RetroArch/file.h
2011-05-18 21:49:23 +02:00

44 lines
1.4 KiB
C

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __SSNES_FILE_H
#define __SSNES_FILE_H
#include <stdbool.h>
#include <stdio.h>
#include <stdint.h>
#include <stddef.h>
#include <sys/types.h>
#include "general.h"
ssize_t read_file(const char *path, void **buf);
bool load_state(const char* path);
bool save_state(const char* path);
void load_ram_file(const char* path, int type);
void save_ram_file(const char* path, int type);
bool init_rom_file(enum ssnes_game_type type);
// Returns a NULL-terminated list of files in a directory with full paths.
char** dir_list_new(const char *dir, const char *ext);
void dir_list_free(char **dir_list);
#endif