mirror of
https://github.com/libretro/RetroArch.git
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254 lines
6.2 KiB
C
254 lines
6.2 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INPUT_OVERLAY_H__
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#define INPUT_OVERLAY_H__
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#include <boolean.h>
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#include "../libretro.h"
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#include "../gfx/image/image.h"
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define OVERLAY_GET_KEY(state, key) (((state)->keys[(key) / 32] >> ((key) % 32)) & 1)
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#define OVERLAY_SET_KEY(state, key) (state)->keys[(key) / 32] |= 1 << ((key) % 32)
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#define OVERLAY_CLEAR_KEY(state, key) (state)->keys[(key) / 32] &= ~(1 << ((key) % 32))
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/* Overlay driver acts as a medium between input drivers
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* and video driver.
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*
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* Coordinates are fetched from input driver, and an
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* overlay with pressable actions are displayed on-screen.
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*
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* This interface requires that the video driver has support
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* for the overlay interface.
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*/
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typedef struct video_overlay_interface
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{
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void (*enable)(void *data, bool state);
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bool (*load)(void *data,
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const struct texture_image *images, unsigned num_images);
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void (*tex_geom)(void *data, unsigned image,
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float x, float y, float w, float h);
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void (*vertex_geom)(void *data, unsigned image,
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float x, float y, float w, float h);
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void (*full_screen)(void *data, bool enable);
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void (*set_alpha)(void *data, unsigned image, float mod);
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} video_overlay_interface_t;
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enum overlay_hitbox
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{
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OVERLAY_HITBOX_RADIAL = 0,
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OVERLAY_HITBOX_RECT
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};
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enum overlay_type
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{
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OVERLAY_TYPE_BUTTONS = 0,
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OVERLAY_TYPE_ANALOG_LEFT,
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OVERLAY_TYPE_ANALOG_RIGHT,
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OVERLAY_TYPE_KEYBOARD
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};
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struct overlay_desc
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{
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float x;
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float y;
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enum overlay_hitbox hitbox;
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float range_x, range_y;
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float range_x_mod, range_y_mod;
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float mod_x, mod_y, mod_w, mod_h;
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float delta_x, delta_y;
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enum overlay_type type;
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uint64_t key_mask;
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float analog_saturate_pct;
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unsigned next_index;
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char next_index_name[64];
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struct texture_image image;
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unsigned image_index;
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float alpha_mod;
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float range_mod;
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bool updated;
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bool movable;
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};
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struct overlay
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{
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struct overlay_desc *descs;
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size_t size;
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struct texture_image image;
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bool block_scale;
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float mod_x, mod_y, mod_w, mod_h;
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float x, y, w, h;
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float scale;
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float center_x, center_y;
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bool full_screen;
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char name[64];
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struct texture_image *load_images;
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unsigned load_images_size;
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};
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struct input_overlay
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{
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void *iface_data;
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const video_overlay_interface_t *iface;
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bool enable;
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bool blocked;
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struct overlay *overlays;
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const struct overlay *active;
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size_t index;
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size_t size;
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unsigned next_index;
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char *overlay_path;
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};
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typedef struct input_overlay input_overlay_t;
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typedef struct input_overlay_state
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{
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/* This is a bitmask of (1 << key_bind_id). */
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uint64_t buttons;
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/* Left X, Left Y, Right X, Right Y */
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int16_t analog[4];
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uint32_t keys[RETROK_LAST / 32 + 1];
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} input_overlay_state_t;
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/**
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* input_overlay_new:
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* @path : Path to overlay file.
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* @enable : Enable the overlay after initializing it?
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*
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* Creates and initializes an overlay handle.
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*
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* Returns: Overlay handle on success, otherwise NULL.
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**/
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input_overlay_t *input_overlay_new(const char *overlay, bool enable);
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/**
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* input_overlay_free:
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* @ol : Overlay handle.
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*
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* Frees overlay handle.
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**/
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void input_overlay_free(input_overlay_t *ol);
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/**
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* input_overlay_enable:
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* @ol : Overlay handle.
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* @enable : Enable or disable the overlay
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*
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* Enable or disable the overlay.
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**/
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void input_overlay_enable(input_overlay_t *ol, bool enable);
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/**
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* input_overlay_full_screen:
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* @ol : Overlay handle.
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*
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* Checks if the overlay is fullscreen.
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*
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* Returns: true (1) if overlay is fullscreen, otherwise false (0).
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**/
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bool input_overlay_full_screen(input_overlay_t *ol);
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/**
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* input_overlay_poll:
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* @ol : Overlay handle.
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* @out : Polled output data.
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* @norm_x : Normalized X coordinate.
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* @norm_y : Normalized Y coordinate.
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*
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* Polls input overlay.
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*
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* @norm_x and @norm_y are the result of
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* input_translate_coord_viewport().
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**/
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void input_overlay_poll(input_overlay_t *ol,
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input_overlay_state_t *out, int16_t norm_x, int16_t norm_y);
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/**
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* input_overlay_post_poll:
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* @ol : overlay handle
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*
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* Called after all the input_overlay_poll() calls to
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* update the range modifiers for pressed/unpressed regions
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* and alpha mods.
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**/
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void input_overlay_post_poll(input_overlay_t *ol);
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/**
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* input_overlay_poll_clear:
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* @ol : overlay handle
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*
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* Call when there is nothing to poll. Allows overlay to
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* clear certain state.
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**/
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void input_overlay_poll_clear(input_overlay_t *ol);
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/**
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* input_overlay_set_alpha_mod:
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* @ol : Overlay handle.
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* @mod : New modulating factor to apply.
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*
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* Sets a modulating factor for alpha channel. Default is 1.0.
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* The alpha factor is applied for all overlays.
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**/
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void input_overlay_set_alpha_mod(input_overlay_t *ol, float mod);
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/**
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* input_overlay_set_scale_factor:
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* @ol : Overlay handle.
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* @scale : Factor of scale to apply.
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*
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* Scales the overlay by a factor of scale.
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**/
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void input_overlay_set_scale_factor(input_overlay_t *ol, float scale);
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/**
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* input_overlay_next:
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* @ol : Overlay handle.
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*
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* Switch to the next available overlay
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* screen.
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**/
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void input_overlay_next(input_overlay_t *ol);
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#ifdef __cplusplus
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}
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#endif
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#endif
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