1) Get rid of xbox1/titleimage.jpg 2014-08-19 15:56:22 +02:00
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msvc (MSVC) Add some more files to project solution 2014-08-17 19:12:49 +02:00
ngc (Griffin) Take out ifndef HW_RVL out of ngc/ssaram.c - already guarded against 2013-07-28 20:15:26 +02:00
pandora (Pandora) Cleanup retroarch.cfg 2014-08-19 16:02:17 +02:00
performance (Logger) Some changes 2013-11-27 23:36:46 +01:00
ps3 (OSK) Get rid of HAVE_OSK ifdef 2014-08-14 06:40:33 +02:00
psp1 (PSP1) update icons 2014-08-19 16:09:21 +02:00
qb Fix vivante_fbdev build 2014-08-12 19:55:28 +02:00
record Code reformatting (80-char limit); C-style comments 2014-08-20 17:18:43 +02:00
tests Rename more 'roms' references 2014-07-28 19:57:36 +02:00
thread (PSP) Add initial version of PSP pthread wrapper - very incomplete right now 2014-06-29 01:05:13 +02:00
tools Rename rarch_fnmatch to fnmatch_rarch 2014-08-15 21:35:41 +02:00
wii (GX) Build fix 2014-08-15 21:08:56 +02:00
xdk (XDK) Update xdk_defines.h include 2014-08-15 21:01:23 +02:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore Ignore quilt directory (.pc) 2014-07-10 23:55:24 -03:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
AUTHORS AUTHORS - add e-mail address 2014-08-18 18:54:11 +02:00
autosave.c Code reformatting (80-char limit); C-style comments 2014-08-20 17:18:43 +02:00
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cheats.c (cheats.c) Declare variables at top 2014-05-15 01:00:18 +02:00
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command.c Get rid of more driver_funcs macros 2014-08-15 20:51:59 +02:00
command.h Add ifdef to command.h too 2014-08-02 04:25:05 +02:00
config.def.h (Menu) Refactor Netplay TCP/UDP Port setting 2014-08-24 19:00:36 +02:00
config.features.h Add SDL2 to feature list 2014-08-10 19:13:49 -03:00
configure PACKAGE_VERSION is defined now in general.h for all versions 2013-07-19 16:20:14 +02:00
CONTRIBUTING.md Update CONTRIBUTING.md 2012-12-09 10:16:35 +01:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
core_info.c Rename core_info_has_custom_config to core_info_get_custom_config 2014-08-18 13:01:31 +02:00
core_info.h Rename core_info_has_custom_config to core_info_get_custom_config 2014-08-18 13:01:31 +02:00
core_options.c (core_options.c) Casting fixups 2014-08-02 16:15:40 +02:00
core_options.h Update years on all license headers 2014-01-01 01:50:59 +01:00
driver_menu.h (Menu) Refactor menu_key_start_line 2014-08-25 14:53:03 +02:00
driver.c (driver.c) Cleanups 2014-08-27 00:59:18 +02:00
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dynamic_dummy.h Update years on all license headers 2014-01-01 01:50:59 +01:00
dynamic.c (Menu) Go through RARCH_CMD_VIDEO_SET_ASPECT_RATIO 2014-08-16 18:46:43 +02:00
dynamic.h Rename load_no_rom to load_no_content 2014-07-28 19:37:25 +02:00
fifo_buffer.c Get rid of some extraneous elses 2014-08-27 03:11:06 +02:00
fifo_buffer.h Update years on all license headers 2014-01-01 01:50:59 +01:00
file_ext.h (RARCH_CONSOLE) Take out 'DEFAULT_EXE_EXT' 2014-03-05 23:49:12 +01:00
file_extract.c Remove extraneous elses 2014-08-27 02:06:39 +02:00
file_extract.h Update more references to 'roms' 2014-08-13 08:52:13 +02:00
file_list.c (Menu) Start refactoring main menu actions 2014-08-27 23:44:23 +02:00
file_list.h (Menu) Start refactoring main menu actions 2014-08-27 23:44:23 +02:00
file_path.c Remove extraneous elses 2014-08-27 02:06:39 +02:00
file_path.h Rename more 'roms' references 2014-07-28 19:57:36 +02:00
file.c Update more references to 'roms' 2014-08-13 08:52:13 +02:00
file.h Update more references to 'roms' 2014-08-13 08:52:13 +02:00
general.h (Menu) Refactor most of the main menu settings 2014-08-28 00:08:32 +02:00
