Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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cheevos Slang Subframe Shaders Feature (#16209) 2024-02-09 03:12:55 -08:00
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gfx gfx/drm: fix mode vrefresh calculation (#16376) 2024-03-20 14:02:51 -07:00
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memory Cleanups/style nits 2023-02-23 13:15:14 +01:00
menu Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
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tasks Fixed SEGFAULT in WebDav task sync + type changes (#16345) 2024-03-18 12:08:40 -07:00
tests-other Test input joypad driver (#16370) 2024-03-18 12:07:36 -07:00
tools (Shaders) pass rotation index to shaders (#15136) 2023-03-26 21:20:27 +01:00
ui Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
uwp MESA UWP Integration (#16285) 2024-03-02 09:36:17 -08:00
vita/launcher (vita/launcher) Use snprintf 2021-05-18 15:07:58 +02:00
webos webOS: replace ncpu (go), fix undefined function compile error, use pkg-config from buildroot (#16271) 2024-02-24 15:37:53 -08:00
wii (Netplay) Some cleaning 2022-05-30 22:02:24 -03:00
wiiu (wiiu) HBL_loadToMemory - close file descriptor to avoid leakage 2023-12-21 01:32:35 +01:00
.editorconfig HTTPS link to EditorConfig.org 2021-07-06 13:55:43 +09:00
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.project
.travis.yml (Travis) Try to take out two Travis jobs that always fail and are 2021-03-22 22:16:19 +01:00
10bpc-gl.diff
accessibility.h Fix narrator modes (#16179) 2024-02-08 21:14:23 -08:00
AUTHORS.h Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
autosave.h
CHANGES.md Update CHANGES.md 2024-03-21 07:56:39 -07:00
cheat_manager.c Do away with one temp buffer 2023-09-06 02:50:56 +02:00
cheat_manager.h Localize string and other cleanups 2023-05-28 23:48:26 +02:00
CODE_OF_CONDUCT.md Include subject line inclusion. 2021-08-26 09:34:40 -04:00
CODING-GUIDELINES Update CODING-GUIDELINES 2022-10-04 17:53:52 +02:00
com.libretro.RetroArch.appdata.xml chore: Update metadata manifest (Linux) 2021-10-13 16:08:58 +03:00
command.c Remove some unneeded logging (#16298) 2024-02-26 20:59:01 -08:00
command.h Save improvements (#16053) 2023-12-28 11:10:46 -08:00
config.def.h Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
config.def.keybinds.h Show also lightgun bind labels instead of only 'N/A' (#15535) 2023-07-31 05:12:21 +02:00
config.features.h Remove references to removed features (#13564) 2022-01-30 09:29:43 +01:00
configuration.c Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
configuration.h Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
configure qb: Don't create config.log with ./configure --help. 2019-07-28 22:12:26 -07:00
content.h Make auto-savestates not use the task queue (#16061) 2023-12-30 21:44:15 -08:00
CONTRIBUTING.md Add coding standards. 2021-08-25 10:54:04 -04:00
COPYING
core_backup.c Cleanups 2023-09-02 16:42:49 +02:00
core_backup.h Cleanups 2023-09-02 16:42:49 +02:00
core_info.c - Safer code - use strlcpy where possible instead of manual character 2023-06-20 16:33:55 +02:00
core_info.h Remove unused core_info_hw_api_supported 2022-07-17 08:10:01 +02:00
core_option_manager.c * Remove more strlcat calls 2023-06-20 17:43:33 +02:00
core_option_manager.h General cleanups - 2022-08-01 21:31:45 +02:00
core_updater_list.c If we already know the length of the string, use strldup instead. 2022-08-25 16:31:54 +02:00
core_updater_list.h (Android/Play Store) Add frontend support for core installation via Play Feature Delivery 2020-08-28 16:30:54 +01:00
core.h Simplify core_serialize_size and core_serialize_size_special 2023-06-16 17:20:27 +02:00
database_info.c Minor improvements for db / playlist handling (#16060) 2023-12-30 11:45:36 -08:00
database_info.h database_info.h - cleanup to struct 2023-06-16 20:35:15 +02:00
default.txt Update version 2024-03-21 16:09:50 +01:00
defaults.h Remove cursor_directory and resampler_directory (#16346) 2024-03-12 04:10:42 -07:00
disk_control_interface.c Remove some unneeded logging (#16298) 2024-02-26 20:59:01 -08:00
disk_control_interface.h Option for disabling initial disc change (#16197) 2024-02-04 11:58:16 -08:00
disk_index_file.c Small style nits and plain sense cleanups 2023-08-16 01:14:50 +02:00
disk_index_file.h More struct reordering/alignment 2020-08-14 21:00:04 +02:00
Doxyfile Add Doxygen-styled comments to parts of the libretro API (#15641) 2024-03-09 17:24:01 -08:00
driver.h Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
dynamic.h Header uniformity - enums on top, then structs, then public declarations 2023-05-30 21:03:36 +02:00
fetch-submodules.sh
file_path_special.c macos: add portable.txt as flag for portable install (#16244) 2024-02-18 08:23:40 -08:00
file_path_special.h XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
github-contributors.py Update AUTHORS.h and script 2021-08-31 22:42:31 +03:00
lakka-switch.h Lakka Switch Updates.... (#15754) 2023-10-06 04:55:22 -07:00
lakka.h * (PSP/Vita) Remove unused variables 2021-08-12 18:51:33 +02:00
list_special.h Cloud Sync (#15548) 2023-08-04 09:20:50 +02:00
location_driver.h Merge midi_driver.c and location_driver.c into retroarch.c - 2023-12-17 05:01:12 +01:00
Makefile (WIN32) Fix native ui savestate slots (#16290) 2024-02-26 03:12:07 -08:00
Makefile.apple
Makefile.classic_sega_mini Remove remaining mentions of joyconfig (#14787) 2022-12-31 02:35:08 +01:00
Makefile.classic_snesc Remove remaining mentions of joyconfig (#14787) 2022-12-31 02:35:08 +01:00
Makefile.common Test input joypad driver (#16370) 2024-03-18 12:07:36 -07:00
Makefile.ctr Add HAVE_UPDATE_CORE_INFO for targets that already have HAVE_UPDATE_CORES defined 2022-12-23 01:52:38 +01:00
