mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-27 18:20:27 +00:00
1866 lines
70 KiB
C
1866 lines
70 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdio.h>
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#include <stdint.h>
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#include <stddef.h>
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#include <compat/strl.h>
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#include <string/stdstring.h>
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#include "../msg_hash.h"
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#include "../configuration.h"
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#include "../verbosity.h"
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#if defined(_MSC_VER) && !defined(_XBOX)
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/* https://support.microsoft.com/en-us/kb/980263 */
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#pragma execution_character_set("utf-8")
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#pragma warning( disable : 4566 )
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#endif
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int menu_hash_get_help_chs_enum(enum msg_hash_enums msg, char *s, size_t len)
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{
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settings_t *settings = config_get_ptr();
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if (msg <= MENU_ENUM_LABEL_INPUT_HOTKEY_BIND_END &&
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msg >= MENU_ENUM_LABEL_INPUT_HOTKEY_BIND_BEGIN)
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{
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unsigned idx = msg - MENU_ENUM_LABEL_INPUT_HOTKEY_BIND_BEGIN;
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switch (idx)
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{
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case RARCH_FAST_FORWARD_KEY:
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snprintf(s, len,
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"在快进和正常速度之间切换。"
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);
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break;
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case RARCH_FAST_FORWARD_HOLD_KEY:
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snprintf(s, len,
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"按住来快进。 \n"
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" \n"
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"放开按键来取消快进。"
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);
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break;
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case RARCH_SLOWMOTION_HOLD_KEY:
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snprintf(s, len,
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"按住并以慢动作运行。");
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break;
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case RARCH_PAUSE_TOGGLE:
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snprintf(s, len,
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"在暂停和不暂停状态间切换。");
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break;
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case RARCH_FRAMEADVANCE:
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snprintf(s, len,
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"Frame advance when content is paused.");
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break;
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case RARCH_SHADER_NEXT:
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snprintf(s, len,
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"应用文件夹中的下一个Shader特效。");
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break;
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case RARCH_SHADER_PREV:
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snprintf(s, len,
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"应用文件夹中的上一个Shader特效。");
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break;
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case RARCH_CHEAT_INDEX_PLUS:
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case RARCH_CHEAT_INDEX_MINUS:
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case RARCH_CHEAT_TOGGLE:
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snprintf(s, len,
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"金手指。");
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break;
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case RARCH_RESET:
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snprintf(s, len,
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"重置游戏内容。");
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break;
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case RARCH_SCREENSHOT:
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snprintf(s, len,
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"截图。");
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break;
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case RARCH_MUTE:
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snprintf(s, len,
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"静音/取消静音。");
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break;
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case RARCH_OSK:
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snprintf(s, len,
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"显示/隐藏屏显键盘。");
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break;
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case RARCH_ENABLE_HOTKEY:
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snprintf(s, len,
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"启用其他热键. \n"
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" \n"
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"If this hotkey is bound to either\n"
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"a keyboard, joybutton or joyaxis, \n"
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"all other hotkeys will be enabled only \n"
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"if this one is held at the same time. \n"
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" \n"
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"This is useful for RETRO_KEYBOARD centric \n"
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"implementations which query a large area of \n"
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"the keyboard, where it is not desirable that \n"
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"hotkeys get in the way. \n"
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" \n"
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"Alternatively, all hotkeys for keyboard \n"
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"could be disabled by the user.");
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break;
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case RARCH_VOLUME_UP:
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snprintf(s, len,
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"提高音量。");
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break;
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case RARCH_VOLUME_DOWN:
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snprintf(s, len,
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"降低音量。");
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break;
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case RARCH_OVERLAY_NEXT:
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snprintf(s, len,
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"切换到下一个屏幕覆层。将会循环选择。");
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break;
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case RARCH_DISK_EJECT_TOGGLE:
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snprintf(s, len,
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"切换弹出光盘。 \n"
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" \n"
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"用于多光盘内容。 ");
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break;
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case RARCH_DISK_NEXT:
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case RARCH_DISK_PREV:
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snprintf(s, len,
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"磁盘镜像周期。弹出后使用。 \n"
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" \n"
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"再次开关弹出完成。");
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break;
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case RARCH_GRAB_MOUSE_TOGGLE:
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snprintf(s, len,
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"鼠标捕获开关 \n"
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" \n"
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"当鼠标捕获开启时,RetroArch将会隐藏鼠标指针,并 \n"
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"使之控制在窗口中。这使得一些依靠鼠标相对位置的程 \n"
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"序能更好运行。");
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break;
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case RARCH_MENU_TOGGLE:
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snprintf(s, len, "切换菜单显示。");
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break;
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case RARCH_LOAD_STATE_KEY:
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snprintf(s, len,
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"加载游戏状态。");
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break;
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case RARCH_FULLSCREEN_TOGGLE_KEY:
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snprintf(s, len,
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"切换到全屏模式。");
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break;
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case RARCH_QUIT_KEY:
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snprintf(s, len,
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"用于正常退出 RetroArch 的按键 \n"
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" \n"
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"使用任何强制手段来退出RetroArch(如发送SIGKILL) \n"
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"可能导致系统无法正确存储数据。"
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#ifdef __unix__
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"\n在类Unix系统上,SIGINT/SIGTERM信号能够保证正常 \n"
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"关闭程序。"
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#endif
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"");
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break;
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case RARCH_STATE_SLOT_PLUS:
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case RARCH_STATE_SLOT_MINUS:
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snprintf(s, len,
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"状态存储槽 \n"
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" \n"
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"当槽位选择为0时,状态存档将以*.state命名(或其他 \n"
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"在命令行中定义的名称)。 \n"
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" \n"
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"当状态槽不为0时,路径将会设为<path><d>,其中<d> \n"
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"是状态槽的索引。");
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break;
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case RARCH_SAVE_STATE_KEY:
