RetroArch/ps3/ps3_audio.c
2011-12-01 21:54:42 +01:00

206 lines
5.4 KiB
C

/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "../driver.h"
#include <stdlib.h>
#include <cell/audio.h>
#include <sys/timer.h>
#include <string.h>
#include <pthread.h>
#include "buffer.h"
#include "resampler.h"
#include <sys/event.h>
#define AUDIO_BLOCKS 8 // 8 or 16. Guess what we choose? :)
#define AUDIO_CHANNELS 2 // All hail glorious stereo!
#define AUDIO_OUT_RATE (48000.0)
typedef struct
{
float tmp_data[CELL_AUDIO_BLOCK_SAMPLES * AUDIO_CHANNELS];
uint32_t audio_port;
bool nonblocking;
volatile bool quit_thread;
fifo_buffer_t *buffer;
uint64_t input_rate;
pthread_t thread;
pthread_mutex_t lock;
pthread_mutex_t cond_lock;
pthread_cond_t cond;
} ps3_audio_t;
static size_t drain_fifo(void *cb_data, float **data)
{
ps3_audio_t *aud = cb_data;
int16_t tmp[CELL_AUDIO_BLOCK_SAMPLES * AUDIO_CHANNELS];
if (fifo_read_avail(aud->buffer) >= sizeof(tmp))
{
pthread_mutex_lock(&aud->lock);
fifo_read(aud->buffer, tmp, sizeof(tmp));
pthread_mutex_unlock(&aud->lock);
resampler_s16_to_float(aud->tmp_data, tmp, CELL_AUDIO_BLOCK_SAMPLES * AUDIO_CHANNELS);
}
else
{
memset(aud->tmp_data, 0, sizeof(aud->tmp_data));
}
*data = aud->tmp_data;
return CELL_AUDIO_BLOCK_SAMPLES;
}
static void *event_loop(void *data)
{
ps3_audio_t *aud = data;
sys_event_queue_t id;
sys_ipc_key_t key;
sys_event_t event;
cellAudioCreateNotifyEventQueue(&id, &key);
cellAudioSetNotifyEventQueue(key);
resampler_t *resampler = resampler_new(drain_fifo, AUDIO_OUT_RATE/aud->input_rate, 2, data);
float out_tmp[CELL_AUDIO_BLOCK_SAMPLES * AUDIO_CHANNELS] __attribute__((aligned(16)));
while (!aud->quit_thread)
{
sys_event_queue_receive(id, &event, SYS_NO_TIMEOUT);
resampler_cb_read(resampler, CELL_AUDIO_BLOCK_SAMPLES, out_tmp);
cellAudioAddData(aud->audio_port, out_tmp, CELL_AUDIO_BLOCK_SAMPLES, 1.0);
pthread_cond_signal(&aud->cond);
}
cellAudioRemoveNotifyEventQueue(key);
resampler_free(resampler);
pthread_exit(NULL);
return NULL;
}
static void* __ps3_init(const char* device, unsigned rate, unsigned latency)
{
(void)latency;
(void)device;
ps3_audio_t *data = calloc(1, sizeof(*data));
if (data == NULL)
return NULL;
CellAudioPortParam params;
cellAudioInit();
params.nChannel = AUDIO_CHANNELS;
params.nBlock = AUDIO_BLOCKS;
params.attr = 0;
if (cellAudioPortOpen(&params, &data->audio_port) != CELL_OK)
{
cellAudioQuit();
return NULL;
}
// Create a small fifo buffer. :)
data->buffer = fifo_new(CELL_AUDIO_BLOCK_SAMPLES * AUDIO_CHANNELS * AUDIO_BLOCKS * sizeof(int16_t));
data->input_rate = rate;
pthread_mutex_init(&data->lock, NULL);
pthread_mutex_init(&data->cond_lock, NULL);
pthread_cond_init(&data->cond, NULL);
cellAudioPortStart(data->audio_port);
pthread_create(&data->thread, NULL, event_loop, data);
return data;
}
// Should make some noise at least. :)
static ssize_t __ps3_write(void* data, const void* buf, size_t size) // Recieve exactly 1024 bytes at a time.
{
ps3_audio_t *aud = data;
// We will continuously write slightly more data than we should per second, and rely on blocking mechanisms to ensure we don't write too much.
if (aud->nonblocking)
{
if (fifo_write_avail(aud->buffer) < size)
return 0;
}
else
{
while (fifo_write_avail(aud->buffer) < size)
{
pthread_mutex_lock(&aud->cond_lock);
pthread_cond_wait(&aud->cond, &aud->lock);
pthread_mutex_unlock(&aud->cond_lock);
}
}
pthread_mutex_lock(&aud->lock);
fifo_write(aud->buffer, buf, size);
pthread_mutex_unlock(&aud->lock);
return size;
}
static bool __ps3_stop(void *data)
{
//ps3_audio_t *aud = data;
//cellAudioPortStop(aud->audio_port);
return true;
}
static bool __ps3_start(void *data)
{
//ps3_audio_t *aud = data;
//cellAudioPortStart(aud->audio_port);
return false;
}
static void __ps3_set_nonblock_state(void *data, bool state)
{
ps3_audio_t *aud = data;
aud->nonblocking = state;
}
static void __ps3_free(void *data)
{
ps3_audio_t *aud = data;
aud->quit_thread = true;
pthread_join(aud->thread, NULL);
cellAudioPortStop(aud->audio_port);
cellAudioPortClose(aud->audio_port);
cellAudioQuit();
fifo_free(aud->buffer);
pthread_mutex_destroy(&aud->lock);
pthread_mutex_destroy(&aud->cond_lock);
pthread_cond_destroy(&aud->cond);
free(data);
}
const audio_driver_t audio_ps3 = {
.init = __ps3_init,
.write = __ps3_write,
.stop = __ps3_stop,
.start = __ps3_start,
.set_nonblock_state = __ps3_set_nonblock_state,
.free = __ps3_free
};