Makefile.ctr.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.dingux Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.dos XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.emscripten replace dashes with underscores in core names (#15910) 2023-11-15 13:18:41 -08:00
Makefile.griffin Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.lfx000 Add Leapfrog (LFx000) Target (#14697) 2022-12-04 22:53:13 +01:00
Makefile.libnx Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.libogc
Makefile.miyoo XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.msvc (WIN32) Prefer D3D11 and WASAPI (#15913) 2023-11-16 06:04:48 -08:00
Makefile.ngc XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.openpandora Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.orbis second attempt to fix PS4 build 2023-05-15 03:41:45 +02:00
Makefile.orbis.salamander Improve makefiles 2022-11-08 21:36:44 +01:00
Makefile.pandora Remove remaining mentions of joyconfig (#14787) 2022-12-31 02:35:08 +01:00
Makefile.ps2 XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.ps2.salamander [PS2] Use ps2_drivers library for simplify frontend (#14724) 2022-12-12 05:52:57 +01:00
Makefile.psl1ght Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.psl1ght.salamander Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.psp1 XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.psp1.salamander (PSP) Buildfix 2023-02-11 09:12:42 +01:00
Makefile.retrofw XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.rg350 Enable networking for RG350 (#15182) 2023-04-11 17:31:49 +02:00
Makefile.rg350_odbeta Enable networking for RG350 (#15182) 2023-04-11 17:31:49 +02:00
Makefile.rs90 XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.switch Add HAVE_CORE_INFO_CACHE - disable this for Steam build 2021-10-14 15:57:28 +02:00
Makefile.vita XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.vita.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.webos Webos makefile and CI updates (#16312) 2024-03-03 07:57:21 -08:00
Makefile.wii Enable cheevos for Wii builds (#16116) 2024-01-13 18:47:28 -08:00
Makefile.wii.salamander Forgot to add compat_strldup.c to Wii and WiiU salamanders 2022-08-25 17:02:05 +02:00
Makefile.wiiu XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.win (WIN32) Fix native ui savestate slots (#16290) 2024-02-26 03:12:07 -08:00
manual_content_scan.c Small style nits and plain sense cleanups 2023-08-16 01:14:50 +02:00
manual_content_scan.h Remove unused function 2022-12-05 21:40:51 +01:00
midi_driver.h Merge midi_driver.c and location_driver.c into retroarch.c - 2023-12-17 05:01:12 +01:00
msg_hash.c Separate ffmpeg and audiomixer conditionals (#15872) 2023-11-05 15:32:14 -08:00
msg_hash.h Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
no-xib.diff
nvda_controller.h Change name of nvdaController.h 2020-05-10 08:51:25 +02:00
nvdaControllerClient64.dll Added in auto-translate support, fixes for ozone and glui accessibility, and support for nvda and SAPI narration. 2020-04-13 17:46:08 -07:00
paths.h Override bind save + menu manager overhaul (#14895) 2023-01-24 01:42:50 +01:00
performance_counters.h Header uniformity - enums on top, then structs, then public declarations 2023-05-30 21:03:36 +02:00
playlist.c Create directories after the config is read (#16093) 2024-01-11 13:16:27 -08:00
playlist.h Flexible thumbnail matching (#16040) 2023-12-27 02:26:46 -08:00
README-exynos.md
README-mali_fbdev_r4p0.md Remove references to removed features (#13564) 2022-01-30 09:29:43 +01:00
README-OMAP.md
README.md fix broken discord invite (#15602) 2023-08-16 08:55:27 -07:00
retroarch_types.h XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
retroarch-android-debug.diff
retroarch-apple-packaging.sh Build OSX Metal using Makefile (#11941) 2021-01-26 09:48:15 +01:00
retroarch-mingw-build.sh
retroarch.c Remove cursor_directory and resampler_directory (#16346) 2024-03-12 04:10:42 -07:00
retroarch.cfg Remove cursor_directory and resampler_directory (#16346) 2024-03-12 04:10:42 -07:00
retroarch.desktop Add StartupWMClass to retroarch.desktop file 2021-08-08 23:14:56 -04:00
retroarch.h Fix quit on content close option (#16014) 2023-12-20 16:23:18 -08:00
runahead.c Rewrite input_state_get_last somewhat 2023-09-03 17:41:41 +02:00
runahead.h Split up runahead into its own file(s) - runahead.c/runahead.h - 2023-01-11 10:19:56 +01:00
runloop.c Allow combining saves in content dir with save sorting (#16369) 2024-03-19 04:53:32 -07:00
runloop.h Slang Subframe Shaders Feature (#16209) 2024-02-09 03:12:55 -08:00
runtime_file_defines.h (config.def.h) only try to include define headers 2022-11-27 22:57:17 +01:00
runtime_file.c Remove some temporary buffers (#15624) 2023-08-20 10:59:15 -07:00
runtime_file.h (runtime_file.c) Cleanups - remove functions that are never used 2023-06-16 01:23:24 +02:00
save.c Save improvements (#16053) 2023-12-28 11:10:46 -08:00
setting_list.h Turn setting_set_with_string_representation static 2023-06-16 02:41:36 +02:00
state_manager.c don't flag rewind as initialized until after we're able to validate against core info (#15983) 2023-12-07 11:36:52 -08:00
state_manager.h Header uniformity cleanups 2023-05-30 21:21:05 +02:00
switch_performance_profiles.h Lakka Switch Updates.... (#15754) 2023-10-06 04:55:22 -07:00
translation_defines.h Add Belarusian language option (#15780) 2023-10-31 05:51:57 -07:00
travis_metal_deploy.sh Last fix 2021-05-29 11:03:35 +07:00
travis-deploy-key.enc
verbosity.c MESA UWP Integration (#16285) 2024-03-02 09:36:17 -08:00
verbosity.h Revert "Log level prefix cleanup (#15852)" (#15907) 2023-11-14 14:31:55 -08:00
version_git.c
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version.all Update version 2024-03-21 16:09:50 +01:00
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RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