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snprintf(s, len,
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"保存游戏状态。");
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break;
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case RARCH_REWIND:
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snprintf(s, len,
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"按住按钮来回溯 \n"
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" \n"
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"回溯功能必须被启用。");
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break;
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case RARCH_BSV_RECORD_TOGGLE:
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snprintf(s, len,
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"在录制和非录制模式切换。");
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break;
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default:
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if (string_is_empty(s))
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strlcpy(s, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_INFORMATION_AVAILABLE), len);
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break;
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}
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return 0;
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}
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switch (msg)
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{
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case MENU_ENUM_LABEL_ACCOUNTS_RETRO_ACHIEVEMENTS:
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snprintf(s, len, "你的登陆信息 \n"
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"Retro Achievements 账号. \n"
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" \n"
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"访问 retroachievements.org 并注册 \n"
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"以获取一个免费账号. \n"
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" \n"
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"在你注册以后, 你需要 \n"
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"在RetroArch输入你的 \n"
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"账号以及密码.");
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break;
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case MENU_ENUM_LABEL_CHEEVOS_USERNAME:
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snprintf(s, len, "你的Retro Achievements账号的用户名。");
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break;
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case MENU_ENUM_LABEL_CHEEVOS_PASSWORD:
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snprintf(s, len, "你的Retro Achievements账号的密码。");
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break;
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case MENU_ENUM_LABEL_USER_LANGUAGE:
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snprintf(s, len, "依据选择的语言来本地化菜单和其他屏显消息。 \n"
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" \n"
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"需要重新启动来使之生效。 \n"
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" \n"
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"注意:可能不是所有的语言都已完成翻译工作。 \n"
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" \n"
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"若一个语言没有被翻译,则会退回到英语显示。");
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break;
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case MENU_ENUM_LABEL_VIDEO_FONT_PATH:
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snprintf(s, len, "改变屏显文字的字体。");
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break;
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case MENU_ENUM_LABEL_GAME_SPECIFIC_OPTIONS:
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snprintf(s, len, "自动加载游戏内容指定的核心选项.");
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break;
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case MENU_ENUM_LABEL_AUTO_OVERRIDES_ENABLE:
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snprintf(s, len, "自动加载覆盖配置。");
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break;
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case MENU_ENUM_LABEL_AUTO_REMAPS_ENABLE:
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snprintf(s, len, "自动加载输入重映射文件.");
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break;
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case MENU_ENUM_LABEL_SORT_SAVESTATES_ENABLE:
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snprintf(s, len, "Sort save states in folders \n"
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"named after the libretro core used.");
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break;
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case MENU_ENUM_LABEL_SORT_SAVEFILES_ENABLE:
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snprintf(s, len, "Sort save files in folders \n"
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"named after the libretro core used.");
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break;
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case MENU_ENUM_LABEL_RESUME_CONTENT:
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snprintf(s, len, "Exits from the menu and returns back \n"
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"to the content.");
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break;
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case MENU_ENUM_LABEL_RESTART_CONTENT:
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snprintf(s, len, "Restarts the content from the beginning.");
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break;
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case MENU_ENUM_LABEL_CLOSE_CONTENT:
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snprintf(s, len, "关闭内容并从内存中卸载。");
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break;
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case MENU_ENUM_LABEL_UNDO_LOAD_STATE:
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snprintf(s, len, "If a state was loaded, content will \n"
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"go back to the state prior to loading.");
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break;
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case MENU_ENUM_LABEL_UNDO_SAVE_STATE:
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snprintf(s, len, "如果状态被覆盖,它将 \n"
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"它将回滚到上一保存的状态。");
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break;
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case MENU_ENUM_LABEL_TAKE_SCREENSHOT:
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snprintf(s, len, "创建一份截图. \n"
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" \n"
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"截图文件将会存放在 \n"
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"截图目录之中.");
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break;
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case MENU_ENUM_LABEL_ADD_TO_FAVORITES:
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snprintf(s, len, "添加到收藏夹.");
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break;
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case MENU_ENUM_LABEL_RUN:
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snprintf(s, len, "启动内容.");
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break;
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case MENU_ENUM_LABEL_INFORMATION:
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snprintf(s, len, "显示本内容的额外 \n"
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"元数据信息.");
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break;
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case MENU_ENUM_LABEL_FILE_BROWSER_CONFIG:
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snprintf(s, len, "配置文件.");
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break;
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case MENU_ENUM_LABEL_FILE_BROWSER_COMPRESSED_ARCHIVE:
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snprintf(s, len, "压缩归档文件.");
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break;
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case MENU_ENUM_LABEL_FILE_BROWSER_RECORD_CONFIG:
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snprintf(s, len, "记录配置文件.");
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break;
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case MENU_ENUM_LABEL_FILE_BROWSER_CURSOR:
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snprintf(s, len, "数据库指针文件。");
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break;
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case MENU_ENUM_LABEL_FILE_CONFIG:
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snprintf(s, len, "配置文件.");
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break;
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case MENU_ENUM_LABEL_SCAN_THIS_DIRECTORY:
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snprintf(s, len,
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"选择本项以扫描当前 \n"
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"目录中的内容.");
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break;
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case MENU_ENUM_LABEL_USE_THIS_DIRECTORY:
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snprintf(s, len,
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"选择本目录作为指定目录.");
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break;
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case MENU_ENUM_LABEL_CONTENT_DATABASE_DIRECTORY:
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snprintf(s, len,
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"内容数据库目录。 \n"
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" \n"
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"到内容数据库目录的 \n"
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"路径。");
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break;
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case MENU_ENUM_LABEL_THUMBNAILS_DIRECTORY:
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snprintf(s, len,
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"缩略图目录. \n"
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" \n"
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"用以存放缩略图.");
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break;
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case MENU_ENUM_LABEL_LIBRETRO_INFO_PATH:
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snprintf(s, len,
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"核心Core信息目录. \n"
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" \n"
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"用于搜索libretro核心信息 \n"
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"的目录。");
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break;
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case MENU_ENUM_LABEL_PLAYLIST_DIRECTORY:
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snprintf(s, len,
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"运行列表目录. \n"
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" \n"
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"保存所有播放列表到 \n"
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"此目录。");
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break;
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case MENU_ENUM_LABEL_DUMMY_ON_CORE_SHUTDOWN:
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snprintf(s, len,
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"某些libretro核心可能会 \n"
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"支持关机特性. \n"
