mirror of
https://github.com/libretro/RetroArch.git
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3029f96511
This driver should sunset the old gl2 driver, but that driver will likely live on to support really ancient and terrible GL stacks. All the worst legacy cruft has been ripped out, and it's almost a decent backend now. Requirements for slang are GL 3.2+ or GLES3. Some shaders require features which are not directly compatible with GLES2 or legacy GL. This driver shares a lot of concepts from the Vulkan driver. The slang shader stack and SPIRV-Cross are used to implement the shader spec, and the menu shaders are also shared with Vulkan.
193 lines
5.5 KiB
C
193 lines
5.5 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __FONT_DRIVER_H__
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#define __FONT_DRIVER_H__
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#include <stdint.h>
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#include <boolean.h>
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#include <retro_common_api.h>
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#include "video_driver.h"
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RETRO_BEGIN_DECLS
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/* All coordinates and offsets are top-left oriented.
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*
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* This is a texture-atlas approach which allows text to
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* be drawn in a single draw call.
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*
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* It is up to the code using this interface to actually
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* generate proper vertex buffers and upload the atlas texture to GPU. */
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struct font_glyph
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{
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unsigned width;
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unsigned height;
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/* Texel coordinate offset for top-left pixel of this glyph. */
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unsigned atlas_offset_x;
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unsigned atlas_offset_y;
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/* When drawing this glyph, apply an offset to
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* current X/Y draw coordinate. */
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int draw_offset_x;
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int draw_offset_y;
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/* Advance X/Y draw coordinates after drawing this glyph. */
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int advance_x;
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int advance_y;
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};
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struct font_atlas
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{
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uint8_t *buffer; /* Alpha channel. */
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unsigned width;
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unsigned height;
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bool dirty;
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};
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struct font_params
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{
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float x;
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float y;
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float scale;
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/* Drop shadow color multiplier. */
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float drop_mod;
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/* Drop shadow offset.
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* If both are 0, no drop shadow will be rendered. */
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int drop_x, drop_y;
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/* Drop shadow alpha */
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float drop_alpha;
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/* ABGR. Use the macros. */
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uint32_t color;
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bool full_screen;
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enum text_alignment text_align;
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};
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typedef struct font_renderer
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{
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void *(*init)(void *data, const char *font_path,
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float font_size, bool is_threaded);
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void (*free)(void *data, bool is_threaded);
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void (*render_msg)(
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video_frame_info_t *video_info,
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void *data, const char *msg,
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const struct font_params *params);
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const char *ident;
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const struct font_glyph *(*get_glyph)(void *data, uint32_t code);
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void (*bind_block)(void *data, void *block);
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void (*flush)(unsigned width, unsigned height, void *data,
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video_frame_info_t *video_info);
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int (*get_message_width)(void *data, const char *msg, unsigned msg_len_full, float scale);
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int (*get_line_height)(void* data);
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} font_renderer_t;
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typedef struct font_renderer_driver
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{
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void *(*init)(const char *font_path, float font_size);
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struct font_atlas *(*get_atlas)(void *data);
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/* Returns NULL if no glyph for this code is found. */
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const struct font_glyph *(*get_glyph)(void *data, uint32_t code);
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void (*free)(void *data);
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const char *(*get_default_font)(void);
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const char *ident;
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int (*get_line_height)(void* data);
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} font_renderer_driver_t;
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typedef struct
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{
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const font_renderer_t *renderer;
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void *renderer_data;
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float size;
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} font_data_t;
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/* font_path can be NULL for default font. */
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int font_renderer_create_default(
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const font_renderer_driver_t **drv,
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void **handle,
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const char *font_path, unsigned font_size);
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void font_driver_render_msg(video_frame_info_t *video_info,
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void *font_data, const char *msg, const struct font_params *params);
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void font_driver_bind_block(void *font_data, void *block);
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int font_driver_get_message_width(void *font_data, const char *msg, unsigned len, float scale);
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void font_driver_flush(unsigned width, unsigned height, void *font_data,
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video_frame_info_t *video_info);
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void font_driver_free(void *font_data);
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font_data_t *font_driver_init_first(
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void *video_data,
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const char *font_path,
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float font_size,
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bool threading_hint,
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bool is_threaded,
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enum font_driver_render_api api);
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void font_driver_init_osd(
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void *video_data,
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bool threading_hint,
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bool is_threaded,
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enum font_driver_render_api api);
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void font_driver_free_osd(void);
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int font_driver_get_line_height(void *font_data, float scale);
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extern font_renderer_t gl_raster_font;
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extern font_renderer_t gl_core_raster_font;
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extern font_renderer_t gl1_raster_font;
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extern font_renderer_t libdbg_font;
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extern font_renderer_t d3d_xbox360_font;
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extern font_renderer_t d3d_xdk1_font;
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extern font_renderer_t d3d_win32_font;
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extern font_renderer_t ps2_font;
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extern font_renderer_t vita2d_vita_font;
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extern font_renderer_t ctr_font;
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extern font_renderer_t wiiu_font;
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extern font_renderer_t vulkan_raster_font;
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extern font_renderer_t metal_raster_font;
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extern font_renderer_t d3d10_font;
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extern font_renderer_t d3d11_font;
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extern font_renderer_t d3d12_font;
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extern font_renderer_t caca_font;
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extern font_renderer_t gdi_font;
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extern font_renderer_t vga_font;
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extern font_renderer_t sixel_font;
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extern font_renderer_t switch_font;
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extern font_renderer_driver_t stb_font_renderer;
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extern font_renderer_driver_t stb_unicode_font_renderer;
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extern font_renderer_driver_t freetype_font_renderer;
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extern font_renderer_driver_t coretext_font_renderer;
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extern font_renderer_driver_t bitmap_font_renderer;
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RETRO_END_DECLS
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#endif
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