mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-24 16:39:43 +00:00
1908a81e1c
Implemented only for X11 so far. Also clears up viewport_size call. Changed to viewport_info to also grab X/Y info.
336 lines
9.6 KiB
C
336 lines
9.6 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2012 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "../gl_common.h"
|
|
|
|
void gl_init_font(gl_t *gl, const char *font_path, unsigned font_size)
|
|
{
|
|
#ifdef HAVE_FREETYPE
|
|
if (!g_settings.video.font_enable)
|
|
return;
|
|
|
|
const char *path = font_path;
|
|
if (!*path)
|
|
path = font_renderer_get_default_font();
|
|
|
|
if (path)
|
|
{
|
|
gl->font = font_renderer_new(path, font_size);
|
|
if (gl->font)
|
|
{
|
|
glGenTextures(1, &gl->font_tex);
|
|
glBindTexture(GL_TEXTURE_2D, gl->font_tex);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
}
|
|
else
|
|
RARCH_WARN("Couldn't init font renderer with font \"%s\"...\n", font_path);
|
|
}
|
|
else
|
|
RARCH_LOG("Did not find default font.\n");
|
|
|
|
for (unsigned i = 0; i < 4; i++)
|
|
{
|
|
gl->font_color[4 * i + 0] = g_settings.video.msg_color_r;
|
|
gl->font_color[4 * i + 1] = g_settings.video.msg_color_g;
|
|
gl->font_color[4 * i + 2] = g_settings.video.msg_color_b;
|
|
gl->font_color[4 * i + 3] = 1.0;
|
|
}
|
|
|
|
for (unsigned i = 0; i < 4; i++)
|
|
{
|
|
for (unsigned j = 0; j < 3; j++)
|
|
gl->font_color_dark[4 * i + j] = 0.3 * gl->font_color[4 * i + j];
|
|
gl->font_color_dark[4 * i + 3] = 1.0;
|
|
}
|
|
#else
|
|
(void)gl;
|
|
(void)font_path;
|
|
(void)font_size;
|
|
#endif
|
|
}
|
|
|
|
void gl_deinit_font(gl_t *gl)
|
|
{
|
|
#ifdef HAVE_FREETYPE
|
|
if (gl->font)
|
|
{
|
|
font_renderer_free(gl->font);
|
|
glDeleteTextures(1, &gl->font_tex);
|
|
|
|
if (gl->font_tex_buf)
|
|
free(gl->font_tex_buf);
|
|
}
|
|
#else
|
|
(void)gl;
|
|
#endif
|
|
}
|
|
|
|
#ifdef HAVE_FREETYPE
|
|
// Somewhat overwhelming code just to render some damn fonts.
|
|
// We aim to use NPOT textures for compatibility with old and shitty cards.
|
|
// Also, we want to avoid reallocating a texture for each glyph (performance dips), so we
|
|
// contruct the whole texture using one call, and copy straight to it with
|
|
// glTexSubImage.
|
|
|
|
struct font_rect
|
|
{
|
|
int x, y;
|
|
int width, height;
|
|
int pot_width, pot_height;
|
|
};
|
|
|
|
static void calculate_msg_geometry(const struct font_output *head, struct font_rect *rect)
|
|
{
|
|
int x_min = head->off_x;
|
|
int x_max = head->off_x + head->width;
|
|
int y_min = head->off_y;
|
|
int y_max = head->off_y + head->height;
|
|
|
|
while ((head = head->next))
|
|
{
|
|
int left = head->off_x;
|
|
int right = head->off_x + head->width;
|
|
int bottom = head->off_y;
|
|
int top = head->off_y + head->height;
|
|
|
|
if (left < x_min)
|
|
x_min = left;
|
|
if (right > x_max)
|
|
x_max = right;
|
|
|
|
if (bottom < y_min)
|
|
y_min = bottom;
|
|
if (top > y_max)
|
|
y_max = top;
|
|
}
|
|
|
|
rect->x = x_min;
|
|
rect->y = y_min;
|
|
rect->width = x_max - x_min;
|
|
rect->height = y_max - y_min;
|
|
}
|
|
|
|
static void adjust_power_of_two(gl_t *gl, struct font_rect *geom)
|
|
{
|
|
// Some systems really hate NPOT textures.