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" \n"
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"If this option is left disabled, \n"
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"selecting the shutdown procedure \n"
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"would trigger RetroArch being shut \n"
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"down. \n"
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" \n"
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"Enabling this option will load a \n"
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||
"dummy core instead so that we remain \n"
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"inside the menu and RetroArch won't \n"
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"shutdown.");
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break;
|
||
case MENU_ENUM_LABEL_CHECK_FOR_MISSING_FIRMWARE:
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||
snprintf(s, len,
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"Some cores might need \n"
|
||
"firmware or bios files. \n"
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||
" \n"
|
||
"If this option is disabled, \n"
|
||
"it will try to load even if such \n"
|
||
"firmware is missing. \n"
|
||
"down. \n");
|
||
break;
|
||
case MENU_ENUM_LABEL_PARENT_DIRECTORY:
|
||
snprintf(s, len,
|
||
"回到上级目录。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_SHADER_PRESET:
|
||
snprintf(s, len,
|
||
"Shader预设文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_SHADER:
|
||
snprintf(s, len,
|
||
"Shader文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_REMAP:
|
||
snprintf(s, len,
|
||
"控制重映射文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_CHEAT:
|
||
snprintf(s, len,
|
||
"金手指文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_OVERLAY:
|
||
snprintf(s, len,
|
||
"覆层文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_RDB:
|
||
snprintf(s, len,
|
||
"数据库文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_FONT:
|
||
snprintf(s, len,
|
||
"TrueType字体文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_PLAIN_FILE:
|
||
snprintf(s, len,
|
||
"普通文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_MOVIE_OPEN:
|
||
snprintf(s, len,
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||
"视频 \n"
|
||
" \n"
|
||
"选择文件并使用视频播放器打开。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_MUSIC_OPEN:
|
||
snprintf(s, len,
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||
"音乐 \n"
|
||
" \n"
|
||
"选择文件并使用音乐播放器打开。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_IMAGE:
|
||
snprintf(s, len,
|
||
"图片文件。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_IMAGE_OPEN_WITH_VIEWER:
|
||
snprintf(s, len,
|
||
"图片 \n"
|
||
" \n"
|
||
"选择文件并使用图片浏览器打开。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_CORE_SELECT_FROM_COLLECTION:
|
||
snprintf(s, len,
|
||
"Libretro核心 \n"
|
||
" \n"
|
||
"选中核心将会使其关联至游戏。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_CORE:
|
||
snprintf(s, len,
|
||
"Libretro核心 \n"
|
||
" \n"
|
||
"选择该文件使 RetroArch 加载该核心。");
|
||
break;
|
||
case MENU_ENUM_LABEL_FILE_BROWSER_DIRECTORY:
|
||
snprintf(s, len,
|
||
"目录 \n"
|
||
" \n"
|
||
"选择并打开该文件夹。");
|
||
break;
|
||
case MENU_ENUM_LABEL_CACHE_DIRECTORY:
|
||
snprintf(s, len,
|
||
"缓存目录 \n"
|
||
" \n"
|
||
"被RetroArch解压的游戏内容会临时存放到这个文 \n"
|
||
"件夹。");
|
||
break;
|
||
case MENU_ENUM_LABEL_HISTORY_LIST_ENABLE:
|
||
snprintf(s, len,
|
||
"若开启,所有在RetroArch中加载过的文件 \n"
|
||
"都会自动的放入最近使用历史列表中。");
|
||
break;
|
||
case MENU_ENUM_LABEL_RGUI_BROWSER_DIRECTORY:
|
||
snprintf(s, len,
|
||
"文件浏览器目录 \n"
|
||
" \n"
|
||
"设置文件浏览器的初始目录。");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_POLL_TYPE_BEHAVIOR:
|
||
snprintf(s, len,
|
||
"影响输入轮询过程在RetroArch中的执行方式。 \n"
|
||
" \n"
|
||
"稍早 - 输入轮询过程将在帧生成之前执行。 \n"
|
||
"正常 - 输入轮询过程将在被请求时执行。 \n"
|
||
"稍晚 - 输入轮询过程将在每一帧的首次请求时执行。 \n"
|
||
" \n"
|
||
"依据设置的不同,设置为“稍早”或“稍晚”可以获得较低 \n"
|
||
"的时延。 \n"
|
||
"当在进行在线游戏时,不管设置的值如何,都只会启用 \n"
|
||
"正常模式进行输入轮询过程。"
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_DESCRIPTOR_HIDE_UNBOUND:
|
||
snprintf(s, len,
|
||
"隐藏不被核心使用的输入描述。");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_REFRESH_RATE:
|
||
snprintf(s, len,
|
||
"显示器的视频刷新率。 \n"
|
||
"可被用来计算一个合适的音频输入率。");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_FORCE_SRGB_DISABLE:
|
||
snprintf(s, len,
|
||
"强制关闭sRGB帧缓冲支持。\n"
|
||
"\n"
|
||
"某些在Windows上的Intel的OpenGL驱动会对sRGB帧缓 \n"
|
||
"冲支持产生问题,需要启用以强制关闭程序对其的使用。");
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_ENABLE:
|
||
snprintf(s, len,
|
||
"启用音频输出。");
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_SYNC:
|
||
snprintf(s, len,
|
||
"同步音频(推荐)。");
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_LATENCY:
|
||
snprintf(s, len,
|
||
"Desired audio latency in milliseconds. \n"
|
||
"Might not be honored if the audio driver \n"
|
||
"can't provide given latency.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_ALLOW_ROTATE:
|
||
snprintf(s, len,
|
||
"Allow cores to set rotation. If false, \n"
|
||
"rotation requests are honored, but ignored.\n\n"
|
||
"Used for setups where one manually rotates \n"
|
||
"the monitor.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_DESCRIPTOR_LABEL_SHOW:
|
||
snprintf(s, len,
|
||
"Show the input descriptors set by the core \n"
|
||
"instead of the default ones.");
|
||
break;
|
||
case MENU_ENUM_LABEL_CONTENT_HISTORY_SIZE:
|
||
snprintf(s, len,
|
||
"Number of entries that will be kept in \n"
|
||
"content history playlist.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_WINDOWED_FULLSCREEN:
|
||
snprintf(s, len,
|
||
"To use windowed mode or not when going \n"
|
||
"fullscreen.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_FONT_SIZE:
|
||
snprintf(s, len,
|
||
"屏显信息的字体大小.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SAVESTATE_AUTO_INDEX:
|
||
snprintf(s, len,
|
||
"Automatically increment slot index on each save, \n"
|
||
"generating multiple savestate files. \n"
|
||
"When the content is loaded, state slot will be \n"
|
||
"set to the highest existing value (last savestate).");
|
||
break;
|
||
case MENU_ENUM_LABEL_FPS_SHOW:
|
||
snprintf(s, len,
|
||
"Enables displaying the current frames \n"
|
||
"per second.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_FONT_ENABLE:
|
||
snprintf(s, len,
|
||
"显示/隐藏屏显信息.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_MESSAGE_POS_X:
|
||
case MENU_ENUM_LABEL_VIDEO_MESSAGE_POS_Y:
|
||
snprintf(s, len,
|
||
"Offset for where messages will be placed \n"
|
||
"onscreen. Values are in range [0.0, 1.0].");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_OVERLAY_ENABLE:
|
||
snprintf(s, len,
|
||
"Enable or disable the current overlay.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_OVERLAY_HIDE_IN_MENU:
|
||
snprintf(s, len,
|
||
"Hide the current overlay from appearing \n"
|
||
"inside the menu.");
|
||
break;
|
||
case MENU_ENUM_LABEL_OVERLAY_PRESET:
|
||
snprintf(s, len,
|
||
"Path to input overlay.");
|
||
break;
|
||
case MENU_ENUM_LABEL_OVERLAY_OPACITY:
|
||
snprintf(s, len,
|
||
"Overlay opacity.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_BIND_TIMEOUT:
|
||
snprintf(s, len,
|
||
"Input bind timer timeout (in seconds). \n"
|
||
"Amount of seconds to wait until proceeding \n"
|
||
"to the next bind.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_BIND_HOLD:
|
||
snprintf(s, len,
|
||
"Input bind hold time (in seconds). \n"
|
||
"Amount of seconds to hold an input to bind it.");
|
||
break;
|
||
case MENU_ENUM_LABEL_OVERLAY_SCALE:
|
||
snprintf(s, len,
|
||
"Overlay scale.");
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_OUTPUT_RATE:
|
||
snprintf(s, len,
|
||
"音频输出采样率.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SHARED_CONTEXT:
|
||
snprintf(s, len,
|
||
"Set to true if hardware-rendered cores \n"
|
||
"should get their private context. \n"
|
||
"Avoids having to assume hardware state changes \n"
|
||
"inbetween frames."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_CORE_LIST:
|
||
snprintf(s, len,
|
||
"加载内核. \n"
|
||
" \n"
|
||
"Browse for a libretro core \n"
|
||
"implementation. Where the browser \n"
|
||
"starts depends on your Core Directory \n"
|
||
"path. If blank, it will start in root. \n"
|
||
" \n"
|
||
"If Core Directory is a directory, the menu \n"
|
||
"will use that as top folder. If Core \n"
|
||
"Directory is a full path, it will start \n"
|
||
"in the folder where the file is.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VALUE_MENU_ENUM_CONTROLS_PROLOG:
|
||
snprintf(s, len,
|
||
"你可以使用下述的方式通过游戏控制器或者键盘来对\n"
|
||
"菜单进行控制:\n"
|
||
" \n"
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_WELCOME_TO_RETROARCH:
|
||
snprintf(s, len,
|
||
"欢迎来到 RetroArch\n"
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_VALUE_HELP_AUDIO_VIDEO_TROUBLESHOOTING_DESC:
|
||
{
|
||
/* Work around C89 limitations */
|
||
char u[501];
|
||
const char * t =
|
||
"RetroArch relies on an unique form of\n"
|
||
"audio/video synchronization where it needs to be\n"
|
||
"calibrated against the refresh rate of your\n"
|
||
"display for best performance results.\n"
|
||
" \n"
|
||
"If you experience any audio crackling or video\n"
|
||
"tearing, usually it means that you need to\n"
|
||
"calibrate the settings. Some choices below:\n"
|
||
" \n";
|
||
snprintf(u, sizeof(u), /* can't inline this due to the printf arguments */
|
||
"a) Go to '%s' -> '%s', and enable\n"
|
||
"'Threaded Video'. Refresh rate will not matter\n"
|
||
"in this mode, framerate will be higher,\n"
|
||
"but video might be less smooth.\n"
|
||
"b) Go to '%s' -> '%s', and look at\n"
|
||
"'%s'. Let it run for\n"
|
||
"2048 frames, then press 'OK'.",
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SETTINGS),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SETTINGS),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SETTINGS),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_SETTINGS),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_VIDEO_REFRESH_RATE_AUTO));
|
||
strlcpy(s, t, len);
|
||
strlcat(s, u, len);
|
||
}
|
||
break;
|
||
case MENU_ENUM_LABEL_VALUE_HELP_SCANNING_CONTENT_DESC:
|
||
snprintf(s, len,
|
||
"若要扫描游戏内容,请访问菜单「%s」 \n"
|
||
"并选择「%s」或者「%s」。\n"
|
||
" \n"
|
||
"文件将会同数据库中的条目进行对比。 \n"
|
||
"若文件匹配某个条目,则它会被加入收藏中。 \n"
|
||
" \n"
|
||
"你可以无需每次都打开文件浏览器,而可以直接 \n"
|
||
"通过菜单项「%s」->「%s」 来访\n"
|
||
"问这些游戏内容。 \n"
|
||
" \n"
|
||
"注意:不是所有核心的游戏内容都支持扫描录入。"
|
||
,
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ADD_CONTENT_LIST),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SCAN_DIRECTORY),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SCAN_FILE),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_LOAD_CONTENT_LIST),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_CONTENT_COLLECTION_LIST)
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_VALUE_EXTRACTING_PLEASE_WAIT:
|
||
snprintf(s, len,
|
||
"欢迎使用RetroArch\n"
|
||
"\n"
|
||
"正在解压必要文件, 请稍等。\n"
|
||
"这可能需要一点时间……\n"
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_DRIVER:
|
||
{
|
||
const char *lbl = settings ? settings->arrays.input_driver : NULL;
|
||
|
||
if (string_is_equal(lbl, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_DRIVER_UDEV)))
|
||
snprintf(s, len,
|
||
"udev Input driver. \n"
|
||
" \n"
|
||
"This driver can run without X. \n"
|
||
" \n"
|
||
"It uses the recent evdev joypad API \n"
|
||
"for joystick support. It supports \n"
|
||
"hotplugging and force feedback (if \n"
|
||
"supported by device). \n"
|
||
" \n"
|
||
"The driver reads evdev events for keyboard \n"
|
||
"support. It also supports keyboard callback, \n"
|
||
"mice and touchpads. \n"
|
||
" \n"
|
||
"By default in most distros, /dev/input nodes \n"
|
||
"are root-only (mode 600). You can set up a udev \n"
|
||
"rule which makes these accessible to non-root."
