RetroArch/network
Gregor Richards 6c15c0de3d Support for architecture-dependence serialization quirks in Netplay
As well as the implementation magic, we now send a platform magic in our
connection header. If the core reports platform dependence and the
platform magic differs relevantly, the connection will be refused.

Since netplay_send_info (client handshake) and netplay_get_info (server
handshake) were practically identical, they've also been merged into a
single netplay_handshake.
2016-10-05 21:12:42 -04:00
..
httpserver Cleanups 2016-09-12 18:18:20 +02:00
netplay Support for architecture-dependence serialization quirks in Netplay 2016-10-05 21:12:42 -04:00
net_http_special.c fix cheevos memory leak 2016-09-28 23:05:59 -04:00
net_http_special.h Move libretro.h headers to libretro-common/include 2016-05-10 19:03:53 +02:00
net_logger.c Move netplay code to network/netplay dir 2016-05-19 11:46:54 +02:00