RetroArch/deps/SPIRV-Cross/samples/cpp/multiply.comp

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#version 310 es
layout(local_size_x = 64) in;
layout(set = 0, binding = 0, std430) readonly buffer SSBO0
{
vec4 a[];
};
layout(set = 0, binding = 1, std430) readonly buffer SSBO1
{
vec4 b[];
};
layout(set = 0, binding = 2, std430) buffer SSBO2
{
vec4 c[];
};
void main()
{
c[gl_GlobalInvocationID.x] = a[gl_GlobalInvocationID.x] * b[gl_GlobalInvocationID.x];
}