|
||
);
|
||
else if (string_is_equal(lbl, msg_hash_to_str(MENU_ENUM_LABEL_INPUT_DRIVER_LINUXRAW)))
|
||
snprintf(s, len,
|
||
"linuxraw Input driver. \n"
|
||
" \n"
|
||
"This driver requires an active TTY. Keyboard \n"
|
||
"events are read directly from the TTY which \n"
|
||
"makes it simpler, but not as flexible as udev. \n" "Mice, etc, are not supported at all. \n"
|
||
" \n"
|
||
"This driver uses the older joystick API \n"
|
||
"(/dev/input/js*).");
|
||
else
|
||
snprintf(s, len,
|
||
"Input driver.\n"
|
||
" \n"
|
||
"Depending on video driver, it might \n"
|
||
"force a different input driver.");
|
||
}
|
||
break;
|
||
case MENU_ENUM_LABEL_LOAD_CONTENT_LIST:
|
||
snprintf(s, len,
|
||
"加载游戏内容 \n"
|
||
"通过浏览来加载游戏内容。 \n"
|
||
" \n"
|
||
"你需要同时提供一个“核心”和游戏内容文 \n"
|
||
"件才能启动并加载游戏内容。 \n"
|
||
" \n"
|
||
"设置“文件浏览器目录”可以指定以哪个位 \n"
|
||
"置为文件浏览器的默认目录以方便加载。 \n"
|
||
"若没有设置,默认以根目录为基准。 \n"
|
||
" \n"
|
||
"文件浏览器会以上次加载的核心所支持的 \n"
|
||
"扩展名进行过滤,并使用该核心来加载游 \n"
|
||
"戏内容。"
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_LOAD_CONTENT_HISTORY:
|
||
snprintf(s, len,
|
||
"从历史记录中加载内容. \n"
|
||
" \n"
|
||
"As content is loaded, content and libretro \n"
|
||
"core combinations are saved to history. \n"
|
||
" \n"
|
||
"The history is saved to a file in the same \n"
|
||
"directory as the RetroArch config file. If \n"
|
||
"no config file was loaded in startup, history \n"
|
||
"will not be saved or loaded, and will not exist \n"
|
||
"in the main menu."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_DRIVER:
|
||
snprintf(s, len,
|
||
"当前视频驱动.");
|
||
|
||
if (string_is_equal(settings->arrays.video_driver, "gl"))
|
||
{
|
||
snprintf(s, len,
|
||
"OpenGL视频驱动. \n"
|
||
" \n"
|
||
"This driver allows libretro GL cores to \n"
|
||
"be used in addition to software-rendered \n"
|
||
"core implementations.\n"
|
||
" \n"
|
||
"Performance for software-rendered and \n"
|
||
"libretro GL core implementations is \n"
|
||
"dependent on your graphics card's \n"
|
||
"underlying GL driver).");
|
||
}
|
||
else if (string_is_equal(settings->arrays.video_driver, "sdl2"))
|
||
{
|
||
snprintf(s, len,
|
||
"SDL 2 视频驱动.\n"
|
||
" \n"
|
||
"This is an SDL 2 software-rendered video \n"
|
||
"driver.\n"
|
||
" \n"
|
||
"Performance for software-rendered libretro \n"
|
||
"core implementations is dependent \n"
|
||
"on your platform SDL implementation.");
|
||
}
|
||
else if (string_is_equal(settings->arrays.video_driver, "sdl1"))
|
||
{
|
||
snprintf(s, len,
|
||
"SDL 视频驱动.\n"
|
||
" \n"
|
||
"This is an SDL 1.2 software-rendered video \n"
|
||
"driver.\n"
|
||
" \n"
|
||
"Performance is considered to be suboptimal. \n"
|
||
"Consider using it only as a last resort.");
|
||
}
|
||
else if (string_is_equal(settings->arrays.video_driver, "d3d"))
|
||
{
|
||
snprintf(s, len,
|
||
"Direct3D 视频驱动. \n"
|
||
" \n"
|
||
"Performance for software-rendered cores \n"
|
||
"is dependent on your graphic card's \n"
|
||
"underlying D3D driver).");
|
||
}
|
||
else if (string_is_equal(settings->arrays.video_driver, "exynos"))
|
||
{
|
||
snprintf(s, len,
|
||
"Exynos-G2D 视频驱动. \n"
|
||
" \n"
|
||
"This is a low-level Exynos video driver. \n"
|
||
"Uses the G2D block in Samsung Exynos SoC \n"
|
||
"for blit operations. \n"
|
||
" \n"
|
||
"Performance for software rendered cores \n"
|
||
"should be optimal.");
|
||
}
|
||
else if (string_is_equal(settings->arrays.video_driver, "drm"))
|
||
{
|
||
snprintf(s, len,
|
||
"Plain DRM 视频驱动. \n"
|
||
" \n"
|
||
"This is a low-level video driver using. \n"
|
||
"libdrm for hardware scaling using \n"
|
||
"GPU overlays.");
|
||
}
|
||
else if (string_is_equal(settings->arrays.video_driver, "sunxi"))
|
||
{
|
||
snprintf(s, len,
|
||
"Sunxi-G2D 视频驱动. \n"
|
||
" \n"
|
||
"This is a low-level Sunxi video driver. \n"
|
||
"Uses the G2D block in Allwinner SoCs.");
|
||
}
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_DSP_PLUGIN:
|
||
snprintf(s, len,
|
||
"音频DSP插件.\n"
|
||
" Processes audio before it's sent to \n"
|
||
"the driver."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_RESAMPLER_DRIVER:
|
||
{
|
||
const char *lbl = settings ? settings->arrays.audio_resampler : NULL;
|
||
|
||
if (string_is_equal(lbl, msg_hash_to_str(MENU_ENUM_LABEL_AUDIO_RESAMPLER_DRIVER_SINC)))
|
||
strlcpy(s,
|
||
"Windowed SINC implementation.", len);
|
||
else if (string_is_equal(lbl, msg_hash_to_str(MENU_ENUM_LABEL_AUDIO_RESAMPLER_DRIVER_CC)))
|
||
strlcpy(s,
|
||
"Convoluted Cosine implementation.", len);
|
||
else if (string_is_empty(s))
|
||
strlcpy(s, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_INFORMATION_AVAILABLE), len);
|
||
}
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SHADER_PRESET:
|
||
snprintf(s, len,
|
||
"载入预设 Shader. \n"
|
||
" \n"
|
||
" Load a "
|
||
#ifdef HAVE_CG
|
||
"Cg"
|
||
#endif
|
||
#ifdef HAVE_GLSL
|
||
#ifdef HAVE_CG
|
||
"/"
|
||
#endif
|
||
"GLSL"
|
||
#endif
|
||
#ifdef HAVE_HLSL
|
||
#if defined(HAVE_CG) || defined(HAVE_HLSL)
|
||
"/"
|
||
#endif
|
||
"HLSL"
|
||
#endif
|
||
" 预设目录. \n"
|
||
"The menu shader menu is updated accordingly. \n"
|
||
" \n"
|
||
"If the CGP uses scaling methods which are not \n"
|
||
"simple, (i.e. source scaling, same scaling \n"
|
||
"factor for X/Y), the scaling factor displayed \n"
|
||
"in the menu might not be correct."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SHADER_SCALE_PASS:
|
||
snprintf(s, len,
|
||
"Scale for this pass. \n"
|
||
" \n"
|
||
"The scale factor accumulates, i.e. 2x \n"
|
||
"for first pass and 2x for second pass \n"
|
||
"will give you a 4x total scale. \n"
|
||
" \n"
|
||
"If there is a scale factor for last \n"
|
||
"pass, the result is stretched to \n"
|
||
"screen with the filter specified in \n"
|
||
"'Default Filter'. \n"
|
||
" \n"
|
||
"If 'Don't Care' is set, either 1x \n"
|
||
"scale or stretch to fullscreen will \n"
|
||
"be used depending if it's not the last \n"
|
||
"pass or not."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SHADER_NUM_PASSES:
|
||
snprintf(s, len,
|
||
"Shader Passes. \n"
|
||
" \n"
|
||
"RetroArch allows you to mix and match various \n"
|
||
"shaders with arbitrary shader passes, with \n"
|
||
"custom hardware filters and scale factors. \n"
|
||
" \n"
|
||
"This option specifies the number of shader \n"
|
||
"passes to use. If you set this to 0, and use \n"
|
||
"Apply Shader Changes, you use a 'blank' shader. \n"
|
||
" \n"
|
||
"The Default Filter option will affect the \n"
|
||
"stretching filter.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SHADER_PARAMETERS:
|
||
snprintf(s, len,
|
||
"Shader Parameters. \n"
|
||
" \n"
|
||
"Modifies current shader directly. Will not be \n"
|
||
"saved to CGP/GLSLP preset file.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SHADER_PRESET_PARAMETERS:
|
||
snprintf(s, len,
|
||
"Shader Preset Parameters. \n"
|
||
" \n"
|
||
"Modifies shader preset currently in menu."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SHADER_PASS:
|
||
snprintf(s, len,
|
||
"Path to shader. \n"
|
||
" \n"
|
||
"All shaders must be of the same \n"
|
||
"type (i.e. CG, GLSL or HLSL). \n"
|
||
" \n"
|
||
"Set Shader Directory to set where \n"
|
||
"the browser starts to look for \n"
|
||
"shaders."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_CONFIGURATION_SETTINGS:
|
||
snprintf(s, len,
|
||
"Determines how configuration files \n"
|
||
"are loaded and prioritized.");
|
||
break;
|
||
case MENU_ENUM_LABEL_CONFIG_SAVE_ON_EXIT:
|
||
snprintf(s, len,
|
||
"Saves config to disk on exit.\n"
|
||
"Useful for menu as settings can be\n"
|
||
"modified. Overwrites the config.\n"
|
||
" \n"
|
||
"#include's and comments are not \n"
|
||
"preserved. \n"
|
||
" \n"
|
||
"By design, the config file is \n"
|
||
"considered immutable as it is \n"
|
||
"likely maintained by the user, \n"
|
||
"and should not be overwritten \n"
|
||
"behind the user's back."
