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6c15c0de3d
As well as the implementation magic, we now send a platform magic in our connection header. If the core reports platform dependence and the platform magic differs relevantly, the connection will be refused. Since netplay_send_info (client handshake) and netplay_get_info (server handshake) were practically identical, they've also been merged into a single netplay_handshake. |
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httpserver | ||
netplay | ||
net_http_special.c | ||
net_http_special.h | ||
net_logger.c |