|
|
geom->pot_width = next_pow2(geom->width);
|
|
geom->pot_height = next_pow2(geom->height);
|
|
|
|
if ((geom->pot_width > gl->font_tex_w) || (geom->pot_height > gl->font_tex_h))
|
|
{
|
|
gl->font_tex_buf = (uint16_t*)realloc(gl->font_tex_buf,
|
|
geom->pot_width * geom->pot_height * sizeof(uint16_t));
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, geom->pot_width, geom->pot_height,
|
|
0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, NULL);
|
|
|
|
gl->font_tex_w = geom->pot_width;
|
|
gl->font_tex_h = geom->pot_height;
|
|
}
|
|
}
|
|
|
|
static void copy_glyph(const struct font_output *head, const struct font_rect *geom, uint16_t *buffer, unsigned width, unsigned height)
|
|
{
|
|
// head has top-left oriented coords.
|
|
int x = head->off_x - geom->x;
|
|
int y = head->off_y - geom->y;
|
|
y = height - head->height - y - 1;
|
|
|
|
const uint8_t *src = head->output;
|
|
int font_width = head->width + ((x < 0) ? x : 0);
|
|
int font_height = head->height + ((y < 0) ? y : 0);
|
|
|
|
if (x < 0)
|
|
{
|
|
src += -x;
|
|
x = 0;
|
|
}
|
|
|
|
if (y < 0)
|
|
{
|
|
src += -y * head->pitch;
|
|
y = 0;
|
|
}
|
|
|
|
if (x + font_width > (int)width)
|
|
font_width = width - x;
|
|
|
|
if (y + font_height > (int)height)
|
|
font_height = height - y;
|
|
|
|
uint16_t *dst = buffer + y * width + x;
|
|
|
|
for (int h = 0; h < font_height; h++, dst += width, src += head->pitch)
|
|
for (int w = 0; w < font_width; w++)
|
|
dst[w] = 0xff | (src[w] << 8); // Assume little endian for now.
|
|
}
|
|
|
|
// Old style "blitting", so we can render all the fonts in one go.
|
|
// TODO: Is it possible that fonts could overlap if we blit without alpha blending?
|
|
static void blit_fonts(gl_t *gl, const struct font_output *head, const struct font_rect *geom)
|
|
{
|
|
memset(gl->font_tex_buf, 0, gl->font_tex_w * gl->font_tex_h * sizeof(uint16_t));
|
|
|
|
while (head)
|
|
{
|
|
copy_glyph(head, geom, gl->font_tex_buf, gl->font_tex_w, gl->font_tex_h);
|
|
head = head->next;
|
|
}
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 8);
|
|
glTexSubImage2D(GL_TEXTURE_2D,
|
|
0, 0, 0, gl->font_tex_w, gl->font_tex_h,
|
|
GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, gl->font_tex_buf);
|
|
}
|
|
|
|
static void calculate_font_coords(gl_t *gl,
|
|
GLfloat font_vertex[8], GLfloat font_vertex_dark[8], GLfloat font_tex_coords[8], GLfloat scale, GLfloat pos_x, GLfloat pos_y)
|
|
{
|
|
GLfloat scale_factor = scale;
|
|
|
|
GLfloat lx = pos_x;
|
|
GLfloat hx = (GLfloat)gl->font_last_width * scale_factor / gl->vp.width + lx;
|
|
GLfloat ly = pos_y;
|
|
GLfloat hy = (GLfloat)gl->font_last_height * scale_factor / gl->vp.height + ly;
|
|
|
|
font_vertex[0] = lx;
|
|
font_vertex[2] = hx;
|
|
font_vertex[4] = lx;
|
|
font_vertex[6] = hx;
|
|
font_vertex[1] = hy;
|
|
font_vertex[3] = hy;
|
|
font_vertex[5] = ly;
|
|
font_vertex[7] = ly;
|
|
|
|
GLfloat shift_x = 2.0f / gl->vp.width;
|
|
GLfloat shift_y = 2.0f / gl->vp.height;
|
|
for (unsigned i = 0; i < 4; i++)
|
|
{
|
|
font_vertex_dark[2 * i + 0] = font_vertex[2 * i + 0] - shift_x;
|
|