|
||
#if defined(RARCH_CONSOLE) || defined(RARCH_MOBILE)
|
||
"\nThis is not not the case on \n"
|
||
"consoles however, where \n"
|
||
"looking at the config file \n"
|
||
"manually isn't really an option."
|
||
#endif
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_SHOW_HIDDEN_FILES:
|
||
snprintf(s, len, "显示隐藏文件和文件夹。");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SHADER_FILTER_PASS:
|
||
snprintf(s, len,
|
||
"Hardware filter for this pass. \n"
|
||
" \n"
|
||
"If 'Don't Care' is set, 'Default \n"
|
||
"Filter' will be used."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_AUTOSAVE_INTERVAL:
|
||
snprintf(s, len,
|
||
"Autosaves the non-volatile SRAM \n"
|
||
"at a regular interval.\n"
|
||
" \n"
|
||
"This is disabled by default unless set \n"
|
||
"otherwise. The interval is measured in \n"
|
||
"seconds. \n"
|
||
" \n"
|
||
"A value of 0 disables autosave.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_BIND_DEVICE_TYPE:
|
||
snprintf(s, len,
|
||
"输入设备类型. \n"
|
||
" \n"
|
||
"Picks which device type to use. This is \n"
|
||
"relevant for the libretro core itself."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_LIBRETRO_LOG_LEVEL:
|
||
snprintf(s, len,
|
||
"设置libretro核心的log等级 \n"
|
||
"(GET_LOG_INTERFACE). \n"
|
||
" \n"
|
||
" If a log level issued by a libretro \n"
|
||
" core is below libretro_log level, it \n"
|
||
" is ignored.\n"
|
||
" \n"
|
||
" DEBUG logs are always ignored unless \n"
|
||
" verbose mode is activated (--verbose).\n"
|
||
" \n"
|
||
" DEBUG = 0\n"
|
||
" INFO = 1\n"
|
||
" WARN = 2\n"
|
||
" ERROR = 3"
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_STATE_SLOT_INCREASE:
|
||
case MENU_ENUM_LABEL_STATE_SLOT_DECREASE:
|
||
snprintf(s, len,
|
||
"即时存档栏位.\n"
|
||
" \n"
|
||
" With slot set to 0, save state name is *.state \n"
|
||
" (or whatever defined on commandline).\n"
|
||
"When slot is != 0, path will be (path)(d), \n"
|
||
"where (d) is slot number.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SHADER_APPLY_CHANGES:
|
||
snprintf(s, len,
|
||
"应用Shader更改. \n"
|
||
" \n"
|
||
"After changing shader settings, use this to \n"
|
||
"apply changes. \n"
|
||
" \n"
|
||
"Changing shader settings is a somewhat \n"
|
||
"expensive operation so it has to be \n"
|
||
"done explicitly. \n"
|
||
" \n"
|
||
"When you apply shaders, the menu shader \n"
|
||
"settings are saved to a temporary file (either \n"
|
||
"menu.cgp or menu.glslp) and loaded. The file \n"
|
||
"persists after RetroArch exits. The file is \n"
|
||
"saved to Shader Directory."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_MENU_TOGGLE:
|
||
snprintf(s, len,
|
||
"切换菜单.");
|
||
break;
|
||
case MENU_ENUM_LABEL_GRAB_MOUSE_TOGGLE:
|
||
snprintf(s, len,
|
||
"切换鼠标抓取.\n"
|
||
" \n"
|
||
"When mouse is grabbed, RetroArch hides the \n"
|
||
"mouse, and keeps the mouse pointer inside \n"
|
||
"the window to allow relative mouse input to \n"
|
||
"work better.");
|
||
break;
|
||
case MENU_ENUM_LABEL_DISK_NEXT:
|
||
snprintf(s, len,
|
||
"Cycles through disk images. Use after \n"
|
||
"ejecting. \n"
|
||
" \n"
|
||
" Complete by toggling eject again.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_FILTER:
|
||
#ifdef HAVE_FILTERS_BUILTIN
|
||
snprintf(s, len,
|
||
"CPU-based video filter.");
|
||
#else
|
||
snprintf(s, len,
|
||
"CPU-based video filter.\n"
|
||
" \n"
|
||
"Path to a dynamic library.");
|
||
#endif
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_DEVICE:
|
||
snprintf(s, len,
|
||
"Override the default audio device \n"
|
||
"the audio driver uses.\n"
|
||
"This is driver dependent. E.g.\n"
|
||
#ifdef HAVE_ALSA
|
||
" \n"
|
||
"ALSA 需要一个PCM设备."
|
||
#endif
|
||
#ifdef HAVE_OSS
|
||
" \n"
|
||
"OSS 需要一个路径 (例如. /dev/dsp)."
|
||
#endif
|
||
#ifdef HAVE_JACK
|
||
" \n"
|
||
"JACK wants portnames (e.g. system:playback1\n"
|
||
",system:playback_2)."
|
||
#endif
|
||
#ifdef HAVE_RSOUND
|
||
" \n"
|
||
"RSound wants an IP address to an RSound \n"
|
||
"server."
|
||
#endif
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_DISK_EJECT_TOGGLE:
|
||
snprintf(s, len,
|
||
"Toggles eject for disks.\n"
|
||
" \n"
|
||
"Used for multiple-disk content.");
|
||
break;
|
||
case MENU_ENUM_LABEL_ENABLE_HOTKEY:
|
||
snprintf(s, len,
|
||
"启用其他热键.\n"
|
||
" \n"
|
||
" If this hotkey is bound to either keyboard, \n"
|
||
"joybutton or joyaxis, all other hotkeys will \n"
|
||
"be disabled unless this hotkey is also held \n"
|
||
"at the same time. \n"
|
||
" \n"
|
||
"This is useful for RETRO_KEYBOARD centric \n"
|
||
"implementations which query a large area of \n"
|
||
"the keyboard, where it is not desirable that \n"
|
||
"hotkeys get in the way.");
|
||
break;
|
||
case MENU_ENUM_LABEL_REWIND_ENABLE:
|
||
snprintf(s, len,
|
||
"启用回溯倒带功能.\n"
|
||
" \n"
|
||
"这可能会严重影响性能, \n"
|
||
"所以缺省设置为关闭.");
|
||
break;
|
||
case MENU_ENUM_LABEL_LIBRETRO_DIR_PATH:
|
||
snprintf(s, len,
|
||
"核心目录. \n"
|
||
" \n"
|
||
"A directory for where to search for \n"
|
||
"libretro core implementations.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_REFRESH_RATE_AUTO:
|
||
snprintf(s, len,
|
||
"自动匹配刷新率.\n"
|
||
" \n"
|
||
"The accurate refresh rate of our monitor (Hz).\n"
|
||
"This is used to calculate audio input rate with \n"
|
||
"the formula: \n"
|
||
" \n"
|
||
"audio_input_rate = game input rate * display \n"
|
||
"refresh rate / game refresh rate\n"
|
||
" \n"
|
||
"If the implementation does not report any \n"
|
||
"values, NTSC defaults will be assumed for \n"
|
||
"compatibility.\n"
|
||
" \n"
|
||
"This value should stay close to 60Hz to avoid \n"
|
||
"large pitch changes. If your monitor does \n"
|
||
"not run at 60Hz, or something close to it, \n"
|
||
"disable VSync, and leave this at its default.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_ROTATION:
|
||
snprintf(s, len,
|
||
"Forces a certain rotation \n"
|
||
"of the screen.\n"
|
||
" \n"
|
||
"The rotation is added to rotations which\n"
|
||
"the libretro core sets (see Video Allow\n"
|
||
"Rotate).");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SCALE:
|
||
snprintf(s, len,
|
||
"全屏分辨率.\n"
|
||
" \n"
|
||
"Resolution of 0 uses the \n"
|
||
"resolution of the environment.\n");
|
||
break;
|
||
case MENU_ENUM_LABEL_FASTFORWARD_RATIO:
|
||
snprintf(s, len,
|
||
"快进比率."
