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43 lines
1.4 KiB
C
43 lines
1.4 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2012 - Daniel De Matteis
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <xtl.h>
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#include <stddef.h>
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#include <xbdm.h>
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int ssnes_main(int argc, char *argv[]);
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#undef main
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// Temporary, a more sane implementation should go here.
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int main(int argc, char *argv[])
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{
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//for devits only, we will need to mount all partitions for retail
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//in a different way
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DmMapDevkitDrive();
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char arg1[] = "ssnes";
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char arg2[] = "e:\\roms\\mario.sfc";
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char arg3[] = "-v";
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char arg4[] = "-c";
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char arg5[] = "e:\\roms\\ssnes.cfg";
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char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL };
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return ssnes_main(sizeof(argv_) / sizeof(argv_[0]) - 1, argv_);
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}
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