git_version.c Make C++ compiler happy. 2014-02-06 22:52:48 +01:00
git_version.h Make C++ compiler happy. 2014-02-06 22:52:48 +01:00
hash.c Move SHA-1 hashing to hash.c 2014-08-13 03:36:44 +02:00
hash.h Move SHA-1 hashing to hash.c 2014-08-13 03:36:44 +02:00
libretro_private.h Update years on all license headers 2014-01-01 01:50:59 +01:00
libretro.h Add better description for RETRO_ENVIRONMENT_GET_LANGUAGE 2014-08-01 07:28:20 +02:00
Makefile Add last resort SDL gfx context 2014-08-20 22:09:30 -03:00
Makefile.emscripten Rename history.c to playlist.c 2014-08-15 17:24:28 +02:00
Makefile.griffin Take out HAVE_SCREENSHOTS everywhere 2014-07-22 03:22:18 +02:00
Makefile.openpandora Use __ARM_NEON__ define instead of HAVE_NEON 2014-07-26 20:18:37 +02:00
Makefile.pandora (Pandora) planning to use retroarch-zip later 2012-09-18 17:26:16 -04:00
Makefile.ps3 (PS3) Undefining HAVE_OVERLAY makes PS3 work again - look into 2014-08-18 15:08:21 +02:00
Makefile.ps3.cobra (OSK) Get rid of HAVE_OSK ifdef 2014-08-14 06:40:33 +02:00
Makefile.ps3.rgl (PS3) Change HAVE_RGL to HAVE_GCMGL 2014-02-25 22:01:46 +01:00
Makefile.ps3.salamander Cleanup frontend/frontend_salamander.c 2014-06-06 23:15:46 +02:00
Makefile.psl1ght Move netlogger code around 2014-06-01 16:09:12 +02:00
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Makefile.psp1.salamander Cleanup frontend/frontend_salamander.c 2014-06-06 23:15:46 +02:00
Makefile.wii.salamander Cleanup frontend/frontend_salamander.c 2014-06-06 23:15:46 +02:00
Makefile.win Enable sdl_gl for SDL2 windows builds 2014-08-21 13:45:52 -03:00
Makefile.xenon Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
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netplay_compat.h (360) netplay_compat - 360 build fixes 2014-02-11 13:19:18 +01:00
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patch.c Update years on all license headers 2014-01-01 01:50:59 +01:00
patch.h Update years on all license headers 2014-01-01 01:50:59 +01:00
performance.c Use __ARM_NEON__ define instead of HAVE_NEON 2014-07-26 20:18:37 +02:00
performance.h Use __ARM_NEON__ define instead of HAVE_NEON 2014-07-26 20:18:37 +02:00
playlist.c Code reformatting 2014-08-20 17:23:21 +02:00
playlist.h Get rid of content_playlist_get* functions 2014-08-15 17:57:06 +02:00
README-exynos.md exynos: update TODO list 2014-08-09 16:43:48 +02:00
README-OMAP.md video_omap: more docu fixes 2014-01-14 16:39:24 -06:00
README.md Update README.md 2014-08-20 13:22:00 +02:00
retroarch_logger.h Rename g_extern.verbose to g_extern.verbosity to avoid 2014-07-18 00:39:31 +02:00
retroarch-mingw-build.sh Add support for different "make" binaries 2014-07-30 01:14:57 +02:00
retroarch.c (Menu) Refactor most of the main menu settings 2014-08-28 00:08:32 +02:00
retroarch.cfg retroarch.cfg: Fix input and directory overlay. 2014-08-18 15:02:57 -03:00
rewind.c Nit in comment. 2014-02-23 11:13:05 +01:00
rewind.h Declare this one constant. Altering it will make further pulls yield garbage. 2014-02-21 21:51:58 +01:00
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settings_data.c (Menu) Move some info descriptions to settings_data.c 2014-08-28 02:17:41 +02:00
settings_data.h (Menu) Add ifdef around get_mainmenu 2014-08-27 23:17:32 +02:00
settings.c Allow SDL2 drivers to be used as default drivers 2014-08-22 19:15:44 -03:00
thread.c (PSP) Add initial version of PSP pthread wrapper - very incomplete right now 2014-06-29 01:05:13 +02:00
thread.h Don't add extern "C" namespace around thread.h if MSC_VER is defined 2014-06-26 23:47:10 +02:00

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on Themaister's homepage. Builds can also be found on the forum.

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.