|
||
" \n"
|
||
"The maximum rate at which content will\n"
|
||
"be run when using fast forward.\n"
|
||
" \n"
|
||
" (E.g. 5.0 for 60 fps content => 300 fps \n"
|
||
"cap).\n"
|
||
" \n"
|
||
"RetroArch will go to sleep to ensure that \n"
|
||
"the maximum rate will not be exceeded.\n"
|
||
"Do not rely on this cap to be perfectly \n"
|
||
"accurate.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_MONITOR_INDEX:
|
||
snprintf(s, len,
|
||
"指定输出显示器.\n"
|
||
" \n"
|
||
"0 (default) means no particular monitor \n"
|
||
"is preferred, 1 and up (1 being first \n"
|
||
"monitor), suggests RetroArch to use that \n"
|
||
"particular monitor.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_CROP_OVERSCAN:
|
||
snprintf(s, len,
|
||
"Forces cropping of overscanned \n"
|
||
"frames.\n"
|
||
" \n"
|
||
"Exact behavior of this option is \n"
|
||
"core-implementation specific.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SCALE_INTEGER:
|
||
snprintf(s, len,
|
||
"Only scales video in integer \n"
|
||
"steps.\n"
|
||
" \n"
|
||
"The base size depends on system-reported \n"
|
||
"geometry and aspect ratio.\n"
|
||
" \n"
|
||
"If Force Aspect is not set, X/Y will be \n"
|
||
"integer scaled independently.");
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_VOLUME:
|
||
snprintf(s, len,
|
||
"Audio volume, expressed in dB.\n"
|
||
" \n"
|
||
" 0 dB is normal volume. No gain will be applied.\n"
|
||
"Gain can be controlled in runtime with Input\n"
|
||
"Volume Up / Input Volume Down.");
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_RATE_CONTROL_DELTA:
|
||
snprintf(s, len,
|
||
"Audio rate control.\n"
|
||
" \n"
|
||
"Setting this to 0 disables rate control.\n"
|
||
"Any other value controls audio rate control \n"
|
||
"delta.\n"
|
||
" \n"
|
||
"Defines how much input rate can be adjusted \n"
|
||
"dynamically.\n"
|
||
" \n"
|
||
" Input rate is defined as: \n"
|
||
" input rate * (1.0 +/- (rate control delta))");
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_MAX_TIMING_SKEW:
|
||
snprintf(s, len,
|
||
"Maximum audio timing skew.\n"
|
||
" \n"
|
||
"Defines the maximum change in input rate.\n"
|
||
"You may want to increase this to enable\n"
|
||
"very large changes in timing, for example\n"
|
||
"running PAL cores on NTSC displays, at the\n"
|
||
"cost of inaccurate audio pitch.\n"
|
||
" \n"
|
||
" Input rate is defined as: \n"
|
||
" input rate * (1.0 +/- (max timing skew))");
|
||
break;
|
||
case MENU_ENUM_LABEL_OVERLAY_NEXT:
|
||
snprintf(s, len,
|
||
"Toggles to next overlay.\n"
|
||
" \n"
|
||
"Wraps around.");
|
||
break;
|
||
case MENU_ENUM_LABEL_LOG_VERBOSITY:
|
||
snprintf(s, len,
|
||
"Enable or disable verbosity level \n"
|
||
"of frontend.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VOLUME_UP:
|
||
snprintf(s, len,
|
||
"调高音量.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VOLUME_DOWN:
|
||
snprintf(s, len,
|
||
"降低音量.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_DISABLE_COMPOSITION:
|
||
snprintf(s, len,
|
||
"Forcibly disable composition.\n"
|
||
"Only valid on Windows Vista/7 for now.");
|
||
break;
|
||
case MENU_ENUM_LABEL_PERFCNT_ENABLE:
|
||
snprintf(s, len,
|
||
"启用或关闭前端 \n"
|
||
"性能计数.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SYSTEM_DIRECTORY:
|
||
snprintf(s, len,
|
||
"系统目录. \n"
|
||
" \n"
|
||
"Sets the 'system' directory.\n"
|
||
"Cores can query for this\n"
|
||
"directory to load BIOSes, \n"
|
||
"system-specific configs, etc.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SAVESTATE_AUTO_SAVE:
|
||
case MENU_ENUM_LABEL_SAVESTATE_AUTO_LOAD:
|
||
snprintf(s, len,
|
||
"Automatically saves a savestate at the \n"
|
||
"end of RetroArch's lifetime.\n"
|
||
" \n"
|
||
"RetroArch will automatically load any savestate\n"
|
||
"with this path on startup if 'Auto Load State\n"
|
||
"is enabled.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_THREADED:
|
||
snprintf(s, len,
|
||
"Use threaded video driver.\n"
|
||
" \n"
|
||
"Using this might improve performance at the \n"
|
||
"possible cost of latency and more video \n"
|
||
"stuttering.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_VSYNC:
|
||
snprintf(s, len,
|
||
"视频垂直同步.\n");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_HARD_SYNC:
|
||
snprintf(s, len,
|
||
"尝试硬件同步 \n"
|
||
"CPU和GPU.\n"
|
||
" \n"
|
||
"可以降低潜在的性能 \n"
|
||
"开销.");
|
||
break;
|
||
case MENU_ENUM_LABEL_REWIND_GRANULARITY:
|
||
snprintf(s, len,
|
||
"Rewind granularity.\n"
|
||
" \n"
|
||
" When rewinding defined number of \n"
|
||
"frames, you can rewind several frames \n"
|
||
"at a time, increasing the rewinding \n"
|
||
"speed.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SCREENSHOT:
|
||
snprintf(s, len,
|
||
"Take screenshot.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_FRAME_DELAY:
|
||
snprintf(s, len,
|
||
"Sets how many milliseconds to delay\n"
|
||
"after VSync before running the core.\n"
|
||
"\n"
|
||
"Can reduce latency at the cost of\n"
|
||
"higher risk of stuttering.\n"
|
||
" \n"
|
||
"Maximum is 15.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_HARD_SYNC_FRAMES:
|
||
snprintf(s, len,
|
||
"Sets how many frames CPU can \n"
|
||
"run ahead of GPU when using 'GPU \n"
|
||
"Hard Sync'.\n"
|
||
" \n"
|
||
"Maximum is 3.\n"
|
||
" \n"
|
||
" 0: Syncs to GPU immediately.\n"
|
||
" 1: Syncs to previous frame.\n"
|
||
" 2: Etc ...");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_BLACK_FRAME_INSERTION:
|
||
snprintf(s, len,
|
||
"Inserts a black frame inbetween \n"
|
||
"frames.\n"
|
||
" \n"
|
||
"Useful for 120 Hz monitors who want to \n"
|
||
"play 60 Hz material with eliminated \n"
|
||
"ghosting.\n"
|
||
" \n"
|
||
"Video refresh rate should still be \n"
|
||
"configured as if it is a 60 Hz monitor \n"
|
||
"(divide refresh rate by 2).");
|
||
break;
|
||
case MENU_ENUM_LABEL_RGUI_SHOW_START_SCREEN:
|
||
snprintf(s, len,
|
||
"Show startup screen in menu.\n"
|
||
"Is automatically set to false when seen\n"
|
||
"for the first time.\n"
|
||
" \n"
|
||
"This is only updated in config if\n"
|
||
"'Save Configuration on Exit' is enabled.\n");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_FULLSCREEN:
|
||
snprintf(s, len, "Toggles fullscreen.");
|
||
break;
|
||
case MENU_ENUM_LABEL_BLOCK_SRAM_OVERWRITE:
|
||
snprintf(s, len,
|
||
"Block SRAM from being overwritten \n"
|
||
"when loading save states.\n"
|
||
" \n"
|
||
"Might potentially lead to buggy games.");
|
||
break;
|
||
case MENU_ENUM_LABEL_PAUSE_NONACTIVE:
|
||
snprintf(s, len,
|
||
"Pause gameplay when window focus \n"
|
||
"is lost.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_GPU_SCREENSHOT:
|
||
snprintf(s, len,
|
||
"Screenshots output of GPU shaded \n"
|
||
"material if available.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SCREENSHOT_DIRECTORY:
|
||
snprintf(s, len,
|
||
"截图目录 \n"
|
||
" \n"
|
||
"用于保存截图的文件夹。"
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SWAP_INTERVAL:
|
||
snprintf(s, len,
|
||
"VSync Swap Interval.\n"
|
||
" \n"
|
||
"Uses a custom swap interval for VSync. Set this \n"
|
||
"to effectively halve monitor refresh rate.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SAVEFILE_DIRECTORY:
|
||
snprintf(s, len,
|
||
"游戏存盘目录. \n"
|
||
" \n"
|
||
"Save all save files (*.srm) to this \n"
|
||
"directory. This includes related files like \n"
|
||
".bsv, .rt, .psrm, etc...\n"
|
||
" \n"
|
||
"This will be overridden by explicit command line\n"
|
||
"options.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SAVESTATE_DIRECTORY:
|
||
snprintf(s, len,
|
||
"即时存档目录. \n"
|
||
" \n"
|
||
"Save all save states (*.state) to this \n"
|
||
"directory.\n"
|
||
" \n"
|
||
"This will be overridden by explicit command line\n"
|
||
"options.");
|
||
break;
|
||
case MENU_ENUM_LABEL_ASSETS_DIRECTORY:
|
||
snprintf(s, len,
|
||
"Assets Directory. \n"
|
||
" \n"
|
||
" This location is queried by default when \n"
|
||
"menu interfaces try to look for loadable \n"
|
||
"assets, etc.");
|
||
break;
|
||
case MENU_ENUM_LABEL_DYNAMIC_WALLPAPERS_DIRECTORY:
|
||
snprintf(s, len,
|
||
"动态壁纸目录 \n"
|
||
" \n"
|
||
"保存用于主界面的、依据游戏内容变化的动态壁纸。");
|
||
break;
|
||
case MENU_ENUM_LABEL_SLOWMOTION_RATIO:
|
||
snprintf(s, len,
|
||
"Slowmotion ratio."