font_vertex_dark[2 * i + 1] = font_vertex[2 * i + 1] - shift_y;
|
|
}
|
|
|
|
lx = 0.0f;
|
|
hx = (GLfloat)gl->font_last_width / gl->font_tex_w;
|
|
ly = 1.0f - (GLfloat)gl->font_last_height / gl->font_tex_h;
|
|
hy = 1.0f;
|
|
|
|
font_tex_coords[0] = lx;
|
|
font_tex_coords[2] = hx;
|
|
font_tex_coords[4] = lx;
|
|
font_tex_coords[6] = hx;
|
|
font_tex_coords[1] = ly;
|
|
font_tex_coords[3] = ly;
|
|
font_tex_coords[5] = hy;
|
|
font_tex_coords[7] = hy;
|
|
}
|
|
|
|
extern const GLfloat vertexes_flipped[];
|
|
extern const GLfloat white_color[];
|
|
|
|
static void setup_font(void *data, const char *msg, GLfloat scale, GLfloat pos_x, GLfloat pos_y)
|
|
{
|
|
gl_t *gl = (gl_t*)data;
|
|
if (!gl->font)
|
|
return;
|
|
|
|
gl_shader_use(0);
|
|
gl_set_viewport(gl, gl->win_width, gl->win_height, false, false);
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
GLfloat font_vertex[8];
|
|
GLfloat font_vertex_dark[8];
|
|
GLfloat font_tex_coords[8];
|
|
|
|
glBindTexture(GL_TEXTURE_2D, gl->font_tex);
|
|
|
|
gl->coords.tex_coord = font_tex_coords;
|
|
|
|
struct font_output_list out;
|
|
|
|
// If we get the same message, there's obviously no need to render fonts again ...
|
|
if (strcmp(gl->font_last_msg, msg) != 0)
|
|
{
|
|
font_renderer_msg(gl->font, msg, &out);
|
|
struct font_output *head = out.head;
|
|
|
|
struct font_rect geom;
|
|
calculate_msg_geometry(head, &geom);
|
|
adjust_power_of_two(gl, &geom);
|
|
blit_fonts(gl, head, &geom);
|
|
|
|
font_renderer_free_output(&out);
|
|
strlcpy(gl->font_last_msg, msg, sizeof(gl->font_last_msg));
|
|
|
|
gl->font_last_width = geom.width;
|
|
gl->font_last_height = geom.height;
|
|
}
|
|
calculate_font_coords(gl, font_vertex, font_vertex_dark, font_tex_coords,
|
|
scale, pos_x, pos_y);
|
|
|
|
gl->coords.vertex = font_vertex_dark;
|
|
gl->coords.color = gl->font_color_dark;
|
|
gl_shader_set_coords(&gl->coords, &gl->mvp);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
gl->coords.vertex = font_vertex;
|
|
gl->coords.color = gl->font_color;
|
|
gl_shader_set_coords(&gl->coords, &gl->mvp);
|
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
|
|
// Post - Go back to old rendering path.
|
|
gl->coords.vertex = vertexes_flipped;
|
|
gl->coords.tex_coord = gl->tex_coords;
|
|
gl->coords.color = white_color;
|
|
glBindTexture(GL_TEXTURE_2D, gl->texture[gl->tex_index]);
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
struct gl_ortho ortho = {0, 1, 0, 1, -1, 1};
|
|
gl_set_projection(gl, &ortho, true);
|
|
}
|
|
|
|
#endif
|
|
|
|
void gl_render_msg(void *data, const char *msg)
|
|
{
|
|
(void)data;
|
|
(void)msg;
|
|
|
|
#ifdef HAVE_FREETYPE
|
|
gl_t *gl = (gl_t*)data;
|
|
setup_font(data, msg,
|
|
g_settings.video.font_scale ? (GLfloat)gl->vp.width / (GLfloat)gl->full_x : 1.0f,
|
|
g_settings.video.msg_pos_x, g_settings.video.msg_pos_y);
|
|
#endif
|
|
}
|
|
|
|
void gl_render_msg_place(void *data, float pos_x, float pos_y, float scale, uint32_t color, const char *msg)
|
|
{
|
|
(void)data;
|
|
(void)msg;
|
|
(void)color;
|
|
|
|
#ifdef HAVE_FREETYPE
|
|
setup_font(data, msg, scale, pos_x, pos_y);
|
|
#endif
|
|
}
|