ozone menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on discord, or visit our IRC channel: #retroarch @ irc.freenode.org. You could create a post in Reddit with Technical Support flair.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc.

RetroArch also emphasizes being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • Android (2.x to most recent version)
  • Apple iOS
  • Apple macOS (PPC, x86-32 and x86-64)
  • Apple tvOS
  • Blackberry
  • DOS
  • Emscripten (WebAssembly and JavaScript)
  • FreeBSD
  • Haiku
  • Linux
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Microsoft Xbox One
  • Microsoft Xbox Series S/X
  • Miyoo
  • NetBSD
  • Nintendo 3DS/2DS
  • Nintendo GameCube
  • Nintendo NES/SNES Classic Edition
  • Nintendo Switch
  • Nintendo Wii
  • Nintendo Wii U
  • OpenBSD
  • OpenDingux
  • Original Microsoft Xbox
  • PlayStation2
  • PlayStation3
  • PlayStation4
  • PlayStation Portable
  • PlayStation Vita
  • Raspberry Pi
  • ReactOS
  • RetroFW
  • RS90
  • SerenityOS
  • Solaris
  • Windows 10
  • Windows 11
  • Windows 2000
  • Windows 7
  • Windows 8
  • Windows 95
  • Windows 98
  • Windows Millennium
  • Windows NT 3.5
  • Windows Vista
  • Windows XP