|
||
" \n"
|
||
"When slowmotion, content will slow\n"
|
||
"down by factor.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_AXIS_THRESHOLD:
|
||
snprintf(s, len,
|
||
"Defines axis threshold.\n"
|
||
" \n"
|
||
"How far an axis must be tilted to result\n"
|
||
"in a button press.\n"
|
||
" Possible values are [0.0, 1.0].");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_TURBO_PERIOD:
|
||
snprintf(s, len,
|
||
"Turbo period.\n"
|
||
" \n"
|
||
"Describes the period of which turbo-enabled\n"
|
||
"buttons toggle.\n"
|
||
" \n"
|
||
"Numbers are described in frames."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_DUTY_CYCLE:
|
||
snprintf(s, len,
|
||
"Duty cycle.\n"
|
||
" \n"
|
||
"Describes how long the period of a turbo-enabled\n"
|
||
"should be.\n"
|
||
" \n"
|
||
"Numbers are described in frames."
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_TOUCH_ENABLE:
|
||
snprintf(s, len, "Enable touch support.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_PREFER_FRONT_TOUCH:
|
||
snprintf(s, len, "Use front instead of back touch.");
|
||
break;
|
||
case MENU_ENUM_LABEL_MOUSE_ENABLE:
|
||
snprintf(s, len, "Enable mouse input inside the menu.");
|
||
break;
|
||
case MENU_ENUM_LABEL_POINTER_ENABLE:
|
||
snprintf(s, len, "Enable touch input inside the menu.");
|
||
break;
|
||
case MENU_ENUM_LABEL_MENU_WALLPAPER:
|
||
snprintf(s, len, "Path to an image to set as menu wallpaper.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NAVIGATION_WRAPAROUND:
|
||
snprintf(s, len,
|
||
"Wrap-around to beginning and/or end \n"
|
||
"if boundary of list is reached \n"
|
||
"horizontally and/or vertically.");
|
||
break;
|
||
case MENU_ENUM_LABEL_PAUSE_LIBRETRO:
|
||
snprintf(s, len,
|
||
"If disabled, the libretro core will keep \n"
|
||
"running in the background when we are in the \n"
|
||
"menu.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SUSPEND_SCREENSAVER_ENABLE:
|
||
snprintf(s, len,
|
||
"Suspends the screensaver. Is a hint that \n"
|
||
"does not necessarily have to be \n"
|
||
"honored by the video driver.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_MODE:
|
||
snprintf(s, len,
|
||
"Netplay client mode for the current user. \n"
|
||
"Will be 'Server' mode if disabled.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_DELAY_FRAMES:
|
||
snprintf(s, len,
|
||
"The amount of delay frames to use for netplay. \n"
|
||
" \n"
|
||
"Increasing this value will increase \n"
|
||
"performance, but introduce more latency.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_CHECK_FRAMES:
|
||
snprintf(s, len,
|
||
"The frequency in frames with which netplay \n"
|
||
"will verify that the host and client are in \n"
|
||
"sync. \n"
|
||
" \n"
|
||
"With most cores, this value will have no \n"
|
||
"visible effect and can be ignored. With \n"
|
||
"nondeterminstic cores, this value determines \n"
|
||
"how often the netplay peers will be brought \n"
|
||
"into sync. With buggy cores, setting this \n"
|
||
"to any non-zero value will cause severe \n"
|
||
"performance issues. Set to zero to perform \n"
|
||
"no checks. This value is only used on the \n"
|
||
"netplay host. \n");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_MAX_SWAPCHAIN_IMAGES:
|
||
snprintf(s, len,
|
||
"Maximum amount of swapchain images. This \n"
|
||
"can tell the video driver to use a specific \n"
|
||
"video buffering mode. \n"
|
||
" \n"
|
||
"Single buffering - 1\n"
|
||
"Double buffering - 2\n"
|
||
"Triple buffering - 3\n"
|
||
" \n"
|
||
"Setting the right buffering mode can have \n"
|
||
"a big impact on latency.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VIDEO_SMOOTH:
|
||
snprintf(s, len,
|
||
"Smoothens picture with bilinear filtering. \n"
|
||
"Should be disabled if using shaders.");
|
||
break;
|
||
case MENU_ENUM_LABEL_TIMEDATE_ENABLE:
|
||
snprintf(s, len,
|
||
"Shows current date and/or time inside menu.");
|
||
break;
|
||
case MENU_ENUM_LABEL_CORE_ENABLE:
|
||
snprintf(s, len,
|
||
"Shows current core inside menu.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_ENABLE_HOST:
|
||
snprintf(s, len,
|
||
"Enables Netplay in host (server) mode.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_ENABLE_CLIENT:
|
||
snprintf(s, len,
|
||
"Enables Netplay in client mode.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_DISCONNECT:
|
||
snprintf(s, len,
|
||
"Disconnects an active Netplay connection.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_SETTINGS:
|
||
snprintf(s, len,
|
||
"Setting related to Netplay.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_LAN_SCAN_SETTINGS:
|
||
snprintf(s, len,
|
||
"Search for and connect to netplay hosts on the local network.");
|
||
break;
|
||
case MENU_ENUM_LABEL_DYNAMIC_WALLPAPER:
|
||
snprintf(s, len,
|
||
"Dynamically load a new wallpaper \n"
|
||
"depending on context.");
|
||
break;
|
||
case MENU_ENUM_LABEL_CORE_UPDATER_BUILDBOT_URL:
|
||
snprintf(s, len,
|
||
"URL to core updater directory on the \n"
|
||
"Libretro buildbot.");
|
||
break;
|
||
case MENU_ENUM_LABEL_BUILDBOT_ASSETS_URL:
|
||
snprintf(s, len,
|
||
"URL to assets updater directory on the \n"
|
||
"Libretro buildbot.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_REMAP_BINDS_ENABLE:
|
||
snprintf(s, len,
|
||
"if enabled, overrides the input binds \n"
|
||
"with the remapped binds set for the \n"
|
||
"current core.");
|
||
break;
|
||
case MENU_ENUM_LABEL_OVERLAY_DIRECTORY:
|
||
snprintf(s, len,
|
||
"Overlay Directory. \n"
|
||
" \n"
|
||
"Defines a directory where overlays are \n"
|
||
"kept for easy access.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_MAX_USERS:
|
||
snprintf(s, len,
|
||
"Maximum amount of users supported by \n"
|
||
"RetroArch.");
|
||
break;
|
||
case MENU_ENUM_LABEL_CORE_UPDATER_AUTO_EXTRACT_ARCHIVE:
|
||
snprintf(s, len,
|
||
"After downloading, automatically extract \n"
|
||
"archives that the downloads are contained \n"
|
||
"inside.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NAVIGATION_BROWSER_FILTER_SUPPORTED_EXTENSIONS_ENABLE:
|
||
snprintf(s, len,
|
||
"Filter files being shown by \n"
|
||
"supported extensions.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_NICKNAME:
|
||
snprintf(s, len,
|
||
"The username of the person running RetroArch. \n"
|
||
"This will be used for playing online games.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_TCP_UDP_PORT:
|
||
snprintf(s, len,
|
||
"The port of the host IP address. \n"
|
||
"Can be either a TCP or UDP port.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_SPECTATOR_MODE_ENABLE:
|
||
snprintf(s, len,
|
||
"Enable or disable spectator mode for \n"
|
||
"the user during netplay.");
|
||
break;
|
||
case MENU_ENUM_LABEL_NETPLAY_IP_ADDRESS:
|
||
snprintf(s, len,
|
||
"The address of the host to connect to.");
|
||
break;
|
||
case MENU_ENUM_LABEL_STDIN_CMD_ENABLE:
|
||
snprintf(s, len,
|
||
"Enable stdin command interface.");
|
||
break;
|
||
case MENU_ENUM_LABEL_UI_COMPANION_START_ON_BOOT:
|
||
snprintf(s, len,
|
||
"Start User Interface companion driver \n"
|
||
"on boot (if available).");
|
||
break;
|
||
case MENU_ENUM_LABEL_MENU_DRIVER:
|
||
snprintf(s, len, "Menu driver to use.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_MENU_ENUM_TOGGLE_GAMEPAD_COMBO:
|
||
snprintf(s, len,
|
||
"Gamepad button combination to toggle menu. \n"
|
||
" \n"
|
||
"0 - None \n"
|
||
"1 - Press L + R + Y + D-Pad Down \n"
|
||
"simultaneously. \n"
|
||
"2 - Press L3 + R3 simultaneously. \n"
|
||
"3 - Press Start + Select simultaneously.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_ALL_USERS_CONTROL_MENU:
|
||
snprintf(s, len, "Allow any RetroPad to control the menu.");
|
||
break;
|
||
case MENU_ENUM_LABEL_INPUT_AUTODETECT_ENABLE:
|
||
snprintf(s, len,
|
||
"Enable input auto-detection.\n"
|
||
" \n"
|
||
"Will attempt to auto-configure \n"
|
||
"joypads, Plug-and-Play style.");
|
||
break;
|
||
case MENU_ENUM_LABEL_CAMERA_ALLOW:
|
||
snprintf(s, len,
|
||
"Allow or disallow camera access by \n"
|
||
"cores.");
|
||
break;
|
||
case MENU_ENUM_LABEL_LOCATION_ALLOW:
|
||
snprintf(s, len,
|
||
"Allow or disallow location services \n"
|
||
"access by cores.");
|
||
break;
|
||
case MENU_ENUM_LABEL_TURBO:
|
||
snprintf(s, len,
|
||
"Turbo enable.\n"
|
||
" \n"
|
||
"Holding the turbo while pressing another \n"
|
||
"button will let the button enter a turbo \n"
|
||
"mode where the button state is modulated \n"
|
||
"with a periodic signal. \n"
|
||
" \n"
|
||
"The modulation stops when the button \n"
|
||
"itself (not turbo button) is released.");
|
||
break;
|
||
case MENU_ENUM_LABEL_OSK_ENABLE:
|
||
snprintf(s, len,
|
||
"Enable/disable on-screen keyboard.");
|
||
break;
|
||
case MENU_ENUM_LABEL_AUDIO_MUTE:
|
||
snprintf(s, len,
|
||
"Mute/unmute audio.");
|
||
break;
|
||
case MENU_ENUM_LABEL_REWIND:
|
||
snprintf(s, len,
|
||
"Hold button down to rewind.\n"
|
||
" \n"
|
||
"Rewind must be enabled.");
|
||
break;
|
||
case MENU_ENUM_LABEL_EXIT_EMULATOR:
|
||
snprintf(s, len,
|
||
"Key to exit RetroArch cleanly."