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Requirements

OpenGL1

Your videocard needs to at least support the OpenGL 1.1 spec.

Shaders: N/A

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly. XMB won't have shader pipeline effects because of the aforementioned lack of shader support.

OpenGL2

Your videocard needs to at least support the OpenGL 2.1 spec.

Shaders: You can choose between either NVIDIA Cg shaders (deprecated, requires separate runtime to be installed on your system), or GLSL shaders.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

OpenGL3

Your videocard needs to at least support the OpenGL 3.2 core feature spec.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Direct3D 11

Your videocard needs to at least support the Direct3D11 11.0 spec. The card also needs to support at least the Shader Model 4.0.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Vulkan

Your videocard needs to at least support the Vulkan 1.0 spec.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or manually configure them in retroarch.cfg.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT 15Khz Resolution Switching

CRT SwitchRes will turn on, on the fly. However, you will need to restart RetroArch to disable it. With CRT SwitchRes enable RetroArch will start in 2560 x 480 @ 60.

If you are running Windows, before enabling the CRT SwitchRes options please make sure you have installed CRTEmudriver and installed some modelines. The minimum modelines for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resolution. The above resolutions are NTSC only so if you would be playing any PAL content please add PAL modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require higher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Ideally install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native switching will be activated.

Native Resolutions

If native resolutions are activated you will need a whole new set of modelines:

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntsc

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 288 @ 50.000000 N64pal

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 N64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more accurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution changes on the original hardware. For the best results super resolutions are the way to go.

CRT resolution switching & MAME

Some arcade resolutions can be very different from consumer CRTs. There is resolution detection to ensure MAME games will be displayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the MAME game will look just like the original hardware.

MAME ROMs that run in a vertical aspect like DoDonPachi need to be rotated within MAME before resolution switching and aspect correction will work. Do this before enabling CRT SwitchRes so that RetroArch will run in your desktop resolution. Once you have rotated any games that may need it turn CRT SwitchRes on.

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