|
||
#if !defined(RARCH_MOBILE) && !defined(RARCH_CONSOLE)
|
||
"\nKilling it in any hard way (SIGKILL, \n"
|
||
"etc) will terminate without saving\n"
|
||
"RAM, etc. On Unix-likes,\n"
|
||
"SIGINT/SIGTERM allows\n"
|
||
"a clean deinitialization."
|
||
#endif
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_LOAD_STATE:
|
||
snprintf(s, len,
|
||
"Loads state.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SAVE_STATE:
|
||
snprintf(s, len,
|
||
"Saves state.");
|
||
break;
|
||
case MENU_ENUM_LABEL_CHEAT_INDEX_PLUS:
|
||
snprintf(s, len,
|
||
"Increment cheat index.\n");
|
||
break;
|
||
case MENU_ENUM_LABEL_CHEAT_INDEX_MINUS:
|
||
snprintf(s, len,
|
||
"Decrement cheat index.\n");
|
||
break;
|
||
case MENU_ENUM_LABEL_SHADER_PREV:
|
||
snprintf(s, len,
|
||
"Applies previous shader in directory.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SHADER_NEXT:
|
||
snprintf(s, len,
|
||
"Applies next shader in directory.");
|
||
break;
|
||
case MENU_ENUM_LABEL_RESET:
|
||
snprintf(s, len,
|
||
"Reset the content.\n");
|
||
break;
|
||
case MENU_ENUM_LABEL_PAUSE_TOGGLE:
|
||
snprintf(s, len,
|
||
"Toggle between paused and non-paused state.");
|
||
break;
|
||
case MENU_ENUM_LABEL_CHEAT_TOGGLE:
|
||
snprintf(s, len,
|
||
"打开金手指索引.\n");
|
||
break;
|
||
case MENU_ENUM_LABEL_HOLD_FAST_FORWARD:
|
||
snprintf(s, len,
|
||
"Hold for fast-forward. Releasing button \n"
|
||
"disables fast-forward.");
|
||
break;
|
||
case MENU_ENUM_LABEL_SLOWMOTION_HOLD:
|
||
snprintf(s, len,
|
||
"Hold for slowmotion.");
|
||
break;
|
||
case MENU_ENUM_LABEL_FRAME_ADVANCE:
|
||
snprintf(s, len,
|
||
"Frame advance when content is paused.");
|
||
break;
|
||
case MENU_ENUM_LABEL_BSV_RECORD_TOGGLE:
|
||
snprintf(s, len,
|
||
"Toggle between recording and not.");
|
||
break;
|
||
case MENU_ENUM_LABEL_L_X_PLUS:
|
||
case MENU_ENUM_LABEL_L_X_MINUS:
|
||
case MENU_ENUM_LABEL_L_Y_PLUS:
|
||
case MENU_ENUM_LABEL_L_Y_MINUS:
|
||
case MENU_ENUM_LABEL_R_X_PLUS:
|
||
case MENU_ENUM_LABEL_R_X_MINUS:
|
||
case MENU_ENUM_LABEL_R_Y_PLUS:
|
||
case MENU_ENUM_LABEL_R_Y_MINUS:
|
||
snprintf(s, len,
|
||
"Axis for analog stick (DualShock-esque).\n"
|
||
" \n"
|
||
"Bound as usual, however, if a real analog \n"
|
||
"axis is bound, it can be read as a true analog.\n"
|
||
" \n"
|
||
"Positive X axis is right. \n"
|
||
"Positive Y axis is down.");
|
||
break;
|
||
case MENU_ENUM_LABEL_VALUE_WHAT_IS_A_CORE_DESC:
|
||
snprintf(s, len,
|
||
"RetroArch本身并不能做什么事情。 \n"
|
||
" \n"
|
||
"如果想在上面干点什么,你需要向它加载一个程 \n"
|
||
"序。 \n"
|
||
"\n"
|
||
"我们把这样的程序叫做“Libretro核心”,简单 \n"
|
||
"的称呼其为“核心”。 \n"
|
||
" \n"
|
||
"你可以从“加载核心”菜单中选择一个核心。 \n"
|
||
" \n"
|
||
#ifdef HAVE_NETWORKING
|
||
"你可以通过以下几种方法来获取核心: \n"
|
||
"一、通过访问菜单项「%s」 \n"
|
||
" -> 「%s」来下载;\n"
|
||
"二、手动将其移入核心目录中,访问目录设置 \n"
|
||
"找到你的“%s”。",
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_ONLINE_UPDATER),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_CORE_UPDATER_LIST),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_LIBRETRO_DIR_PATH)
|
||
#else
|
||
"你可以通过手动将核心移入目录中来添加他 \n"
|
||
"们,访问目录设置找到你的“%s”。",
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_LIBRETRO_DIR_PATH)
|
||
#endif
|
||
);
|
||
break;
|
||
case MENU_ENUM_LABEL_VALUE_HELP_CHANGE_VIRTUAL_GAMEPAD_DESC:
|
||
snprintf(s, len,
|
||
"You can change the virtual gamepad overlay\n"
|
||
"by going to '%s' -> '%s'."
|
||
" \n"
|
||
"From there you can change the overlay,\n"
|
||
"change the size and opacity of the buttons, etc.\n"
|
||
" \n"
|
||
"NOTE: By default, virtual gamepad overlays are\n"
|
||
"hidden when in the menu.\n"
|
||
"If you'd like to change this behavior,\n"
|
||
"you can set '%s' to false.",
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_SETTINGS),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_OVERLAY_SETTINGS),
|
||
msg_hash_to_str(MENU_ENUM_LABEL_VALUE_INPUT_OVERLAY_HIDE_IN_MENU)
|
||
);
|
||
break;
|
||
default:
|
||
if (string_is_empty(s))
|
||
strlcpy(s, msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_INFORMATION_AVAILABLE), len);
|
||
return -1;
|
||
}
|
||
|
||
return 0;
|
||
}
|
||
|
||
const char *msg_hash_to_str_chs(enum msg_hash_enums msg)
|
||
{
|
||
switch (msg)
|
||
{
|
||
#include "msg_hash_chs.h"
|
||
|
||
default:
|
||
#if 0
|
||
RARCH_LOG("Unimplemented: [%d]\n", msg);
|
||
#endif
|
||
break;
|
||
}
|
||
|
||
return "null";
|
||
}
|